187 pointsby therepanic7 hours ago13 comments
  • Muromec3 hours ago
    If I know anything about those communities, they sit on a bag of zero days and another bag of leads to zero days in the bootloader or whatever everjail they need to break out of.
    • MBCook3 hours ago
      I saw a post from someone who worked in the scene recently, seems they were someone famous. I don’t follow things so I’m not sure. Basically they were giving up because new people to the scene were just discovering things with AI and then immediately disclosing them to the world, allowing Sony to patch them before they really got used.

      It sounded like things may have changed.

      • arprocter3 hours ago
        Might've been 'PS5 Linux lead quits: "a bunch of noobs using LLMs" that "they don't understand"'

        https://news.ycombinator.com/item?id=49727627

        • MBCook3 hours ago
          I didn’t see it here, but I do believe that’s it!
      • Synthetic73462 hours ago
        Sucks for the hoarder, but that is indeed how bug bounties are supposed to work. The first reporter gets the payout, disincentivizing sitting on valid vulns.
        • alias_neoan hour ago
          Unfortunately the goal here wasn't to get the bounty, it was to keep it out of the hands of Sony who'll patch it.

          The issue, as I understood it in this case was that he wanted it kept quiet until GTA6 launches, because announcing it to the public also announces it to Sony, and they'll patch it; normally that's fine, everyone just doesn't update, but given GTA6 is apparently quite popular, my understanding is that he wanted to let everyone get that one last update that allows GTA6 to run before they're stuck on that version.

          • MBCookan hour ago
            That was my sense. It takes time to figure out how to use a bug as an exploit.

            So normally if the community found this stuff I guess they’d work together to make a jailbreak. Maybe they already were working on that with bug X but hadn’t told anyone.

            The JoeClaudeUser posts publicly “Hey everyone I found bug X over here! I’m awesome!”.

            Now it can’t be used because Sony will fix it. If they had already been using it behind closed doors all that work is flushed.

            • alias_neo38 minutes ago
              That's exactly how I understand it, and from further reading, it seems Sony has now patched it already so it's game over.
        • niccean hour ago
          I think the hoarder just wanted to have rooted PS5
        • kevin_thibedeau21 minutes ago
          Plot twist: They're actually TLA staffers who don't want their backdoors burned.
      • ctippett37 minutes ago
        I noticed this exact flavour of frustration in the webOS jailbreak scene. Some newcomer proudly announced a vulnerability they found only to be met with hostility because it was seen as premature and unnecessary given there was already an existing jailbreak available that had yet to be patched.
  • MaxBarraclough4 hours ago
    At a glance, it looks like it exploits a bug in WebKit's JavaScriptCore JavaScript engine.

    Does the PS5's WebKit use JavaScriptCore with JIT enabled? Have to wonder if Sony will respond by disabled its JIT, to narrow the attack surface.

    • alwaysthiserror2 hours ago
      Their store and possibly their entire main OS menu sure feel like "webshit" on the PS4 and PS5. I'd be pretty surprised if they weren't using Webtech for layouts, formatting, and scripting (with Javascript).

      On the PS3, only the store was webshit, and it performed so amazingly poorly (and crashed all the time) that I never bought anything on it, and I doubt I'm alone in that. The PS3 could have handled a website well (obviously), but not the trash heap of a "web app" they used.

      From what I can tell, they didn't learn a lesson from this, they've just benefitted from beefier hardware to keep their newer stores usable (and I may be imagining it, but performance on menus and in their store already seems to have declined a lot from when I purchased my PS5).

      Given all that, I'm not sure how much Javascript performance they can afford to give up without making their entire system's UI experience totally suck. They could improve the quality of their system and use of web tech to improve performance, like it's a joke any of this isn't perfectly, buttery smooth on a system that powerful even if it is Javascript and HTML and CSS... but given they never seemed inclined to do that even in the pre-AI-slop days...

      • MaxBarraclough2 hours ago
        They could apply a different policy to their web-based dashboard GUIs (if these do exist) than to the web browser.
      • monocasa2 hours ago
        > On the PS3, only the store was webshit

        I mean, only sort of. Almost all of the UI portion of XMB was written in PSJS (PlayStation JavaScript), which was their internal scripting language of choice. It manipulates ha is almost exactly a webgl context in order to draw to the screen (which is the main reason why the PS3 supported a pretty low perf opengles library in addition to gcm).

  • asadm3 hours ago
    I wish they waited until gta6
    • enos_feedler3 hours ago
      The exploit has been fixed in 14.0. Realistically gta6 will require it
      • wolrah2 hours ago
        I think the point they're trying to make is that, assuming this is an implementation of the bug that caused the PS5 Linux dev to quit, it was known about and had been being sat on intentionally to prevent it from being fixed before GTA 6 came out, but some other group found it and reported it.
        • ndiddy2 hours ago
          This is a different exploit. This one is a kernel exploit, the one that caused the drama is a hypervisor exploit. A kernel exploit lets you pirate games but running Linux requires a hypervisor exploit.

          Note that Sony significantly improved the PS5's security on firmware 14.0 and above, likely to prevent GTA 6 from getting pirated. Ripping a PS5 game apparently requires a hypervisor exploit, and the last known one was sold to Sony. This means that nobody will be able to rip GTA 6. Even if it was ripped, they would then need to "backport" it to run on hacked PS5s running earlier firmware versions, which would take some time and expertise.

        • littlecranky67an hour ago
          An interesting thought would be what would happen if they manage to exploit past GTA6 release, and actually manage to ship a PC-compatible GTA6 version based on that exploit. Surely Rockstar got a lot of cash to be console-only on launch - but the hype around the game would destroy PC game revenue. I hope this happens and they just let me buy the game through steam for honest money as a response of the pirated version.
      • charcircuit2 hours ago
        Use this exploit to bypass the check.
  • rbanffy3 hours ago
    Is it practical/sensible to turn a PS5 into a general purpose computer? What are the specs?
    • ikatson3 hours ago
      Digital Foundry [1] (a popular game graphics YouTube review channel) not just put Linux on it, but made it run games, sometimes even with better perf than PS5 itself does. I'd say if you can do this, then it's pretty much general purpose!

      [1] https://www.digitalfoundry.net/news/2026/05/playstation-5-li...

    • laidoffamazon3 hours ago
      No need if you can get a BC250 for less than a PS5 these days - though even that may be difficult now
  • alightsoul5 hours ago
    Will Linux on the ps5 be back?
    • app134 hours ago
      God I hope so. Some of my fondest professional memories were my early Navy days, hacking together PS3's into a big ol cluster

      Edit: Reading through the exploit, looks like linux compatability for older (non 13.6) is possible. 13.6 needs a new hypervisor exploit.

    • keyringlight3 hours ago
      Going back a few years to covid lockdowns, work from home exploding and a shortage of computers, I thought the mirror image of that was something MS should have tried. Enable a variant of windows on the xbox (probably locked down) so people can plug in keyboard/mouse and do some desktop tasks on the recently released consoles, and it'd also serve to seed a userbase for the gaming side.
    • kklisura3 hours ago
      I'm not heavy on gaming so I can't justify buying PS5 just for the games, but my god, if I would be able to thinker with it - I'd buy it in an instant!
      • ehe78qhean hour ago
        My friend bought a used BC-250 (basically a PS5 on a board) and modded it into a gaming PC the other week. Costs like 1/3rd the price of a PS5

        https://bc250.info/

      • Narishma2 hours ago
        I don't think Sony is interested in customers like you.
    • hexagonsun4 hours ago
      this is a kernel level exploit and afaik ps5 linux requires full hypervisor... so not yet, but probably soon.
      • alightsoul4 hours ago
        Is there any reason why we need the ps5 software? Is the processor locked to it? Is there a security microcontroller which needs it?

        Edit looks like the answer for both questions is yes

    • latchkey4 hours ago
      just get a bc-250...
  • Daklone3 hours ago
    Playing PC Games from Steam on PS5 would be a win.
  • OroPla4 hours ago
    If this lets you install Linux that would be neat.

    Unfortunately holding the PS5 controller gives me crippling pain in my wrists and it also doesn't have any games I care about, but if it could become a Linux media PC, you've got my attention. Especially once its price drops due to the next gen coming out.

    • AdmiralAsshat4 hours ago
      > Unfortunately holding the PS5 controller gives me crippling pain in my wrists and it also doesn't have any games I care about

      Juice might not be worth the squeeze, but have you tried one of their Access controllers?

      https://www.amazon.com/Access-Controller-PlayStation-5-Gamin...

      • OroPla2 hours ago
        No, but I'm using a PS4 controller with my Linux PC. Really comfy controller, I just had to replace the original charging port since it stopped working with usb-c and also I had to replace the rubber pads inside.

        Very cheaply made given the price, but it's one of the few controllers with a touch pad that works on Linux. The touch pad is nice to get the mouse cursor out of the way.

        • AdmiralAsshat2 hours ago
          Truly we live in a golden period where any of the major console vendor's controllers can be reasonably well-supported on Steam and Linux. My own Gaming PC's main companion is a spare Switch Pro Controller that I took out of rotation due to a stick-drift issue but then repaired.
    • 3 hours ago
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  • t1234s4 hours ago
    From a non-gamer is there any reason there isn't something like an Apple TV Pro that would be a 4K gaming console? I imagine they have hardware capable of this in their existing inventory. Would it be the major game studios are kept locked in to XBox or PS consoles?
    • idle_zealot4 hours ago
      Apple tried this, I forgot which year, there was a push to make the Apple TV a console. Arcade support, controller compatibility, it all shipped. You can plug in an Apple TV and pair an Xbox controller right now and play a surprisingly large number of AAA and indie games, from Resident Evil VIII to Slay the Spire. It was too little too late, though. Most games are played on phones, and the console market is falling apart. Microsoft seems to be pulling out, Sony is basically shipping locked-down gaming PCs with a couple of exclusive games. Nintendo is holding course more or less, but their main value propositions are simplicity and first-party exclusivity, and phones already ate the first half of that.
      • MBCook3 hours ago
        Yep! Some more details, many of which kill it:

        The Apple TV chip is currently quite old. It would be fine for much indie stuff or streaming but pales against a modern phone/iPad.

        Have to buy games from the App Store meaning limited selection. Few bother because no one plays games on Apple TV. And since it’s the same as the iPhone app it’s often optimized for that even if the Apple TV was more powerful.

        The other big Apple sin is Apple tried a push but (at the time, later changed) demanded games worked with the Apple TV remote only. At least for Apple Arcade. They “had to” because they’ve never sold a gamepad. Only 3rd party ones which weren’t very good.

        So you have to buy games from Apple that are either super simplistic (to work well on phone) or advanced but old (RE VII), play on an old chip, on a TV while it was probably designed for a phone, and pay $70+ to Nintendo/Sony/MS to buy a good quality game pad.

        Surprise. It never went anywhere.

        There was a rumor that they’re going to try again with a first-party controller. If they’re smart they will just white label one from a good company. And they should absolutely push cloud gaming with PS/MS. Steam Link is a good idea.

        A new Apple TH is rumored any day now (and has been for a long time) but between the high original cost, the insane cost increases due to RAM/storage, and the price of buying a controller, it just doesn’t seem worth it. Buy a Series S or Switch 1/2 and be happier.

      • RankingMember4 hours ago
        As someone who used to be into console gaming but has been out basically since the PS2, this is an interesting summation of the current state of things. Do you have any color you'd add with regard to the Steam Machine and its potential?
        • bsimpson4 hours ago
          Video games are still video games. Nintendo, Sony, and Microsoft are still the main platforms.

          Microsoft is trying to reason about how gaming fits into their computer-centric empire. They've been using the Xbox brand for a new gamepad shell in Windows, for their cloud gaming subscription service, and for the gaming section of the Windows Store.

          Steam has built the most popular computer game download service. They're renowned for having sales - you can get the Arkham Trilogy for $5 with some regularity when it would cost you $30 on Nintendo's eShop. It's a meme that most Steam users end up impulse-buying hundreds of cheap games and only playing dozens of them.

          Microsoft and Sony have both bought a lot of previously-independent game studios. They've often let them continue publishing on other platforms. For instance, Sony's Spider-Man games are also available on Steam.

          There are rumors that amid Microsoft's clusterfuck of an Xbox strategy, the next Xbox is going to share a lot of infrastructure with Windows, including the ability to play Windows games. This has spooked Sony into pulling its new titles from Steam - they don't want people buying an Xbox to play Spider-Man games.

          • SchemaLoadan hour ago
            This is fairly outdated, it was certainly true in 2013 but these days xbox is pretty much dead, playstation is stable but flat for a long time, PC has overtaken both, and mobile has shot to the moon.

            The Steam Machine is a very niche product, but PC gaming is the main gaming platform outside of phone games.

          • WhereIsTheTruth3 hours ago
            > This has spooked Sony into pulling its new titles from Steam - they don't want people buying an Xbox to play Spider-Man games

            That's not what happened, Sony's decision is more about the poor saels of its single player titles on Steam, they are now focusing their PC releases for online multiplayer games instead

            Microsoft sells less consoles each month than the previous gen Nintendo Switch sells today

            A lot of publishers are skipping Xbox, citing not enough players/sales

            They have nothing to worry about Xbox

            https://i.imgur.com/TrI3q6e.png

        • stackskipton4 hours ago
          As someone with a Steam Machine, somewhat low potential. It has a console like experience but not everything in the store supports it. It's open then other things but there are plenty of multiplayer games that refuse to support it due to Anti Cheat.

          It feels like R&D project that Steam is doing so in case Microsoft gets really aggressive and locks down Windows 11 to point that Steam no longer works, they have fallback option.

        • 4rtem4 hours ago
          Not an person you're address your question for, but I would say that Steam Machine is a thing Valve released as an addition to their library. Average Steam user has a library for a few hundred of dollars, he can buy a console that guaranteed to has games on it. Its potential depends on PC gaming overall which is bright as people still buying PCs and love to play games on it.
        • alwaysthiserror3 hours ago
          Steam Machine owner here! As of like three weeks ago.

          The Steam Machine's biggest problem in general: it's launching into a headwind, because of hardware shortages. It should have been like $650-$700 for the base model, instead it's $1100ish.

          The Steam Machine's biggest strength, overall: the Steam library. Absolutely massive.

          The Steam Machine's nerd-gamer appeal: you can also run emulators, use it as a desktop, and play games from other stores (Epic, GOG, et c.). Nb this all comes with a big asterisk, as you're very much into non-console-like operation with any of this—I had to intervene with Heroic's installation of The Outer Worlds (from Epic) once to get it running with functioning cutscenes, which took me probably 30 minutes including a lot of trawling Reddit and forums to figure out the most-recent version of Proton that would work [I doubt I found the most-recent one, but I did find one more-recent than the first suggestion I saw], and then again on about my fourth play session when an update caused it to misplace its own saves (my only indication was all the saves had disappeared—they hadn't moved, it just wasn't finding them there anymore) for some reason, which I doubt would have happened on for-real Windows, and also any time it has an update available it silently fails to launch until it's updated, but I'm not notified of this until I re-start Heroic itself. This is some real computer-gaming and Linuxy bullshit (which is to say, it sucks and wastes your time) not a console experience. Still a benefit that it's there, but comes with a caveat that someone who just wants it as a console won't/can't/shouldn't engage with any of this.

          Where the Steam Machine struggles as a console: Yes, it has tons of games available from many, many consoles of multiple generations, running natively (not emulated console games—though, mostly through proton, but Wine Is Not [an] Emulator), including very recent games, giving it a library that dwarfs that of any (... non-"hacked") console. HOWEVER:

          1) Couch multiplayer sucks. Very few PC-first games include it, and a lot of console ports will have had it removed (since, who local-multiplayers on a PC now that the Internet is widespread? That hasn't been a normal feature for PC games since, like, the DOS era). If you want lots of couch multiplayer options you're gonna need to deal with console emulation (and I can tell you, bluetooth pairing is better on here than most Linux systems I've thrown together, but it's still bluetooth pairing under linux... hope you like either cords, or headaches) most likely, not just playing Steam games, at which point you're outside the space of treating the Steam Machine like a normal console and into wrestling with a computer.

          2) Parental controls basically don't exist. You can have restricted-library child accounts after you jump through some very annoying hoops ("sorry, this just-created kid's account seems to be in another country from the family you're adding it to, based on its purchase activity... which doesn't exist, there has been no purchase activity")... but there's no PIN-locking, anyone can just use anyone else's account unless you want to log all the hell the way out every time you use it. It's a total joke compared to a Switch or PS5, neither of which are, themselves, exactly amazing at this. In short, its account management is tacked-on crap, they do not adequately-well support having multiple people using one of these, even if you don't factor in the various ways a person could get around it on account of the thing actually being a fairly ordinary Linux OS.

          Where the Steam Machine struggles as a gaming PC: Hope you don't love playing the very-latest online multiplayer games. Odds are pretty good you'll be excluded by anti-cheat.

          This leaves it a damn nice device for, almost exclusively: 1) people like me, a (to put it mildly) power-user who can benefit from its more computer-like aspects while also appreciating just putting it in its default Steam-only environment and relaxing, and who doesn't give a damn about online multiplayer, AND who can afford it; and 2) people who want to treat it as a console and play almost exclusively local single-player games (and have some money burning a hole in their pocket)... and this'll probably only be a great use-case if they already have a largish steam library, since otherwise their needs are likely covered by a Playstation or X-Box and starting from scratch on a steam machine with no owned games won't be very appealing. Which means it's kinda only a great deal for people in this category who were also already PC gamers.

          That's a pretty small market of ideal customers, IMO. I'm rooting for the thing overall but I'd hesitate to recommend it to most gamers.

          • wolrah2 hours ago
            > but there's no PIN-locking, anyone can just use anyone else's account unless you want to log all the hell the way out every time you use it.

            This part does not make sense to me, because as far as I'm aware the Steam Machine runs basically the same OS as the Deck and my Deck absolutely prompts me for my PIN every time I bring it out of suspend, the same as my Xbox does. I'd find it really strange if the Machine wasn't capable of doing the exact same thing.

            • SchemaLoad42 minutes ago
              It's a very buried feature, but the deck actually supports home directory encryption as well, though you have to SSH in from another machine to set it up. I really think it should be made default because of the very real use case where users use desktop mode, sign in to things in the browser and then take the device out in public where it could be stolen.
            • alwaysthiserror2 hours ago
              I have a Deck and never figured out how to make it do that. I also researched all this again when I got the Steam Machine and was setting it up, hoping something had changed, and found nothing but other people complaining about this still being absent (as recently as this year) and info on the rather painful set-up for creating a restricted library for children's accounts (which worked, but, still no PIN lock for accounts).

              Maybe it's a PIN to unlock the device period, but not per-account? The former is a lot less useful to me than the latter, and I may have overlooked it. I don't want to have to intervene any time someone else wants to use it, I want to let other people use it without worrying they'll (intentionally or accidentally) end up seeing the wrong library, or messing with anyone else's saves, or anything like that.

              If that functionality does exist and I've just not found it, I'd love a clue to send me in the right direction.

            • egypturnashan hour ago
              This is a setting somewhere in the Deck or your Steam account, my Deck comes right up into my account without ever asking for a PIN or password or anything.
        • bigyabai4 hours ago
          The new Steam Machine is a horse of a different color. Unlike AppleTV, the hardware supports the same Proton compatibility layer that people know and love on Steam Deck. The majority of Windows-only titles on Steam run without issue, making the Linux experience quite tolerable.

          Apple's policy on macOS, iOS and tvOS is to prioritize native ports at all cost. The difference in compatibility is thousandfold; even games that have native ARM/Mac builds like Cyberpunk 2077, Death Stranding and No Man's Sky only work on macOS and not iOS/tvOS.

          The Steam Machine will probably still flop, but Apple's failure vis-a-vis making gaming work is self-inflicted.

          • Toutouxc2 hours ago
            You might be surprised to hear that Death Stranding now does have an iOS/iPadOS version.
      • thaumasiotes4 hours ago
        > Nintendo is holding course more or less, but their main value propositions are simplicity and first-party exclusivity, and phones already ate the first half of that.

        Someone at Nintendo had the genius idea of charging you a subscription fee for internet access.

        So, you can play Pokemon Champions on a Switch 2 for $35 / year, or you can play it on your phone, which has an internet connection outside Nintendo's control, for free.

        Nintendo's value proposition really seems to be "we will screw you as hard as we can, and we hope you like that".

        • Narishma3 hours ago
          > Someone at Nintendo had the genius idea of charging you a subscription fee for internet access.

          Microsoft had that 'genius' idea with the original Xbox. The others saw that people will indeed pay for such a thing and copied the idea with the PS4 and Switch.

        • bsimpson4 hours ago
          They all do this. Sony charges for PlayStation online too.

          It's not good, but it's not just Nintendo. In fact, Nintendo is the most reasonably priced.

        • DSMan1952763 hours ago
          Err, Pokemon Champions does not require a Nintendo Switch Online subscription to play online.
        • saghm41 minutes ago
          I have no clue where you're getting $35 from. It's $20/year.
          • thaumasiotes32 minutes ago
            $20 / year for a single Nintendo account; $35 / year for a single Switch.
        • jldugger4 hours ago
          It's really not much different than PSN or Xbox Live, so I don't think it's fair to say that Nintendo "had" the idea.
    • tancop4 hours ago
      Developers need to optimize and debug their game for each console. Xbox/PS are completely different platforms (UWP vs heavily customized BSD) so fixes don't transfer over. Adding another incompatible target with new store guidelines and system APIs adds a lot of work so Apple would have a hard time convincing them.

      Now add the perception that Mac users don't play games and Apple devices are made for people already in their ecosystem. The only way they could gain market share is competing with Steam Machine as a more open platform, but without a giant library of existing games.

      • honkycat4 hours ago
        My Macbook Pro is my favorite emulator machine, and CrossOver is incredibly good at running most of the games I want to play.

        OSX has also recently released a proton-style compat layer so we are seeing gains there as well.

        For a long time Apple was outright AGAINST games. They wanted their machines to be for musicians and artists, not bratty kids.

        • bigyabai4 hours ago
          Apple is still against games. Next year they'll remove Rosetta 2, and all the games that require it will stop working. There's no upcoming Vulkan drivers, or upstream support for Proton. CrossOver is expensive and incomplete.

          The best gaming hardware will always be the hardware you keep on you; be it a phone, GameBoy, or a Mac. macOS is basically last-place in supporting PC gaming though, and Apple has no qualms letting it die again.

          • nxc183 hours ago
            They’ve stated an intent to exempt games specifically:

            > Beyond this date, we will maintain a subset of Rosetta features designed to support older, unmaintained games that rely on Intel frameworks.

            https://support.apple.com/en-us/102527

            • bigyabai3 hours ago
              Ah, good catch. Gotta keep Tomb Raider around for a few more keynotes, I suppose.
          • honkycatan hour ago
            i was referring to the game porting toolkit, didn't know about rosetta 2 deprecation though, disappointing.

            honestly, I just use it for emulators like PS2 Dreamcast etc...

            • bigyabai43 minutes ago
              All good. I'm just frustrated at Apple for letting macOS fall behind Asahi on features like FEX and Vulkan support.

              Mac users deserve to have a platform where games and software work forever once you buy it. It doesn't take much work on Apple's behalf to support it, so it's worrying to see them shift away from well-maintained software stacks and industry-spanning standards to focus on their own fragile runtimes.

    • Mootikins4 hours ago
      I think this is a multifaceted problem: - Apple TVs as they currently are can run RetroArch and some other more demanding games just fine, though not at full 4K - Game engine developers (Unity, Unreal are most notable) work very hard to add optimization tools for mainline consoles, and Apple has only recently started to really bolster this with the GPTK (game porting toolkit) and more Metal/GPU focus - Ouya and other similar Android standalone boxes have been underpowered for years, and the AI hardware inflation will make this segment harder to get into
    • tclancy4 hours ago
      Google tried this with Stadia. I was a pretty happy user of it, but I think it probably exposed the weakness of US bandwidth/ throughput. Still trying to find what to do with the two controllers but it was the best refund experience I've gone through and Google probably regrets setting my expectations like that.
    • DrBenCarson3 hours ago
      They’ll probably need to design new silicon that is much more GPU oriented (with less CPU) than anything they have in the A or even base M series to handle 4k gaming at sub-M Max prices

      A console-optimized lower-priced higher-GPU variant of the A series could be useful for local AI in so many products that don’t come with a capable processor (eg homepods, TV, the monitor they put a whole iPhone chip in)

      I could see something for around the price of a Mac Mini with a controller that’s og MacBook plastic white/black

    • chocochunks4 hours ago
      Consoles come with a controller and enough storage to be usable for games. The largest Apple TV 4K is 128GB and it's really common for games to easily be 50+ GB or even considerably more. 100 GB is not even that uncommon anymore (e.g., Call of Duty, FF7 Rebirth, Baldur's Gate 3).

      When Apple first launched the Apple TV game store they required games be playable with the horrible remote. Understandably even games that would have been fine on the hardware didn't bother and while Apple later relented and allowed games to require a controller it's still an extra purchase that's needed.

      • hypercube334 hours ago
        Call of duty is kicking close to 500GB to 1TB depending what you have installed.

        That said, I think the hardware is totally capable they just don't have a layer to run win32 or Linux apps natively (like proton for m series) so they'd have to commit to what valve is doing for linux, for macos

    • turtlebits4 hours ago
      A pro device is going to be expensive. Non gamers won't buy it, let alone $60+ games.
    • iAMkenough4 hours ago
      A walled garden living room appliance that allows you to purchase a revokable digital license to download games only through the manufacturer's store?

      Apple TV, PS and Xbox all meet that definition. I'm not following what you're pitching…

    • honkycat4 hours ago
      there is the steam machine but from my experience it is a matter of hardware drivers and support.

      Steam Machine is GREAT. But it still has warts around controller support etc...

      Also, a lot of AAA games do not work on steam machine because of aggressive anticheat and DRM, and those vendors don't provide Linux builds. No spyware, no game.

      The software for the UI just isn't there for Windows machines. There have been attempts but it is always janky and you end up pulling out a keyboard anyway.

      Devs are afraid of piracy so they like the walled garden. They don't want emulators running because then they have to compete with the 90s-2015 era which is the golden age of gaming, and their newer games don't stack up ( except in graphics ). Nintendo doesn't want to compete with Mario Kart Double Dash on the Switch 2.

      Also: Modern PCs absolutely MOG the Switch 2 and Xbox. The games are all in the same engines and cross-platform anyway, so piracy ends up useful.

      • SchemaLoad39 minutes ago
        >Also, a lot of AAA games do not work on steam machine because of aggressive anticheat and DRM

        That said, these games fall pretty much exclusively in the competitive shooter space. Which isn't the kind of thing you usually sit down at the couch with a controller to play. If you aren't in to competitive online games then proton has basically 100% compatibility.

  • sergiotapia3 hours ago
    Also PS5 Emulation is advancing at an insane pace. https://x.com/BrutalSam_/status/2104554823240860065
    • torben-friis3 hours ago
      Is the emulation layer thin enough for a non-stupidly specced computer to run stuff? Or is this more of a theoretical/advancing for the future thing?
      • nodja3 hours ago
        PS5 emulation on x86 hardware will be more like running wine, so as long as your PC is as powerful as a PS5, performance should be close...eventually. The real performance bottleneck will be the GPU translation layer, much like converting DirectX to Vulkan isn't trivial, so isn't converting GNM (PS5's graphics API) to Vulkan, even tho the APIs are close (IIRC, they're cousin APIs)
        • gambiting14 minutes ago
          The main problem is that PS5(and Xbox) has unified memory, that's the whole advantage of these systems. You can put your texture in one place in memory, have the CPU write to it and the GPU can immediately read it from the same address once you are finished. It's an absolutely huge performance advantage, that the typical PC architecture doesn't support and doing such a thing will always incur the penalty of having to transfer the data from system ram to GPU vram - with enough bandwidth and fast memory the issue can be somewhat mitigated, but it doesn't change the fact that on PS5 your GPU can start reading the data the CPU just wrote nanoseconds after it's done, on a PC you need to wait for the transfer first.
    • smith70183 hours ago
      There's also a Switch emulator that's being made for the PS5 that's a port of Eden. It's called ProsperoEden and can already run some games [1]

      [1] https://www.youtube.com/watch?v=QXGiTuSAZ5o

      • Tadpole91813 hours ago
        Heck, someone in the emulation community dropped a preview that they're a couple of months out from creating a Switch game recompiler - which generates native x86 windows builds AOT. It's incredible.

        I have to imagine that AI has significantly increased the velocity of technically demanding hobby projects.

        • SchemaLoad37 minutes ago
          The recompilation scene has exploded recently. Seems like it could be the future of retrogaming where you get an actual native build of every game. Also opens the door to full mod support of old games as well as being able to run more demanding games on hand held devices that previously didn't have the power to run certain emulators.
  • system24 hours ago
    If sony released jailbroken ps5 I'd buy it in a heartbeat. Unsure why they do not let us use it as much as we can. They would definitely sell more.
    • Narishma2 hours ago
      Because they don't make money from the hardware. If you don't buy games for it, there's no point in selling you a console, from their perspective.
    • ErneX4 hours ago
      They don’t make much money (if any) selling hardware.
    • avgDev4 hours ago
      Sony is barely making money on PS5 hardware.
    • jiveturkey4 hours ago
      they aren't in the business of selling consoles (duh). they are in the business of selling games. jailbroken consoles can run pirated games ...

      consoles are sold at a loss, best information i can dig up is that this is still true today, even after all the volume.

      • jprdan hour ago
        Way back in the 90s and early aughts, Toys R Us used VAX terminals (and then, emulators on PCs) to do a lot in a local store.

        Inventory of other locations, and the individual details of a stocked item were one of the functions. This additionally displayed the markup/profit percentage for a given item. I understand that these numbers may not have been completely accurate, but will be sufficient for demo purposes.

        Most toys, movies, and video game titles claimed a ~20-30% margin. Private label clothes and such, slightly higher. Game consoles showed ~1-2%. When employee discounts were finally adopted, it maxed at 10%, and thusly items like game consoles were excluded.

  • mococa3 hours ago
    Cool, now we can have disks again :-)
  • huflungdung3 hours ago
    [dead]
  • cubefox4 hours ago
    > This project is intended for educational and security research purposes only. It does not endorse piracy, unauthorized access, or misuse of commercial devices.

    Sure, "education". Releasing exploits for software vulnerabilities has very little to do with education. The relation to piracy is clear however.

    • throw1010103 hours ago
      The irony of posting something like this on HACKER News of all places must have escaped you... this term is tightly related to breaking hardware/software systems apart to understand them and it is very common to share your findings.

      What people decide to do with them is on them, and fixing the exploits would be on the manufacturer if they care about this so-called "piracy".

    • CursedSilicon3 hours ago
      Pirates don't usually bother hacking consoles. It's easier for them to just bypass the security on the disc drive. That's why we had "mod chips" for decades
    • mccoyb3 hours ago
      Are you against accessing hardware that you own?
    • Muromec3 hours ago
      Don't clog the liability sink pls