Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.
I am curious about the specs, but honestly don't care much. The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom). So as long as it is actually a decent spec bump I am happy and have zero care to compare it to the other consoles (but I am sure people are going too and scream that it is "underpowered").
The biggest thing I am curious about, will it be OLED since that will be disappointing to go back to non OLED from the OLED Switch. And Price.
Was heavily rumoured/leaked and this teaser video literally shows them gliding along a surface.
How Nintendo will leverage that functionality, who could honestly say, but that’s the genius of keeping a toy company mindset in an industry full of sports car company mindsets.
It's how they can keep putting out essentially the same games but are completely different.
It pays dividends, because they just don't ship junk, so everything they DO ship sells extremely well.
https://store.steampowered.com/app/2685900/Mind_Over_Magnet/
Yes, he references specific Nintendo interviews in the video. Frequently, in fact, and in detail.
Generally speaking, no, it doesn't actually affect things, and in several cases (e.g. the Game Boy, the Wii, and the Switch come to mind) the objectively 'worse' console (from a tech perspective) was more successful by a country mile.
Most people think the “console” battle is between PlayStation and Xbox, and that PlayStation is the winner.
This is probably a big win for PlayStation’s marketing team.
That's why it's considered its own category.
Nobody would say the Sega Saturn wasn’t a console because it couldn’t run Crash Bandicoot, or that the N64 wasn’t a console because it couldn’t run Final Fantasy VII.
The Switch may not run certain titles, but it can run other AAA, like DOOM, Mortal Kombat, No Man’s Sky, The Witcher 3 and more. Sure, those games may run better on more powerful hardware, but that hardware isn’t portable. That doesn’t make the Switch any less of a console.
Most AA and indie games are available on all platforms, and all the reeeeally popular ones like Minecraft, Roblox, Fortnite, Rocket League, etc.
Easily 80% or more of the catalog is the same across all consoles.
So why we define what a console is by those games that aren’t on the Switch’s catalog?
All 3 consoles are doing the same, they sell a closed hardware/software solution with access to a propetary storefront where they sell you games, the same games mostly. Their marketing may be directed to different demographics but at the end they all do the same and compete for the same market.
Also, there are things a modern "parallel demake" (like FFXV Pocket Edition) can do to reuse certain types of assets from its AAA sibling, that in the previous era would have required remaking those assets from scratch. So a modern demake can actually be cheaper to produce in some ways.
For examples:
• You can just copy-and-paste the script and associated audio assets straight over, as anything can play audio clips.
• You can also copy over all the animation "choreography" scripting for NPCs and cinematics, with the particular named animation cues just mapping to different actual animations for the simplified models.
• Depending on how your AAA game models environments, you might even be able to export the abstract "level data" (what type of terrain goes where; basic geometry and material-type for meshes of buildings; placement of things like furniture and other large freestanding decor objects) from your AAA game engine, and then import it directly into your demake's game engine. (You'll then still need to run over everything to add new decor and details, make sure nothing is clipping, etc — but this is still a major speed-up.) IIRC this is how the recent third-party-implemented Pokemon titles [Let's Go Pikachu/Eevee and BD/SP] were implemented — they started with direct dumps and imports of the original games' level data into their engine.
A. Sony has an amazing marketing strategy where they can paint their #1 competitor as not even a competitor.
B. Xbox has a terrible product direction, where they are trying (failing) to beat Sony at being Sony instead of looking at the gaming industry and trying to create a product people want.
However I do think B is true. The only time they were able to go toe to toe with Sony was most of the 360 era when Sony got cocky and built a machine that was too complicated to work with relative to the value developers got out of that effort. Once Sony stopped doing that they've dominated Xbox (mind you the whiff on being too early proclaiming the digital era made it far far worse).
From there, it’s made sense that they would use pc-tier components rather than phone-tier as Nintendo is on.
I think Nintendo is- respectfully- in their own lane.
If the switch had been a failure, then a lot of households that currently have a switch (only) would have bought a different console and that would likely have been a PS5 (even if they held on to their previous generation console, and waited a couple of years until the PS5 price dropped below $500)
I have a PS4 and a Switch at home. The kids play the switch and occasionally play on the PS4. I can't justify buying a PS5 because there's only so much gaming time available, and family gaming is covered by the switch and my personal gaming is good enough on my PC. Take the switch out of the equation and that changes.
PS5 is winning the AAA console lane, no doubt. But Sony could have been making more money if they could also own a significant portion of the family console lane.
I don't have any current Gen console (nor have I played one) but as a long-time tech market "interested observer" my understanding is that XBox had a bit less raw power last Gen and tried correcting this Gen and succeeded in having a bit more raw power than PS5. However, it apparently didn't matter to the market. So it seems to be another example like Betamax vs VHS, where the product with somewhat better technology didn't win because consumers found other factors more important. In modern game consoles, I assume those factors would be some mix of exclusive titles, compatibility with existing previous gen game libraries, marketing+brand perception and, more recently, the console's subscription game service.
It's interesting that Microsoft apparently didn't internalize this lesson, since Nintendo has been remained competitive for ~20 years by combining significantly weaker hardware with high-quality franchise games plus a clever differentiating factor (novel interaction (Wii) or portability (Switch). Of course, it would be wrong to conclude "CPU/GPU power doesn't matter" because it's more complex than comparing mips, flops, rops, etc. It also depends on how much, and how well, developers and game engines optimize for a platform's hardware.
Microsoft definitely learned their lesson about high-quality franchise games with their recent (and very costly) acquisition spree including Call of Duty. Although, to get anti-trust approval it can't be platform exclusive for at least a decade. I'm wondering if MSFT's claims that they're happy to be a games software company selling on all platforms may actually be true. If so, it may not bode well for the future of the XBox hardware business - which would be sad because more competition is generally better for consumers.
https://www.techradar.com/gaming/is-the-xbox-series-s-holdin...
* Going all-in on bundling the Kinect, a very costly depth camera interface peripheral, with every XBox.
* Committing to making XBox an "all-in-one entertainment system" by building in an expensive HDMI input capability to enable being an electronic program guide, digital video recorder, Blu-ray disc player, streaming TV service and music service. The Kinect camera peripheral also had a built-in IR blaster to control all your other living room devices.
* Announcing pervasive DRM that would tie game discs to the user's account, prevent reselling or lending game discs.
* Aggressively pre-announcing no backward compatibility with previous XBox games. A senior XBox exec apparently told the media (on the record), "If you're backwards compatible, you're backward."
While the last two mistakes were walked back before the console even shipped, building in & bundling costly hardware couldn't be walked back. Nor could the significant investment in developing operating system and application software to support electronic program guide, IR control, video streaming and recording. These large hardware and software investments certainly came at the cost of investing as much in hardware and software to better render games, play games and support game development. You can kind of understand why MSFT thought each of these things would be good for MSFT strategically, but they were all tone deaf in terms of what their market wanted and fatal distractions from the main business of being a good game console.
I hope someday a definitive case study will be written giving insight into how otherwise smart, experienced executives can make so many catastrophic strategic errors over such a long period of time.
PS is suffering from decreasing fan loyalty due to the not-that-good subscription service and not-that-exclusive game titles. Also, their pace of new hardware seems to be off considering the half-dead PS VR2 or that streaming handheld thing. The way I see it, the subscription service is supposed to be a counterpart to MS's game pass or XGP; the handheld thing is most likely to be a compromise from current gen (PS5) performance and NS's pressure. But don't forget their legacy from previous generations, they have *the most* experiences in developing and publishing 3A titles, which is why PS is still my most played consoles.
On the other hand MS had the issue of XSS dragging XSX down (as mentioned above by others), and their hardware sales seems to be losing momentum due to "If I can play it on Windows why would I need a XBOX". But from their past doings I think MS is always on the chasing of "Combining their all platforms together". While Windows Phone might turn out to be a failure, XGP actually did succeed, thanks to the huge user base they have on Windows.
Whereas NS has the exclusive advantage of their cartoonish/pixelated artstyle. This alone, in my opinion, saves them a ton of money. Not saying the artstyle is worse than realistic ones, but the development cost is indeed much much lower. Not to mention it requires much less computing power to render, resulting in cheaper hardware products. Their console can't run 3A, but that is actually a smaller downside than some may think. Because cartoonish/pixelated game and smaller indie game is a huge market.
So... Though the 3 manufacturers are competing in the same game console market, they each found a smaller but more suitable target market for themselves. If there has to be a "winner", profit-wise, it should be NS undoubtedly. Just look at their hardware upgrade cycle and console/game sales/profit.
I think Sony probably feels they are doing okay, although they think they should be doing better than they are. It's Microsoft's XBox business that I think is in long-term trouble. While they may be profitable at the moment (I don't follow it closely enough to know), the brand and forward trends aren't looking good. To me, the massive acquisition spree buying leading game companies was a very risky 'bet all the marbles' kind of move. It was so expensive that to justify it, they not only have to win but win big. It's a huge bet on making their Game Pass service not only grow but increasingly profitable. And it has to win PC gamers and console gamers with a unified service. Maybe it'll work but the high costs and constraints limit the number of ways they can win while the number of ways to lose remains vast.
AAA gaming on the other hand, either resembles sports, shallow short-form media, or Oscar-bait melodrama. Very little fun to be had.
What ever happened to fun and play?
The gaming industry is huge and gamers are varied. What is fun and play to one person is boring and vapid to another. I think Nintendo's first party titles are generally excellent, but I recognize that they're not for everyone. It's not like the rest of the industry is shuffling around going "boy, if only we could figure out how to make fun games".
It seems that you want to exclude Nintendo from AAA gaming, which is also weird. Their first party titles are developed by large teams with big budgets. They're not some scrappy startup making indie titles.
FWIW, the game that won Game of the Year at the most recent game awards is Astro Bot - an amazingly fun and playful (some would say Nintendo-esque) game that is a PlayStation 5 exclusive.
(Their award that is 100% consumer/gamer vote based goes to mobile games, because they bribe their audience to vote for it.)
The melodramatic storylines are also pretty grating, there are a few games with good storytelling but most are some rehash of "this world has been destroyed/is in the process of being destroyed, in the aftermath a hero is about to rise and save it" so if the mechanics don't feel fun right from the get-go I lose interest completely.
The most fun I have with games are the ones with a very iterative game loop (roguelikes for example), or social/multiplayer games, anything with a lot of replayability, and the constant feeling of improvement is like crack to me.
A surprising example I re-discovered last year after only playing it for a while some 15 years ago is Trackmania, got even some friends hooked on it to play hot seating trying to beat each others time. The game loop is short and intense (about 1-2 minutes max), has a high skill ceiling, and you feel yourself getting better at a track each time you play it, nailing some very tricky part that felt impossible 30 min before is absurdly satisfying.
Some of my favorite UX features in newer games are automatically and contextually reminding you how the controls work when you pick it back up after a while, and quick story recaps or quest reminders on loading screens. I like to label those games "parent-friendly".
Got any examples of a game doing recaps / control reminders? Curious to check them out
I have two teenagers (15 & 17) and this is exactly right. My son plays games all the time and although he's played Elden Ring and GTA and other games of that sort, over the years I would say 80% of his time has been Minecraft and this other 2D game with a platformer vibe whose name I forget that has procedurally generated maps. He's frequently calling me over to his computer to check out his latest architectural creation in Minecraft. I know it's not just him, because he plays multiplayer with his buddies as well, and again, a lot of it is these games with quite frankly primitive graphics. But they're fun!
https://www.nytimes.com/2024/12/26/arts/video-games-graphics...
Nintendo has great games, but the resolution on TVs, even cheap ones, is outstanding now and it goes to waste using a Switch.
Playing a great game that also uses what the TV has on offer is really the best experience. If we get 4k and ray tracing on Switch I’ll be stoked.
I love the “just start playing” ethos of most Nintendo games. Reminds me of the games I used to play as a kid. No long story or exposition - just a game load screen and a start button
https://www.polygon.com/nintendo-switch-2/509821/nintendo-sw...
It’s an expensive component and they brought it back for free he second gen so they must think it’s worth it
Game Boy Color: plays original Game Boy games
Game Boy Advance: plays Game Boy and Game Boy Color games
Nintendo DS: plays Game Boy Advance games
Nintendo DSi: plays Nintendo DS games
Nintendo 3DS: plays Nintendo DS and DSi games
Nintendo New 3DS: plays Nintendo DS, DSi, and (old) 3DS games
Nintendo Wii: plays GameCube games
Nintendo Wii U: plays Wii games
The Switch is a notable break in both of these lines, playing neither 3DS nor Wii U games.Most of their home consoles were complete departures from previous hardware.
NES, SNES, N64, Gamecube all did not work with prior games were fairly different (ok admittedly the outward difference between the NES and the SNES were minimal but still no compatability).
So honestly I think it was more notable that the Wii could play Gamecube games than the other way around as far as Nintendo's track record goes.
Similarly, a lot of the SNES internally looks like it was at least initially designed for back compat with the NES.
(so, even if you could put a GC disk in, it didn't have capability to natively play the game)
He explains it quite well. Sorry it’s German but I guess the information about the chips and reasons Nintendo choose them should be all over the net.
Something had to go and it was backwards compatibility.
Also had VC for most of Nintendo's platform.
If you're a hacker-type person who has already digitized your gamecube collection (or, let's be honest, downloaded the games illegally) then this doesn't matter. But for regular consumers, there needs to be a way to verify ownership.
Nintendo could have made some titles available digitally (which is what I wish they'd done), but that requires getting content rights sorted out for games that have never been sold digitally before, so the full catalog would not have been available. Also, there would have been a ton of hemming and hawing about "Nintendo is making me buy my Gamecube games again?!?" No comment on whether such complaints would have been reasonable.
----
I have long had a total fantasy in this vein... what Nintendo could have done is release add-on hardware to read old media. Imagine a hybrid mini-disc and cartridge reader which connects to the Wii U via USB, and a Gameboy cartridge reader which connects to the 3DS via... uh, possibly NFC, Gameboy games are small and the games could be read once and cached to internal storage.
You could use this to add backwards compatibility all the way back to the NES and Gameboy! Games from consoles two generations back could have been run natively, everything older could have been trivially software emulated.
I don't think such a product would have substantially interfered with Virtual Console sales, it would have been too niche. Probably too niche to make sense in real life... but in my fantasy, the goal would have been PR. It would cement the idea that buying a Nintendo game is an investment which Nintendo will support long-term; whether a large number of people make use of that ability is irrelevant.
Modding your Wii-U to run those roms?
I feel that probably qualifies someone to be regarded as a hacker -type
> If you're a hacker-type person who has already digitized your gamecube collection (or, let's be honest, downloaded the games illegally)
Either way, I disagree with your definition too.
The ”hacker-type” is the one figuring out how to mod the wii-u. The one following some instructions to perform it using provided tools is simply a end user.
Using a tool someone else built is definitely the gateway to hacker mindset and culture
I know HN doesn't have any room for sarcasm but I couldn't not laugh trying to remember what were the NEW 3ds games. Sure the second pad made the 3DS way more comfortable to play, and 3D was a bit better, but we all got scammed here regarding games supporting this new hardware.
The biggest advantage of owning a New 3DS turned out to be the huge performance uplift. A fair number of games ran at double the framerate or only supported 3D mode on the newer hardware. Code Name STEAM had substantially less downtime on the New models because the AI could process turns faster. Several reviews for Hyrule Warriors Legends flat out said not to buy the game unless you had a "New" model due to performance issues.
As the sibling post mentions, they all have exclusives, however, which is something Sony has refused to allow for PS4 Pro and PS5 Pro updates. And even though Nintendo considers the GBC to be the same console as the original GB when it comes to tallying sales figures, it's a rather significant upgrade. Slightly better than NES full color games, double the processor speed. It made a compelling upgrade and target for developers.
3DS has like ~15, though some heavy hitters (Xenoblade and Fire Emblem), DSi has like 6 no-names (and, technically, a whole lot on DSiWare); but there are many GBC-exclusive games.
The Korean release of Gold and Silver, along with Crystal, did actually require a GBC.
the GBC games just didnt fit well in the DS
A bit of an aside, but... Tears of the Kingdom looks just awful to me. My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality. I think I had just finished Doom 2016 at the time and I felt like I was rewinding the clock 15 years in graphical quality. I've heard literally zero other people have this complaint, so I suspect it's just my take on the aesthetics of the game.
I think the state-of-the-art on Switch is really Panic Button's work on the Doom and Doom Eternal ports, but those are frame locked at 30 FPS, so I think getting a spec bump in Switch 2 would certainly help the demographic that plays games like that. My family has left the Switch ecosystem for Steam Deck, and that does a lot better. Would be interesting to compare with the Switch 2 in terms of specs.
If you have issues with it it's entirely with the style, the graphics are fine.
The style is influenced by Breath of the Wild, but nothing about the development of Tears was held back by the Wii U.
Nearly all Nintendo (game freak is not technically Nintendo) games look beautiful thanks to having a great art style instead of just focusing on higher polygon count.
IMO the focus of cutting edge triple-A graphics is physically based rendering.
They want good graphics but the Switch can't handle them, but they still try to make them.
For example, Pokemon Scarlet & Violet.
Gameplay and the game design for me personally is really great, but I can't stand the graphics. I would rather play on worse graphics just to not have constant frame drops and in some parts of the game N64 graphics and in some 4K ones.
https://www.eurogamer.net/digitalfoundry-2022-pokemon-scarle...
Can't find it right now, but someone did some side by side comparisons of Scarlet/Violet next to similar Breath of the Wild scenes, and it's night and day.
My whole family shares and island in animal crossing, firing up some arcade brawlers on the couch. We’ve been playing the hell out of our switch for years and never once have we complained that it’s not flashy enough.
I've played mostly 20+ year old games for years, and don't own a gaming machine or high-end console. I'm into Doom from the 90s, OpenTTD, and Morrowind. But TotK should have been better, in my opinion. The art style just isn't my cup of tea.
You must have good eyes! I've played through both and would be hard-pressed to tell a scene from BotW from TotK at a glance.
Loading screens are hidden, it's not like the contemporaneous PS2 game Mafia where you wait a few minutes to load, spend a few minutes driving across town on a mission to shoot up some people at a restaurant, get yourself shot up, then have to wait for it to load all over again.
I would imagine the only reason they didn't launch with the OLED is to drive sales in the second half of the product lifecycle. If the PS4 equivalent claim is true that will be great, the Switch 1 was anemic at launch and borderline painful graphics in 2025.
Unity also kinda killed playing indie games on a laptop (at least on battery) on x86...
First-party Nintendo titles are more or less the only games that actually manage to "push the envelope" on the Switch, and that's because they have the resources and experience to do it. Even then, some games end up constrained compared to the original vision, because the hardware can't handle it no matter how much insider knowledge you have about how it works and how to use it right.
The closer Switch is to the Steam Deck, the more likely both will be targeted.
* Nintendo DS, 2004
* Nintendo DS Lite, 2006
* Nintendo DSi, 2008
* Nintendo DSi XL, 2009
* Nintendo 3DS, 2011
* Nintendo 3DS XL, 2012
* New Nintendo 3DS, 2017
* New Nintendo 3DS XL, 2020
But I never bought an OLED because I couldn't justify it for the amount I play my Switch handheld (almost never)
Yeah, I've always felt that Nintendo being willing to try out cool stuff is something that will be very sad to lose. The Wii, DS, and the Switch have all been very cool consoles. I personally only buy Nintendo consoles, as I feel like everything else eventually gets ported to PC anyways.
It’s indefensible considering how much legendary IP that potato is holding hostage.
There are some rough edges with the Steam Deck, but it's a bit odd to frame the Switch as "ready for mass consumption" when it lacks access to Steam, something every other handheld has, and consumers expect in 2025.
Err what? This has always been the point of a Nintendo console.
It’s like saying “the only reason people buy Windows/macOS is because they want an easy to use OS.” Like, yes. That is indeed the point.
So on one hand you have a walled garden, of the type that HN tends to hate (when it's Apple), but on the other hand you have an open platform that's significantly more powerful.
Have you ever tried to use physical media with a Steam deck?
Have you ever tried to get 5 hours of battery life with a Steam deck?
Have you ever put a Steam deck in your pocket? (I do have big pockets, but at least with the Switch Lite, it's possible.)
Nintendo will be just fine. I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.
The Deck works for me since I rarely play for more than a couple of hours in a stretch (so I don't need 5 hours of battery life), and I don't need to stick it in a pocket. It's "just a PC", so you can still play non-Steam games on it if you need to avoid the Steam ecosystem for some reason. Its direct competitors (Asus/ROG Ally and the Lenovo Legion and others) show there's a market for this type of device.
The Switch satisfies the needs for a lot of people people; great! Good ideas will cross-feed with those in the handheld PC gaming device realm.
Yep, works great with non-proprietary docks vs even using a 3rd party dock on Switch has led to bricked units.
> Have you ever tried to use physical media with a Steam deck?
I haven't tried, but I'd be surprised if plugging in a USB optical drive wouldn't work. That'd be pretty silly though, but so are some of the Switch physical releases when the bulk of some games isn't actually on the cartridge.
I think the better thing to look at is DRM instead of specific transmission format. Steam itself is a grey area for DRM (some games are DRM-free IIRC), but you can also use things like Lutris... or generally whatever you'd like. Takes a bit of tinkering, sure, but a whole lot less tinkering than getting anything unofficial to run on a Switch.
> Have you ever tried to get 5 hours of battery life with a Steam deck?
Yep, works great. I'll still give the point to Nintendo because they prioritize battery life so much more, but if you aren't running the SD at full tilt with a large 3D game, it can get decent battery life.
> Have you ever put a Steam deck in your pocket? (I do have big pockets, but at least with the Switch Lite, it's possible.)
I would love a Steam Deck Lite or something. That's probably the biggest reason I keep my Switch Lite: it's easy to just toss in a bag on a whim while the SD (and other Switches) require planning to actually use them.
> Nintendo will be just fine.
Yup. They're probably still sitting on piles of cash from the DS and now Switch. People were saying Nintendo was doomed when the Wii U did poorly, but others at the time rightly pointed out that they've probably got enough runway to have a few more total flops of consoles.
> I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.
Losing Newell is a valid concern (again, for Steam as a platform), but Nintendo is certainly an interesting choice to say they won't kick you out on a whim, given their track record of bans, lawsuits, and just being particularly litigious.
This is a very strange take for someone arguing for locking into Nintendo's most-recent ecosystem (where you're generously allowed to re-buy some of the games you already own from previous generations) over an open, linux-based hardware platform that connects to steam.
Can you dock a Switch Lite with a TV?
Dude, you have to rebuy all the games you've already bought and already own every odd generation. Imagine paying for NES and SNES games, Wii and Wii U games and other old garbage you already own? That's Nintendo.
On steam you have absolutely massive library dating back almost 20 years by this point, and it comes with you every time you buy a new device, whatever it might be a PC, laptop or SteamDeck.
Yes, steamdeck is pretty large and bulky, but you can get 5 hours battery life on non-demanding indie titles (ie. Hades on the updated deck OLED models)
Yes, you can dock a Steamdeck to a TV easily.
It's all around better, completely open device, minus the size (and battery life in demanding AAA titles switch can't dream of running anyway)
But sure, if you hate Steam on principle then obviously it isn't for you. In my 19 years of using steam I've never had any problems though, and I suspect that's true for most people.
Some of that is Valves' to fix, but some other things are just "that's how PC games are" — I genuinely can't believe "render the UI at native screen resolution, but the game at arbitrary different one" is not a standard feature in 2024.
I don't mind my game running at 720p, if I still can view the text and UI at native 4K; but apparently this is just not possible to get on PC.
It's something that is up to the game developer to implement but it is becoming more and more common to see in games now.
But glad to hear it’s becoming more common - I might check it out on Deck again soon.
I mean, there's no fucking way you could fit a regular Switch into your pocket. I don't care how big your pockets are. So that doesn't really seem like a fair criticism.
One of the things I find sad about the Switch is in fact that Nintendo seems to think it fulfills the same niche that their portable systems did, but it doesn't even come close. I can fit my 3DS (XL or not) into a pocket very comfortably, not so with my Switch.
The specs seems to be leaked here <https://thegamepost.com/nintendo-switch-2-full-specs-appears...>
TL;DR
- CPU: Arm Cortex-A78C 8 cores Unknown L1/L2/L3 cache sizes
- GPU: Nvidia T239 Ampere 1 Graphics Processing Cluster (GPC) 12 Streaming Multiprocessors (SM) 1534 CUDA cores 6 Texture Processing Clusters (TPC) 48 Gen 3 Tensor cores 2 RTX ray-tracing cores
- RAM: 12 GB LPDDR5
Any actual game devs wanna chime in on whether that’s enough to actually do any ray tracing?
On one hand, the base architecture is Ampere, but it's been repeatedly rumored that there are various backports from Lovelace. It's a weird mixture of the two, alone with some unique parts never seen elsewhere (a file decompression engine that accelerates LZMA, according to kernel commits).
It's hard to say then how powerful these raytracing cores are, or how many are even necessary for simple but beautiful effects. It's also worth remembering that the Switch bakes the graphics drivers into the game itself, uses data structures and shaders more native to the GPU without compilation, and has a custom low level graphics API called NVN (and NVN2), so performance is not necessarily linear compared to a PC.
I sort of feel like they were trying to fight emulation with a lot of their moves, doing things that were challenging to emulate, like the 3D stuff, or unusual hardware, etc.
* Screen is bigger
* Seems like it has a new texture
* USB-C port (on the bottom?)
* Another USB-C port (on the top?)
* Headphone jack
* Pull-out stand, supports multiple positions
* Bigger controllers
* New coloring on the controllers
* The built-in top buttons on the hold-it-sideways configuration appear to be nicer
* The controllers have a custom port to connect, and a little magnet-looking thing next to it
* The controllers seem like they can slide on tables like a mouse
* The controllers snap into the screen, rather than sliding down to lock
* Dock looks similar to the old one
* Controllers can slide into a pro grip, like before
* Physical Switch games slide in like they used to
Anything else?
NVM, just saw it in one of the flips around. There's definitely a port on the top. Glad they fixed this.
The series X and series S are the same generation. Wherever it was smart to start into this generation with a 3+ yrs old underperforming el-cheapo chipset is another question...
But for what it's worth, Nintendo has done the same decision according to the hardware leaks, they're just missing the equivalent to the Series X. (Which makes sense as it's a mobile device, so they don't want to gobble up electricity)
I personally agree that it was/is a terrible idea to start into a new generation with differently performing systems though. You can definitely release a "pro" version later for extra performance - but with the baseline being so underperforming as the series S... It never really had a chance, and most reviewers even said as much when they were initially announced.
Switch 2 has 12GB according to leaks
Would be cool if you could still pair old gen controllers to the new switch for things like ring fit.
the thing next to the port looks like an optical sensor to me.
At first I thought it was a dimpled magnet. Now it looks more like a lens covering a projector and another covering the receiver.
It looks like they've added some reinforcement to the joysticks, and changed the connection with the main body to be magnetic instead of sliding in and out (which causes wear and tear on the connectors over time). I hope the Switch 2 is more robust than the original Switch.
Some extra horsepower would also be appreciated. Recently we were trying to play Switch Sports with 4 players, and even my kids who are generally oblivious to graphical fidelity and framerate were complaining that it was basically unplayable in 4-player split screen.
The repair takes about 20 minutes the first time you do it and the ribbon cable is on amazon for about $7.
Yeah... I've repaired our joycons so many times (they all ended up getting the hall sensor joysticks from gulikit, some got new batteries), and despite this and actually not even heavy play time on them, the pairing is absolutely brutal. Definitely my most disliked aspect of the Switch.
We use gulikit controllers with the console pretty much exclusively. The price/performance ratio seemed right, I liked the first one we tried, and so I've just stuck with them.
That said I always wait for the special Zelda editions of Nintendo's consoles, so I don't know that I have standing to complain.
Personally I like it. I choose the grey version of the switch, and I think making the joycons the exact same colour as the system this time looks way better. Also I like the splash of colour rather than it being entirely grey/black.
1: https://www.polygon.com/2017/1/13/14241960/nintendo-switch-l...
Also, the new controllers look more "freedom friendly", if you pardon the pun. IOW, they iterated them so that they're more useful when they are detached.
If these things could be standardized, we would have only one design for every category of item, possibly from different brands.
Since it can't, we have this thing called design and art, which is a good thing :)
I am personally not a fan of the toy-like aesthetic of the colourful switch. But having a choice between both styles is ideal.
Do young people even play on switch any more? Pretty sure it is xbox, mobile and pc.
I am a little concerned about that connector for the controls. I hope they have designed it to be sturdy. After working on broken Switch 1s a lot of USB C ports were abused by users.
As to "who", some part of the demographic who runs JellyFin/Plex/Etc.
Absolute zero gimmicks and zero excitement.
I personally dont care for gimmicks, but I expect them from Nintendo.
The Switch also has motion control for fine aiming in some games (Zelda, Borderlands 2). Joysticks for gross movement then motion controls for smaller adjustments. Much better scheme than Xbox or PS.
Strategy games might benefit.
Every game card is playable, no matter how out of date the Switch is, without any internet connection.
I'll take that kind of functionality before "surprise and delight." We might get "surprise and delight" this generation though, if in part because the change to a modified Samsung NAND over Macronix might be cheaper at larger capacities if rumors are correct.
This is mostly accurate, but not entirely afaict. I had to connect my switch to wifi in order to update the OS to play Xenoblade 3 (or Tears of the Kingdom? It's been a while).
By comparison, the Wii U with it's "nice touches" was over 5 GB.
This is more like a switch "pro", and I assume a switch 2 lite and such will follow.
This is like the 3ds XL, which in terms of hardware was a HUUUUGGE upgrade to the 3ds, but they didn't really mention it anywhere.
You might be getting confused because the New 3DS (which was a hardware upgrade) mostly sold in XL version in the US. The non-XL model was sold mostly as limited special editions.
This has more color than either of those.
Yeah, I am sure there will be plenty of playful and colourful joycons for the Switch 2 as well.
It quickly became one of my favorite gaming consoles. The ability to play anywhere didn’t seem like a big deal until I could do it.
I have zero interest in being tied to a single spot like the traditional console experience now.
The Steam Deck is cool but I waste infinitely more time dicking around with it than the Switch, where it just works. The Switch is the best console I've ever owned.
Reboots take a noticeable length of time and could certainly be faster but they're almost entirely "oh there's a new version of the OS" for me.
I haven't had any problem with games crashing either.
Its native controllers largely Just Work, and it's easy to turn on turbofire or rearrange buttons to work better with Steam Input. When I connect it to the projector and pick up the PS4 controller I have attached to the dock that works fine too, someday I should really try to properly pair it so I can use it wirelessly, but I mostly just play it handheld.
I basically spend zero time futzing around with Proton unless I am trying to get some old PC game to run.
I spent a while fooling around with installing emulators when I first got it, but I never actually touch them in practice, that's the only time I've ever been outside of the Steam UI.
And they've clearly put so, so much quality work into the Steam Deck. It's absolutely amazing considering the source material.
But it's also hobbled by so much of its library assuming it was built for a desktop PC or a notebook that could pretend to be a desktop. Some of my games react to being docked properly, some do not. Some can handle switching from the integrated controls to an external controller live, some do not. Some can handle switching resolutions, some do not. Some respond well to using the integrated controls to manipulate how much computing power you allocate to the games in real time, some do not. Some games work perfectly with multiple controllers, a couple freak out unless the stars align.
The Switch just works.
But I will say that even as someone who is generally not a graphics snob, the Switch is definitely not just aging, but aged. If all the Switch 2 is is basically "Switch 1 but with 2021-level power instead of 2013-level power" I'd be pretty happy.
From a usability perspective, I can play Doom on my Steam Deck.
From a usability perspective, I can offline Spotify music on my Steam Deck.
From a usability perspective, I can SSH into my server from a Steam Deck.
The Nintendo Switch is cool but it is infinitely less useful than a Steam Deck. From a usability perspective, it's quite poor. The Steam Deck is the best console I've ever owned :)
Also: I've seen one crash in the whole time I've owned one, the controllers work perfectly, and I don't think I've ever had to meddle with Proton in any way.
Dock cable going in on the top is a bit fiddly, though, I'll grant you.
It's very usable for me. And wakes from sleep almost as quick as switch. That immediacy made switch my favourite console of all time until I got the deck.
Feels like the Steam Deck is like a Hot Rod / Muscle car and the Switch is a Toyota Corolla.
Might not be as cool or have as much HP and you aren't going to tinker without it but you can always turn it on and get to your destination.
To put it another way, if I invite you to my birthday party, but you say you're busy, does that mean that my house is restricted to you? Are my other friends restricted from hanging out with you because you decided to stay home?
I prefer to own my things. The sense that something is mine increases the pleasure of using something for me.
It probably stems from my acquired lack of trust in people. The idea that there's a suit in a high-rise building that spends their days thinking about how to exploit my continued enjoyment of a title by raising the fee, or not addressing congestion hours, or retracting the title when the contract is up and renewing would cost too much, or putting a clause in the service agreement that strips me of my right to sue them if I lose an arm in their amusement park, simply by blurring the lines of ownership.. it bothers me.
It's ALMOST perfect. I play BF1 through it. Try it once (I believe they still have the "free for 1hr per session, infinite sessions"? That's what sold it to me).
I can play very intensive games (graphically) on my macbook on the couch. It's amazing, and I couldn't believe the 10ms on wifi. It's mind-blowing.
BUT I live near Amsterdam, where a server cluster is.
Also, about the graphics: I'm borrowing a 4080 every time. Everything is on max. If you're in a very (very) hard scene for compression, then yeah, you'll see (very little) artifacts. But I run it on 75mbit, and that's a LOT.
On the other hand, I went through a phase where I did a lot of streaming from my PC to a NVIDIA Shield and an XBOX. Sometimes through wired Ethernet, something through an airMAX microwave link to my other house. Games like Persona 5 and Orcs Must Die 3 were just fine, but I could not play any Rhythm games, which I have a knack for, High-Fi Rush was no fun at all.
The only sorts of games I can't play are things like Binding of Isaac that are super dependent on reaction speeds, but even games like Elden Ring feel fine.
You should get low latency as long as anyone in your city joins as a provider.
If the former, that's a terrible idea. If the latter, that button really needs a confirmation and explanation of what's about to happen.
I'm viewing on an Intel Mac and it hung my entire computer for like 15 seconds. I didn't even connect that it was related to viewing your site until I got the error at the end and everything unfroze.
Having user confirm it is not a good option, because every click is a hassle.
What we could do is first run a very short version of a smaller benchmark, and if that takes too long, don't run the main one. Then the worst case you will have a 100ms lag at this point, which is way better than 5 seconds of reading.
Every click is a hassle, but principal of least astonishment applies here. Literally not a soul will be expecting that to happen when casually browsing your site.
The Switch has a similar issue occasionally in the store application, but outside of that, settings are snappy, updates are practically instant, it turns on and off so quickly. It's what consoles are supposed to be.
And honestly in this same vein, the PS5 is also bloody impressive, but that impressiveness came with an impressive price too. The Switch costing as little as it did and still holding it's own is so cool.
My son got a Forza Horizon game for Xmas and it immediately said it needed to download 128GB from the internet before he could play it. With the way it worked out he didn't get to play it on Christmas day as it never finished downloading before we had to go leave to visit relatives.
Just a horrific experience compared to Switch.
https://en-americas-support.nintendo.com/app/region/d/joycon...
(Nintendo has always had excellent support - I remember getting a Gamecube refurbished long after the Wii was everywhere).
The openness (full arch desktop) of the Steam Deck is also awesome while having a great UI that you never have to leave if you don't want to.
EDIT: I mistakenly called it "fedora desktop", my bad
Edit: I suppose that some people would also say the intuitive controls (motion control introduced on the Wii, dual screens (and touchscreen) on DS and WiiU, and detachable controllers on the Switch) have some draw, but those features have often been under-utilized except on a few titles.
However computing juices really started to matter to me since that first buy …8 years ago? Ive been told this by other switch owners too. Some xplatform games get ported to switch and do end up being worse. Witcher 3, which ive beaten on switch, was repurchased on PC to play over steamlink because the switch was slow/choppy/lossy. Switch1 was precovid. Id imagine that many of us now want BOTH. Great content and great specs
I also wouldn't give my young kids a Steam Deck, but they will definitely be getting the Switch 2.
They use that awareness and take advantage of simpler graphics to trade off processing power for features (portability, novelty) and profit (60>=usd games).
From time to time they also remind us that little hardware can do a lot if it's not running Chrome on a trench coat, and instead care is put in optimising things.
With exclusives games, emulation can be a problem, but many Nintendo games also rely on the novel things on their platform. For instance the Mario Party series has always tried to use something (rumble, mic, touchscreen, controller's shape).
This makes it necessary to get the console, and once you get market share it'll be worth porting and optimising games for an under-powered console (Celeste, Hollow Knight and probably every game runs worse on the switch, but it's playable). I'm not a gamedev, but it seems that nowadays it's easier than ever to port games since in practice there's fewer architectures around.
Now Steam deck easily competes on fun with Nintendo, because a lot of people have massive decades old steam libraries and constant supply of newest and greatest indie games, and quite a lot of power to play fairly modern titles.
This is hard to compete with because Nintendo likes you to pay for games you've already bought on their platform in past, including old NES and SNES roms (which are super embarassing to ask money for imo).
The only drawback of Steam Deck is that it's a fairly big and bulky.
Buying Switch 2 just for a odd once in every 5 years exclusive Zelda game is a pretty hard sell.
I agree mostly because I find myself playing a lot of smaller games these days, and it's much easier for devs to release and patch their games on Steam than it is a Nintendo platform. They also have a much friendlier refund policy.
For the masses though, a Nintendo system just works. I can hand a Switch to my daughter and know she can play Nintendo games with little bullshit, it's easy to play couch co-op, the parental controls are very solid, etc.
In terms of hardware it's ARM and Nvidia, which is a solid foundation, and Nintendo titles look great without being technically demanding. I fully expect to see a 60 FPS Zelda game that uses DLSS upscaling to look great on my 4K TV. The Steam Deck is somewhat limited by FSR2.
Oops, edited, thank you!
> I agree mostly because I find myself playing a lot of smaller games these days
Same here, I play mostly indie <$20 games and have a blast doing it. These games would (almost) never launch on the Switch (or any console). Either that or I'm playing games that would never work well on the Switch (like Factorio, yes I know there is a port and I've also tried on my steam deck and it sucks, you need a mouse/keyboard IMHO).
> For the masses though, a Nintendo system just works. I can hand a Switch to my daughter and know she can play Nintendo games with little bullshit, it's easy to play couch co-op, the parental controls are very solid, etc.
Agreed, this is huge, I wouldn't recommend a steam deck to the average person, just tech people mostly.
I can see why steam has an easier refund policy. It’s easy to buy a game that doesn’t work well (or at all) on your hardware.
But the switch shouldn’t have this issue, and that’s basically only reason I would ever return a game.
So no, there's no legal way to use a switch emulator. At least not for playing commercial switch games, I guess you could theoretically home brew your own game to play on an emulator.
Not a lawyer but as I understand it, the case resulted in a settlement and as such no legal determination was made. They didn't prove anything in court and no precedent was set regarding the legality of emulation.
The challenge will not be hardware emulation (if it's a nvidia tegra 2 based SOC that will be easy) but hack the OS/security to make it usable.
So don't expect to play mario kart 9 on your steam deck anytime soon.
Edit: with easy i don't mean that it will not demand a really top of the line computer to run it. But that isn't completely undocumented or custom hardware, like i don't know, ps3 or sega saturn.
I’m yet to hear a moral argument for emulating current games you don’t own unless you’re poor and need to choose between buying Zelda and starving.
It does not entitle anyone to pirate their games, but taking your words, Nintendo is not exactly starving either, they could have spent the extra $1 on the joycons to fit them with non drifting sticks. Even if you use their replacement program, you just get another joycon with the same stick.
If you do so, the seller has one less device. If you copy a game, the seller still has the same number of games. Your analogy clearly doesn't work. A better analogy would be possible if we had Star Trek replicators: replicating a full Steam Deck.
Well, we literally invented Star Trek replicators for information, and we've seen what happened. If we had Star Trek replicators people would be complaining that replicating food, medicine, etc. is immoral because you should be paying the "original creator" for their intellectual property.
Given how Nintendo handled the situation with Ryujinx and Yuzu, they clearly thought it was an issue for them.
If that is not enough then by all means press on with Steam Deck.
- The Nintendo software catalog. Sure, you can emulate on the Steam Deck, but it's a chore and far from perfect, and for most people who do it that is piracy.
- The Switch is far less bulky, and has better battery life, less noise. ARM architecture is very well-suited to mobile gaming.
- The docking mechanism is seamless and the dock is included with the device. Games are designed around that functionality specifically, e.g., you won't have controller or display configuration issues on a Switch because it's all pre-configured.
- The price is almost certainly lower.
- You can buy physical game cartridges and resell them, which is a big advantage for fans of physical media.
- The Steam Deck does rely on a lot on its compatibility software with PC games, and while it's mostly a non-issue there it's not by any means a perfect catalog. If you get a Switch, all Switch software is going to work and was made for and tested on a Switch.
Don't get me wrong it is a super cool console and pushes a lot of boundaries, but you don't really 100% know whether a title is going to run the way you want it to on the steam deck.
The switch is a more curated experience, you can pretty much expect every game to run properly, going to put caveat for very heavy graphic cross platform title like the new Harry Potter game, etc.
This isn't much of an advantage anymore since they used NAND memory and you get like 10 years of shelf life before bit rot starts to set in.
https://www.nintendolife.com/forums/nintendo-switch/switch_a...
Nintendo Direct focused on Switch 2: Apr 2nd.
Looks like joy-cons will have 'mouse-like' functionality and there's a 'C' on right joy-con but its functionality is not reveled. New Mario Kart showcased would probably be one of the first exclusives.
Marketing will be difficult, MK8 already peaked graphically and has 96 tracks, and will still work on Switch 2. I hope they'll find real selling points for MK9.
I mean, at this point it makes little sense for them to start from scratch, releasing a newer game but with much less than the enormous amount of content provided by MK8D + DLC would seem like a very noticeable downgrade, so just revamping the old one would be a practical move, though I don't think fans would be happy with that.
MK8 was mostly flawless gameplay wise, how can it be improved? But at this point one has no choice but to trust Nintendo's ability to come up with surprises.
There are certainly some ways they can, I'd love to see a 100 man race or something crazy like that.
Mario Kart sells like hotcakes; I doubt they'll have to do much to convince people to buy a new one, particularly folks who've played the old one for hundreds of hours.
BUT, i don't know if i would use that as the first look at the new console, basically looks like really similar to a game that was released 10 years ago, i wouldn't buy a new system to play again mario kart 8.
I thought they were showing the retro compatibility feature, since the gameplay comes after the message that switch 1 games would be playable on 2 (maybe upscaled or something)
The art style is somewhere between the 2010s bog-standard Mario and Super Mario Bros Wonder.
"Nintendo Direct: New games in 2025" would have been the perfect setup for a "and one more thing"-moment.
That's so cliche and cringe nowadays, but the reason they didn't wait to do that is probably because of all the leaks. The specs, the name, photos of the console and internal components all leaked. Even the fan renders people were making turned out to be pretty damn accurate (https://www.reddit.com/r/NintendoSwitch/comments/1i008os/nin...)
As long as the internet has existed, we have been lampooning corporate keynotes. The gaming industry does this every cycle, trying to hype up incremental updates as if it’s the best thing to ever get released. See you again in a few years!
I’m excited to see what kind of hardware improvements have been made. The switch came out in March 2017, just about 8 years ago. Just due to the way Nintendo games have their animated charm, they’re able to make their games look excellent on that hardware still. That said, I’d love to see how good a Zelda game looks on some new hardware.
Is the gimmicky a personal opinion or something you believe didn’t resonate with customers?
In terms of sales, you're absolutely right - the Wii crushed it. I'd be curious to know about usage and software sales though. Maybe I'm wrong (very possible), but almost everyone I knew had a Wii at some point, but they didn't use it outside of a family toy with a few games when they first got it. I'd still consider that a win for Nintendo compared to less sales, but I'd imagine the average Xbox 360 or PS3 had a lot more software sales per console.
Nintendo still uses motion controls; they just made them portable and more resilient with gyros instead of IR.
The attachment rate was likely lower because of that.
A lot of them were played with a Nunchuk to emulate a classic controller (or attached to the actual Classic Controller or Rock Band instruments to play cross platform games).
The motion control that comes to mind beyond Wii Sports were circling the Wiimote to collect things in Mario.
Even games that didn't require motion controls for basic gameplay still required you to do things like turn the controller around and use the pointer to select options from a menu rather than using the D pad. (I'm thinking Punch Out). I think Donkey Kong country occasionally made you shake the controller.
At various points in my family's owning one, we obviously used it for the Wii Sports-type games, as well as non-motion games like NES titles from the Virtual Console (the Wiimote in its rubber case felt surprisingly decent in the hands while turned sideways). But we also used it for Netflix and YouTube with the official apps, and surprisingly, various other websites with the Internet Channel. We sometimes used the SD card reader to look at photos from digital cameras, which seems like it doesn't make a lot of sense today, but was easier than connecting up a camera or camcorder to a TV with a cable to look at things, which was also a thing back then.
It was certainly a "go long periods without touching it" part of the home, but it was also surprisingly versatile with the uses that did pop up for it. And I think we got more usage out of it, both in terms of hours and in terms of distinct use cases, than we got out of the Xbox 360 we had later (if not, it was basically due to Minecraft, not because we played a larger number of games on the Xbox).
https://en.m.wikipedia.org/wiki/List_of_best-selling_game_co...
You could argue the Switch is a home console as well.
Hopefully they'll go back and update their major Switch titles to leverage the new hardware. BOTW and TOTK look fantastic in an emulator with the resolution and framerate cranked much higher than the original Switch hardware could handle, even without updating any of the assets.
Minus the dual screen of the Wii U, which was awesome. It'd be cool if the Switch 2's dock could work independently of the console, so that you could have a reverse Wii U- experience with it. The dual screen setup can be a neat gimmick for gameplay, but it's biggest strength is the convenience that comes from having a second screen closer to your face. You can have less visual clutter on the main screen, and reduce the amount of menus players need to click through.
And that's before you take into account the fact that the biggest titles on the Wii U (Mario Kart and Smash Bros) didn't use the second screen at all. The second screen was a gimmick, and a gimmick that was exhausted pretty quickly.
Nintendoland for the Wii U was _very_ fun in my memory. It was the only title that I remember leveraging the asymmetry of information that different players can have for local multiplayer.
I don't quite understand this comment. Parents will be unable to tell the difference (like parents buying their kids Xbox One S when Xbox Series S came out, really bad naming increment with form factor so similar), and other comments here note this Switch 2 is a regression to less quirk.
What's the gimmicky part of this that caught your eye you feel like they found in Switch 2?
As for naming, I think it'll be fine since they're using numbers. I'm not in the position of a middle aged parent who's getting a gift for a child, but the fact that Sony has successfully done it for this long makes me feel that it'll work.
Add a letter to the end is awful though. It took me a bit to nail down the Series X vs Series S Xboxs (granted, I haven't owned an Xbox in over a decade). The Wii U definitely confused people as well.
It both saved them from having to work out what to do with the handhelds, and introduced parents to "the kids can just bring it with them".
I have an Xbox Series X and I'm still not sure I got "the right one" but since I got it as a glorified blurry player that can also play games maybe, it's fine as is.
Well, more accurate to say they just gave up. The Switch is very much not a viable replacement for a 3DS because of how damn big it is. You can't just slip it into your pocket and go.
People expect backwards compatibility now, and the Switch has such a mature software library, it would be a waste to throw it out. And it'll be harder than ever to re-sell people a port of a game from a few years ago that looks basically identical to how it did before (though Sony's been trying)
I'm looking forward to this, and I hope Nintendo patches OG Switch games to take advantage of the new hardware. It's a shame the only (official) method of playing the new Zeldas gets you frequently chugging along at like 15fps.
> The switch came out in March 2017, just about 8 years ago. Just due to the way Nintendo games have their animated charm, they’re able to make their games look excellent on that hardware still.
Even more impressive, the SoC in the Switch is from about 2013 I believe.
but I think parent poster is referring to the somewhat common situation with portable devices where you're watching/playing in bed and the device is propped up on a pillow or blanket or something
/s
(1) https://www.thevintagegamers.com/2013/11/game-boy-screen-mag...
Honestly it looks like a great size and if the bezels were smaller, it might be a problem to grip the device (with joycons detached) without hitting the touch screen.
I guess Nintendo don't see enough left over space to bother trying.
Having some practical space to grab onto wins at the end of the day, we presumably use these things instead of having one sit looking happy on a bookshelf.
I guess I hold onto the controller parts on the sides, not the center component. It isn't a tablet.
[edit] originally I said it didn't have a touchscreen, but I've been reminded that the original does actually have one and it's just never used by anything because ever requiring it in a game would be really dumb when the entire premise of the switch is that it's dockable.
Being able to easily grab something is always important, especially anything portable. I'm going to pull it out of a bag, move it across a table, etc. and having microbezels gets in the way of that by reducing the useful grabbing space.
Smartphones are the epitome of horrible here. With silky smooth glass and/or sheer aluminum/plastic on all sides with nanobezels (or no bezels at all...) and razor thin thickness, they are a fucking pain to grab and handle without dropping them. Most of us put them into a case to give them the necessary girth and friction for practical handling.
Mobile device design and design in general nowadays focus on aesthetics way too much to the detriment of practicality. People handle and use them at the end of the day, they aren't for oogling.
I think this is a weird you thing. You're allowed to touch the screen. It's not made of lava.
You also probably don't want to put too much handgrime on the screen, further incentivizing an unsecure grip.
Seriously, big bezels are great. I don't care how great something looks as decor if I can't handle it practically.
Hehe. Ok, but, question:
Do the other interactions in the game use the controllers?
Because if so then you're still necessarily holding the controllers and not the screen.
Xbox, though, it's just the word Xbox followed by arbitrary numbers, maybe with the letter S or X thrown in for fun. I have no idea why they thought Xbox Series X wouldn't confuse people right after the Xbox One X.
The Xbox came out when the PS2 did. When it came time for the next generation, Sony went with the obvious PS3. Microsoft of course couldn't compete with an "Xbox 2" vs a "PS3", and they couldn't skip right to "Xbox 3", so they called it the "Xbox 360", which was frankly genius because it had the 3 there anyway and put it on the same level in consumers' eyes.
But after that it all fell apart -- they had no good options. They still couldn't jump to "Xbox 4". Maybe "720" would have worked. Someone decided to have a clean break and restart at "One" but of course that fell apart immediately at "Two". So another clean break to "Series..". And by that point it's so screwy they've lost any chance of fixing it...
Part of me wants to think that consumers can't possibly that uninformed, but I know in my heart I am wrong.
They should have done what Nintendo (usually) does and left the numbers out of it. Call the next iteration of the Xbox the <something else>box.
Nintendo can go from Nintendo 3DS to Nintendo Switch because the brand is Nintendo.
Microsoft clearly considers the brand "Microsoft" to be poison ivy to gamers, and always brands their gaming hardware as "Xbox" as if that were the company name. Going to Ybox would kill their brand and put them back at square one.
https://www.snopes.com/news/2022/06/17/third-pound-burger-fr...
We all remember dBase II. ;)
Nope, it all goes back to Microsoft not naming the 360 "Xbox 3" with some lame excuse for why it did so. Yes, everyone would have laughed, but no one would remember or care today that the "Xbox 5" isn't actually the fifth Xbox.
An alternative that Microsoft missed, from Reddit:
>They could have named the Xbox Series X the Xbox 5 and said it was because they counted the One X as the 4th gen Xbox.
The 360 was a good "fix" for the problem but not going to something like Xbox13 or Xbox2013 (though year based names were on the out by then) - anything other than "Xbox One" (Xbone would have been better).
I still don't know how the various versions work and apply to the Series SeX.
Sure, "new" is probably one the worst words you could use. But I don't think "super" would be better. And even if they did use "super" how do you name the next console ?
One of my favorite parts about the Xbox Series generation of consoles is that it's fully compatible with the previous Xbox One controllers.
It would be amazing if they could get their multi-gen multi-console save-sync to work nearly as well as Microsoft's so I could switch back and forth between my existing Switch and Switch 2 seamlessly but I doubt that's in the cards, this is Nintendo were talking about.
Looking around, it appears that Nintendo have also released an official "Joy-con charging stand (2-way)", suspiciously it seems they only launched it in October 2024, when various 3rd party chargers have been around for years.
There's also the official AA battery packs. Yes, really.
I wouldn't be surprised to see new functionality that would pin games to the switch 2 controllers though, gotta sell new accessories.
Looking forward to more!
Probably there will be a resurgence of point and click adventure games pushed by the new mouse functionality (or even republish some old sierra/lucas arts stuff with mouse support).
Also may be useful for pc ports like simcity clones and strategy games (i could use that in civ).
Some propietary nintendo stuff will use it like mario maker or wario ware, some zelda dungeon probably will have a gimmick around it. And also some small indy third party stuff, like i don't know, mini motorways, things like that, will be built arround it.
The current motion controls for the pro controller work well, but a mouse + single hand controller setting could work as well.
It will make for an interesting dynamic for games with cross-play with other consoles where implemented though.
Dealing with Switch specific gyro info, sometimes coming from two sources sometimes from one must have been a PITA, especially for games using a cross platform engine.
The idea of controlling a game with two mice is suddenly interesting to me.
It sold 13m units, but the clearest sign of it not doing "as well as expected" is that they discontinued it as soon as possible as they could once the Switch was out.
From my experience both with "gamers" and "non-gamers" - it was too similar in name for the latter and not exciting enough for the former.
And that's not getting into the quality of software for building the kits—way beyond any instructions that Lego has ever put out.
I know I'm going to want one and I know they are going to be snapped up by scalpers and be hard to buy at first. Fine. I just don't want to go through the stupid check Amazon, then GameStop, then BestBuy, then Walmart dance. Just let me order one and then not worry about it.
Edit: the mobile web version of the same video shows as 2:21. Interesting YouTube bug!
Switch is 6 characters long, 6 divided by 2 is 3
Half Life 3 confirmed.
This looks nice, for sure. But it’s really more of the same. Not surprising. It does surprise me that there’s such emphasis on it, though. There’s the name, of course, and then the entire video is based around “it’s the same thing but a little better.”
Game console updates used to be big deals. The SNES was a revolution. PS2 was huge. Now… PS5? What’s different from PS4, again? Is there a 6? What’s different about that?
I don’t blame Nintendo or the others. I have no idea what they could do here they would be revolutionary. I think the design space has just been thoroughly explored by now and that’s where we are.
This pattern repeats all over the place. TVs are maxed out, with better visual quality than people care about, and size limited by wall space. Computers get a little faster every year. This year’s phones are last year’s phones with a minor performance bump and slightly better cameras. And again, I don’t see what they can do better, and that’s probably how it has to be at this point.
But it’s still a little shocking to see a company lean so far into the theme of “we made incremental improvements to this thing we released 8 years ago.”
There are two categories of "big deal". The SNES and PS2 were big deals simply because game graphics had so much headroom for improvement. Now that the low-hanging fruits of color palette, resolution, frame rate, texture quality, animation quality, and geometric complexity have all been squeezed, the improvements are more asymptotic.
The other "big deal" category is gimmicks. I would argue that while it is a hallmark of Nintendo, the gimmicks have flopped as often as not. Most of Nintendo's big sellers were fairly conventional. (The most glaring exceptions being the original Game Boy, the Wii, and the Switch.) I'm glad they do the gimmicks, but I'm also glad they don't only do the gimmicks.
They are the 3rd, 4th and 7th best selling consoles of all time. And you forgot the dual screen in the DS (2nd best selling of all time).
Maybe many of the gimmicks flopped, but others wildly succeeded and Nintendo wouldn't be what it is without them. In fact, it probably wouldn't even make consoles by now, following the fate of Sega.
I can’t think of how to make it work. That phrase might just be inherently singular. Too bad, plural would be useful.
And that’s happening across the board. All the stuff I’d go ogle in Best Buy as a teenager is now basically maxed out both in terms of hardware and gimmicks.
Nintendo has actually stated they view the SNES as a evolution of the NES. They have directly stated their hardware development cycle goes Revolution>Evolution>Revolution. Considering that the Switch was considered one of their revolutionary leap (their first hybrid console) it is no surprise the Switch 2 is a simple evolution of that concept. If their next console is another iteration of the Switch THEN it is safe to say they are no longer aiming to revolutionize their hardware.
Edit: After tons of searching I am starting to think that I am misremembering thing. I think this idea came about from the Wii's 'Revolution' code name and I Mandela Effected myself into think there was a interview we're either Miyamoto or Iwata talked about this being there philosophy when designing system.
The Wii came about because an independent company pitched motion control technology to Nintendo and they liked it and licensed it. Not because of the 3d chess game of going from "evolutions" to "revolutions".
The Switch came about because it's less expensive to make software for a single hardware unit than a separate handheld and console and this became an issue as games got more expensive to make.
Based on the switch launch video, the delta between the NES and SNES was much higher than Switch -> Switch 2.
Here’s an analogous snes ad, which spends most of its time showing off 3d and increased sprite counts:
PS2 was literally just an iteration on the PS1. More powerful console, DVD instead of CD, and that was it. Nothing really new there.
Hell, the Switch 2 is more innovative than the PS2 was in terms of iteration on a previous console.
Now, compare a new game with one from ten years ago. The new one looks a little better. Not much.
ps1 > ps2 was pretty huge too because I'd argue the ps2 marked the first generation of consoles where games could move away from pixelated cartoony characters and into photo-realistic graphics and just about pull it off.
Today you get better lighting and shadows, or slightly higher FPS which is nice, but it doesn't really change the types of games you can make in the way the ps2 did.
Wrong. PS2 had pressure sensitive buttons, hard drives/linux, network multiplayer, camera, etc..
This is best seen on the PC market. What a gaming desktop today has running on it is, compute wise, unimaginably stronger than the best available 10-20 years ago. The increases in hardware just keep coming. But there's limits on how much more you can get out of being able to push more polygons, or to put more pixels on screen. We can do all kinds of extra photorealistic things in real time that before would have to be done only in movies, and rendered in server farms for weeks at a time. But the increased difficulty doesn't quite match how impressive the extra effects are.
You can also notice this by just playing old games, and seeing how they hold up. We can make 2d pixel art games that are much better than what a SNES could do, but many of those games still hold up just fine. Meanwhile most 3d games of the Playstation and even the PS2 era are downright painful, because the increases in power between generations back then lead to big practical differences in capability. A ps5 is much stronger than a ps4, hardware wise, but it didn't unlock much at all. All the extra power can get you cooler reflections on cyberpunk, and you can go even further with a PC that has over $1000 in video cards in it. But those reflections and atmospheric effects are eating up as much hardware as the rest of the game.
It's certainly more 'shocking' to see Nintendo do it than, say, Microsoft or Sony. But Nintendo hasn't always introduced huge new changes with a console bump — NES->SNES wasn't particularly revolutionary, and there were certainly no gimmicks there. I think it's a very understandable reaction to a) the Wii U b) the enormous success of the Switch
I suppose VR/AR is the one area where something big could still happen. The current state of the art there is far from the “mostly limited by the size of your wall” stage.
There is also, IMO, a huge software quality problem with VR.
I am baffled as to why all the first person games don’t copy Alyx’s control scheme, it’s the only one that feels correct to use. The rest of the first person games feel awful to play, once you get past the gimmick of “wow cool”.
Music/rhythm games work really well for VR, but that’s always going to be a niche market. I play beat saber all the time, it’s fantastic.
Everything else seems to be sandbox games. Fucking sandbox games. They’re funny the first time, but you can only throw objects so many times before the magic is lost, you just wish there was an actual game there to play.
I love VR, and I hope developers continue to innovate with it, but it’s never going to overtake console gaming, it’s just too different.
I don’t get why we think AR is going to be any different for games. Why would I want to see my living room while playing a game? VR puts you in whole other worlds. It’s… that simple, I think.
For AR, I’m not thinking games, but computing in general. Glasses (or better yet, contacts) that can overlay things on your field of view could be huge. That could be the thing to displace smartphones once this becomes possible and actually good.
NES was only side loading because in the US Nintendo was trying to distance itself from the consoles that came before.
You could argue that no consoles in the Xbox or Playstation line are revolutionary, as they're the same format as the original SNES just with more buttons and processing power.
I would say the major shifts in controller type is simply a much rarer change than simple spec upgrades.
Procedurally generated worlds are one thing but imagine exploring an endless world where you can talk to every NPC and never have the same conversation twice
That said, though, I can definitely see a use for making the world feel more alive. Watch_Dogs: Legion put a lot of effort into having tons of voiced NPCs with interesting conversations and phone calls, but you could go even further by having an LLM generate text to be read by an AI TTS system.
These days, AMD has low power SoCs that include an NPU, and Nvidia seems to have just remembered that the consumer market exists. I’m sure next gen (after this one) consoles will do something with that hardware.
In a modern game, the crisis was scripted, and then you’ll get a scripted followup, or you’ll get a few scripted answers you can choose from, and half the challenge is figuring out which ones the game designers think are the good ones and which ones are supposed to kill you.
Now let’s imagine the crisis arose organically because you got yourself into a bad situation, and the options from your crew make sense in context, and maybe none of them will save you or maybe some will and you can’t just figure out which ones the game designers thought were good.
Basically, tabletop roleplaying with a good group and a good DM, but as a solo game with fancy graphics and all that.
I’d pay good money for that sort of thing, and it’s not something that can be built yet but which sufficiently good AI tech can enable (or maybe it’s now possible but only very recently).
Current Switch with the neon blue/red joycons had its own character, and IIRC that color combination was what Nintendo often marketed. This change makes it look like a MSI or ASUS product than a continuation of Nintendo's own line.
It's not that I expected something groundbreaking, but if I had been the creative director I would have said that they need to focus on whatever was updated, e.g., graphics or performance since effectively nothing major has changed.
I guess the direct will be interesting when they show some actually software and we can get a bit of a handle on what the device can actually do (although the MORE POWER type people are going to be disappointed, probably).
Obvious answer: no more game released on Switch 1 so you want a Switch 2 if you want to play new games.
That's work well enough for Playstation/Xbox.
The difference with the other consoles mentioned is that it's portable, and the time already made clear (with Switch 1 and Steam Deck) there is a massive need.
Clearly it's the same basic platform. And I think that's fine - they've really cornered a pretty big niche of mobile (ish), motion controls, family.
I suspect the larger screen size is because more people are using the mobile aspect in their home, not out on the subway or something.
This is obviously more of a teaser than an actual full trailer.
They announced a Nintendo Direct on Feb 2, so I’m sure full/most details will be covered then.
Im sure there are more details in this video for someone more discerning, too. My point is that I didn't find there to be much information in the trailer because it's clearly mostly a refresh. And I'm not complaining about that. Nor am I complaining about the nature of teasers.
In a couple years we'll have a new console war between Switch 2, Steamdeck 2, and Xbox portable.
This is where your first point is critical. People who want to play Mario/Zelda/Pokemon etc will buy the console, regardless of form factor.
I saw a larger screen and exclusive titles for the switch 2. As with everything else in gaming I am expecting modest bumps in performance and since this is Nintendo it will sell very well and have Mario and Zelda releases that get 9/10 reviews on all the usual sites.
The gaming industry has been going through these cycles for decades. If you had a previous Nintendo system and still like to play video games, odds are good you’ll end up with one of these sooner or later too.
Probably all people, right? Who decides to buy the thing based on this sneak peek and then when it comes out and has some deal-breaking flaw says “oh no siree, I already made my decision when I saw the trailer months ago and I’m sticking to it no matter what”?
Nintendo's stuff isn't for everybody, but if you do like it... they truly do have a strong 40 year history of doing their thing and getting it mostly right nearly all of the time.
So for many people their default action is "buy the next Nintendo console every 5-10 years, because I would like the play the next 5-10 years of Mario/Zelda/etc games."
It's not unconditional love (Nintendo was in a tough place after the Wii U flop) but realistically, I think a lot of people have decided they're going to get one of these unless there's some big fiasco.
I have stop buying most AAA games, because they are GB of useless gameplay, or remakes from remakes of remasters, that is better invested into sponsoring indies.
It was underpowered when it was released in 2016, so it really shouldn't be that surprising.
And if we are going to start counting frame drops as argument against focusing on gameplay instead of triangles per second, there is no safe platform then.
When I play a game and there are frame drops, stuttering, lag, dropped inputs, etc., it reduces my fun just as much as if the game were poorly designed. Maybe that's not the case for you, maybe you don't care, but I do, so do others.
I don't think Nintendo should make a console that rivals the best machine money can buy. I do think they took too long to refresh the hardware in the Switch lineup and their customers are worse off for it.
Having been through the demoscene and home computing days since their birth, I can only laugh when calling Switch underpowered.
I don't have this issue on other computing devices. My PC runs all the games I want to play on it very well. I can also upgrade the hardware whenever I want, unlike in my Switch.
> Having been through the demoscene and home computing days since their birth, I can only laugh when calling Switch underpowered.
What does this have to do with the fact that the Switch has performance issues with first party Nintendo games? Hardware power only makes sense when talking about the software you want to run on it. The Switch is underpowered for software released exclusively for it, by the company that makes it. It's not underpowered for NES games, sure, but neither is an NES.
That's why I agree with what some others in the thread have said-- we'll need to wait for either numbers or, absolutely, some real-world experience to know how big of an improvement we can actually expect to get from an upgrade.
I'll geek out on the specs once they're leaked or announced or reverse engineered, but also I sorta don't care. It's going to be a solid upgrade over the Switch 1, which is already a lot of fun as long as you're not looking to play contemporary AAA titles from other systems.
But then I thought...
Hmmm. If it's powerful enough to essentially be "portable PS4 era level hardware" then that really increases the number of quality third-party titles we'll see ported over. Sure, they won't be latest and greatest PS5 era level AAA stuff. But they might be last generation's AAA stuff and that could be a very very very solid addition to this thing.
We know the first party Nintendo games will be good, so, the ability (or not) to actually get good ports from other systems (even if not the latest) is pretty compelling.
That is happening on April.
I don't care if people laugh at me when I sign documents and date them with "2025-01-16"
Nintendo has never needed to compete on frame rate or vRAM to be successful
It's hard to cross-port from PC/PS/Xbox to Switch because it is so far behind. Not impossible, of course, but if you're choosing to target Switch from the start you're often committing to building your game on all platforms without using some modern technologies or new engine features. If you're backporting from a more powerful platform then you might need to make significant (expensive) changes to get it running.
It's mostly a developer cost calculation, but one that can keep new titles away from the Switch.
(Could GTA VI run on Switch 2? I'm pretty sure Nintendo would want that even if it's not their traditional user base.)
Nintendo has correctly decided that if it can attract all the low requirements indie titles plus offer its own games, then it has an extremely compelling product. Which it does, it outsold Sony and Microsoft combined.
Nor are old enough to have lived through 8 and 16 bit home computers days.
Made by Nintendo means that it'll be a super locked down device that only plays games made by Nintendo or a rather small list of 3rd party game makers. Developing for the platform is expensive and requires an extremely lengthy certification process. This means that all the games are reasonably high quality, sure but it also means that small developers or games with some adult content will never make it.
The Steam Deck, on the other hand runs an enormous library of Steam games and new games crop up every day. It also runs Switch 1 games! The barrier to entry is tiny and it's actually possible to mod games which is probably the single most important feature in modern gaming if you want your game to last and be popular for a very long time.
The Steam Deck also runs Linux which means hackers all over the world can make it better. Even simple shell scripts that automate common tasks provide an enormous benefit! You can automate synchronizing your save games between your PC and your Steam Deck wirelessly, for example without much effort because it's just (mostly) normal Linux.
The Steam Deck is general purpose hardware in a portable form factor running a general purpose operating system that's been optimized for (portable) gaming. If you want a feature you can make it happen yourself or ask the monstrously huge (and obsessed) Linux community for assistance.
The Switch is locked-down, application-specific hardware in a portable form factor running an application-specific operating system that's severely locked down and can't be modified or improved in any way by end users. If you want a feature you have to ask Nintendo and pray.
Nintendo's "moat" is their exclusive IP and single-screen multi-player party games, which other platforms have largely forsaken. Their competition is still mostly PlayStation and Xbox, too. (Steam Deck sales are a rounding error.) So portability is still an edge for now.
I do hope Steam Decks become more mainstream, though.
It's not for sale yet—they haven't even announced when it will be for sale. So what purchasing decision are you talking about?
It's using a different neural network for upscaling, and these issues seem to be massively reduced. It should be compatible back to at least the 20xx GPUs as well, not just the new 50xx GPUs. Maybe it'll be on the switch 2 as well.
I've only seen a few clips of Cyberpunk but they surprised me a lot. If that level of quality can work on other games too then it'll be a huge upgrade.
The new joycon connector looks more robust.
A. The announcement is nothing more than a hype video, it obviously isn't intended to be the only marketing tool.
B. On the specifications front, Nintendo never focus on performance, and it's unlikely that will change now; their focus tends to be on games and features.
I would say it's more about minimizing cost of the console and their first party games just so happen to be not intensive enough to need it... But some games would have absolutely benefitted from a bit better hardware.
Besides more leaves on trees, of course.
It's kind of hard to look past it at this point.
Compare any Mario game to Astrobot and you can see the difference.
They literally depict them as mice at 1:12. Like the animal, or at least that's how I interpreted it before I even knew about this rumor from your comment.
Im not sure what the point is. Sure you can point and click but no keyboard? That's way lower input than simply using the joycon and all the buttons. Seems like a gimmick.
And I wish they had names for their arrow buttons, because when held horizontally it makes things very confusing: "press b" what is b?
Just voicing my frustration with the gaming industry as a whole: there isn't a controller for kids, even the ones that claims to be are for 8+ I suspect.
We have gotten so much use out of our original switch I can't really imagine not picking it up, even if only to keep playing the games we already have.
I have a steam deck right now which has more than enough games to keep me busy for a few more years.
A bigger one seems too bulky to me, I was thinking I'd rather have a tiny progress on performance and a smaller footprint.
There are many reasons why the portable factor is good, not least you can enjoy it riding the bus or laying in bed Saturday morning; you can play big games in spare minutes side by side with the rest of your life.
Sony's Vita was quite successful with titles like Killzone Mercenary which was as fun a shooter as you'll find on any platform, but Sony gave up on the form factor because of the phone fever sweeping the world. Fortunately the culturally Japanese games like Akiba's Trip, Persona, Fate/Extella, Hyperdimension Neptunia and such have jumped to Steam.
There's the Steam Deck and countless off-brand competitors, Microsoft is talking about a portable XBOX, Sony is planning a PS5P which sounds overly ambitious -- TV-attached consoles are becoming irrelevant when you can connect an XBOX controller to your PC and have a console experience, but much better, with Steam, GOG, Origin and other PC app stores.
I think they gave up on it when they realized they didn't have the resources to support both a console and a handheld with the rising costs of game development. Nintendo faced the same issue but they got rid of their console instead and designed their handheld to be able to be docked in order to get similar functionality.
I'm not a gamer, but the original Switch joycons always struck me as overly complicated and expensive. It should be cheaper to manufacture and sell Switches with the controllers attached. Indeed, this is what they did with the Switch Lite. For games that take advantage of joycon functionality, Nintendo could have sold something like an updated Switch version of the Wiimote as an optional accessory.
Do users who are happy with their Nintendo Switch have a favorable opinion of the joycons, or would you be happy without them?
They could be better and given the limitations, I think they do the job. If you don't like them they offer the pro controller. But there have been times (especially when flying) that I have used them detached when not docked.
I honestly don't think the Switch would have succeeded the way it did if the controllers were always attached, forcing you to buy another controller for when you wanted to dock.
I needed to repair one pair last year because the drift was unbearable; the repair costs almost as much as a new one. (And one started drifting again.)
I am not a heavy player at all and I got the drift.
And I mean, if you have kids, being able to double your controllers when they have friends around is also helpful to avoid arguments.
The detachable controllers were pretty magical, modulo the reliability problems.
But the execution in the Switch 1 is flawed. They're on the small side, and generally fiddly. If the joycons for the Switch 2 are larger and just more ergonomic then I think it'll be a win.
EDIT: the joycons also being little motion wands was also quite good. You don't need a separate accessory like on the other consoles. Overall the joycon is a neat little package of functionality, if imperfect.
That's if we're ignoring the absurd drift their sticks have that Nintendo has seemingly never fixed. I hope to god they fixed them in this next gen console.
I mostly play with either a Switch Pro Controller or an 8BitDo (that is actually my favorite).
I have large hands and the joycons are a little uncomfortable for me. But it makes sense, they should feel great in the hands of a child.
As others have said, their primary issue is with quality control around stick drift.
For portable play, yes, the stick drift issues suck, but Nintendo will fix it for you. And yeah, most portable systems today overall just have better analog sticks.
But if I'm at home I'm going to be using a Pro controller or an 8bitdo or something like that.
I would guess only 30 to 50% more powerful
Full specs:
CPU: Arm Cortex-A78C
8 cores
Unknown L1/L2/L3 cache sizes
GPU: Nvidia T239 Ampere
1 Graphics Processing Cluster (GPC)
12 Streaming Multiprocessors (SM)
1534 CUDA cores
6 Texture Processing Clusters (TPC)
48 Gen 3 Tensor cores
2 RTX ray-tracing cores
RAM: 12 GB LPDDR5
Handheld Mode:
CPU: 998.4 MHz
GPU: 561 MHz (~1.72 TFLOPS)
Memory Frequency: 4266 MHz
Memory Bandwidth: 68.256 GB/s
Docked Mode:
CPU: 1100.8 MHz
GPU: 1007.25 MHz (~3.09 TFLOPS)
Memory Frequency: 6400 MHz
Memory Bandwidth: 102.4 GB/s
Switch 2 in comparison with the original Nintendo Switch: Category Nintendo Switch 2 Nintendo Switch
CUDA Cores 1536 256
Bus Width 128-bit 64-bit
Memory Size 12 GB 4 GB
Memory Type LPDDR5X LPDDR4
SM Count 12 2
Bandwidth 120 GB/s 25.6GB/s
Dimensions 206 x 115 x 14 173 x 102 x 13.9
(LWD mm)
[1] https://thegamepost.com/nintendo-switch-2-full-specs-appears...But teraflops isn’t the whole picture though, it has other modern features like AI upscaling (DLSS) plus others.
For a portable it’s pretty nice.
For comparison, the Steamdeck was released in Feb 2022, and RDNA2 was released in Nov 2020. So the architecture gap was 1.5 years for Steamdeck, but 4.5 years for the Switch 2.
I guess there might be a chance that they enable DLSS4 for this device, but it's still sad to watch this unfold.
But its not true if you are talking about sustained gaming performance compared to an equally priced new PC. Even for $800 (entry level iPhone) a PC will be a much better performer for gaming.
- ARM 8 Arm Cortex-A78C
- GPU: Nvidia T239 Ampere, 12 SM/1534 Cores
- 12 GB of ram.
Compared to Switch 1 [2]:
- ARM 4 Cortex-A57 cores @ 1.02 GHz
- GPU: NVIDIA Maxwell 256 cores
- 4 GB of ram.
It should like it should be a major boost in performance from those specs, like maybe 4x improvement overall?
Of course there are more pixels on this screen, so the amount of GPU per pixel may stay roughly the same.
[1] https://thegamepost.com/nintendo-switch-2-full-specs-appears... [2] https://en.wikipedia.org/wiki/Nintendo_Switch
So, although you're right, NVIDIA might be giving them a good performance/efficiency bespoke chip.
That said, I’m not expecting it to be a giant step up in performance.
I wonder what that means for spare controllers. It's a waste to make people go buy new extra controllers for multiplayer games. Maybe you can use your old Switch as a charger and pair via BT? Not nearly as nice as just sliding it on to pair, but hopefully reduces e-waste.
There are already alternative ways to charge them, either charging stations or charging grip.
Yeah. First thing I thought when they showed the controllers snapping in place was "I would definitely yank one of those out on accident while playing."
I bet you that Nintendo will never release a Nintendo Switch 3. They do sequels in consoles (like they did the SNES), but after that they innovate.
DS -> 3DS
NES -> Super Nintendo -> N64 -> GameCube
Wii -> Wii U
Definitely a pattern
If anything, the Switch was a way to sell a boatload of existing chips. They've had plenty of opportunity to put out a Shield 2 in the meantime, but instead have backed off their focus on game streaming and other main features of a set-top-box.
I'd love to see it happen, but I feel like the Shield is just not a big enough seller for them to put many resources behind an update. Prove me wrong, nVidia! TVs have only gotten worse in terms of embedded systems and software, and I don't have (or plan on) buying into the Apple ecosystem enough to make AppleTV compelling.
edit: except the aforementioned first-party titles
For me, Nintendo is the most reliable game developer these days. Every main Mario and Zelda game offers something new and executes it well on the first try. I'll buy Switch 2 for Mario and Zelda alone.
I'm not a Nintendo die hard, but I played on my N64 a ton. Then spent some solid years on PC or xbox360. Now, with kids, the switch is my preferred console.
Also like the Macbook Touch Bar, now you have a whole other thing developers have to target and test for an end result that should just be possible yet more efficient in the main app.
Take inventory for example. Instead you could just make it frictionless to open inventory in the main game and create quick-swap slots. Tears of the Kingdom is a good example. Swapping out arrows mid combat by looking at your controller would not be an improvement.
I can't remember what game it was but I do remember having one game where the handheld add-on provided some functionality that seemed useful/fun. So it is possible, but much like the original wii's motion sensors - it is much more likely that developers will stumble across a bad application of the tech than a good one
If this hotlink doesn't work, it's visible on this page: https://www.nintendo.com/successor/en-ca/index.html
Alternatively they could just be using really strong magnets and tight tolerances for the fit inside the Switch 2. That's a tough thing to get right though because if they make it too tight it'll be annoying to get them lined up juuuuust straight enough to snap in but if they make it too loose they can pop out too easily.
Nintendo has a clear focus on a younger audience so I have to assume they’ve got this figured out.
You can't see the shortcomings until you have the hardware, and once you solve those there is a next set of shortcomings. I think that road is longer and deeper than I had appreciated, Meta is the only company iterating fast enough to be serious about serving "normies".
i expected a radical redesign, but this switch 2 is great too
can't wait to play old switch games on it, as well as new ones!
Apple? Are you certain about that?
Been playing a lot of Factorio on my OG switch… it works. Barely.
Edit: like this: https://www.apple.com/uk/shop/product/HRDG2ZM/A/backbone-one...
Save the planet, reuse hardware.
Regardless, the things they need to update/fix are all really just technical and UI design problems; Joy-Cons drifting and rails failing to work, Switch Online being a laggy mess for many games, the eShop being near impossible to filter or find things in, etc. If they can get those things fixed, and get some popular Nintendo franchises out within the first year or so, then this could be a huge success.
As some comments point out, Nintendo is the only console/video games company that's been trying to do fun things instead of trying to come up with the most powerful console in the universe.
This is the gaming i like, i don't care for 3000 fps and 1000Ghz consoles, i just want to have fun :-)
So, yeah, thanks Nintendo, i'll be buying this Switch 2.
I’m in regardless.
Zelda was weird and impractical outside of the standard controls, but still somewhat benefited from NFC.
Splatoon plays a lot better with the motion controls, NFC is actually a nice QOL improvement. A game like Arms is also nicer in split mode, even if core players tend to get back to the standard controller mode.
I see it along the lines of the Allan Kay "People who are really serious about software should make their own hardware" quote. Nintendo should stay serious IMHO.
Motion controls, eh, they're supported on ps5. They could just sell the switch pro controller.
For Splatoon it's used to quickly switch to preset weapons and gears as well, which is nice. You widly experiment with your gear and instantaneously get back to your "serious" setting at any time.
Microsoft more-or-less does the same thing with Windows in the personal consumer market. With Office being online these days, the primary motivation for a lot of people to buy a Windows license for a computer instead of using Linux or buying a Mac is gaming, along with pure inertia.
This will be a problem with everything until games are FLOSS.
And I do mean Super Mario 64 with respect to the technology/artwork level. Which is fine by me.
But the big AAA games and the multiplayer games that all of the hip young people with their poggers Twitch streaming and their deadass rock music play? Yeah, can't build those given the state of everything these days.
You use Super Mario 64 as some sort of low/achievable bar for what volunteers might be able to build, as if SM64 is an easy game to build, yet nobody is building games like that on a volunteer basis.
Even look at the engineering that went into OpenMW: once again hackers were only able to recreate a game engine that runs existing game files (Morrowind) which is the easy part of building a game.
Games also benefit from a single vision in general, which is hard to square with volunteer style development.
There are certainly exceptions of games that are built as a community: nethack, space station 13, idk probably a third one. But I just can't see this being commonly done until we figure out how free software devs can eat.
With that said: I love free software and hope this problem is solvable, but unless society changes dramatically we may need to learn to do without not just AAA scope games, but even Stardew Valley scope games
I don't think games companies are against mods generally, many have steam workshop support built in. Nintendo as the big exception here ofc.
Cheating is ofc a huge problem for multiplayer games and can absolutely tank some genres. Very mixed feelings about the kernel level rootkit type spyware but there's no denying that games companies are paying big money to put them there for the players benefit.
But if this became a common practice I think people absolutely would. Tons of professional quality games instantly available for free is such an incredibly good value.
I mean there is nothing stopping that right now. You can give up your time and learn game programming and asset design and make a game and give it away for free.
Of course looking back at the past this shouldn’t have been a huge surprise with their ds to 3ds to new3ds shenanigans
Why risk it though? The original Switch is a money printer but it became obvious that it's ... lacking brawns and brains after eight years of service. Fix that by upgrading the SoC to something with more power and remove a few other annoyances (the flimsy stand, primarily), and that will be enough to make it sell like lemonade on a hot summer day.
And the direct in april seems too far away honestly.
All they showed is the things that leaked, i mean, to me (besides the confirmation of something that was obvious) is like nothing happened really. I know the same as yesterday + the plastic texture maybe and i have to wait almost 3 months for the next official info.
Preventing any modern chat/voice feature under the excuse of wanting to protect children from online danger is a laughable as it is solvable by expanding the parental control features.
I am optimistic regarding this as Nintendo seem have turned its vision to taking a bit more risks as hinted in games like Super Mario Wonder that try to innovate in the multiplayer space. You'd say that that is not much but very few would have foreseen such a move from Nintendo.
I'll probably get it, lol! Honestly, I'm a little disappointed. I was hoping for some wacky stuff!
Edit: Seems odd to get down voted.
At least they've finally moved on.
And for the love of God Nintendo you better be using hall effect joysticks for this one. Can't imagine the amount of e-waste they generated with the Switch joycons.
Part of me was hoping it would be something more visionary, but maybe it's just not the right time. I noticed that competition is similarly betting on handheld devices.
20+ years of relentless marketing to children is what sells.
They got a robust ecosystem going on and with them shooting down pirating left, right and center they keep a tight ship going.
Nintendo has set themselves up so they don't need 3rd party titles to survive. Carved out a good niche for themselves. They don't even see themselves as direct competitors with Sony. They used to but that was a long time ago.
It’s just strange, this is the first time I’ve seen them so…lazy. The Wii U was a flop, but it was a bigger leap than this. SNES at least had more buttons and significantly better graphics.
I think they’re just gonna milk this till streaming takes over.
I don't think they feel like they need a huge departure, but rather just to improve on the shortcomings of the Switch itself and just a bit more power. Whatever they can achieve.
But they also know they can never compete with the PS5 in terms of specs and still put out a portable.
And they're probably well aware that they'll have to make up their tech shortcomings with good games ... as they always have.
So you're right. They'll continue with this until has diminishing returns and then they'll probably pivot / evolve again.
That being said I realize I am not the target market. Nintendo has always been a pretty safe bet for the "just works" department. They are great for kids or casual gamers.
Switch 1 was the work of art. This one looks like the work of A/B testing and “we are losing customers as they choose Steam Deck over us, so let’s make it look like Steam Deck”
Yes this console does feel like a more “grown up” Switch but I don’t think it’s a sign of chasing after Steam Deck; switch has sold 2 orders of magnitude more copies than Valve ever will.
If anything it’s following the same pattern as Wii (white) WiiU (dark) for the successor to be a bit more serious and grown up looking.
Kids who got their Switch 1 when they were 10 are now 17, ready for a more grown up console.
In the first year Nintendo sold 13.2 million Switches. In the ~2 years since the introduction of the Steam Deck Valve has sold somewhere between 5 and 6 million units.
Nintendo had a enormous, loyal, and obsessive user base and decades of history selling portable consoles. The Steam Deck is Valve's first portable console and it's running a new OS that no one is used to. It also cost $100 more than the Switch.
Furthermore--now that the platform itself has proven itself--Valve is going to allow 3rd parties to use SteamOS on their own portable consoles. If those 3rd parties have similar successes I think Nintendo will become a minor player in the portable console market in comparison.
The Wii U also comes in white. My grandparents own one.
Likewise, I wouldn't be surprised if the Switch 2 came in more colors than what's shown, just like the Switch did.
1) Put console into dock when you get home. 2) Some time later, remove controllers to use them
To remove them you need to pull them up, while the console is in the dock. That's a bit fiddly. Just being able to pop them off sideways sounds much better.
I imagine the new connection will have a mechanical match of some sort and generally work better.
From the trailer the way the new controller attach to the console seems fragile, but they might have done some apple-like magnet magic..
I'm a little disappointed they didn't fix the terribly unergonomic joy cons though.
2. It's literally the same thing they released 8 years ago, except the electronics are new. In 8 years they did zero creative progress. "People don't want cars, they want faster horses".
3. Switch was already huge, this thing will be giant, so it will be portable as in "portable fridge".
This will probably sell well because Switch sold well and the brand is strong, but honestly, I don't see any reason to buy this thing. They're basically reinventing a gaming laptop, except with Nintendo first-party games.
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