1 pointby chris_sandor19 minutes ago1 comment
  • chris_sandor18 minutes ago
    Author here. This is a report about my latest hacking experience: a high-speed stream-editing pipeline for AR. It received Best Demo honorable mention at IEEE ISMAR 2026.

    The system accepts a live camera feed, which is modified in real-time according to a text prompt. The result is presented on a large screen (a magic mirror) and has interactive speeds. It has about 5x the pixel throughput of StreamDiffusionV2 at a quarter of its latency, on two GPUs where it uses four.

    I developed the demo all by myself (unusual for a professor) with agent swarms doing the implementation.

    The development was made possible by 3 key ingredients:

    - Heavy use of Karpathy's autoresearch methodology on several levels of abstraction

    - Having access to a nice GPU cluster (~1000 GB200 hours used)

    - Open weight models: a model 10x slower, such as Claude Fable, would not have been applicable for my main autoresearch loop, which ran for about 1 month.

    The end result is a demo that shows the emerging possibility of using diffusion transformers for AR and VR systems, instead of Gaussian Splatting that so many people bet on.

    There are still things I need to figure out:

    - How to improve temporal consistency

    - How to make edits robust for multiple humans in the frame

    I learned several things, including:

    - Autoresearch is unreasonably effective.

    - 1000 GB200 GPU hours were wasteful. I should have planned better.

    - Agent swarms on multiple heterogeneous machines are not trivial

    - 87 ms is too high for deployment on AR Glasses. I need to find a way to bring it down to 20 ms

    - The numerous bugs of TensorRT on Blackwell, e.g. failures for high resolution VAE encode/decode