48 pointsby dr00tb3 hours ago23 comments
  • simonwan hour ago
    Apparently the prompt was:

    "You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"

    According to https://x.com/felixrieseberg/status/2119927483994907024

    • dominotwan hour ago
      lies

      edit to downvoters : Link in the post is not one shot anyways. It even says that on the page.

      • Johbiian hour ago
        This is the one-shot version linked in the post https://claude.ai/artifact/2UXyB49DrVHFfhTMdNDFTA
      • an hour ago
        undefined
      • ActionHankan hour ago
        Further to this, you can do this even faster than Claude, you can just download Unreal, they have ready to go demo games.

        This is not as amazing as people seem to think.

        No game ever was as simple an idea as "Make an FPS". The devil is in the details and that is where LLMs break down.

  • throstur3 minutes ago
    Couldn't play it. It captured my mouse without centering it, so it was not possible to look around; viewport just kept spinning up or down.
  • mrdootdootan hour ago
    I've been building an FPS since I realized Opus 4.8 claude had some essence of taste and modeling capability. I have 0 experience in game development. Along the way I learned how hard video game development really is and have a new respect for indie studios. AI will never replace original story telling and artwork - having a firm foundation and building the first models and level myself was key.

    Since then, each model advancement has made it easier and easier to delegate and form workflows around each aspect of making my game - to the point that I login once and awhile to sculpt, get visual feedback for textures lighting and level design... I get a level done a week - test it myself, and ship it to beta testers who auto update and can send me anonymous feedback - all thanks to Opus.

    I'm one dude - and I think this is a crippling vision to some of what's to come. AAA studios certainly know and will serve you AI generated games instead of paying talented people. I hope those talented people getting displaced can get enabled cause what I've done is pretty amazing.

    • iugtmkbdfil83415 minutes ago
      What are you talking about? Even charitable read of the current FPS scene shows biggest names rehashing the same stories and worrying more about presentation that anything halfway interesting. AAA is over? Good riddance. It is not over but AAA studios will just send slop?

      Dude. They are already doing it. The only difference now is that you can too.

      Hopefuly, I gave you an idea of what you need to do.

  • I_am_tiberiusan hour ago
    I still can't believe it's allowed to steal the world's content and sell it in a derived way like this, without going to prison.
    • coldbluesan hour ago
    • onlyrealcuzzoan hour ago
      Which game did this steal content from exactly? Basically everything is derivative...

      I'm not familiar enough with gaming to know where this crossed the line.

      Rainbow Six? Call of Duty? Battlefield? Counterstrike?

      • boelboelan hour ago
        Looks a lot like combat arms reloaded but there's plenty of mediocre COD clones.
    • dominotwan hour ago
      Are these models trained on the games. How are they generating such good graphics.
    • udbskhdan hour ago
      [dead]
    • fwlran hour ago
      One perspective on the big AI corps is that they’re a grand experiment in capitalism: given a letter of marque to maximally exploit the combined intellectual capital of the world to date, what’s the most you can make? It is very unfortunate (although arguably also very predictable) that the answer is “mostly a bunch of hacks and ripoffs”.
    • cineticdaffodilan hour ago
      [dead]
    • dyauspitran hour ago
      [flagged]
  • LarsDu8829 minutes ago
    Anyone can asset flip an FPS in unreal engine.

    I guess my question is whether it actually modeled the assets, or simply pulled a bunch of cc0 assets off the internet.

    This has actually be a challenge for my agentic gamedev efforts. Getting to a particular visual style outside of PBR assets pulled off of packs online is more challenging right now.

  • Oarchan hour ago
    I might just suck at gaming but this was miserable to play on mobile.
  • datadrivenangel2 hours ago
    Gameplay is mid, but the graphics are pretty.

    How much in credits did this cost?

  • al_borland2 hours ago
    Fighting a bunch of drones in super annoying. I had to move to the desktop to try it as the D-pad doesn't work on iOS.
  • ronsoran hour ago
    Reminder:

    https://fixupx.com/v01dpr1mr0s3/status/2119993017717358913

    > Anthropic injects a hidden <ip_reminder> in Fable 5.2's turns via API;

    > Fable gets obsessed over it and Anthropic blocks the request for "reverse engineering".

  • jonesy8272 hours ago
    Doesn't work on Firefox for me.
    • myworkaccount2an hour ago
      worked on Firefox on windows, takes a while to load though.
    • colordropsan hour ago
      Works on firefox Android for me
  • zerran hour ago
    What engine is it using?
  • iugtmkbdfil83419 minutes ago
    I really don't get the religious fervor here. Artists can now focus on what is the actual ( and claimed by, sometimes, the same artists ) important thing: gameplay. Isn't that a great thing that we can get some of the crud out of the way? And if you want to do handcrafted engine where snow is generated as proper fractals, it is still an option.

    But that is not the real objection is there? The bar has simply been raised.

    Edit: FWIW, stories in games were getting away with murder so it is about time that changed.

    Edit2: Geez man. Talk about apt game title too given the response.

  • thurnan hour ago
    Maybe with another year of research we can train an AI model to design UI without adding 500 words of explanatory prose to every screen.
    • pan6925 minutes ago
      The more examples there are available for something, the less words you need to describe it as it can just infer the gaps and come up with something that seems OK.
  • er4hnan hour ago
    Ran out of rifle ammo, died when my small arms fire couldn't hold off the drones. Realized I can't see them that well but they can all see and pew me pretty easily. Really says a lot about where we are heading.

    note: hit a bug on bog standard chrome where I cannot toggle between "mission" and "holdout" once I click holdout. Is it a commentary on where we're heading too? Was this formally proven to follow a spec during design?

  • skinfaxian hour ago
    So surely Anthropic could prove this is one-shot by just sharing the whole session right?
    • blini-kotan hour ago
      of course! not like the IPO depends on it, right?
      • ActionHankan hour ago
        Read both to these comments picturing Dario cringing and sweating.
  • thisisauseridan hour ago
    Cool! Derivative.

    Nothing wrong with derivative but of course it's going to excel in well trodden areas.

  • ch4s32 hours ago
    The D button doesn't work so I could only strafe left. Good times.
    • 0x20cowboyan hour ago
      Disable the vimimum browser plugin
      • ch4s3an hour ago
        I enjoyed the challenge.
    • an hour ago
      undefined
  • leothetechguy30 minutes ago
    I played it and it was fun, I absolutely felt suspense and performance was very good considering it's a web game. Music was fitting but still quite bland. The atmosphere looks good, but was obviously designed to show off advanced graphics...

    I like how there were hiding spots and how the bullets of the enemies can reflect off the terrain, allowing you to find hideouts and gain height leverage to take out ground enemies. it's hard to determine the height of drones but could be intentional. I also like how the game certainly isn't too easy. Unfortunately the keybinds aren't rebindable, which is a shame because that means I can't use the visor on a touchpad. Also the undersides of some of the stacked shipping containers aren't properly rendered. Drones clip through some the containers in the distance, probably because they aren't there and part of the skybox, and drones interact weird when colliding with containers quickly jumping up and down to compensate.

    7/10 please never generate something like this again.

  • Kim_Bruning2 hours ago
    How did they get those graphics O_O
  • maxdoan hour ago
    wooow. this would be easily several months of work 2 years ago.

    you could easily put some idea behind, put donald t there, or something trendy now, and get at least some attention/fun, and maybe some money on ads . the capability is there.

  • TheJohnSmith12 hours ago
    Wow, this is a terrible game lol.
    • delichon2 hours ago
      Among games written for $550 in 8 hours including the art it's pretty good.
      • ActionHankan hour ago
        It's really not, you're just incapable of being honest with yourself on this.

        $550 spent and what value was gained? No one was entertained, no one would buy it, no one will remember it by next week.

        • simonw8 minutes ago
          $550 wasn't spent. That was the "API pricing" value, but the author was on a monthly subscription plan so the tokens were already covered.
          • jansana minute ago
            The guy who posted this is literally a manager at Anthropic, so for him this was free of charge.
      • jansanan hour ago
        No, it isn't. With $550 you could buy ten really good games made by someone who knows how to make games, or spend it on something else you enjoy or invest it. If he wasn't a manager at Anthropic this would be $550 of money wasted. Nobody will enjoy the game. Nobody will buy it. Nobody learned anything from it.
        • malux85an hour ago
          You just confused the cost of producing a game with the cost of buying a game, lol
    • bot403an hour ago
      It's not a game - its a tech demo.
      • sorrywhatan hour ago
        We've already seen that it can make web games that run poorly and nobody wants to play, it isn't demoing anyrhing new.

        I'd be interested to see the first one that makes >0$ on SteamSalesBench.

      • ActionHankan hour ago
        three js already has loads of tech demos, don't need Claude doing more for them.
    • winfredJa2 hours ago
      for a one shot prompt and web based, it is not terrible i think. I mean no one is going to pay for this game
    • ActionHankan hour ago
      But just think how quickly you can now make so many terrible games.
  • trail_green36an hour ago
    [dead]