148 pointsby leugim7 hours ago30 comments
  • NikolaNovak2 hours ago
    1. Awesome!

    2. I read the info, but I'm incredibly curious for more detail about the pipeline, in particular how much manual work was done, and can this be generalized to other locations? :)

  • paulbjensen16 minutes ago
    Valencia is a fantastic city to visit - I really loved seeing it back in January 2020, right before the pandemic kicked in.
  • vunderba4 hours ago
    > An image model trained on a hand-picked pixel-art style then repaints it, tile by tile, each tile continuing its painted neighbours so the city stays seamless.

    Nice work. The developer of Isometric NYC did something similar - creating a fine-tune of the Qwen Image Edit model. I'd be curious to hear more detail about the image model you used. (the base checkpoint, LoRAs, etc).

  • akfanta5 hours ago
    As someone who's only familiar with Valencia on Google Maps, I found the default orientation very confusing. Is it possible to configure it so that north always points upwards?
    • leugim5 hours ago
      On it. It will take some hours but it will be done.
      • lausobo3 hours ago
        As someone from Valencia, currently in Valencia: same! Hehe

        OP great work, I love it.

    • matallo3 hours ago
      Likewise! As someone born and raised in Valencia, I found the orientation with the centered position a bit confusing. That said, the layout makes much more sense when focusing on Estación del Norte and Plaza de Toros.

      Congrats on the launch! I was so excited when I saw this post.

    • darkwater4 hours ago
      Spanish cities by seaside have a pattern of putting the sea on the "south", even when it's not there.
      • 2 hours ago
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  • nico2 hours ago
    I love it. Could someone please combine it with https://city2026.app/play/

    And make it actually playable? Or let me know if you’d like to collaborate, it’d be a fun project

  • zahlman2 hours ago
    I guess you're thinking of SimCity 2000? The original used a flat top-down view (with perhaps a bit of "forced perspective" in the artwork for individual zones).
  • villosil2 hours ago
    Thanks for sharing! I'm from the region, and I really enjoyed the map and the games! In a year or so, the map will need a stadiums update :D Amunt Valencia!
  • Michael_Houben4 hours ago
    My last visit to valencia (as a tourist) was a long time ago (20 yeyrs) but i just had some minutes of fun playing your two tourist games :-) thanks for showing !!
  • jnmandal5 hours ago
    So cool. Very curious what tools you used for making this!
    • vunderba4 hours ago
      Not OP but the person who did the NYC isometric map has a pretty detailed breakdown of their process.

      https://cannoneyed.com/projects/isometric-nyc

      • FLeXMurphy4 hours ago
        > A few months ago I was standing on the 13th floor balcony of the Google New York 9th St office staring out at Lower Manhattan. I’d been deep in the weeds of a secret project using Nano Banana and Veo and was thinking deeply about what these new models mean for the future of creativity.

        [Proceeds to generate a whole bunch of same-old-shit with LLMs.]

        I guess the conclusion is that creativity is dead.

  • larodi4 hours ago
    It is incorrect to name this pixelart. Perhaps diffusion-art. I wouldn’t go so far as to call it "slopart"—that would be derogatory.

    First, it has very little in common with the process of creation of actual pixelart imagery, as all here on the map is blurred, no pixels are clearly distinguishable.

    Second of all, pixelart is something ppl intent-fully create one layer at a time, very often - one pixel a time. Is akin to as embroidery (which pixelart very much resembles), and embroidery is not the same as textile produced by a Jacquard Loom. And the whole point of embroidery is to do it like this in order to achieve the result, not that you cannot do whatever you want with machine textile, and not that we don't wear it daily, because it was programmed and done by machine.

    Present map is perhaps the third similar attempt at something... which has its value, but should be regarded the same as perhaps taking Pink Floyd's lyrics and progressions recreated in Suno... or rather training a model to play like Pink Floyd and then call a diffusion product psychedelic rock.

    As s.o. who is both super-fan of pixel-art (such as https://x.com/84Aleha/status/2038268570094723313, though I can take isometric stuff also, that is fine), and diffusion imagery (I actually did some poster designs with it, not many), I feel the need to express my disagreement and overall confusion reg if this is an actual pixelart. To me - it is not,.

    • ericmay3 hours ago
      Idk, it looks like better pixel art than most stuff I've seen. I'm a big fan and enjoy the website and think they did a really great job.
    • adwn2 hours ago
      "It's only real pixel art if it originates from the bare hands of a starving artist, otherwise it's called 'sparkling bytes'."

      This kind of gate-keeping is getting so tiresome…

      • nekooooo12 minutes ago
        no you're right, we'll eat slop and like it
  • torcete2 hours ago
    I can't see the pink panter fountain, although it says it's there.
  • dn35004 hours ago
    The streetcar tracks fade out in places and I don't see any streetcars. And I can't see my narrow medieval street from this angle. But overall very impressive.
  • franciscop5 hours ago
    Hey I'm from Valencia! This is pretty nice render of the city, thanks for sharing. I liked the mini game as well. Would've loved to see some other angles of some places though!
  • mapcars5 hours ago
    That is a quite a nice way to explore a city, a middle ground between regular maps (too abstract, no sense of height) and detailed/realistic street view.
  • stagas4 hours ago
    This is super nice! It would be very interesting to share some details on how it was made. Good job!
  • petargyurovan hour ago
    This is cute!

    First thing I did was zoom in on the City of Arts and Sciences and I can tell you that the science museum definitely doesn't have waterfalls along it's sides haha

  • torben-friis5 hours ago
    Missing some tents in Plaça de l'Ajuntament :)
  • cozzyd5 hours ago
    It's a good thing there was no Spanish Robert Moses...
  • harlequinetcie5 hours ago
    Ohhhh very nice.

    We should figure out a good game to play with it. Like adding transport infrastructure or you need to achieve X time reduction in commuting times.

    Nice!

  • johnny_lol5 hours ago
    Love it. I was just living in Valencia for the summer. But I still did horribly on the landmark-guessing game.
  • jorisboris4 hours ago
    I saw a couple of these on Twitter in the last 24 hours

    But this one is particularly detailed, very nice!

  • idbnstra6 hours ago
    cool! i wonder if there's a collection of all these isometric city projects
  • joeadler4 hours ago
    Breath-taking! Well done!
  • khazhouxan hour ago
    it's just so damn pretty!
  • consensus14 hours ago
    Dense development right up to farmland. Something you will never see in a US city. Not surprising that Valencia is 4x as dense as Atlanta even though Atlanta is 5x more population.

    https://tinyvalencia.com/?lat=39.498684&lng=-0.384359&zoom=1...

  • kubenestan hour ago
    now that's cool, how much of it was automated?
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