As it stands, everything credits "NeuraCryption Private Limited" which was registered very recently [0][1][2] to an adress that is shared by several other recently registered businesses [scroll down on 0], and this is their very first offering according to the zenodo link they provided [3]
Further, looking at the code, it appears to be a standard quanitizer...
Like...there is no existing method by which one could genuinely compress a tens of GB weights file in to a third the space using only 50mb of RAM.
[0]https://www.zaubacorp.com/NEURACRYPTION-PRIVATE-LIMITED-U620...
[1]https://www.registerkaro.in/company/neuracryption-private-li...
[2]https://www.falconebiz.com/company/NEURACRYPTION-PRIVATE-LIM...
[3]https://zenodo.org/search?q=metadata.creators.person_or_org....
This is our first version and yes, it will have some errors that will be fixed in the upcoming versions.
Concretely, if you start with, say, a 1.5 or 4 bit quant, then run this, you get something the size of a 0.5 - 1.5 bits without further degradation in model behavior?
(Ignoring all the math, which I have not looked at yet.)
How does it compare to things like unsloth's work, or the ternary quants that are starting to become possible?
Also does it work well with mixture of experts models? Those tend to be hit harder by quantization artifacts than most because the parts that decide which expert to run can't tolerate error well. (5.3 bits ~ lossless on an MoE pushes the compression frontier for things like Qwen Flash Next, I think.)
Any claims about throwing away 2/3rds of the model weights (not just quantizing them) and maintaining “near lossless” quality are simply false.
I clicked on the benchmarks page expecting some quality benchmarks but only saw speed benchmarks before I gave up and stopped scrolling.
The claims don’t even make sense. It’s showing “100% GPU resident” for a model of a size that cannot fit into the GPU.
- gradient headline
- random vertical scrollbar on mobile
- fingernail cards
I did not know that this was the name for these but I am glad I now do :-)
It's very curious that the models are so drawn to a fingernail (left border callout) when they must be sparse in the training data (human designers don't do this a ton).
If UI is not your area or priority, that's ok. Why not just post an Arxiv link?
Sadly that’s just got to be assumption that there’s no human in the loop. Flashy UI, developed, a readme are no longer indicators you should believe in a project.
“We didn't just build an AI voice bot. We engineered a full-stack autonomous AI call center platform with quick call center setup in 3 minutes.”