Sure, Rust's std::result can make it harder to dumb, but dumb can always find a way.
> You can very well write a Rust function that returns "*" if the password is too long. But the big difference between C and Rust in this regard is that the norms of the Rust community do not allow that.
It's like blaming poor driving on one's tracksuit.
I love K&R as much as the next guy but special magic ASCII chars multiply defined by convention over 40 years is exactly the sort of rubbish a good type system can protect against (if used).
Consider how much easier it is in rust to do tagged unions that won't have the same pitfalls as C's, how much more likely you are to use a rust map from std rather than custom / imported dependency to do that in C, how much more likely you are to do real Unicode processing in rust vs treating strings as opaque bytes and hoping for the best in C. These are things that happen all the time. We can improve design and engineering a lot by simply providing an easy way to get it implemented.
The first time you need a string map in an existing C code, it's often "an event". Do you spend time rolling your own? Do you include a library? How big - are you pulling the whole glib? Do the strings need fancy locale aware comparison? Do you simplify, take a performance hit, and just scan an array instead?
A lot of the time when there's a logic bug and people comment "that's not a memory safety issue, Rust wouldn't protect from it", it's true, but I also think: "but this issue wouldn't exist because enum/type matching would stop it".
"It's a shame, but what can we do? There really isn't anything we can do to prevent memory safety vulnerabilities from happening if the programmer doesn't want to write their code in a robust manner"
It’s called pay attention and f*king upgrade your packages.