73 pointsby ppmpreethaman hour ago11 comments
  • dev0p38 minutes ago
    I love the general idea behind Blender's UI.

    And I do appreciate the effort that goes into it, especially in the latest versions as it got much better,

    But I really really really REALLY don't want that UI in anything else other than Blender.

    Please don't.

    • lentil_soup17 minutes ago
      Why not? For similar applications it would be really beneficial to not have to reimplement all the little UI interactions they've polished over the years
    • OtherShrezzing20 minutes ago
      If you're working on a small game project without an existing framework/platform, you usually build a really bargain-basement game editor alongside it. That editor takes a long time, and it's often spent in arranging UI stuff.

      If you're already using Blender to make assets, there's some benefit to stuffing Blender's UI into your game editor too.

    • PalmPilotProMax18 minutes ago
      Imagine this spinning off and becoming this generation's GTK.
    • amelius7 minutes ago
      How about a simpler UI consisting of just a text input field for AI.
  • felixthehat39 minutes ago
    It would be such a boon if GIMP and Inkscape could adopt blender's fantastic GUI
    • kleiba225 minutes ago
      De gustibus et coloribus non est disputandum.
      • darreninthenet21 minutes ago
        vel adrogantia
        • kangalioo3 minutes ago
          This feels like those AI models suddenly switching to Chinese mid-conversation
  • cultofmetatron40 minutes ago
    Ive been thinking this would be amazing to do for ages. happy someone finally did it. its the perfect system for interfaces where speed matters. hope to see more 3d modellers, video editors, daws and simulation systems built on this.
  • antman17 minutes ago
    License of GPUI is Apache and BlenderUI is GPL, which is limiting for adoption.
  • an hour ago
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  • scotty79an hour ago
    That sounds like an amazing idea. I've been using a lot of Rust+GPUI and sometimes behaviors that I'm expecting to be there just aren't.

    Swapping it for UI that's as battle tested as Blender might improve things.

    • _odi_a minute ago
      Super curious about the limitations you see in GPUI! I built a custom rust UI framework for the software i am developing but i always kept an eye on GPUI, what is limiting about it in your opinion?
  • Groxx8 minutes ago
    >Who wrote it?

    >The repository is built entirely using LLMs, with no human-written code. ...

  • chiroyce40 minutes ago
    always liked blenders design language, looks cool!
  • clilog_d16 minutes ago
    [dead]
  • andsoitis29 minutes ago
    Use the native widget toolkit if the platform you target; your users will love you more.
    • swiftcoder22 minutes ago
      Most native widget toolkits don't actually support rendering into 3d canvasses very well, nor very compact UI layouts. I generally prefer native widgets, but for a dense prosumer application, they aren't always the correct choice (and you'll see even Apple stray from their native UI widgets for, say, Logic Pro)
  • IshKebab35 minutes ago
    Definitely a worthy goal but they've gone down a super weird route by providing clones of other GUI toolkit APIs on top of this. Your target audience is people that are ok with vibe coding. They don't care about switching to a proper Blender-style API.

    Just because you can...

    • MomsAVoxell11 minutes ago
      More like a “why not both” situation, imho. I have apps I could port to use this immediately.