I always wanted to do 2 things and never found enough time
* ballroom dance competition videos to share on insta for peers and judges
my kid is doing ballroom dancing and as a dance parent i record every competition, but i always struggle to find time to edit it well to share it.
I end up with a lot of high quality videos from my sony a6700 or iphone 17 and do some editing with resolve but it takes FOREVER and so i do it rarely
* Travel videos to share with friends and colleagues
I love travelling and this summer i have hiked through Albanian Alps and Dolomites and wanted to stitch those into a cool video to showcase to my friends and coworkers, but i just dont have enough time.
I have a lot of high res videos on my Iphone 17, Insta360 x5 and DJI Avata 2 that i have no time to edit.
My dream would to unleash my agents on these huuuge files and to help me organize them by time, and place and then to use agents to pick out the best scenes per place and help me stitch great showcasing videos
Does anyone have a good workflow for these? Would Kino be a great tool or is this best done locally with Claude/Codex?
When you sign in there is a workflow button to click on where you just plug in your iPhone, your SD cards, and it will index everything + lay out a quick stringout that makes sense. It helps to also give links to instagram videos whose style you like. Tons of friends are now using us to edit home movies they never would have otherwise, as the footage was just sitting there earlier
We are supporting more and more models natively (voice healing, scene edit detection, rotoscoping) given how annoying it can be to manually download local models or set up your own cloud inference. There isn't a great open source Mac option for this one so we're prioritizing!
Others feel vibe-coded (looking at you hyperframes), and LLMs have to learn their syntax from scratch. X influencer forget to tell you how slow your output would be.
I'm also working on an agentic video product (chatoctopus.com), and I can tell how hard it is compared to what influencer of X (Opus made it in an hour, etc) make it seem like. They don't tell how many times they corrected it, how long it took, and how much it cost.
You are one of the four YC companies I know of (Cardboard, Palmier, and Motion/Mosaic being other three) working on that, so I keep visiting occasionally to see if I can get "inspired" by something new.
- True multiplayer Google Docs like editing, which legacy NLEs haven’t done particularly well
- Integrated review and feedback
- Support for local media, which a lot of cloud editors lack
To support the above we needed to build beyond just a single player editor that agents love. All the infrastructure for collaboration, storage, and complex projects had to come too.
Mine broke on something small. A Display P3 tagged still looked right on the timeline and came out different in the file, because the preview path and the export path handled the color tag differently. Nobody notices until they open the finished export. How are you keeping the proxy scrub and the final render honest with each other?