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Object-oriented vs. procedural: rewriting a NES emulator [video]
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1 point
by
hackthemack
7 hours ago
1 comment
hackthemack
7 hours ago
Brian Will describes some common pitfalls in a object oriented codebase and rewrites the 3800 SLOC in a procedural style.
Original OOP
https://github.com/fogleman/nes
Procedural rewrite
https://github.com/BrianWill/nes