I can sorta see them suppressing instructions for say bioweapons (that seems fair to me), but this demonstrates that they'll bend for corporate interests.
I think the legal concern isn't so much the act of reverse engineering itself which is mostly legal (except RE specifically to remove anti-copying protection under DMCA), it's that damages from contributory infringement are theoretically unbounded because it's up to $150k per work and $2,500 per download. When the client is worth billions, corporate counsel is going to default maximally conservative, which is extra tragic because secondary infringement almost certainly doesn't apply to AI in this context. Meanwhile, overreacting to this extremely unlikely threat IS causing significant disruption to innocent activities.
Under copyright law secondary infringement doesn't apply to "general purpose technology". It requires "encouraging or knowing in advance it'll be used for infringement," set in the early 80s in the Sony BetaMax case. Under DMCA it requires being "primary designed to circumvent access controls," set in the late 90s by Hollywood lobbyists targeting DeCSS for DVDs. Lawyers today are only defaulting to prohibition because there hasn't yet been a case ruling AI is a general purpose technology. Yet it's obviously the most 'general purpose' tech since, maybe.... the wheel?
OAI / ANT management needs to revisit the secondary copyright infringement prohibition because it's hurting not only their product and brand but also the entire AI value prop. A helpful intelligent agent that randomly goes AWOL for irrationally mistaken reasons is a serious product issue. While mistaken concerns around bioweapons and IT security are understandable, dropping secondary copyright infringement prohibitions seems like an easy win.
The real liability to OAI/Ant is much smaller than it appears, while the long-term downsides are larger than they look. Pragmatically, copyright trolls are just a nuisance, the real threat is someone with deep pockets like Nintendo/Sony, but those guys don't want to sue anyone who might go to court. The last thing they want is a clear ruling that AI is general purpose which would forever remove their vague threat.
Now, they're panicking. And this is why the other dude, OpenAI, came out to say that people shouldn't use RAM locally, because they can't control the software anymore.
Open weight models, ablated models are going to become the norm, hopefully, locally run.
So instead, they're saying, look, hardware should become hard to reach for all of us, for the consumers.It's not because we're competing for resources for the same silicon or chips as they are.The ship has sailed thankfully.
I'm still fairly adamant that those claims are mostly a myth. Because the worst inefficiencies in any workplace has little to do with the individual productivity of the proletariat. And because much of the most valuable work lies in creativity, ingenuity, and subtleties that lies outside of an LLM's expertise.
But loosely speaking, a lot of hacking does in fact come down to a lot of boring, repetitive tasks. Something a machine has always been king of.
can't wait for the day when you end up in jail for the wrong prompt or when you will be served ads through the kazoo.
I also can't wait for yesterday.
[1] https://www.smh.com.au/national/nsw/sydney-man-allegedly-dis...
[2] https://www.theverge.com/ai-artificial-intelligence/1004747/...
[3] https://www.washingtonpost.com/technology/2026/08/27/chatgpt...
I’ve said some pretty obscene things to Siri out of frustration and haven’t gotten arrested yet.
Imvestors should be better. We dont need new models to do this, its now the hardware cartel propping up prices. Break that dam and moats gone Sam.
Nvidia, openai, anthropic; they know it now. 1 "frontier" model is for the 1%. Is equal to 10 models for ths majority.
Under the expansively vague copyright provisions added thanks to Hollywood lobbyist pressure in the 80s & 90s to deter physical media piracy (Sony Betamax / DeCSS DVD), basically nothing except fair use is clearly "permitted."
However, in practice, a lot of historical retro preservation and emulation for personal use is 'tolerated', as long as it's titles long out-of-print, strictly non-commercial (no one makes money) and kept relatively low-key. Projects like MAME and RetroArch have existed for decades doing truly wonderful work.
While manual decomp / recomps existed in the scene, the 2020 release of the amazing Super Mario 64 decomp SM64 showed that hundreds of hours of painstaking work could unlock ports, deep mods, community translations/expansions, and academic study of classic titles. In the last couple years decomp/recomp has been turbo-charged with LLM agent assistance. Of course, there's now the usual spectrum between carefully guided, curated efforts being accelerated and generally unhelpful slop.
I've been into retro preservation for decades now and the recent explosion of interest, new projects and contributors has been great but there's also concern too much attention, too quickly could attract profiteers who 'cross the line' the community has been careful to avoid, triggering a legal crackdown. So, welcome to the community but please try to not screw up a good thing.
Generally speaking, free emulators without game code or content are fine but free decomps even without original binaries or game assets are a little bit fuzzier. They could be closer to the line but 'how much closer' depends on how it's implemented and the degree to which a company sees it as commercially threatening. So far, there's been no sign of issues but the retro and preservation communities have been careful not to release decomps or recomp ports of titles currently (or recently) for sale. Of course, if someone does a recomp port just for their family and friends, no one will know or care, and if something anonymously ends upon a torrent site, that's just 'software piracy' and on the other side of the firewall. As always, don't talk about or link to that stuff in retro and preservation forums.
Now you can just obtain an old build and resurrect it for your own good.
Decomps take the preservation of human culture a step further. In my projects, it has become clear that Windows is no longer a reliable platform, and x86 has a sketchy future, but decompilations can help keep a game alive by moving it somewhere else for the sake of accessibility. They also enable further understanding (whether by AI or people) of the game, along with fixing it and expanding upon it.
Vibing a new experience is valuable, but it's not a substitute for what's already been made.
As a heavy LLM user there is another obvious answer: The LLM is very good at copying.
I suppose those are two sides of the same coin. All the hard decisions and all the creativity is already done.
Those aren't the only options though. I've long told people that want to get into game dev that the best thing to do is mod their favorite games. I'm hopeful that the technical ease to do that now leads to a lot of human creativity being expressed.
Building something new is challenging, with or without AI its orders of magnitude slower than copying.
Building something new is also risky. Copying something with proven vitality is less so.
Given this almost tautologically you should expect way more clones than novel things.
- if chat gpt also blocks it, they ll hop to all the chinese models
Software people protecting their "own" and fucking over everyone else.