The description of uxn and varvara are also small and might need only two pages (I did not write it).
I also remember reading in a book that someone made a game on Atari in 2 kilobytes, and described how they could make it fit (by making the map symmetric, etc), which was rejected because they had 4 kilobyte cartridges by then. (The article in this submission also links to a different game that (probably) someone else made in 2 kilobytes, but this time with JavaScript and HTML. Atari and uxn/varvara are much simpler systems than HTML/JavaScript, though.)
Constructing Language Processors for Little Languages by Randy Kaplan - https://www.amazon.com/dp/0471597538?lv=shuf&channelId=500&p...