If this is true decrypted `fs` r/w, I wouldn't be surprised if we start seeing Switch 2 game dumps appear in a few hours. Given the world of recomps/decomps we now live in, that would mean console exclusives playable on arbitrary hardware (a worst-case scenario for Nintendo). We've already seen things like Tears of the Kingdom running at 60fps natively on an iPhone.
Giving LLMs arms and eyes via KVM (or webcam) is a very strong paradigm for this sort of hardware work, as it allows things to be parallelised and run 24/7. Highly recommend people play with this more (to less nefarious ends!) when working on firmware/hardware for external devices.
Worth noting too that this would have easily fetched >$50k via Nintendo's HackerOne (https://hackerone.com/nintendo).
For a while I was doing the SDcard swap thing; but realized with a usb4vc[4] (hands), a vga/hdmi usb capture dongle (eyes/ears), an old Wemo switch (on/off/reboot) and ftp/appleshare (files/logs) I could have Claude do it all for me.
Claude made me vcctrl[5] that ties all of it together, including an mcp, skills and a webkvm.
1. https://github.com/ecliptik/doskutsu
2. https://github.com/ecliptik/flynn
3. https://github.com/ecliptik/talkip
Among all gaming platforms, it’s only behind DRM free storefronts like itch.io and GOG.
Unlike PS5 or XBOX, not all switch 2 games require downloads or day 1 patches.
I would love to give it unattended "hands". I just thought it was more time efficient to do it manually rather than spend days trying to figure out how to automate SD card pull/plug. X and Y are relatively small, and I expect this validation to be too costly to do at a regular cadence in CI. I can trivially use a MCCI USB-C switch for the power though.
Tips would be appreciated if anyone here has thoughts.
Janky setup with two ESPs for the serial terminal and to control a servo taped to some microswitches to power cycle the board.
It worked very well, allowing Claude to spend all day and night debugging quirks with the NIC until it was able to get the driver working.
So, I think giving your IoT device some "hands" is probably worth it. For SD card automation, you can find "wireless SD cards" on Amazon/AliExpress that have a microcontroller pretending to be sd card, eg FYSETC SD-Wifi.
Heres the thing. You only have to build the automation once. While it will only take you seconds at most to pull a card, you gotta sit around and be ready for the card to be pulled.
For your problem I see 2 quick things that came to minq very quickly that could do SD card pulling for you.
1) shove a level shifter in between the SD card and device under test and have a micro enable/disable the level shifter when you want to pull/unpull. ( you can even get multiplexer IC that will do the same thing as the level shifter as acting as a switch for the SD card lines, but would allow you to connect the SD card to a 2nd device (the testing pc) to allow you to write/read data from the card when its "pulled" from the DUT.
2) 3D print a jig that will insert/remove the SD card and use a cheap RC servo to handle the movement - again using a mirco to control the servo. gives a more real world test of pulling the SD card. but only gives the the ability to pull/insert. Still required manual effort if you need to read/write to the SD card
Once you have build the jig, you can reuse the jig on the next project, so while it will take some time to do/setup it could save you time later down the road.
Edit: As for the code driving the ICs or Servo, I'm presuming you already know embedded programing, but even so, a simple Arduino sketch will be able to handle it for you, fuck ton of example code already exists for it, and can be easily controlled over USB.
So far most of my automation has been optical (tweaking display output to show correctly under a lens with odd optical characteristics, hard to simulate computationally), so pointing cameras at the device and letting the LLM iterate and tune display output has been useful.
As with any automation, it all depends on scale. Setting up a harness to repeatedly mess with microSD cards seems way more prone to failure (and false positives) than just doing it yourself, but if you're testing thousands of devices, would probably be worthwhile.
Long term when someone makes emulating Switch 2 on your Steam Deck a 1-click install I'm not so sure.
Internet nerds like us aren’t really Nintendo’s target market, I don’t think. Installing emulators or jailbreaking a system isn’t something most of their customer base would have the want or need to do, IMO.
But still, you have to set it up, so I get your point.
For what it's worth: you can use your ordinary Switch controllers on any PC just fine.
Like if you want to do zero technical things and provide access to Minecraft without providing access to TikTok.
A tiny fraction of people might decide to go through hoops to pirate, but most will either play the normal way or do something else.
I had a thread disagreeing with me when i brought that up.
That’s still not what the typical person does
Still seems rather self-enflicted pain for Intendo due to still pushing locked-down consoles in 2026.
the level of polish and stability on the open world zeldas is astonishing, i never experienced anything like that in third party AA/AAA games form the last 15 years or so, playing on the switch or on the pc.
[1]: Given those were originally Playstation exclusives, it might not be the best example/comparison, but they have been available on Steam for quite some time
Alas. Having a pleasant and moral game-playing experience falls on our and the community's shoulders.
Given the continuing success of the Switch 1 even after such emulators existed, I doubt this will pose a serious problem for Nintendo.
Best case scenario, it will lead Nintendo to reevaluate their exclusivity policies, as I'd be willing to bet an official TotK iPhone port would sell very well in spite of a vibe coded alternative.
Besides the issue of games leaking early, piracy groups would also use Switch emulation as a workaround for the PC version of a multiplatform game having Denuvo DRM. They would make an installer that bundled the Switch version of a game with a preconfigured emulator, so people could run the game by double-clicking an icon without having any knowledge of how to set up a Switch emulator. This isn't really relevant anymore because of hypervisor cracks making it far easier to bypass Denuvo, but I think it demonstrates how widespread Switch piracy was.
I agree that this won't have any sort of major impact on Nintendo's bottom line, but I imagine it'll have some impact. I doubt this will lead Nintendo to change their exclusivity policies. They didn't change anything when the GBA was emulated during its commercial life, when DS piracy was rampant during its commercial life, when Wii piracy was rampant during its commercial life, when 3DS piracy was rampant during its commercial life, or when the Switch was emulated during its commercial life.
I actually love watching this from a distance. It's very OG cyberpunk.
They have successfully deplatformed emulator projects from the larger project hosting providers like Github. But they have not stopped them. The real emulator projects have just circled the wagons and started self-hosting their build and dist infrastructure, running independent Forgejo instances, etc. There's still more churn in the community because of the risk profile, and now because of LLMs. But it's settling down and there are a couple stable Switch 1 projects. And actually, their recent DMCA carpet bombing removed a lot of the unsafe forks of emulators on places like Github. Likely leading to more people being directed to the real ones.
I’m sure it can’t run AAA titles - but those from a few years ago? And even modern indie titles surely?
I'm sure if this leads to a full CFW environment people will port it over.
More like $30k, no ("system processes allowing piracy")?
So, presumably, current and future key material compromission like on Switch 1
For example I tried to investigate some CVE's on older android roms and it downright was refusing it. It was okay when doing it on... Microsoft and to submit a microsoft bug bounty but android was no go.
Start of the year: I asked Claude to explain me the leaked Pokemon Emerald codebase,he refused no matter what I tried.
Fast forward today: I asked it to take the codebase and aim for web browsers, it didn't even complain, just did it.
- it says codex but not what model, it could have been an abliterated model or something more open to this sorta thing
- convince the model youre not doing the thing youre doing (a bunch of ways to go about this, some short and some long)
its probably possible to convince any model to do any thing if youre clever enough about your approach, kinda just the way this stuff works. General intelligence = infinite ways to direct it.
also tbh it coulda just been fine with it since the user owns the hardware and phrased it in a non malicious way.
Reason: Codex shut me down when trying to find a stack overflow in my own code, saying that I had to be an authorized security researcher.
It probably triggered on the word "Java" in my code. But I wasn't working on Java at all... It's a personal regex library written in *C*, and I was working on a Java dialect (I currently support 12 dialects... for fun. Stop judging me.)
I had to go back to Claude...
I sure looking forward for more people hopping on the AI hacking trend to bring them down.
Edit: Switch 2 is also biggest proponent of SD Express. Any supporter of SD cards coming back to phones and other devices should appreciate the stance taken here. Nintendo could've gone the Google/Apple route and just sold 512GB and 1TB models. Instead this effort, like Sony's Xperia phones, are completely unrecognized.
SD Express is PCIe express after all (also a possible attack vector in itself, see DaMAgeCard). With nvidia drivers for Ampere already on board maybe someone will get an RTX 3090 running on a switch 2.
And just yesterday I had to use my modded 3DS to rescue a physical 3DS cart that wasn't booting. Luckily I was able to but there's no guarantee a physical game will last forever either.
On the physical games part, Nintendo still puts their own games on full cartridges, so I don't think they're the ones that deserve the backlash here.
options for switch 2: Full game on cartridge, switch 2 edition (including switch 1 support), Game Key Card (half physical), Code in the box.
I don't see why should nintendo be blamed for providing more options. if anythng you should blame the publishers for chosing "Code in the box" (looking at you diablo) when GKC would do. or GKC when full cartridge would do.
How's that? Can't you buy & resell them on the used market? That seems like the only thing a physical cartridge gets you, and not shipping the outdated-on-day-one bits on the cart saves some money, too. Seems like win-win?
- You can't download the game after they have retired their servers (or if their servers are down / having issues)
- The game ends up taking a lot more storage space as updates are usually tiny when compared to the base game. For reference, the Switch 1 version of Zelda Tears Of the Kingdom takes 16 GB while the latest update takes only 500 MB.
Games shipping broken and needing day-1 updates is a consequence of our indifference towards physical media dying.
On the Switch and the Switch 2, I’ve never had a physical game that didn’t let me skip updates and play offline.
Probably due to a mix of Nintendo actually reviewing retail releases before they are “pressed”, and due to the fact that these are portable devices with no cellular.
But it sure was nice when you had the whole game sitting there, without having to rely on some download server still being around. I'm able to go grab a used GameBoy game off the shelf at the used game store, stick it in an old GameBoy, and outside of some games with batteries in them (repairable fwiw) it just works. This has been great for my little kids, as I trust them a lot more with a cheap GBA SP than I do the Switch when going out places. Way more pocketable, way less fragile, and the replacement cost (and repairability) is a lot better.
If I grabbed an old Switch off the shelf in 30 years, popped in a game key card, would I actually be able to play anything? Probably not. There's a good chance most of this Switch 2 will be useless in 30 years time.
Third party publishers often just put the key on it. So blame them for that
Existing companies will fold. Hyper AI companies will eat their lunch.
Note that you can probably alleviate the "pain" of typing in the smilebasic by writing (or vibing) the raspberry pi pico (or similar) to emulate a keyboard and type the code in.
Given the current landscape of using LLMs to decomp/reverse-engineer everything, I wonder if gaming corporations will try to get on their communities' good graces by being less "hostile" towards the users; I don't see anyone rushing to decompile Valve games, as they provide a good service and are well liked by pretty much everyone.
My suspicion is that Nintendo, litigious as they are, will shut down any decomp project that pops up and attempt to pressure Anthropic/OpenAI/others to extend the guardrails in their models further to "protect their intellectual property".
Here I guess you could just RMA the device or even sue Nintendo for retaliating after you just used the device you bought ?
I’ve told my friends if you plan on playing online on it, definitely don’t jailbreak.
But I wouldn’t trust that with an expensive account-bound digital library.
Switch 1 hacks bypass this by copying ofw from flash onto the microSD card and patching it there to my crude understanding, so that unsigned code never touches the firmware on the system memory.
Something like this definitely will be needed again for the Switch 2 so I'd only do this if you don't care about being banned.
EDIT: ofw = OFW = official firmware
this seems like the right level of human/agent collaboration to me. there's so much that codex can automate and giving it more tools is definitely super high leverage.
Do they use AI to review their code for exploits?
North Korea would two birds one stone pretty hard, fucking with Japan and gain all the soft power if they spend some of that hacking talent pool fulltime Sony and Nintendo emulation... using American AI.
Nintendo recently banned my Switch 2 from accessing online services. This effectively turns it into a fancy brick, since you can't install any digital games or updates - only games on physical cartridges will work (without possibility of installing updates). This is despite both the console and all games being purchased legitimately. The only weird part is me being in Ukraine where there is no official Nintendo presence, and so I had to use US eShop (with PayPal and prepaid digital codes). Nintendo support is extremely unhelpful, they just say that "unauthorized transaction detected" or something like that, without offering any human review/appeal path.
It's one thing to reject a transaction in the eShop, it's another thing to permanently ban console for that. What a shit company with shit business practices. 0/10, would not recommend, would not touch anything Nintendo-related ever again without a jailbreak.
Why the controller? Cause Switch emulators. They work wonderfully. I dont have to pay a cent for games. I can download the games and their updates. And there's quite a few Switch emulators.
Im not going to pay a company to automate my own abuse.
Nor do the USA AI companies. They're bulk pirating everything thats not bolted down, and they brought bolt cutters and plasma torches to remove the secured down things.
Worse yet, we have criminal statutes for for-profit piracy. Tell me how many criminal indictments there are for the AI companies versus emulation/jailbreaking hardware.
Oh thats right, the laws only apply to the small people. https://www.ign.com/articles/nintendo-secures-legal-victory-...
I agree with Gabe Newell, that piracy shows a severe service delivery option. And in the case of Nintendo, they have no problem destroying your hardware on a perceived "hack action on your owned hardware". Of course, hacking laws dont apply to companies. And Switch does braindead things like "not permitting to back up save data or back up digitally purchased games"...
So yeah, in cases of Nintendo, I acquire appropriately. They have proved themselves to be an absolute horrible actor here. Fuck'em.
Make a JP Nintendo account and download the demo (not available globally) https://store-jp.nintendo.com/item/software/D70010000010547
It turns out that opening locks is a hell of a lot easier when you have a key.
Cool to see this happened at Caltech :)
They are the worst of the worst when it comes to nuking systems from orbit.
Oh wait, is that not the Steam deck?
most of the top steam charts are free to play.
about 1/5th of all active players on Steam are playing Valve's first party titles.
it sells games, yes. but is it selling games the way a switch does? no.
Basically, since it wasn’t possible to extract the files from Switch 2 games, fans who wanted to listen to the Mario Kart World soundtrack outside of the game would record the audio output from their console and exploit glitches in-game to prevent sound effects from playing and phase-cancel overlapped recordings of the same song with each recording being interrupted in different parts to isolate the music then crossfade the remaining segments into the complete track.