I don't know why anybody would. It takes all the lessons we learned about UX from user testing in the late 90s/early 00s and throws it all away to produce something that looks "clean" and "sleek", at the cost of being useful. Discoverability? Who needs it?
EDIT: Though I do enjoy skeuomorphism, I do think the TFA goes a bit too far.
They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.
Discoverability is good, but it's probably got a little to do with the icon.
> The room is ray-traced
imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.
It's hardly even skeuomorphism, it's a almost digital twin with rendered with Phong.
The calculator is a sheet of paper..
Compaq Presario 486 1994, I was 10.
And yes, played Myst on it.
Tempus fugit…
We bought a bunch of TabWorks-based Compaqs back then for a medical office where I was doing IT work. I thought it was slick at the time.
This makes it interesting. I may try it out. Moksha uses 200 MB to 300 MB of RAM
That may have more to with the skills of the implementors, as opposed to the concept, as a whole.
I do find modern "flat" design to be less "fun," but I get a lot more done with it.
Fun, but most themes were basically unusable.
I don't hate skeuomorphic design but come on man