If you just went for functional equivalence, it would probably cost 10x or 100x less tokens.
I've found this to be robust for decompiling games, while giving the agents enough freedom to write code that is readable and not waste a ton of time making sure e.g. instruction ordering, register assignments, etc. are all exactly the same. For me, having byte-matching decompilation is only one way to produce a decompilation I know is faithful to the original. This "high-level decompilation" process I just described is something agents can do much more quickly.
(For example, your approach would not necessarily catch all the same overflow behaviors; the OP expressly claimed that "replicating all bugs" was also important, and many bugs are caused by certain overflow behaviors)
That said, I would probably follow this same approach if I were to do this, but with extensive randomized testing as well.
So, if you reverse-engineer game X and post reverse-engineered code, what exactly do you infringe, how and in which jurisdiction? What changes if it is done via LLM?
(I understand that LLM decompilation is absolutely out of hand right now and something surely will come to trample the fun. But what and when? I suppose american LLMs will have their system prompt updated to forbid any reversing help and report suspicious activity straight to legal hotline)
https://www.reddit.com/r/ReverseEngineering/comments/1vxig19...
>At current 2026 API rates, 500 billion AI tokens would cost roughly $100,000–$750,000 depending on the model, with most flagship models in the $150–$400 per million input tokens range
Yet, it is now profitable.
The bet is that people realize how valuable these services are, and despite complaining, they still would pay the higher price. This realization would not happen without this initial subsidy from investors.
It isn't too different from drug dealer's first sample free...
Reading between the lines:
"The avid reader of my blog might have noticed that I had previously written two posts that have since been removed. Everyone else might now be wondering which game I am talking about. To both of you I can only say that corporate America was here to ruin our fun."
Keeping it private likely wasn't the original plan...
https://developers.openai.com/api/docs/pricing https://platform.claude.com/docs/en/about-claude/pricing
OpenAI and Mythos are both 10/mil in.
https://openrouter.ai/z-ai/glm-5.3#providers https://openrouter.ai/moonshotai/kimi-k3#providers Other frontier models are like 1-3/mil in.
Also, 500 billion is 500,000 millions. At the lower end of your 140/mil estimate that's 70 million dollars. Even at my 2/mil lookup for Chinese frontier models that's one million. Show your math for 100k-750k, please.