As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
Definitely a fun game kudos!
https://www.falstad.com/rendezvous/
(check the autopilot option)
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
Scorched Earth <3
Another version of this idea has been out for some time now, check out Interplanetary[0] (85% off today it seems!)
0 https://store.steampowered.com/app/650220/Interplanetary_Enh...
(This is a compliment.)
It’s a mobile world. This would be so nice as a proper touch enabled game
Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
- Key to speed up time once running.