I thought this was slightly less crank-coded than trying to prove the Riemann Hypothesis, but maybe these days you just ask Claude to do that and it tells you there's a counterexample at 1 + πi that no one ever noticed before.
(Of course, tomorrow Google might announce that it has solved it.)
Those new additions can invalidate the whole training data by a single new "card" that changes completely the dynamics and would be easy for a player to understand and incorporate but not for an algorithm (perhaps with enough compute to re-train it regularly it could) - that along with the decision trees being orders of magnitude deeper, wider and with more conditionalities than go, chess or stratego - even through the same turn with the same cards available and same table state - would probably pose much harder problems for a compute bound algo.
This doesn't follow. You're basically proposing that new combo decks be added all the time, and it's far simpler for an agent to scan the new cards for potential interactions with the thousands of other cards in circulation than for a human to remember all of them.
Your analogy is akin to saying that all you have to do is keep landing new code all the time, and since the agents weren't trained on the code they won't be able to identify and respond to security vulnerabilities in it as fast as humans, which hasn't turned out to be correct
There is nothing that, in principle, makes MTG different from poker or bridge, and we have superhuman engines for both.
In my own game you don't have shuffle/draw randomness but the pool of options is statistically tending to infinite (if I would have 500 or 1000 scrolls designed and MtG depending on the format has that depth) when compared to something like chess, or this game. On the other hand in my own game you have to account for much more depth on the possible options your opponent has.
Just 16 GPUs, and a few thousand dollars?
What about “researchers from Carnegie Mellon, MIT, New York University, and Stanford University” this wasn’t just anyone.
Too bad I never played against an AI before they cracked it.
[1] https://www.hasbro.com/common/instruct/Stratego.PDF "When an attack is made, the attacker is the only player who has to declare the number of his or her piece. The defender does not reveal the number of his or her piece, but resolves the attack by removing whatever piece has a lower number from the gameboard. Players keep their own captured pieces. Exception: when a Scout attacks, the defender must reveal the number of his or her piece.
1. https://boardgamegeek.com/boardgame/3513/electronic-stratego (We generally banned the use of the 'probing' feature)