92 pointsby jimbooonooo8 hours ago9 comments
  • jimbooonooo8 hours ago
    I grew up playing scorched Earth on Windows 3 just over a thousand years ago, and have always enjoyed that game. here is my implementation using a circular world with basic orbital dynamics added. in theory it works on mobile as well, but is best intended to be a PC browser game.

    in the interest of transparency, this was generated on qwen 3.8: 27b, so you should consider the "my implementation" loose at best.

    I'd love feedback on what works and what doesn't.

    some weapons, such as the laser satellite and the peacock feather have additional actions that can be commanded after the initial launch. for instance the laser satellite will shoot a laser in whatever the current orientation is, and the peacock feather will split up into multiple feathers when pressing the space button or the fire button again.

    enjoy!

    • rikschenninkan hour ago
      I think the moon gravity is a bit much. It would be cool to use the gravity of the moon in your attack, but I think that would require it moving slower and perhaps some prediction logic where you can see where the moon will be if you fire now?

      I've built an iOS game (https://eveofimpact.com) years ago (an earth vs asteroids kind of thing) and I ran into similar problems where gravity was too strong, and trying to use gravity to your advantage was very tricky and unpredictable making it less fun. I eventually decided to just make it play a more "decorative" role.

      edit: Forgot to say awesome job :)

    • SubiculumCode6 hours ago
      Loved that game...and there is definite potential here. It seems like a player can just move right next to opponent and fire? That doesn't seem right?
      • jimbooonooo5 hours ago
        good catch, thank you. I will update so that you're limited to like one to two tank lengths per turn.
    • stevage2 hours ago
      On mobile it doesn't seem to be possible to decrease power?
      • lebuinan hour ago
        It's possible but it took me a while to find the butten as well. It's to the left of the "increase power" button, with quite a low opacity.

        I think it might be better to use the empty areas in the corners for the controls.

    • datadrivenangel4 hours ago
      How long did it take to make this with Qwen?
    • WhiteNoiz36 hours ago
      I also grew up playing Scorched - love this twist on the old idea.
  • shoo3 hours ago
    cool, i played a fair bit of scorch

    misc feedback

      - dominant strategy seems to be drive to point blank range & fire. needs some playtesting & rework to make it interesting for 2 players.
      - how do you bring up help for a reminder of what the controls are once the game is in progress?
      - the arrow keys for controlling the turret are unintuitive. i'd expect left & right arrows to change the barrel angle, like in the original scorched earth, but here they change the power level
      - the visual trajectory preview doesnt seem useful whenever the moon is involved as by the time you fire, the moon has moved the trajectory is wildly different to whatever the preview showed
    
    
    one perspective i've heard some game developers talk about when prototyping a new game is focusing on trying to improve the length of time a player can have fun before they get sick of it. is it fun for 5 seconds? what could i do to increase that to make it fun for a whole 30 seconds? for 60 seconds?
  • isoprophlex15 minutes ago
    You can just roll up to the other player and shoot them in the face?!
    • philipallstar11 minutes ago
      Real-life tank tactics are very viable in this game.
  • stephbook2 hours ago
    I've always enjoyed "Space Tanks." Beyond the whole gravity stuff, it was FUN. Silly designs, bouncy weapons, upgrading tanks..

    https://en.wikipedia.org/wiki/Space_Tanks

    https://www.youtube.com/watch?v=R8yvSl9j9yU

  • thih932 minutes ago
    Thanks for sharing and nicely done, I enjoyed it.

    Feature request: no shake effect after victory.

  • olliepro6 hours ago
    Moving L/R is OP
    • ivanech6 hours ago
      Yes you can drive up to your opponent and hit them point blank
      • jimbooonooo5 hours ago
        Good catch, fix in progress. I am also working on adding a single player version and a leaderboard.
        • dvh3 hours ago
          Also there is no way to lower power on mobile
          • Arn2802 hours ago
            Its hidden in the texture of the battleground, took me a while to see too!
  • marcy_743 hours ago
    Bet this one has fascinating edge cases involving armor plating and projectile trajectories. Makes dining philosophers look easy.
  • foo12bar3 hours ago
    You should make it so you can coerce the moon to fall out of orbit, crash into the planet and destroy half of it.
  • datadrivenangel4 hours ago
    Very cool! it seems like the first player can't switch weapons though.