2 pointsby playerx3 hours ago2 comments
  • playerx3 hours ago
    C++ → WASM DirectX → WebGL2 LAN → WebRTC

    Online play works too.

    Tested on: Brave/Chrome (macOS) — Safari (macOS) — kills the process mid-game once memory usage passes some threshold iPad — iPhone — works well, but screen's too small, not recommended

  • gekko_om2 hours ago
    somehow feels faster and smoother than native, awesome stuff