Binding arbitration on individuals should be illegal, full stop. The only use case is taking away people's rights as consumers and workers. Or dodging responsibility for deadly mistakes like the Disney+ incident.
This "opt out" mechanism is made to let Sony lawyers argue that accepting it was your choice so it can't be struck down as forced, even if 99% of users have no idea it exists, by design. Evil all the way down.
Requiring written notification while the TOS being accepted entirely via digital means should be illegal.
Not to mention I think its insane that we allow companies to be able to dictate how citizens are allowed to utilize their legal system.
Hijacking to link to another website that has good information about how binding arbitration is stacked against the consumer/employee:
This pretty much flies in the face of what any reasonable person would think the law should allow IMO
Guest died from allergic reaction despite informing staff multiple times of the risk, but the case was dismissed because they had signed up for Disney+ years prior.
I buy a book. I now own the copy of that book. My friend buys the book. They also own a copy of that book. We do not own the same copy of that book
Why not? If you hash the book, it’ll match. It’s word for word the same book (editions not withstanding). It’s not the same if you tie in account permissions, of course. Or is this on a philosophical level?
Edit: the downvotes make no sense, aren’t we talking about digital copies here?
Hashes have nothing to do with it.
Hashing said book case is left as an exercise for the reader.
That's a very interesting defense. I wonder if it opens up a door maybe Sony would rather keep shut. If I can't own a copy of content because someone else has another copy, how does this play out for piracy? According to Sony's own argument, pirating a copy of the content is fine because others can/do still "buy" or "own" (rent/lease) it.
If I bought a game at GameStop we aren't required to continuously reach back out to them every once in a while to check that they're okay with me playing the game I bought from them. And if GameStop goes out of business they aren't going to come knocking on my door to make sure I never play the game again or take it back from me.
Once a game or any other product is purchased from a digital store, it should not require the stores continued existence or permission.
Yes there are some drawbacks in that maybe they could argue then that they could stop allowing redownloading a game you've already purchased but so be it, they'd just be offering a worse experience and users would move away.
We also need to stop allowing unclear language. When we lease a car at a dealership they never use the term "buy" or "own". That's strictly reserved for ownership. We should require the same for other licensed/leased products.
The way the law is structured, you are never buying copies of digital goods, regardless of the format in which you obtain them. Instead, you buy a license to use the digital good under the specific terms and conditions of that license. That is why if you get a disk with GNU utils on it from the FSF, you are still bound by the GPL in what you can do with the data on that disk.
Later when the agency considers the software to be "abandonware", it publishes the method.
Which would be awesome which is why it won't happen.
But yeah, hopefully the community and ecosystem is aligned enough to massively fuck Sony over this, vote with your wallets people.
If the PS6 is digital only and Xbox doubles down on discs it might be a slam dunk victory. Not all players understand or care about it now, but if they explain it well in the launch window and combine that with their back compat history I think they have a good chance to win.
Even Microsoft knows that gaming is a competitive market and pulling customers from PlayStation is better than trying to extract as much as possible from your existing user base. One Game Pass sub is worth more than marketplace fees from 3 extra games you would normally buy used.
That's what lawyers and other corporate drones think, but they are plain wrong.
The only reason why people want to buy a copy from second hand is because they can't afford the price of a new one. In reality these people will never ever buy straight from Sony, simply because it's to expensive for them. Simple as that. They much more likely to turn to free pirate copies instead.
Personally to me the value of a temporary license to a game is at best $10. Why would I rent a game for $60?
But 30 years of boiling the frog and now we have a megacorp that has absolutely no qualms about maximizing their profits by doing the moral equivalent. The popular conception of what constitutes a transaction, what constitutes ownership, and what is fair use has swung so far away from what consumers want and expect, that I can't believe they're arguing, stupidly, in court, that ownership is "not possible" because one person can buy a game, and then a second person can!
Whatever happened, I dunno. I hate that consumers have become so powerless in the face of relentless erosion of basic transactional norms.
It just reinforces how much I will not be participating in that economy.
So their argument really is that it is unreasonable for anybody to believe they own any of the things they download or purchase digitally? What a leap there.
I mean thats as plain english as you can get to an official rubber stamp on "you will own nothing and you will be happy".
And then they want to have it both ways by interchangeably using the words "revocable license" and "ownership" when it suits their needs. License in small writing/text, but "own" in anything the user might actually reasonably read.
* 16 years old Joe buys a $70 cartridge/disc game, already assuming and counting on the $35 that he'll get back on second-hand sell.
That's it. A simple idea that should never cease to be possible, regardless of the medium.
This particular example made games affordable, and it also inadvertently put a concrete price on several other factors like how much it costs to be a first owner vs. wait for a second-hand purchase, and how much it costs to keep it for your collection vs. allowing the product to flow back into the community.