3 pointsby kodefreeze3 hours ago1 comment
  • kodefreeze3 hours ago
    Last week, I posted about a hybrid approach I took to create low poly 3d assets for an RTS game I've been building. There was quite a bit of interest in a tutorial for it, so I created one and posted it on our blog.

    Finally got around to posting a quick tutorial on the approach that's been working well for me. I don't believe LLMs or even diffusion models are ready to one-shot create game-ready assets. However, for those that are artistically challenged like me, a multi-step hybrid approach works really well as long as you are judging/iterating on the outputs at each step.