For those upset with the new agent integration, keep in mind that one of the big knocks on DaVinci Resolve is that it's hard for beginners. Powerful tools like color grading and nodes take years to truly master (and that won't change), but making it easier for users to collaborate with the agents they already use to help learn and perform basic tasks should help with the learning curve.
Ultimately, professional video editing is an art. An agent might save time with asset management, project/timeline setup, etc., but it won't replace the real experience and taste required for larger projects. I would rather spend the extra time on the nuanced/deeper creative work.
As pro software, the UI has a learning curve. Many YouTube videos are out of date, or unnecessarily drawn out.
Additionally, as a hobbyist, project settings, color spaces, clipping, etc can be tricky to miss.
I’ve already been using Claude to (1) help me with UI, (2) QA my delivery, and (3) occasional fixes for audio repair; waveform sync (can’t afford time codes).
I make all creative decisions - including most menial ones - myself, I wouldn’t have it any other way; I enjoy the act of creating. I welcome this integration.
I’m sure some users are gonna agentically grade or whatnot. I don’t like it, but I’m also don’t believe in telling other people what they should do with their own work and creative process.
Maybe not entirely handed by AI but when AI starts doing it better than most and in a fraction of the time, for a fraction of the cost, why do you think it wont be at least partly delegated to AI?
the "never" is what gets me here.
The process is the point for any passionate creative. And yes, for every passionate creative you have a burned out creative who's trying to make ends meet who will use more AI centric tools because both that creative and the people paying them likely do not care how things look when they're completed, only that they're completed, on-time, and under budget.
However, again, an actual creative wouldn't. Imagine you and I are climbing a mountain: I'm climbing the mountain because I love climbing mountains. Climbing mountains is what I live for. I work full time and hard as hell so I can afford trips to climb mountains. You, on the other hand, have a terminal illness and you know that at the top of this mountain is a plant you can eat that will cure you with no side effects. So we're both doing this thing, but for WILDLY different reasons.
If as we're climbing a helicopter flies up and hovers behind us and the pilot says "hey I'll take you to the top of the mountain if you want!" we're going to have very different responses: you don't care about climbing mountains, and even if you do, you're not on this particular climb to enjoy it; you're here because you need this plant to cure your illness. You'd be crazy to not jump in that helicopter and get what you need to live. However, I'd be equally crazy to do the exact same thing, because climbing the mountain is why I'm here, I live for climbing mountains, and I want to climb this one.
This is what AI people do not get about creatives and why we talk past each other. AI people think creative people make things to have finished works, and that's certainly a part of it, and basically a requirement if you'd like to monetize your creativity. But like, I work in software as my day job and I'm bloody good at it, but I use AI to generate code sometimes because the process of developing software doesn't do nearly the same thing for me as creating art. I love making art, and I'd do it even if it made me no money. And I know that, because I've been doing it my whole life and it's never made me money. I feel depressed if I go too long between making works of art. I get ideas building up inside me and they itch and scratch at my being until I sit down and spend several hours turning said idea into something I can see, but like, if I just put a prompt into an AI image generator, I feel absolutely nothing doing that.
All of that to say: I genuinely do not believe AI will completely replace all of this, for no other reason than only a fraction (sizable though it may be) of creatives will ever want it, let alone use it. The quality of it and arguing about if it can "match" a human creative isn't the point, the humanity is the point. I don't want to look at AI generated art, and so I won't, and I especially do not want to replace my creative output with that of Midjourney. Ever. I don't care how good or cheap it is which is why those arguments just bounce off of me. I'm here to climb a mountain.
Why not? Personally (although I'm not saying others have to see it this way too), I'd wait until I can see what AI can replace, before believing so, rather than the opposite.
So far, AI isn't able to "set direction" at all in any sensible way, especially for a creative project like TV or movies, the results are just too bad (today). Although it's excellent at "following directions", which is why these new APIs are great and exciting, it lets people who are good at setting direction to leverage these tools to have the direction concretely followed by something, without having to create a group of collaborators.
Until we've seen proven that AI can indeed "set directions" ("have taste"), I think it's fair to assume they're unable to do so in a way that it produces something that humans generally enjoy. And very far from the kind of masterpieces a human can create.
> DaVinci Resolve 21.1 now supports integration with AI assistants such as Claude, Claude Code and ChatGPT Codex, allowing customers to analyze projects, organize media, adjust settings and batch render using everyday conversational language. Customers can ask their AI assistant to create highlight edits from long form video, remove unwanted clips and render deliverables, so they can spend more time being creative rather than getting bogged down in repetitive tasks.
Not every application of AI is "do the creativity for me."
I am reminded of an interview I saw about the Stranger Things intro (before mainstream audiences got weird about the show). The producers wanted a practical effects intro, and consulted with people who actually made 1980s intros the show was trying to replicate.
The old guard said the show’s producers were crazy to do it with practical effects and should just use CGI since this was what they would have done, if they had the technology.
Edit: oh god, there is a nearly identical HN post from 2024 from me that I do not remember making. I swear I am not an LLM. I am also hoping that I am not an old man telling his stories over and over either: https://news.ycombinator.com/item?id=40453073
George Lucas seemed pretty satisfied when filming the Star Wars prequels to plop himself down in a chair in a room with a giant bluescreen set where he didn't have to walk around and direct in a hot, sandy desert for hours like in the original films. But the movies looked a lot worse for it.
However it can lead to AI "doing the creative for them" and them out of a job in the near future.
See also: 3D modeling. Autodesk Fusion's interface is truly awful and people put years into learning it to do complex things. The MCP server functionality they added, though still in its infancy with Claude and what it can do, vastly lowers the barrier to entry for people just looking to get into making basic things. They can focus on the actual creative process rather than fumbling with the awkward tooling.
The role of music producer includes a large chunk of ‘knowing how to program synths and samples and drums and effects’. The role of industrial designer includes a lot of ‘knowing how to model things in CAD’. Even roles like academic researchers require skills like ‘formatting LaTeX’.
I’m genuinely quite excited for a shift in human computer interaction which reduces that ‘knowing how to do things on the computer’ tax.
But there are a whole swathe of jobs where a lot of what people do is ‘know how to do the thing on a computer’. Some of that is really because the bureaucracy has been embodied in a computer system so for example the job of handling an insurance claim seems to involve a lot of ‘knowing how to operate the claims computer system’ - actually that person’s skill is ‘knowing how to navigate the claims bureaucracy’.
> Computers aren't the thing. They're the thing that gets us to the thing.
That was that character’s take on Jobs’s ‘bicycle for the mind’ concept.
Then you have experience and skills.
Someone with zero skills in music will be able to make a 'song' but a savvy producer would use tools differently and could leverage them to actually make something creative.
Anyone can make an app those days (or a website or whatever) but mileage varies based on one's nature, also the gotchas of someone with zero knowledge of a field could result issues that someone with experience would've noticed and resolved much earlier or avoided completely.
Me with zero knowledge in architecture can "design" my house but I wouldn't trust my plan without someone looking at it.
AI and AGI provides great lengths in empowering but it might also introduce the false feeling of being capable.
Creativity, capability and motivation still takes important place even with AI.
IIRC House MD was one of the first shows to use digital (5D mkII).
Soon there will be AI generated shows. Perhaps entirely personalized.
Youtube, generate me a TNG episode.
It will never be that simple.
For example: the guys on youtube using AI to make new Star Wars movies [1] still did tons of work putting it all together, including the 3d renderings and editing, and they are leaning on old scriptwriting/dialogue from a 1991 Star Wars book. AI is just helping them automate the process and generate some visuals/voice acting, but it still takes a skilled artist with lots of technical knowledge to guide it in the right direction and properly utilize their existing tools/workflows... and most importantly good taste.
Which is maybe why Mechanical Turk will be shutdown in 3 weeks. No more people laundering AI.
If the chat-bot/spy-ware aren't integrated, than I don't see a problem with LLM plug-in opt-in support. =3
smh
But I desperately wish Blackmagic would bring support for VST3 plugins and JACK to Linux. Or, at the very least, allow me to use my MIDI control surface in Fairlight on Linux.
As it stands, I have to do all of my audio production in Reaper, and that's a bit cumbersome.
I didn't try it, but for the paid version, someone also built a MCP server based on the scripting engine.
I'm programmatically adding analysis to sim racing lap guides, therefore my flow is probably different from the usual editing flow, but I have to say I found Claude Code + Opus to be quite capable of making edits with computer use.
pacman -S davinci-resolve-free
Would be SO sick! I feel like there is such a big appetite for it and people would do the free labor to support it. I wonder what keeps it in this horrible purgatory of install hell.I can definitely see the utility of something like this for cases where a media budget just wouldn't have existed in the first place.
I guess the agentic stuff is probably exciting to somebody.
Works without a hitch, including multi monitor, gpu acceleration etc I use it on Manjaro, installed via AUR.
That said, IIRC it only works with nvidia GPUs and requires X11, and is supposedly finicky to get the environment right for (but the AUR gets it right for me)
I use DaVinci Resolve for editing GoPro, Canon DSLR, iPhone, and Drone FPV footage. I import clips, use the razor to cut them and rearrange them, occasionally crop and zoom, and then encode them down to h264 or whatever. There are a bazillion features that I sort of know exist but haven't ever had any need to use. Could I make a tool using an LLM that covers my DaVinci workflow? Almost certainly, and I don't think it would take anywhere near 200 prompts. I've made significantly more complex bespoke data analysis pipelines for drone flight telemetry in like... a dozen prompts. But I have no illusions that what I would make as my "DaVinci Clone" would have anywhere near the functionality of DaVinci, just the tiny piece of that functionality that I use.