10 pointsby bhouston8 hours ago2 comments
  • esperent7 hours ago
    What makes a 3d graphics rendering engine a good fit for llm inference?
    • bhouston7 hours ago
      ThreeJs has an abstraction that allows you to write your shaders using JavaScript, it is called ThreeJS Shading Language. This implementation makes of that to simplify development:

      https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Lan...

      • anematode5 hours ago
        That makes very little sense when you can just use WebGPU and have fine-grained control...

        for something like LLM inference, having this kind of abstraction seems like quite a hindrance

        • bhouston4 hours ago
          Okay. I will give a raw WebGPU implementation a try and see if it is smaller and more efficient.
  • jauntywundrkind4 hours ago
    can someone please go ham on a newer three.js, preferably with a lot of A-frame built in, for the modern era, that is also webgpu native? pretty please?