Produce working product first, validate the idea, stabilize the business, start generating profit, and then you can start optimizing your costs.
In fact optimization is by far the easiest part of the process because there are many system programming experts on this HN thread who consider these optimizations to be trivial.
Looks like they're missing the obvious optimisation of putting the record data right after the CacheEntry members instead of allocating memory separately though. But that might just be me as a C-programmer talking and not be all that easy in Rust.
[1] https://doc.rust-lang.org/reference/dynamically-sized-types....
I assumed they couldn't do that because they're using it with some kind of generic HashMap<K, V>. In that situation, can "V" be dynamically sized?
A dynamically sized "V" would mean you can't have an array of them, which might preclude some hash map implementations.
, which HashMap does not do, i.e. the keys and values have to have a statically known size.
Cloudflare started to pick Zig recently, for projects, that have memory constraints.
You definitely can and this is done a lot. What you might mean is that you can't use standard library's collections with them (this is getting stabilized soon!) and have to use third-party, but that is a different thing than "can't use arenas".
> Rust is not a good choice for this kind of tricks.
Rust can do those tricks, but it's true that it is hard than in C or Zig. That said there are often crates to help.
If you previous had three distinct Vec objects, then Rust would guarantee that you can't index out of bounds. If you now put all those objects into a single Vec and rely on offsets, then you now open the door to indexing out of range of these sub-slices without any panics.
It's a minor point, and it doesn't really invalidate the optimization, but I'm surprised the article didn't mention it.
For example in the Vec case, you could theoretically build an alternative which encodes the “three sections” property internally, and ensures correctness at construction time for the pointers. Not as completely safe as a Vec, but you can still get similar benefits for the “business logic”.
But I agree, just having a custom structure that does not provide a safe wrapper around this would be sacrificing standard guarantees.
Not really. You just need to make the underlying fields private and provide methods to get slices to the data you need.
Thank being said in this case it should be impossible to index out of bounds so maybe a panic is warented.
Which isn’t to say this optimization is a bad idea, just to say it’s sort of a straw man to imply coding in Rust to take advantage of safety guarantees is “serving Rust”
When I was using one malloc() per entry, a large blacklist took up 237 megabytes of memory. The same blacklist, once optimized to be loaded with a single malloc() call, only took up 9.5 megabytes of memory.
https://samboy.github.io/blog/entries/MaraDNS.html#BlogEntry...
And they say nobody uses IPV6.
every dept knows what they could do with more budget, the budget for those things just never comes
now agents have utilized budget more effeftively, unbottlenecking many things, including engineering blogs
Relevant support page, though light in details: https://support.mozilla.org/en-US/kb/captive-portal
Edit: ah, yes, DNS can be hijacked too (requires intercepting outgoing traffic on port 53 therefore incompatible with DoH), that may require fewer computing resources. Still need http otherwise the server cannot use the correct cert chain.
Edit 2: Wikipedia says both methods are used: https://en.wikipedia.org/wiki/Captive_portal and also mentions RFC 8910. I suspected something like that existed, hence my initial disclaimer.
My point was: that domain is not treated any differently from other domains.
What's the speed of service/response time relative to the data source?
At that point it might be enough to replace your multiple caches with fewer in-RAM databases?
It's an interesting problem.
Not really, TTLs are often short, but IPs might not change for years.
You can probably generate your own TTL, at scale, and avoid many DNS requests.
Or alternatively, if you don't tamper why would I want to use a service that serves stale data?
You can define away ‘stale’ by picking a consistency model, but look inside the consistency machinery and you will see fresher data you aren’t allowed to have yet.
https://www.rfc-editor.org/info/rfc8767/
As a corollary, there is obviously no floor on refetching unexpired RRs, of course, except for efficiency concerns.
At least in my country (UK) I know of no law relating to DNS caching.
Why throwaway perfectly good data every few minutes that is only modified every couple of years, just so someone can move their domain quickly when they eventually wish to? It is my contention that a [caching] DNS service can do far better. Trusting user (domain owner) input blindly is not for me.
I should be a bit clearer here; the TTL is an upper bound on how long it can be cached. Caches are free to consult more frequently but not less frequently. That said, out of respect for upstream cache operators and authoritative servers, most DNS caches honor TTLs as best they can.
Fine for home DNS (I use it) but not good at whole-internet-scale.
The data source is authoritative name servers operated by third parties, some of which are slow on their own, some of which are behind slow or lossy networks. Origin response times vary between probably 1 ms and 2 seconds +/- origins that never respond.
DNS is designed to distribute query load to the edge as much as possible, and that's enabled by caching. It just so happens that "the edge" is now becoming concentrated among a small set of providers because they wanted to make a business out of it.[1] They knew that this would be expensive going in, though.
[1] Nobody has to use 8.8.8.8 or 1.1.1.1. Most people can use their ISP's cache or a local cache instead without any noticeable difference in behavior.
> Big Pineapple uses jemalloc, an allocator designed for multithreaded, allocation-heavy workloads.
jemalloc multithreaded performance is actually poor(ish) compared to other modern allocators, which makes it a weird choice. But even weirder is why they're even using an allocator in the first place compared to a va MAP_ANON | MAP_NORESERVE arena carveout approach? You can also do punning that way too, which I'm not even certain if Rust supports?
Interestingly this is exactly how netlink works-ish: https://manpages.ubuntu.com/manpages/focal/man3/netlink.3.ht...
You start, get the type & length, and then that is how many bytes you read.
Some issues with that when you deserialize, from a raw stream in to `[u8; 4096]` buffer, the alignment is only guaranteed to be on 1 byte, not 4 bytes.
In practice it is 4 bytes, but if you run those tests with Miri, you'll get yelled at. So the fix there is to declare the buffer with a type that mandates the alignment of the largest type that you're going to be deserializing.
So then you start your buffer as follows: `[u32; 1024]`, and with `slice::from_raw_parts` you get to turn that into `[u8; 4096]` with the expected alignment.
As an exercise I wrote a streaming parser for netlink, the current existing package serializes everything, all at once.
Hey dang can I get my rate limit turned off pretty please?
Were there no design discussions/reviews when the system was setup to catch trivial things like this?
Rule 1. You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.
Rule 2. Measure. Don't tune for speed until you've measured, and even then don't unless one part of the code overwhelms the rest.
Rule 3. Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don't get fancy. (Even if n does get big, use Rule 2 first.)
Rule 4. Fancy algorithms are buggier than simple ones, and they're much harder to implement. Use simple algorithms as well as simple data structures.
Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.
https://web.archive.org/web/20260314210910/https://users.ece...
So you agree that they should've designed the system to use the appropriate data structure from the beginning?
Genuine question, is software performance really linear like that, that one can and should only fight the tightest bottleneck, one workload at a time? Never really sounded right.
It also sounds like the typical sleight of hand where the difficult bit is simply laundered a layer up, in this case the choice of what workload one investigates.
At the point someone queries the 100TB of RAM, then maybe it is worth revisiting but even that has risks. You have to design the migration path, have fallback mechanisms etc.
So how would you decide which path to take in situations like this?
if you spend cycles on nitty gritty opinions like this time to market goes out further and further out. some napkin math, 130 gen13 servers cost "only" ~$2.6M. relative to the importance of the 1.1.1.1 and the market at the time. that is nothing to cloudflare.
this is not to say good system design does not matter. it very much does, but making that call at that time would've butchered the prodcut very much similar to google+, youtube etc.
It's also not nothing, otherwise it would never be optimized away now, but left as is. After all, wasting time on optimization delays "time to market" for other useful features.
I also don't get the reference to YouTube, it's a very successful product, how was it butchered by good system design???
Another interesting thing that happens is you don't necessarily know what form your actual optimizations will need to take. Later when your systems grow you discover the suboptimal parts you hadn't optimized for.
Very early on at Cloudflare I worked on part of the DNS infrastructure that took DNS records from the UI and got them in a state for actual authoritative serving. The system had been constructed anticipating Cloudflare having millions of customers with unique domains, but it had not been constructed for a single customer with a single domain with millions of records. This caused a periodic slow down in DNS record updating while the system churned on that one customer.
In a different job I worked on a piece of optimization software that needed to keep track of "node" A is reachable from node "B". This had been implemented as a matrix (literally a malloced NxN matrix of ints storing 0 or 1) which worked really well for small systems. But you'd be out of memory really fast on a large project. I replaced the matrix with a hash table and all was good because the matrix was actually really sparse.
With a rather short prompt, claude/codex will take your code, write a harness, profile it, build experiments, profile those, and give some pretty solid advice which one to pick. Then integrate the changes. It's the kind of goal-directed, bite-sized job that LLMs excel at. Extremely low-commitment.
Except for the whole "making changes in production at scale" problem, of course.
The “evil” of premature optimization is that it’s a misapplication of priority. If I have an acute medical problem that needs attention, it’s not the right time to talk about chloresterol and statins, get my broken leg set.
There’s always a tension between engineering management who needs to deliver a solution to the business and engineers who want to deliver a beautiful object.
Because anyone willing to come in just to design your cache format is going to expect payment that is many multiples more than the engineers you already cannot afford? Long-term employees cost less, which brings them closer to being affordable, but you have to be able to keep them busy for long periods of time to realize that reduction in cost. A engineer who doesn't understand your codebase isn't going to be useful for very long.