After about 5 prompts I had a web interface that I could drag the files into and it presented me a grid of all the images and I was able to export more common sprite sheets. Whole thing took maybe 10-15min and my mind was blown.
I have tried to do the same recently with the newer models and we're still not writing code by the time the older models had finished their work. Something has definetly changed in relation to how much pre work the newer models are doing and maybe it's by design for more consistant results.
Recently cancelled my Codex subscription because I cannot stand 5.6-sol/terra/luna. On top of that, Codex the harness is just so dammed buggy in VS Code.
I just discovered https://tinfoil.sh, which is fully private and attestable AI which works amazing with Kilo Code. Its costing me at API prices but for cheaper to run models which so far feel more consistent then what I get from frontier models.
Claude used to run at ~150tps in January. Now it runs at 50tps if you're lucky. That explains most of the speed issues without even getting into technical details about the new models.