I had two modes, monochrome (the bits) and grayscale (the bytes).
Anyway funny thing happened, I had a buffer overflow and my program ended up visualizing its own memory.
Actually I had the same error another time, I was trying to make a simple Terraria clone (like 2D Minecraft) and the terrain ended up rendering my mouse coordinates interpreted as booleans or something.
C is fun!
There was an episode of Cowboy Bebop, where a mechanic held a wrench against an engine cowling to see how much it vibrated (likely a real thing people do with real engines?) and, of course, the computer sounds in the Enterprise-D, along with blinkenlights.
All this seems like the same kind of "translate data into a form humans can perceive." I'm not sure what immediate value this utility has, but I like it.
I also heard stories of professors who would know a program had a bug based on the sounds the computer was making. (Back when they were slightly slower!)
You’d sit in the office with your back to it and the clicky clacky sounds would be going every so often when the content updated. but people would know the specific clicky clacky sound that required them to turn around and read the sign based on their job function.
I’ve also heard of day traders mapping stock tickers or other data into sound and having headphones on all day with it
I was watching a documentary about dirt track racing and they showed one of the mechanics on the team who was blind.
He would put a long screwdriver on the engine and hold the handle to his ear. He could debug timing issues by hearing the vibrations.
There is also the case of the water leak detectors in the UK who use basically a long stick with one end on the ground and the other in their ear. e.g. https://www.youtube.com/watch?v=gVeEoWTsiiw
“All I see is blonde, brunette, redhead…”