6 pointsby speckx2 hours ago6 comments
  • thih912 minutes ago
    These games are not self playing, you lose if you don’t make the correct choices. This is just a different type of game.

    > In a May 2026 update, Valve named the genre Bullet Heaven on their Steam tagging system.

    https://en.wikipedia.org/wiki/Vampire_Survivors%E2%80%93like

  • jareklupinski33 minutes ago
    if Vampire Survivors is a dopamine shortcut, then

    > This post is for paying subscribers only

    is a cortisol hack. thanks author :( i'm going back to actually having fun!

    • tptacek17 minutes ago
      Paywalled articles with no workaround are actually off topic on HN, for whatever that's worth to you.
    • moririri24 minutes ago
      Thanks for the warning, would rather not waste my time reading an article only to get half way through it and find a paywall -_-
  • scirob13 minutes ago
    Vampire survivor is an amazing game. If you can't accept the value of entertainment then the rest of your life is probably to easy.

    But fair enough everyone can have their take.

  • furyofantares25 minutes ago
    It's a silly take. When one mechanic is removed or automated it should be seen as being in service of focusing on another. I can see an extremely nitpicky complaint that this can make it so a game looks like it's a genre you like but then in reality it's a genre that you don't. That's OK though, you can adapt to new information, and not every game needs to be for you.
    • InsideOutSanta17 minutes ago
      Yeah, the article's premise is false. If Vampire Survivors plays itself, then how come I suck at it?
  • paleotrope16 minutes ago
    Well that's an opinion.
  • bigyabaian hour ago
    > If somebody automated Devil Daggers, I would stab them in the hands with a barbeque fork.

    If you stab them in the hands with a fork, then they need to automate Devil Daggers to play it. Not an easy game to enjoy missing half a hand, it or Hyper Demon.

    I didn't read past the paywall fold, but this seems like a pretty silly hill to die on. Many of the best games - Rimworld, Dwarf Fortress, S.T.A.L.K.E.R., Starcraft, Simcity - all automate their background tedium to let players focus on more interesting skill expression. If you took away the macro focus and forced people to micromanage every gameplay element, it feels fair to say that all of them would become worse games with very little added to the experience.

    Even the author's ironic ideas, like "automate Street Fighter" echoes a real-world genre of turn based fighting games that end up being awesome spectator sports. YOMI Hustle has a pretty dedicated community that ekes out frame-perfect skill expression that other fighting games dream of: https://youtu.be/fZVsO62e4Aw

    • snapcaster34 minutes ago
      I agree with your take (as someone with 3k hours in factorio). I think there is different categories of automated though. In one case you're still solving problems just at a higher level, in the other case you're no longer solving any problems. Like, getting logistics drones in factorio does automate some aspects of the game but then you just increase your scope and scale and still have the same core problem of "grow the factory"