149 pointsby spankibalt5 hours ago20 comments
  • roselan3 hours ago
    Pirates! is a fantastic game. What I find fascinating is that some games like Diablo, Dunes II or Doom spawned a whole genera, while other fantastic games could not find a worthy successor. I'm thinking about Syndicate, Lemmings, Defender of the Crown or North & South (god the laughs!), and many others.
    • pan693 hours ago
      Syndicate on MS-DOS is the only game I know of to look good with 16 colors on VGA 640x480. The other one would be Gods by Bitmap Brothers also 16 colors but on 320x200 resolution. Great examples of limitations driving amazing outcomes.
      • twelvechairs2 hours ago
        All of the big Bullfrog games were unique and for some reason never spawned imitators. Populous, Magic Carpet, Theme Park/Hospital, Dungeon Keeper alongside Syndicate
        • CuriouslyC5 minutes ago
          Dungeon Keeper absolutely produced knockoffs. Orcs Must Die, Dungeon Defenders, Dungeons, etc.
        • Filligreean hour ago
          They definitely are successors to some of those. Two Point Hospital for one.

          It never quite recaptured the charm of the original, but that might just be because I’m older.

          • Forgeties792 minutes ago
            Is that any good? It came up on my recommended list on Steam for years and has since stopped. I was vaguely interested
    • Scubabear6815 minutes ago
      Wow, you just tickled a whole bunch of nostalgia centers in my brain.

      Pirates! was a gift from my wife years ago, and I kind disappeared for a couple of weeks. The dancing was tedious though :-)

      • Propellonia minute ago
        There was dancing in Pirates?
    • bogzz41 minutes ago
      Also, nothing quite like the Black & White games has matched what the originals offered.
    • d3Xt3r2 hours ago
      One Must Fall 2097. Whilst it did get a sequel back in 2003 (Battlegrounds), it was a disaster that couldn't capture the charm of the OG.

      And whilst there are many games in the fighting genre, there's never been any other game like OMF.

      • cryoshon20 minutes ago
        I remember playing this game as a child and absolutely loving every tidbit of it... there's never been anything quite like it since, especially nothing with such a banger of a soundtrack.

        One of the best parts of the game: Your scowling coach berating you for getting the robot too smashed up and then having to pay for the repairs.

      • thousand_nights2 hours ago
        that game had such a dope soundtrack!
    • NikolaNovakan hour ago
      Not sure if there's anything quite like Sacrifice, which to be fair was an interesting blend rather than a wholly unique game play like dune 2.
      • matt8943 minutes ago
        I fondly remember this game and when I was a kid spent a lot of time playing it. I thought it was amazing with the voice acting for the gods and music and gameplay. I agree there was nothing quite like it released after this game. You can still buy it on GOG btw.
    • _joelan hour ago
      I recall playing the hell out of the original Xcom game
    • baxtr2 hours ago
      What’s the best way to play pirates these days?
      • ramses0an hour ago
        gog.com or Xbox backwards compatibility?
      • mattmanser2 hours ago
        I played the remake, which was pretty good, though now 20 years old itself.

        tbh if you want to scratch the pirate-y itch, Assassin's Creed Black Flag is excellent, if just for the sea shanties.

        Which has itself just had a remake released for it I see! I don't keep up with games these days.

    • laylower2 hours ago
      Is there another game like Syndicate or Lemmings out there? Seriously, I have been itching to scratch that old itch...
    • Marazan2 hours ago
      North & South is part of a long tradition of Strategic Map plus Tactical Battle wargames that culminated in the all encompassing Total War series.
    • contingencies3 hours ago
      Mike Diskett, the lead designer of Syndicate Wars, tried to do a Syndicate remake-ish thang called Satellite Reign recently; it came out on Steam as an early release but never quite made playability IMHO. Shame: the conceptual foundation seems disproportionately more urgently pertinent for mass-comprehension today.
      • pjc502 hours ago
        I played through Satellite Reign! I remember it being a pretty worthy successor, having also played the original Bullfrog Syndicate.

        Unfortunately I think the modern gaming public would be allergic to isometric third person, especially as soon as they encounter visibility issues.

        • rudolftheonean hour ago
          I don't get it about the isometric mode allergy - I personally love such games and feel I'm not the only one.
      • CER10TY3 hours ago
        Satellite Reign was fun. Not sure if I'd call 2015 _recent_ though :)
      • flohofwoe2 hours ago
        > it came out on Steam as an early release but never quite made playability IMHO

        Satellite Reign has been released as a full game, playable from start to finish and it's really excellent (no idea tbh why the Steam reviews are stuck at 'Mixed', kids these days smh...). It takes a bit to get into the 'flow' and discover all the little gameplay details but once you "got it" it's a lot of fun. I usually do a playthrough at least once a year.

        Also re Pirates: one of my favourite 'strategy' games on the Amiga. The 2004 remake in 3D is fun but the graphics really haven't aged well and the art style wasn't all that great to start with.

        I'd really like to see a modern 2D Pirates remake with a bit more historical details and fewer gimmicks (e.g. no sword fights and QTE dancing please).

        • NikolaNovakan hour ago
          What are the kind of details that emerge in satellite reign?

          I was a kickstarter supporter, having played syndicate in childhood, but remember bouncing about 1-2hrs in, mostly because it felt bland, but would love to hear if the world and action becomes more involved :).

          • flohofwoe37 minutes ago
            I like how each city district can be systematically dismantled, you usually start 'raiding' the police- and drone-stations, which decreases surveillance and increases reaction time for reinforcements in later mission in the same district. For the bigger missions you'll first scout the area for alternative entry points which best match your team's abilities. Is a stealthy approach better or do you go in guns blazing, where will you position your sniper for the best effect? Sometimes you need to escort a civilian in or out, which completely changes the typical approach.

            And within a mission you always need to maintain 'tactical awareness', always have an escape route in mind, scout ahead for guard routes and schedules, hack doors and cameras, select the best approach to tackle a specific type of guard or robot. And then of course no mission goes as planned, your team gets pinned down and you need to fight your way out or find a place to hide until the alarm level cools down.

            Also depending on the approach you choose for a specific mission you may need to change your team's equipment and cyberware before entering the mission area, or maybe you decide that it's better to first raid the military barracks of the district, hoping to get some new weapon and cyberware blueprints. Or you spend some downtime looking for scientists to hijack (which increase research rate for blueprints), or look for new random people in the streets with better attributes for cloning. Or running low on money maybe it's better to first rob the district bank. Each new district is harder than the last, and during the entire game you're essentially preparing for the final confrontation with the main baddy.

            For a relatively small indie game there's a lot of 'gameplay density', I can understand though that the game may feel repetivite, but especially starting to tackle a new district may quickly feel like routine, but that initial routine only exists as preparation for the two or three main mission areas in the district, and those are the 'meat' of the game.

    • un0t1f0s03 hours ago
      Agreed. Such great games!
    • myko2 hours ago
      Was really hopeful https://www.pcworld.com/article/457418/black-annex-is-the-be... would come out. Followed it since the guy posted about it on SomethingAwful a long time ago. No idea what's up with it or him today.

      Very much Syndicate vibes

  • Dilettante_4 hours ago
    Unrelated to the article itself: The login-wall on some random website I've never even seen before feels mildly disrespectful of my time. Kind of similar in vibe to making you download an app to order in a restaurant.
    • tanepiper3 hours ago
      Have to agree - if they asked much sooner that would fit the pattern but this cuts out just as the article gets going... Bit annoying
    • chrz3 hours ago
      Yeah, and not obvious immediately. Got reading few pages in before hitting that. Seems like very good article but left disgusted
    • touwer3 hours ago
      Very annoying. More and more sites work like that. Not visible at the start. It feels like being scammed a bit
    • llm_nerd2 hours ago
      I scan to see if there are one of those dickovers, and if there is I check the archive mirror, but in this case it also has the login wall.

      Eh, click back and move on with life. I am not signing up to every fringe website for one off articles. And from the site's perspective losing me as a reader is no loss to them either, because I'm never coming back, run ad blockers, etc.

  • no-name-here4 hours ago
    I love that Meier's memoir is titled: "Sid Meier's Memoir!"

    (Although remapradio's login system isn't working for me - it uses a magic link, which brings me to a logged-in https://remap.memberful.com/account page, but on remapradio.com I still show as logged out even on hard refresh - Chromium, no ad blocker.)

    • weinzierl3 hours ago
      At the risk of stating the obvious: It is funny because the game was awkwardly titled: "Sid Meier's Pirates!" and this phrase was all over the place.
  • trencedamp5 hours ago
    What a great read. Thanks for posting this!

    > Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days.

    There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that

    • Gareth3214 hours ago
      Worms were such great games. I just had a look at what Team 17 is up to now and [they're doing surprisingly well.](https://www.team17.com/) Some great games in their portfolio.

      Epic also did really well changing with the times. From Jazz Jackrabbit to one of the largest developers in the world.

      • eru4 hours ago
        Also remember the guys who made Commander Keen.
    • krige4 hours ago
      Nitpick: not Gorilla.bas; it was the actual OG, Artillery. Prototypes, which used sprites ripped from Lemmings, were even named "Lemartillery".

      And the creative bankrupcy of T17 is a whole another topic. I would rather suggest that they lucked into Worms when Davidson approached them by happenstance, and would not survive otherwise.

      • somat4 hours ago
        Scorched Earth always comes to mind as an influential early artillery game, but it too was PC, so hard to say.

        I actually remember it's stupid tagline better than the name, "The mother of all games" indeed. But that is what I was searching for to get the name.

        • krige4 hours ago
          At least some reviews for Worms mentioned Scorched Earth (in superlatives too). It was big enough that systems that didn't have it, wish they had it.
      • whywhywhywhy4 hours ago
        Yeah Worms was coded on Amiga computers in a part of the world that was extremely Amiga heavy so it’s unlikely Gorillas.bas is the reference point.
  • boaztheostrich32 minutes ago
    Great article! Would love to see a remaster of the 2004 version. I’ve not played anything else that scratched that same itch. If mods are available that already do that id be interested to hear about it. I’ve only played on the disc version.
  • jpadkins10 minutes ago
    I played Pirates! as recently as 2022. Definitely not lost treasure for me.
  • efitz2 hours ago
    I loved Pirates! and spend so many hours as a teenager playing it. Not mentioned in the article was the soundtrack- it did a great job of keeping you immersed and the sound chips of the day did a good job with the symthesized harpsichord.
  • jdwyah2 hours ago
    Also not mentioned here was the map. A real physical map and then shooting the sun to get your latitude. I loved this. Being truly lost in a game was wild.
  • mhrmsn2 hours ago
    I was a bit too young for the original game but really enjoyed the 2004 remake at the time and wish there was a new version... Are there any similar games out there, with the same gameplay and vibe?

    I've found a few pirate games that were released in the last years, but they all seemed different

    • b3lvederean hour ago
      To my knowledge unfortunately not really. Pirates! is kind of unique.
  • esafak5 minutes ago
    Don't forget to mention its art director, Michael Haire, for all those memorable visuals.

    https://spillhistorie.no/2025/01/17/qas-with-michael-haire-f...

    I'm just learning this myself:

    "My favorite version artistically is Pirates Gold where I was able to style the graphics after classic illustrators like N.C. Wyeth and Howard Pyle."

    Howard Pyle's Book of Pirates: https://www.gutenberg.org/files/26862/26862-h/26862-h.htm

    N.C. Wyeth's illustrations for Treasure Island: https://www.nocloo.com/n-c-wyeth-treasure-island-1911/

  • kolmogorov5 hours ago
    I spent so many hours playing pirates! on my c64. It was absolutely amazing .
    • stefs4 hours ago
      same here, on my amiga 500 and later on the PC. i was a kid and barely able to understand what was going on (but that didn't matter that much anyway), my english was absolutely inadequate for the text. i remember pestering my father about the vocabulary: "what does 'squashbuckler' mean? what's 'swashbuckler'? what's 'merchantman' and 'the flying dutchman'?" (the last was actually a misreading of "she's flying dutch colors" when you looked at a dutch ship). the worst was when i got too far north-west and had to sail back into settled territory against the wind, which took ages. something else that stuck in my mind was the soundtrack - iirc mostly händel and bach.

      ps: years later i found the "mount & blade" series (which i too love), which is roughly the same but medieval and on land.

      • weinzierl3 hours ago
        Haha, same for me for the language.

        I grew up in southern Germany, far from the sea, and all the nautical language is just gibberish to me, no matter if in English or German.

        In the 90s, we had a pretty popular HipHop band from Hamburg (close to the sea, Germany's largest port) with a member called "Schiffmeister"[1]

        I always assumed "Schiffmeister" was an official German nautical term, but it turned out it isn't and the guy just liked to play Pirates and used the literal translation of "shipmaster" as his pseudonym.

        [1] https://de.wikipedia.org/wiki/Fettes_Brot

  • ndr423 hours ago
    It is one of the games that are timeless as they work for different generations. I played on an Atari ST aged 13 and my sons played the iPad version at about the same age.
  • jjav4 hours ago
    Pirates was a great game, spent so much time on it (PC version) in 89-90
  • christkvan hour ago
    The amount of time I spent with my friend planning our expeditions on the C64, drawing paper maps and marking clues, treasures. The only other game we sank as much time into was Red Storm Rising with one person running the boat on the the keyboard and the other issuing orders.
  • palad1n4 hours ago
    Anybody remember the anti-piracy “feature” on this game?
    • raddan2 hours ago
      Yes. Other Sid Meier games had similar copy protection features. F-19 Stealth Fighter had an aircraft identification task that “could only be answered if you had the manual.” I had an official copy of the game but I played it so frequently that I memorized all the aircraft. To this day, I can identify many real aircraft because they appeared in the manual.
      • jghn16 minutes ago
        > To this day, I can identify many real aircraft because they appeared in the manual.

        Between F19, M1 Tank Platoon, Gunship, the ranger game, Red storm Rising, and Pirates I have so many random tidbit factoids in my head. It's really pretty amazing. Never really got into F15 though, felt to arcade game-y.

      • roygbiv235 minutes ago
        My father lived in a different part of the country and copied the game for me. He spent I've no idea how long at the photocopier copying that manual for me. I loved that game, mainly because the manual had absorbed his cigar smoke and reminded me of him.
    • martijnvds31 minutes ago
      When does the silver arrive in Maracaibo? Early or late in the year?
    • matiouan hour ago
      I remember when not answering correctly to the anti-piracy question, the game would still allow you to play but with extra limited features... a fun approach to this problem.
    • mbork_pl3 hours ago
      Yes. Kind of ironic, no?
  • shoo4 hours ago
    see also: in 2016, Soren Johnson interviewed Sid Meier about his career & the games he designed - there's over 6 hours of discussion with Sid split over 4 podcast episodes: https://www.idlethumbs.net/designernotes/episodes/sid-meier-...
  • 4 hours ago
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  • shevy-java5 hours ago
    I used to play it quite a bit back when it came out. It was fun trying to build up a fleet without getting smashed by the colonial genocide empire (e. g. British and whoever else had ships). It was a bit too focused only on the pirate theme though; civilization was better. (Colonization had a similar problem as pirates had in that it was too focused on the revolution, so civilization really had the better idea going.)

    I also used to play e. g. Die Hanse (german, trade-focused); would have been great if Pirates could have integrated more trade-related aspects while keeping the pirate focus too. Modern games seem to just be 3D clones with simplified gameplay, I don't quite understand how people can play these. They seem to have been dumbed down immensely just for the money grab alone.

    • card_zero4 hours ago
      Oh, the Hanseatic League game. I played that once. It involved an awful lot of sailing your trading cog up and down the Baltic, apparently in real time. I like games very slow, but this was too much even for my taste. If I had stuck with it I think there would have eventually been fighting to defend a city and perhaps a city-builder aspect?
      • hopw_roewur_ne4 hours ago
        Hanse: Die Expedition (1994) - https://www.mobygames.com/game/9273/hanse-die-expedition/

        There's also the Patrician series (Patrician 1, 1992, Patrician III 2002) I think you may be referring to: https://www.mobygames.com/game/15367/patrician-iii/

        Patrician III starts out as a manual trading game, sailing your trading cogs up and down the Baltic, but then to expand you build industries, and supply goods so the population can expand and create and consume more of your goods, automate trading routes, you can become mayor of your home town, defend it against sieges, and it to a large extent turns into a city builder.

        You can also send ships to explore and find trade routes to the Mediterranean, and IIRC you can occasionally accidentally discover America.

        Very cool game.

        • rags2riches14 minutes ago
          I played some of the Patrician games. Loved the start of every game, then became bogged down in managing my growing fleet. I wanted to do so much more but I found the UI lacking.
  • cubefox3 hours ago
    > And yet, this entire era of video games feels like a hole that has been carved out of the collective memory of the medium. It is, in truth, a reflection of how niche the computer game market really was in those days; for every Amiga 500 sold, Nintendo sold 23 NESs and 45 Game Boys.

    This finally explains why on YouTube, 95% of 2D retro game videos are about console games.

    • flohofwoe2 hours ago
      I think the consensus is that Europe was home computer land, while the US and Japan were game console land.

      Especially the Amiga and Atari ST were much bigger in Europe than the US (mainly in Germany and the UK, and for Atari ST also France).

      • criddell33 minutes ago
        I think my favorite game of the 80's was Carrier Command on the Atari ST. I don't know how well it would hold up today if I played it, but at the time I spent many happy afternoons and evenings piloting my carrier around.