1 pointby danieltanfh954 hours ago1 comment
  • danieltanfh954 hours ago
    I wanted to design a game to teach my wife MOBA basics of map control and map-setup so I created this. Blitz go is too fast to think, and normal go squeezes most of the nail-biting fighting near the end.

    Players play through a setup phase with extra time to think, before going into a "teamfight" phase where you only have seconds to put down a piece. Have fun, I definitely did.