1 pointby anitil4 hours ago1 comment
  • anitil4 hours ago
    By Sean Barrett who I know from popularising single-header C libraries, and is apparently a known figure in the gaming world

    A fun treatment of a dilema I've come across a few times when trying to limit excessive memory allocation. It's like an ourobouros of logic - in order to know the memory needed for a calculation, you need to calculate the calculation leading to a hypothetical sequence of calls like

      makeCharacterBitmapMemoryNeededMemoryNeededMemoryNeeded()
     makeCharacterBitmapMemoryNeededMemoryNeeded()
     makeCharacterBitmapMemoryNeeded()
     makeCharacterBitmap()