196 pointsby 0xedb5 hours ago61 comments
  • jeanbza4 hours ago
    Definitely agree with this article.

    At Netflix, I lead the Go language guild. We've been seen increasing reports of users finding their AI agents writing better Go code than other languages, and increasing reports of projects favouring Go over other languages.

    Two additional notes I'll add:

    - Go has _great_ resources on writing good Go code, including treasure troves at https://go.dev/doc/effective_go and https://google.github.io/styleguide/go/. edit: Sorry, I forgot to add: we give these resources to AI agents and they use them to produce even better Go code.

    - For a language team, Go is a dream. The `go fix` tooling, AST/SSA packages, ease of reading and writing `go.mod` (go mod edit, etc), and various other "platform"-y features make modifying Go code at scale way easier than other languages.

    • yosefk4 hours ago
      Uber reported that their Go code has quantitatively more concurrency bugs than code in other languages, and while to me it seems obvious from looking at Go's concurrency model, this is backed by actual data. Is there any quantitative data to back the claim that Go is better in an LLM based workflow than another popular language?
      • rubiquity4 hours ago
        Matches my experience as well. Go fans have conflated "can easily make something concurrent" with "does concurrency well." Go's primitives for concurrency should almost never be used directly and Engineers below a certain skill level shouldn't be allowed to use them directly ever for long running production code.

        As another example, Go still has not yielded a correct implementation of Raft or Paxos while there are dozens in Java, C++, and Rust. Antithesis found some more bugs in HashiCorp's Raft implementation recently[0]. I'm sure etcd still has some kicking around.

        Maybe this is a "don't throw the baby out with the bath water' problem but the general evolution of Go has been lackluster. I reach for Rust, Zig, and modern Java instead depending on the specific needs and constraints.

        0 - https://antithesis.com/blog/2026/finding-bugs-in-raft-implem...

        • Thaxll3 hours ago
          The "world" runs on Kubernetes which is using Raft: https://pkg.go.dev/go.etcd.io/etcd/raft/v3

          Are you saying that this implementation is wrong?

          "This Raft library is stable and feature complete. As of 2016, it is the most widely used Raft library in production, serving tens of thousands clusters each day. It powers distributed systems such as etcd, Kubernetes, Docker Swarm, Cloud Foundry Diego, CockroachDB, TiDB, Project Calico, Flannel, Hyperledger and more."

          One of the most popular distributed DB is Cockroach which is written in go and also uses Raft: https://github.com/cockroachdb/cockroach/tree/master/pkg/raf...

          • rubiquity3 hours ago
            etcd has had numerous liveness and safety bugs, with one happening as recently as December of 2025. Would you consider that a correct implementation?

            You may be interested in knowing that the largest managed Kubernetes service in the world (AWS EKS) ripped out etcd for in favor of their homegrown consensus service for large scale EKS clusters: https://aws.amazon.com/blogs/containers/under-the-hood-amazo...

            • fl0ki2 hours ago
              etcd is some of the most amateur code I've ever seen, despite being one of the oldest and presumably most mature "infrastructure" projects written in Go.

              goBGP is arguably even worse.

              I don't have a third place in mind that's even worth mentioning relative to these two.

              • alfons_foobara minute ago
                just curious, what problems do you see with gobgp?

                (I have only a rather basic familiarity with go, but was considering gobgp for an infra project...)

            • Thaxll2 hours ago
              I'd like to know what you base your statement on that the Raft implementations in etcd or CockroachDB are incorrect. Your original paper does not mention those implementations, so where does that claim come from?
            • camkego2 hours ago
              Sorry to pile on, but yeah, I wanted to use etcd during 2021 and 2022, around v3.5, but etcd had serious issues including silent data corruption. If you are curious, ask gemini flash "there were a number of etcd releases years ago where it seems a new wave of developers came in and started breaking everything"
          • formerly_proven2 hours ago
            Now there's three of them https://github.com/hashicorp/raft
          • aksss3 hours ago
            That's not remotely what he's saying at all.
            • volkk3 hours ago
              > As another example, Go still has not yielded a correct implementation of Raft or Paxos

              > are you saying this implementation is wrong?

              > That's not remotely what he's saying at all.

              I'm v confused by this thread

            • quietbritishjim3 hours ago
              I don't care for Go myself (especially its concurrency model, which is a total dinosaur in a world where we have structured concurrency) so I'm not saying this to support my favourite language, but:

              That is literally what the comment says.

            • rubiquity3 hours ago
              Thank you. I don't know why this is so complicated.
        • jerf2 hours ago
          You seem to be implying, based on the rest of the thread, that Go has some sort of special defect that keeps it from implementing Raft correctly. But the "special defect" that Go has is that it in practice implements the same primitives in practice that almost every other mainstream language does, rather than implementing some sort of super-safe concurrency primitive like Erlang or Pony, or being immutable like Haskell. And even those things are of only marginal utility for Raft, preventing some local issues, but the hard part of Raft is more in the logic and the communication, for which none of these languages have any sort of special support or anything that will particularly help you get it right. Of the languages you listed only Rust provides any assistence over the standard mainstream languages, and like I said, in the context of Raft, it is not necessarily all that helpful.

          If you want to see something that could potentially impact Raft's correctness, search the last couple of days of the HN front page for choreographic languages [1]. But none of these are even remotely mainstream enough to depend on for anything. Nor do I know if anyone in these languages has implemented Raft. A rather good test case for them, if any of them are looking. That's something that could actually help a Raft implementation's correctness, not just fiddle around the edges of local concurrency issues.

          [1]: https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...

        • HAL30002 hours ago
          > Go is bad so "I reach for Rust, Zig..."

          I hope my every competitor will take your advice to heart, as one of our competitors did when they read that "Go is not a memory safe language", so they wrote a blog about how they are porting to Rust. While our team was moving fast and using those "primitives that should almost never be used" around our long running production code base with success.

          Some time has passed and now their company does not exist anymore and we have a lot of their clients.

          Thank you!

        • ramoz4 hours ago
          That does not seem like a fair/accurate reference?

          The antithesis author states:

            "we’ve found bugs in every Raft implementation we’ve tested, including HashiCorp Raft, Aeron Cluster, OpenRaft, and MicroRaft"
          • rubiquity4 hours ago
            You're misreading what I said. I didn't say other languages don't have buggy Raft/Paxos implementations, just that Go is yet to yield a single correct one.
            • jibal3 hours ago
              I think you're projecting. You wrote

              > Go still has not yielded a correct implementation of Raft or Paxos while there are dozens in Java, C++, and Rust.

              That says that there are correct (i.e., bug-free) implementations in those languages. The GP noted

              > "we’ve found bugs in every Raft implementation we’ve tested, ..."

              which says that there aren't any correct ones. You then wrote

              > I didn't say other languages don't have buggy Raft/Paxos implementations

              which is a strawman. The issue is whether there are correct implementations. That there are buggy ones is irrelevant.

              (FWIW I have no dog in this fight ... I'm just reading here.)

              • rubiquity3 hours ago
                The intersection of the set of Raft libraries Antithesis tested and all Raft libraries in existence do not fully overlap. I personally have worked on multiple proprietary ones that Antithesis would not have access to.
                • _dain_2 minutes ago
                  I work at Antithesis, we're happy to test out any Raft implementation that has so far escaped our notice :)
                • jibal3 hours ago
                  Even if so, the "You're misreading what I said" charge was bogus and it would be nice if you admitted that.

                  Edit:

                  > What are they implying by citing that? That Raft implementations in all languages have bugs?

                  That's what it says.

                  > I've already pointed out that is false.

                  You claimed that, and it's being disputed.

                  > Please let me know, since you're so comfortable speaking for them.

                  This has veered into bad faith ... I won't comment further.

                  • rubiquity3 hours ago
                    But they are misreading what I said. My original post is clearly about Go. What they wrote is also ambiguous.

                    > The antithesis author states:

                    > "we’ve found bugs in every Raft implementation we’ve tested, including HashiCorp Raft, Aeron Cluster, OpenRaft, and MicroRaft"

                    What are they implying by citing that? That every language has a Raft implementation with bugs? Yes that's probably accurate because lots of people make Raft implementations for fun and learning. Again, Go does not have a single Raft/Paxos implementation that is rock solid. I have seen many in C++, Java, and Rust that are doing tens of millions of requests per second in production for over a decade.

                    Is their point that Go is not the only language with this problem? My post already points out the track record is that Go is the problem for writing correct code in highly critical domains.

                    • Dylan168072 hours ago
                      If we rely on their evidence alone, it suggests nobody has ever made a correct implementation, so we learn nothing about Go. "Go has yet to yield a correct one" is an extremely misleading way to present evidence that says the same thing about every language.

                      The only way this becomes useful for comparing languages is if somebody gives evidence of correct implementations in other languages. You're claiming they exist but with no evidence and suggesting they're secret. How do you know those don't have bugs? Did any concurrency bug experts do extensive testing on them? And can we disprove secret Go implementations of the same quality?

                    • joshuamorton2 hours ago
                      > That every language has a Raft implementation with bugs? Yes that's probably accurate because lots of people make Raft implementations for fun and learning. Again, Go does not have a single Raft/Paxos implementation that is rock solid. I have seen many in C++, Java, and Rust that are doing tens of millions of requests per second in production for over a decade.

                      No, they are citing that every Raft implementation that Antithesis has tested has bugs. The etcd implementation you note in go that has bugs also does tens of millions of QPS and is over a decade old. How are you confident that the proprietary implementations that presumably haven't been fully tested don't have subtle bugs that don't show up in practice?

                  • overfeed3 hours ago
                    Further, they can still edit their comment to correct it, but opting not to.
        • mrsilencedogood3 hours ago
          To combine both TFA with this comment: I find that LLMs are ~fine at generating/editing gocode, or at least as ~fine as they generate most mainstream languages.

          But good god, the second it gets to anything concurrency-related, it just loses its mind. As much as it's gotten vaguely ok to try to let the agents loose on some bits of the codebase, they simply can't even do table stakes stuff with the kinds of concurrency you see in real life.

          • nasretdinovan hour ago
            Correct concurrent code is mind-bogglingly hard even for seasoned veteran humans (and don't get me started on distributed programming...), so it's hardly surprising that LLMs with their limited context windows into the code have a hard time writing correct concurrent code
          • rubiquity2 hours ago
            My experience as well. LLMs also struggle with Rust's many abstractions and offerings but you can know that if it compiles it is data race free and work with the LLM to use better abstractions over time.

            Zig is also good at this but requires more up front design (thread-per-core, static allocation, etc.) and consistent checks to verify rules are followed.

            • bb8840 minutes ago
              C/C++ has "compiles but may have undefined behavior". Golang has numerous "compiles but has incorrect behavior" (normally known as footguns). Meanwhile with Rust, if you get past the compilation step, bugs become much much fewer. (You can still have memory leaks, but those are easily traceable).

              It seems like claude code can code Rust pretty well with Opus, and I've started moving codebases away from Golang to Rust at work with Opus. Spin up an LLM and it cranks on it for a while, and as a benefit, I get easy apis to build on with other languages.

              And that's the problem with Golang really, not that it's a bad language per se (all languages have footguns), but that the language interoperability story is terrible. Meanwhile Rust and Python/C/C++ go great together like peanut butter and chocolate. And I love it.

        • hintymad3 hours ago
          Java has so many excellent concurrency containers, plus robust 3rd-party containers like JCTools. It puzzles me why Go communities do not offer such containers.
        • jeffbee2 hours ago
          What primitives are we discussing? Any Go programmer can and should use the `go` keyword and the `sync.Mutex` type from their first program.
          • closeparenan hour ago
            It's pretty easy to get yourself into trouble with channels: deadlocks, send on closed, channel leaks, deadlocks "fixed" thoughtlessly with arbitrarily-sized buffers, etc.
            • jeffbeean hour ago
              This seems to have little to do with Go's facilities. Any concurrent program has hazards like these.
              • closeparen31 minutes ago
                In my experience, shared memory instills the appropriate fear and caution, while the apparent simplicity of channels encourages novice Go programers to take on concurrency projects beyond their abilities and without due care. Been on both the submitter and reviewer side of that plenty of times in 10 years.
      • vips7L4 hours ago
        You know there’s no quantitative data. It’s vibes from the top down.
      • andai2 hours ago
        Which languages are they comparing with? From what I understood, Rust makes stronger correctness guarantees, including with regard to concurrency, but has a much higher learning curve and cognitive load.
      • Thaxll3 hours ago
        They never said that.
      • amazingamazing4 hours ago
        Link to the uber report? Could not find it (unless it is this: https://www.uber.com/us/en/blog/data-race-patterns-in-go/)
        • nperez193 hours ago
          This is the actual link to the academic paper (https://arxiv.org/pdf/2204.00764)
          • wredcollan hour ago
            Just reading the abstract, it talks about finding a number of bugs (across millions of lines of code) but I didn't see any claims that there would be fewer bugs in a different language.

            Go obviously does not stop you from writing buggy code. Neither does rust or zig or whatever. Does go make it more likely to have bugs? Or a specific class of bug? Like, the real world is about trade offs.

      • orphereus4 hours ago
        Trust me bro
      • cyanmoonx3 hours ago
        Uber has a history of blaming the tool - in Facebook fashion - rather than admitting their “talent” sucks and they didn’t hire on merit.

        They used to blame Python a lot too - Python is slow compared to others but not so slow to matter that much, and you can build other services around it to handle certain work.

        Facebook - who chose PHP - used to blame iOS/Obj-c as the reason they couldn’t build a decent Facebook native app in the early days (anyone remember Fastbook?)

        I would take it with a grain of salt.

        • gnull3 hours ago
          What concrete arguments are there to believe in your talent hypothesis instead of their tool hypothesis?

          A couple more comments like this from you, and I'll be able to say, "cyanmoonx has a history of blaming the talent rather than bad tools". There being a history like that is neither an argument for nor against tools being bad. And also, don't forget that bad tools and bad talent don't rule each other out.

      • driftproofhq4 hours ago
        [flagged]
      • colwont2 hours ago
        yup, show receipts
    • zero_shift3 hours ago
      I work at a large devsec company which uses primarily Go and TypeScript

      I've found that the LLM generated Go has few mistakes, and generally isn't too obscure. But the volume of code is so high, colleagues do a bad job of reviewing it.

      I've seen a lot of very silly decisions made, like returning the wrong HTTP code, or miscategorizing a metric used for an SLO, that I just don't think is helped by the sheer volume of code one has to wade through.

      Ironically, we are considering migrating some initiatives to Rust, exactly because experiments indicate it works well with LLM development.

      • jeffbee2 hours ago
        Isn't any equivalent system going to have more statements in Rust than it would have in Go?
        • bb8829 minutes ago
          Yes, and that's the case I've seen as well. I would also say rust is also more heavy on symbols, which can make code look kinda hard to parse in places.

          But weirdly Opus (N=1) in Claude Code does okay on it. Enough I can reliably have it write software and feel confident it works.

        • super_flankeran hour ago
          Why would you think so? Rust provide better type system and abstraction mechanisms compared to Go, hence equivalent system should have less lines of code, at least in from my experience.
          • icedchaian hour ago
            Considering every other line of Go is `if err != nil`, this makes sense. I do prefer Go's simplicity, personally.
    • giancarlostoro3 hours ago
      Your post reminds me of what I love about Python, we have PEP-8 which is a style guide, and it kind of shifts how you write code a bit (for the better) which is something I sorely miss in other languages, I don't get the feeling people care about style guides for other languages very much.
    • jdc05894 hours ago
      > For a language team, Go is a dream.

      I agree very strongly. There's no debate about things that have 1000000 permutations in other languages. e.g. The correct format can always be checked by `go fmt` with no real config options. the end.

      • zero_shift4 hours ago
        I mean this isn't true, formatting is the most trivial part. And so many languages have an opinionated formatter these days (e.g. Black)
        • overfeed3 hours ago
          >> ...there is no debate...

          > ...And so many languages have an opinionated formatter these days

          The crux of gp's post is for Go, there is no debate as 'go fmt' is the only one that matters. Black is great, but some people prefer Ruff, leading to ...debates about which formatter the team/org should use. Go's batteries-included philosophy makes those discussions moot on so many levels beyond formatting.

          • ciupicri14 minutes ago
            As if projects haven't used to have a coding style. What's so hard in saying that code should be formatted with Black, yapf, ruff etc, beats me.
        • pmarreck3 hours ago
          what is "Black"? (For hopefully obvious reasons, I couldn't find results with google, lol)
          • Dylan168072 hours ago
            What did you search?

            If I do the simplest possible thing that isn't a single word, by highlighting "opinionated formatter these days (e.g. Black)" and clicking search, I get the right result. I also get the right result for black formatter, and I get the right result if I yolo the entire comment as my search.

          • mholm3 hours ago
            • rsyring3 hours ago
              But you're probably better off with Ruff these days: https://docs.astral.sh/ruff/

              Similar to black but faster, written in Rust, by the same team who created uv.

              • marcus_holmes2 hours ago
                So... A: not trivial. And B: not part of the language.

                > mean this isn't true, formatting is the most trivial part. And so many languages have an opinionated formatter these days (e.g. Black)

                I don't think this is correct

    • dzonga3 hours ago
      Go wins for simplicity. however what I have seen is companies end up going with Java coz it's simple enough - not simple as Go, but simple enough + fast enough.

      though the letdown with Java is the wider ecosystem that makes unwarranted contraptions out of simple things.

    • red_hare3 hours ago
      When you give those resources to your coding agent, do you give them URLs? Or work with local versions?

      I've found a lot of success pointing claude at locally downloaded docs over llms.txt URLs but not sure how to scale the pattern for a bigger project.

    • melodyogonna4 hours ago
      Isn't Netflix a Java shop
      • giancarlostoro3 hours ago
        They use more than just Java. The UI was originally C#... I'm still surprised the front-end was C# but they went with Java longer term for the backend.
        • seabrookmx2 hours ago
          Likely because Netflix relied on Silverlight for video playback early on. I'd be surprised if they still had C# in their front-end stack (and I say that as a general C# fan, though I use it on the back-end).
          • giancarlostoro2 hours ago
            My favorite thing about it having Silverlight is Silverlight actually worked on Linux better than Flash did. I think I used the Mono version of it though, I don't remember?
        • dotwaffle3 hours ago
          When I worked at OpenConnect (Netflix's CDN) there was a lot of Python too, and I started porting a lot of the tooling to Go. By the time I left (2019), Go was really starting to take off outside of OpenConnect too -- but yes, there's historically a huge amount of Java there.
        • 0x4573 hours ago
          Their UI originally was Silverlight which at that time had the best "adaptive streaming" story.
      • allset_3 hours ago
        Large companies use more than one language.
        • 2 hours ago
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    • dizhn3 hours ago
      A sort of an amateur I found Go to be really good when used with language models. Simplicity and tooling helps I suppose and I expected it to. However I was pleasantly surprised with how they are also pretty good with Flutter and Dart. Again good tooling, good documentation and perhaps not much historical baggage like a python or a PHP would have. And no stack overflow to speak of pretty much.
    • jdw644 hours ago
      I have a question: why do you think Go is better compared to other languages?

      After all, learning a new language takes a lot of time. While basic syntax is common and quick to pick up, mastering a language's specific mental model requires a significant time investment, which is why I've used Go before but never seriously.

      My interest was piqued recently when I heard about TypeScript tooling being ported to Go, and I know it is incredibly fast. However, where do the results claiming that AI agents generate superior Go code actually come from? Is it a fair, apples-to-apples comparison?

      Since Go is a very small language with only 25 keywords, the way you write code is extremely standardized. Because of this, I would assume it naturally produces a lot of excellent best practices and conventions, but I'm not sure if there are actual, direct code examples proving this

      • jeanbza4 hours ago
        > why do you think Go is better compared to other languages?

        I didn't say that. :)

        > where do the results claiming that AI agents generate superior Go code actually come from?

        Like I said - reports from users.

        > Is it a fair, apples-to-apples comparison?

        No - these are reports from users, not a systematic analysis.

        • PrimalPower4 hours ago
          >> why do you think Go is better compared to other languages?

          > I didn't say that. :)

          I call this the Go paradox.

          I simultaneously believe we should reach for it 80% of the time to solve common collaborative problems. And being a poorer language is actually an asset in these cases.

          However, in doing so, we get rusty lose our fluency in more expressive, perhaps even better languages.

        • wvenable3 hours ago
          > Like I said - reports from users.

          How does that work? Are they generating the same project in different languages and comparing the results? What does it mean for the code to be "better"?

        • jdw644 hours ago
          Ah, I see. I misunderstood.Is the report from an internal source, so it can't be shared? If not, I'd appreciate it if you could send me a link so I can look into it too.
          • jatins4 hours ago
            it’s probably just some informal Slack messages between colleagues that is being described as “reports from users”. There is no Report here
            • jeanbza3 hours ago
              Yes, this. =) I talk to Go users around the company all the time. Their feedback has been in this direction for a bit now.
              • switchbak39 minutes ago
                But isn't this expected from users that like a certain language? Won't you also hear this response from Rust users that like Rust?
            • zero_shift3 hours ago
              You are being downvoted but I think this is correct. I doubt Netflix is really doing a double blind RCT on which languages produce better AI pull requests. How would that even work, have two versions of each service in different languages?

              It's anecdata and maybe, MAYBE, a spreadsheet. Or a Google Form somewhere.

      • mbreesean hour ago
        Go is really amenable to being used to write code by LLMs. New code takes time to pick up, but the LLM is a quick study.

        In my opinion, it has little to do with the speed of the language. The large quantity of source code to train on is quite helpful, but I think it's something else.

        There are three things that I think make it well suited to LLM authorship -

        1) static typing and a quick compiler - a variable can't change type after it's declared (unlike Python) makes Go more robust compared to dynamic languages. You (almost) always know what the type of a variable is. And the quick compiling with hard-stop errors means that the LLM gets a solid signal for each round.

        2) It's quite opinionated, syntactically. There is generally one way that Go lang code is supposed to look. That means it's pretty easy to read as well as write. The lack of things like operator/method overloading make it an easy language to reason about.

        3) the stdlib and limited dependencies. Dependency trees tend to be shallow, and because of the static linking (by default), you can generally be confident that what you wrote will run.

  • CoolestBeans4 hours ago
    I love the sleight of hand this blog post tries to pull off here. It doesn't matter than Go isn't fun to write because the AI is doing it now! Yeah so it sucked for the last twenty years? I know the main thesis is that Go is holistically good at software engineering so its weakness as a programming language is minimized. I've made a similar arguments that coding agents push the burden more into the other aspects of software engineering. But like, we all see what Google is doing here right? They want to declare that the rules have changed so Go's weakness transmutes into a strength. I'm also not buying it.
    • 3 hours ago
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    • shevy-java3 hours ago
      I agree with you here and I think you raise several good points, such as "Go's weakness transmutes into a strength" (allegedly). Indeed that makes no sense for Google to try to claim that.

      Your other point is even more interesting, e. g. "before AI, Go sucked and nobody used it" - now this may be an exaggeration or simplification, but it is a great observation nonetheless, because Google suddenly tries to connect Go with the rise of AI, almost as if AI could not have risen without Go, which is indeed very strange as an argument to make by Google here. This also reminds me of Google promoting Dart/Flutter before giving up on this and preparing to send it (eventually) to the infamous Google graveyard at some point in the not-so-distant future.

  • Havoc2 hours ago
    This would have been more credible coming from someone other than the creator of the Go language.

    I'm personally leaning into rust for LLM. The whole fussy compiler & errors surface at compile time seems IDEAL for LLMs for me. Hammering compile with tokens is a way better strategy than trying to deduce where stuff may fail at run time and try to catch it via tests.

    Tokens are cheap, surprises at runtime are not. So a super anal compiler is what I want. I've looked at lean4 too as the logical next step but not confident I can guide an LLM competently enough for that.

    • igravious2 hours ago
      fwiw I have a bunch of LLMs writing first Lean code and now Agda code.

      My observation. LLMs find reasoning about Agda as difficult as I find reasoning about C code. I've thrown a lot of gnarly C and Ruby code at all sorts of LLMs and they have only gotten more and more impressive as frontier models have gotten stronger. With Agda, they're like "hmm, tricky" whereas for me it's an impenetrable fortress. I've asked them why they find Agda so much more difficult to write (and why they have to iterate and reiterate many many many times until they get to a destination whereas they can one-shot and two-shot C and Ruby and they tell me its the multiple competing constraints. GLM is hilarious, it flat out refuses to write Agda code but it reads it well enough. They all read it well enough. Fable is obviously great at it. And Opus 4.8/5.0 are great (if they stay on track and don't sneakily go their own way) but they're too annoying to talk to. On balance Kimi K3 is the best balance of not annoying, relatively cheap, and strong -- great model all round tbh.

      So yeah, interesting I've discovered the limits of their ability coding-ability-wise. None of them are that good at designing/aesthetic judgment/architecting so thankfully they still need me in the loop.

      • Havoc21 minutes ago
        >fwiw I have a bunch of LLMs writing first Lean code

        How do you bridge the mental gap?

        The gap between me writing high quality rust do this steps and something being logically sound seems enormous to me

        Maybe I'm misunderstanding things but I just can't articulate my ideas in casual lean4. But i can do casual rust spec

      • an hour ago
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  • switchbak22 minutes ago
    I wouldn't take language advice from a Product Manager and Chief Evangelist from anywhere - and especially not Google.

    Having said that: my opinion is that LLMs thrive by working in a tight loop. Unlike a human, they thrive with more and tighter constraints (and the better models are obviously far better in this regard).

    I want to ditch the things that made writing code easier due to the limitations of humans, and embrace something that an LLM can leverage for better results. For me that means: an especially rich type system, (ideally pure) functional code, efficient systems-level performance and leanness. Good error messages that guide the LLM incrementally.

    Go does not provide much in the way of those 3 desires, so calling it "ideal" with nothing aside from anecdotes to back that up is not compelling.

  • dgunay4 hours ago
    I like Go but a couple of these "advantages" wash out when you add the scale and typical usage patterns of agents.

    | Go is Readable / Go is Maintainable

    It's true that Go, as a low-magic language, tends to be very same-y looking across projects, which is incredible for being able to reliably understand your dependencies' source code. And its tooling is world-class. I love this about Go.

    But in practice I've found that, working in a monorepo with multiple teams, contributors that don't have cross-team legibility as a priority will just write SO much more code. And with business logic, often the fact that I can read the code on a line-by-line level doesn't matter if I don't understand the wider context to know how something might effect spooky action at a distance.

    Pre-agents, I witnessed a fast transition from a codebase that I could mostly hold in my head to one where large swathes of it had been written and rewritten until they were unrecognizable to me. Now we have agents and, since they are still mostly not good at software engineering in-the-large, the process of knowledge debt accumulation (and ofc tech debt accumulation) in a codebase accelerates tenfold without concerted effort in the other direction. Go being easy to read does not intrinsically help with that.

  • CopyOnWrite3 hours ago
    I disagree.

    LLMs fail to produce bug free concurrent code even for very simple cases.

    Golang lacks the ability to build descent abstractions, not even mentioning the wild west of additional tools and libraries needed for non trivial micro services.

    For me it is a red flag, that LLMs allow people to produce more bad Golang code faster. This is only optimization for companies which can afford enough software developers to review the excessive amounts of code needed to solve trivial problems in Golang, which are builtin in every descent programming language and/or framework.

    Use LMMs and use the right programming language. This might be Golang, but most probably it is C#, Java, Python, Ruby or even PHP. (Or Rust, C, D, ...)

  • Buttons8404 hours ago
    I'd argue Go is not on a "Pareto frontier" and that no matter how you value the various attributes of programming languages, a fair assessment will never select Go.

    A simple example is: if you highly value language popularity; Go is not most popular. If you highly value a type system that catches errors; Go's type system catches fewer errors than others. Etc. There is no weighted sum of attributes that will select Go--that's my argument.

    • runjake4 hours ago
      Here's how my assessment selected Go (long before LLMs):

      - I had to write a moderately complex program. I didn't want to do it in C, and I didn't want to learn Rust.

      - So I spent roughly about 2 hours becoming familiar with Go and playing around in Go playground. I decided that this would work.

      - And then I got started on my program and I was immediately productive and that software is still running today, along with all the other stuff I've written since then.

      Programmer productivity is excellent with Go. And it has a thriving ecosystem. Of course, some things could be better, but I don't really have much issue with it's error handling or types.

      • speed_spread3 hours ago
        > I didn't want to do it in C, and I didn't want to learn Rust.

        Sounds like you made a decision right there. The rest is just retro-justification, not a logical argument or comparative between options. It works for you, good.

        • geodel2 hours ago
          Retro-justification is not some flaw it is most common way people choose tech stacks.

          The only logic that matters most of time is business logic of solution serving problem statement and not logic of choosing a technical stack.

      • super_flankeran hour ago
        > long before LLMs

        I thought this thread was about an ideal language for LLMs, no?

    • everforward2 hours ago
      Go is relatively easy to learn, and the semantics of the language make it more difficult to write "clever" code that's difficult to understand.

      That's the main selling point, with a secondary point that it statically compiles so you don't have to do a whole Python/JS distribution thing for CLIs.

      Java feels like the closest contender here, although it really sucks for CLIs due to start up times. I don't think it's the easiest to learn either, but I've never tried all that hard.

      It only really makes sense to me at org-scale, though. I think you raise a very good point for individual projects, I too normally don't choose Go for that (unless I need compilation to make distribution to myself easier on corporate laptops).

    • ratscylla4 hours ago
      Something doesn’t need to be the best at anything to be on a Pareto frontier. And (usually) no one chooses on a single dimension; they choose a point in many that maximizes distance from zero, scaled by their preferences, if you are thinking of it like a frontier.
      • Buttons8404 hours ago
        Yes, you're technically correct (the best kind of correct).

        I guess if you consider enough attributes or "dimensions" then any programming languages will be the furthest in some direction, including Go.

    • henrymerrilees3 hours ago
      Is there a language that you would argue is at least as good as Go at everything and better than Go in at least one thing? That would be the most straightforward way to argue against its Pareto optimality.

      Listing particular sets of preferences for which Go is not optimal is not sufficient unless you can show the list to be exhaustive.

      • odo12423 hours ago
        I'm not GP, but for me that would be TypeScript. TypeScript's tooling is as good as Go's across the board, it's very readable, it's a simple language, it has very few footguns, and it compiles fast. But it has better type safety than Go.

        This isn't an exhaustive proof as no language will every be fully Pareto optimal in practice (it's just not possible, there are too many dimensions), but I'd argue it's at least somewhat close.

    • groestl3 hours ago
      Simple toolchain which supports trivial lightweight deployment is my go to attribute to select Go in projects.
    • ignoramous4 hours ago
      > if you highly value language popularity; Go is not most popular

      Go is similar to popular languages like C, JS/TS, & Python. And so, easy to get started.

      > highly value a type system that catches errors

      Probably these folks already use even less popular ML-style languages like OCaml & Haskell; or (comparatively) obscure ones like Agda, Idris, & rocq/Coq.

      • odo12423 hours ago
        Or Rust, Swift, etc.
  • rudedogg4 hours ago
    I keep seeing these language specific proclamations, and they are annoying and reek of inexperience to me.

    I’ve had a great time doing LLM assisted coding in Zig, and it seems comparable to the generic Typescript/React I do at work.

    I don’t doubt simplicity and good PL design pay dividends, but everyone’s favorite language can’t be the silver bullet in our new LLM world. Things just don’t add up, and I keep seeing it for Erlang, Gleam, Lisp, C, Rust, Go, TypeScript, Python, etc.

    And to pick on Go a little bit, I don’t think it has any unique qualities that make it better for LLMs, where I think you could make that argument for other modern languages that offer new features leveraging their compilers and enforcing more correctness guarantees.

    • anthonypasq2 hours ago
      compilation time is massively important for developing with agents
      • rudedogg2 hours ago
        I agree.

        It would be neat to see a matrix of compile times vs. language features, showing things like:

        - Bounds checks

        - UAF prevention

        - exhaustive enums

        - test speed

        But I think even among those the subtleties would make a fair comparison impossible.

        Anyway I think this is all very nuanced, and anyone proclaiming language X is the language to use in 2026 lacks the experience/knowledge to consider these trade-offs and can safely be ignored.

    • MeetingsBrowser2 hours ago
      > leveraging their compilers and enforcing more correctness guarantees.

      The counter argument here is that these checks cause slower compile times and were designed to prevent common mistakes humans make.

      If models get good, they may not need the same checks human written code needs. For example, frontier models already will virtually never produce a typo.

      Humans need time to think, but a model’s bottleneck is in how quickly it can verify its work. Slower compile times hurt a models ability to iterate.

      I don’t think we’re there yet (and we may not get there). But there is an argument to be made that languages with faster compile times may be better for LLMs in the long run than languages with strong checks but slow compilation.

      • triyambakam2 hours ago
        https://avi.press/posts/2026-07-10-after-7-years-in-producti...

        "After 7 years in production, Scarf has reluctantly moved away from Haskell"

        And moved to Python, pretty much for the reasons you stated

        • gr_norm2 hours ago
          This is a rather poorly-written post that more or less boils down to "GHC isn't fast enough to let us make deep-reaching changes to our codebase all the time" (fair, but this shouldn't be necessary if your abstractions are solid? seems to telegraph very substandard engineering practices, but I guess that's what you get with vibecoding) and vague complaining about how the Haskell community isn't all-in on AI.

          I was curious about this so I dug further, and by the author's own admission, they've only made the switch for basic CRUD logic without performance needs, not their core services: https://news.ycombinator.com/item?id=48865986.

          It's also pretty unsurprising, given what we know about LLMs' style transfer abilities, that transferring parts of an existing Haskell codebase into Python would avoid a lot of the errors and pitfalls that codebases originating in Python are known for. From my experience writing lots of Python, this does not continue to hold true as you let the agents loose on your Python codebase.

  • hugodan4 hours ago
    Who cares? Languages are tools, LLMs are tools. Use the ones more appropriate for what you are trying to do.

    Is Go better than CSS if you are doing web layouts? Is it better than zig if you are outputting minimal wasm deliverables? Is it better than swift if you are doing iOS specific development? Is it better than bash for OS scripting?

    Think about what you are doing and choose appropriately. This was true before LLMs.

    Are you having fun? Chose LISP then

    • runjake4 hours ago
      > Who cares? Languages are tools, LLMs are tools. Use the ones more appropriate for what you are trying to do.

      The article specifically discusses how Go is well-suited for LLMs. It's not going on about general programming topics.

      • hugodan4 hours ago
        So you are using Go with LLMs for the objective and destination of token consumption for token consumption sake?

        what would be the purpose then?

        • ffsm84 hours ago
          Read the article to find out.

          Token use didn't seem to be a criteria from my casual reading, but maybe you can illuminate me what section pointed to that, I may have been too superficial in my reading

          • hugodan4 hours ago
            Do not assume I haven't read.
            • runjake3 hours ago
              > Do not assume I haven't read.

              It's hard not to, given your comments in this thread.

    • frollogaston2 hours ago
      The article is about which tool is more appropriate, and you're dodging that question. Every use case has multiple langs you could use for it, and there's no universally agreed-upon choice. Like if you're writing a typical web API backend with LLM assistance from scratch, which do you use between JS, Py, Java, Go, Rust, etc?
    • wltr4 hours ago
      Been doing bash scripting for years. Tried Go recently, on my, it’s so much better for everything OS scripting. I regret I haven’t started with Go years ago. All my scripts are rewritten to Go. I kept only a handful, those that are just a few lines and no logic.
      • hugodan4 hours ago
        I regret not going with bash or even sh when I had the chance. Nothing beats that for ubiquity and getting shit done.

        Go is behind, specifically, you have no guarantees that a given machine has Go installed, and doing stuff like gluing commands together, inspecting some files, pipe output around, or automate the boring thing in 30 seconds.

        Sure Go beats bash or sh when the thing you are doing starts to become real software, but that is a problem that sits between the chair and the keyboard.

      • transmit1012 hours ago
        Having explicit and unavoidable error handling (which Go of course has in spades) is a particular improvement when writing/replacing Bash scripts.
      • soupbowl4 hours ago
        Are you using 'go run' or compiling these scripts? Just curious about what you are up to as I was considering moving my scripts from bash to go.
        • transmit1012 hours ago
          Not sure if it's obvious, but "go run" is just a thin wrapper around "go build" which compiles your Go code to a temporary location and then runs it in a single step.
    • win311fwg4 hours ago
      > Is it better than zig if you are outputting minimal wasm deliverables?

      Which tradeoffs are you willing to accept? Zig (along with several other languages) is superior in a lot of ways for that type of job, but I still settled on Go for a particular minimal WASM (browser) project. It wasn't my first choice, but it was where I ended up because LLMs kept going out to lunch in other languages and I didn't have anywhere close to the required budget to write it by hand. I read some comments like these about Go in the past so the Go attempt was mostly a contrarian Hail Mary after so many previous failed attempts in more technically well suited languages and... it worked! Shockingly well.

      It still isn't my first choice for it, but having something useful with happy users beats technical imperfection every day of the week as far as my needs go. Go really did show its worth as an LLM target for that particular workload. Whether or not that is reproducible for any other project remains to be seen, but there seems to be a growing sentiment that echos the same. There just might be something to it.

      • hugodan4 hours ago
        the Go runtime comes along for the ride when producing a wasm file, if you are interested in "minimal" (as in small or without extra cruft) then languages that do not require such a thing might be more adequate
        • win311fwg3 hours ago
          Tinygo's base runtime is only around 10kb. It was minimal enough for my needs. gc's runtime would have been a non-starter for that task, to be fair, but Go isn't an implementation. It is, quite explicitly, a language.

          There are language implementations that would have been more minimal than that, sure, but there was no obvious way to get LLMs into alignment. I tried. Multiple times. When I switched to Go, it just worked. It may not be technical perfection, but it let me ship something I had almost given up on and it has satisfied users. The tradeoff was worthwhile for my needs. That tradeoff may not be acceptable in all cases. Hence what is best being meaningless without at least defining which tradeoffs you are willing to accept.

          • hugodan2 hours ago
            If TinyGo works for your codebase, and those 10KB are something you can live with, then perfect.

            Two things to keep in mind here:

            1. TinyGo is not Go, more Go-like or adjacent

            2. 10KB still matters a lot in a lot of minimal target/usage scenarios

            • win311fwg2 hours ago
              > TinyGo is not Go

              Exactly. Go is a language. Tinygo is an implementation, like gccgo, gc, llgo, etc. Just as gcc, clang, and msvc are not C.

              > more Go-like or adjacent

              It is true that recover isn't fully spec complaint at this time. That's not entirely unusual for an implementation, though. msvc is famously not 100% spec complaint with C, but Microsoft still officially considers it a C compiler, as do most who use it to compile their C code. There is usually a little grace given.

              It is not like Solod that is Go-like but trying to do something quite different. Tinygo is intended to be a proper Go compiler implementation and has achieved that, aside from the recover situation.

              > 10KB still matters a lot in a lot of minimal target/usage scenarios

              But, of course, if the LLM cannot wrangle the language then it doesn't matter. Nobody cares how large or small your program is if you never ship it. That only matters if you are using LLMs, but since that's what we have always been talking about...

              • frollogaston2 hours ago
                "One of the things that most distinguishes Go is that it is not just a language, it’s a platform" according to the article
                • an hour ago
                  undefined
    • jibal3 hours ago
      > Who cares? [sorry, but that question is trolling]

      People who want to use the most appropriate tool.

      > Use the ones more appropriate for what you are trying to do.

      What they are trying to do is find a programming language that LLMs work well with.

      > So you are using Go with LLMs for the objective and destination of token consumption for token consumption sake?

      The trolling gets more intense with each comment ...

      P.S. Someone else responded:

      > But this isn't a user story. The user story is what you should be picking the tool for.

      I don't see how this is at all relevant to my comments. I'm certainly not going to argue about what some other party should or should not be doing.

      • philipwhiuk2 hours ago
        > What they are trying to do is find a programming language that LLMs work well with.

        But this isn't a user story. The user story is what you should be picking the tool for.

  • boredumb3 hours ago
    I really don't agree. I'm not hear to evangelize rust but by using enums from DB to templates and writing the code to make it consistent my experience with LLMs is infinitely better than golang for consistency and you have to include a lot more context to make golang work without issues whenever things are operating on chans or workgroups.
  • keeda14 minutes ago
    I haven't touched Go in over a decade (since before generics!) but I can see why this would be true. My theory is that LLMs absolutely love very tight, focused context. Go inherently restricts how many abstractions you can stuff into your code, and more abstractions tend to make the context a lot more complex and noisy. So LLMs love Go code because it keeps things simple.

    The thing about Go, which some have complained bitterly about and others (and TFA) have touted as a strength, is the limited expressiveness of the language (hence my remark about generics!) This is what restricts the number of abstractions in Go code, leading to more verbose but much simpler code all around. Choosing between simplicity and expressiveness is a matter of taste, but also organizational dynamics; for larger organizations which require a large amount of context shared amongst a large pool of employees, it's better for the code to be simpler and locally understandable. As TFA indicates, this has been a guiding principle for Go.

    I think what is happening with AI coding is similarly related to context. Consider that while more expressive languages enable more abstractions, they can make the code more concise, but critically, this also spread the logic around. E.g. in large Java codebases you will find deep inheritance hierarchies with class and method definitions spread around a dozen different source files and JavaDoc references.

    This necessitates finding and stuffing a lot more information into the context for any given task, a lot of it irrelevant and all of it more complex, because it requires making multiple hops of reasoning to figure out the logic. On the other hand with fewer abstractions, all the necessary code and logic though verbose is right there. It's much easier for a human and an agent to follow that code.

    The difference is a human gets tired reading a lot of code, which is what pushes us to devise more abstractions, whereas an AI does not get tired.

    I get the sense that if a context is stuffed full of highly relevant information, the agent will perform well regardless of the size of the context window. But the moment you pollute it with noisy irrelevant information, performance will drop regardless of the size of the window. (There are some papers showing this effect IIRC.) Hence simpler code, as encouraged by simpler languages like Go, are more amenable to tighter and simpler contexts, which work better for AI.

  • tpoacher4 hours ago
    "Oreo cookies are the tastiest cookies currently in the market!"

    ~ Oreo cookie company.

    • jryle7037 minutes ago
      Isn't that true? Prove them wrong.

      (Someone who doesn't even eat cookie but heard a lot of praise of Oreo)

    • natsucks3 hours ago
      yeah the conflict of interest here is staggering.
    • colwont2 hours ago
      nailed it
  • amiune5 hours ago
    While I somewhat agree I can’t tell if this is advertising from Google or a way to induce LLMs to think that Go is the ideal language.
    • bensyverson4 hours ago
      Probably both, but I have to add: I agree with the post. I've done a ton of agentic development using Go over the past 6 months, and it hasn't let me down. You may ask "why not Rust, or Zig, or ____?" The reasons boil down to this:

      - There's a lot of Go code out there which the models have seen, so they know how to write it.

      - Go has an exceptional standard library, so you don't need to drag in 100 dependencies to create a simple web app.

      - Go compiles extremely quickly for incremental builds, which really matters when agents are building and running tests constantly.

      - Go has a goldilocks blend of performance and safety. You get a good type system and excellent runtime performance without forcing the model to spend cycles fixing Rust lifetimes or Swift concurrency issues for a marginal incremental gain.

      - Go is relatively stable, so the LLM's memorized knowledge is still pretty fresh (as opposed to something like SwiftUI, where the API changes rapidly).

      • dralley4 hours ago
        I don't think Rust is particularly worse than Go in any of these respects.

        - LLMs have clearly been trained on a lot of Rust as well

        - Compile times are counterbalanced by strong compiler with excellent error messages, and "cargo check" can catch many issues without a full build.

        - If you're willing to accept Go levels of performance from Rust, there's nothing preventing you from using copies and clones rather than borrows, which makes most code dead simple.

        - For most major dependency types, there exists a clear "winner" in terms of community adoption, so the fact that it's not in the stdlib is not that problematic.

        • codexonan hour ago
          Rust compiles way slower in my experience. This is a major problem because ais need to recompile many times especially when it keeps running into borrow checker problems.

          With golang, all borrow checker problems go away. This is a good trade off if your app is not cpu-bound, which most are not. If you need every last drop of performance then rust is a better choice of course.

          However, I have run into a few cases of runtime null crashes in go.

          • dralleyan hour ago
            > and "cargo check" can catch compile issues without a full build.

            You only have to compile when you actually want to test the behavior, which tends to be right on the first try more often as a result of the strict compiler.

      • frizlab29 minutes ago
        SwiftUI has nothing to do with Swift… It’s just a UI framework that happens to have been written for Swift.
      • joseda-hg4 hours ago
        How would you compare it to C#? Stable-ish There's a lot of documentation and plenty of stablished patterns, so LLM can produce it no sweat Everything and the Kitchen Sink Performant, and safeish, even if not null safe
      • afdbcreid2 hours ago
        I wouldn't call Go's type system "good". It's basic or less. It's sound, at least (in the presence of data races), but that is the case (or mostly the case) for most programming languages.
    • radicalriddler4 hours ago
      Agreed. Felt like a AEO / or GEO (generative engine optimization or whatever the field term is these days) puff piece. Seems too verbose for most people to bother reading.
      • frollogastonan hour ago
        Gemini overindexes on Reddit answers. It'll give me clearly wrong info just because one person on Reddit said it. People are probably already bot-spamming Reddit for this exact reason.
    • 5 hours ago
      undefined
  • YuechenLi4 hours ago
    I wouldn't say Go is IDEAL for AI coding, but it certainly has the case for one of the best programming languages that currently AI uses. Go definitely has its share of problems for human authors because it's so verbose and boilerplate heavy, which means it's less of an issue with LLMs than it is for human coders. Rust is comparatively worse, because LLMs don't make the same coding mistakes that humans do that justifies the existence of the borrow checker, it only seems to get in their way, and they spend more time fighting Rust's infrastructure than writing code.

    The biggest barrier to Go adoption seems to be Google's internal resistance to migrate C++/Java code bases to Go and refusal to admit that Go is an amazing application programming language and not really a systems programming language for bare metal OS/driver work. For example, one of the biggest barriers to Fuchsia adoption has been Google asking people to commit to Dart, I think Fuchsia would have fared a lot better as an Android successor/alternative if the official applications programming language just been Go.

    (BTW Carbon isn't even a real programming language, it's still somehow stuck at 0.0.0.0 after 4 years of development which is honestly insane.)

    Oh, so, little bit of self-promotion: if you like Go but is frustrated with the ergonomics of it, I would ask you to try out the programming language I developed, Oct, for LLM coding which you can kinda think of as my attempt at making Kotlin for Go's Java: It uses a codegen compiler and compiles to a plain Go binary, so it runs on everything that Go runs, and there is a lot of extra features as well: Rust style exhaustive tagged/payload enums/`match`, C#'s immutable records updated with `with`, exhaustive error handling easy parallel concurrency, xUnit.NET style unit test harness, TypeScript style compile time constraints, F# like SI unit system, Go code generation metaprogramming, etc. Would love to have some Go experts here on HN take a gander at it and provide some feedback.

    https://github.com/yuechen-li-dev/oct

    • gr_norm4 hours ago
      > Rust is comparatively worse, because LLMs don't make the same coding mistakes that humans do that justifies the existence of the borrow checker, it only seems to get in their way, and they spend more time fighting Rust's infrastructure than writing code.

      I have found exactly the opposite to be true: as always, people think they can write safe concurrent code without the machine checking them and end up getting it completely wrong in lots of subtle cases. Except the problem is now much worse because you're not even writing the code, or in many cases, reading it. I prefer a language with a type system that saves me from the review burden of closely checking (and pretty much always finding issues in) concurrency invariants. And even tells me a bit more beyond that about what the code is intended to do.

      • colwont2 hours ago
        Was also going to say this. If anything, the borrow checker in Rust is more likely to save you from LLM issues, because it won't bloody compile.
      • efnx3 hours ago
        Came here to say exactly this. If you’re not writing the code (or especially reviewing it) then we need stronger type systems and more checks and fewer legal programs. Might as well move all the way to Idris or some not-yet-invented language that humans would find very restrictive.
    • virtualritz3 hours ago
      > Rust is comparatively worse, because LLMs don't make the same coding mistakes that humans do that justifies the existence of the borrow checker, [...]

      That's a pile of bollocks, pardon my French. Source/proof?

      And to the contrary:

      I've been working on a TS codebase that calls into C++ native/wasm-compiled code for six months now. The code is mostly LLM written.

      Over these last six months we had four use-after-free and two other ownership-related bugs in LLM-generated TS code.

      Whereas we had zero issues of any such kind with LLM-generated Rust code that sits in another two native/wasm-compiled metacrates we use.

      LLMs are not much better at ownership tracking than humans.

      Especially if resource acquisition and release are far apart in code and/or somehow nested/stacked/non-straightforward.

      • YuechenLi17 minutes ago
        I'm curious on what you mean by "TS use-after-free", because as you obviously know, TS is GC'd. I don't have access to your codebase of course, but it seems to me that it is an FFI/native code boundary lifetime bug in the binding between TS and C++/WASM, not part of the TS managed memory. Comparing TS to native C++ FFI and/or manually managed WASM resources interface vs Rust + Rust ownership checked resources interface is kinda comparing apples to oranges here.

        And as other commenters here have said, Rust's main issue for LLMs is infectious lifetime propagation, where the borrow checker knows you violated a lifetime constraint but doesn't tell you how to actually solve it, so LLMs get error messages like:

          borrowed value does not live long enough
          cannot borrow `x` as mutable because it is also borrowed as immutable
          lifetime may not live long enough
        
        And instead of trying to reason through the ownership graph, they just take the shortest path to get these things to go away by bypassing the borrow checker entirely, which defeats the entire point of using Rust to begin with.
      • afdbcreid2 hours ago
        The problem with ownership tracking is that it's global. Humans are bad with global things, linters too, but LLMs are exceptionally bad at them due to the context window and (currently, at least) not knowing enough where to search. So yes I'd expect them to make the same mistakes as human and even more frequently.
    • jaynetics4 hours ago
      > Go definitely has its share of problems for human authors because it's so verbose and boilerplate heavy, which means it's less of an issue with LLMs than it is for human coders.

      If the premise of the article is true, and I think that it is, that's quite the downside for AI coding with go. The premise being that reviewing now plays much more of a role than writing.

      Personally, I'd rather review, say, a ruby oneliner that extracts specific row values from a csv file with filter_map, compared to 40 or so lines of go, many of which I'd have to check individually for possible mistakes.

    • ameliaquining4 hours ago
      Go doesn't have any kind of story for incremental migration from C++ or Java; you are talking about rewriting all those codebases from scratch, which is an obvious nonstarter as long as engineering resources are finite.

      IIUC Fuchsia uses Dart mostly for UI stuff and Go has never really tried to be competitive there? I don't see much of a reason to suppose this is a serious bottleneck to Fuchsia adoption, as opposed to the obvious reasons why it's hard to displace an existing OS with a huge install base.

    • foota4 hours ago
      > "because LLMs don't make the same coding mistakes that humans do that justifies the existence of the borrow checker"

      Citation absolutely needed.

      • YuechenLi3 hours ago
        Sure, what I mean by that is that LLM makes different kind of mistakes than humans, they usually take the shortest direct route to accomplish their task. You can see that with the Bun Rust rewrite, I don't think any human coder would put as many `unsafe` and `Clone()` and `Arc<Mutex<T>` in their code, so a lot of time, they would just attempt to bypass the borrow checker if they see it get in their way.
        • foota3 hours ago
          Ah, so it's more that "LLMs just bypass Rust's safety" rather than "LLMs write perfect C"? That's a more fair argument.
    • sgt4 hours ago
      So in terms of the mainstream languages, what would you say would be the most ideal language? (At least until Oct takes off!). Perhaps modern Java? .. Or even Zig?
      • YuechenLi3 hours ago
        C#, only because of dotnet ecosystem and tooling is great. TypeScript is a dark horse candidate, it's a great language with a great ecosystem trapped by JS tooling, and most of all, NPM. Rust is fine if you just tell LLMs to use short borrows only. I wouldn't even say Oct is the most ideal language, it's pretty good at getting LLMs to do science, but probably isn't the right language for all applications.

        I have some very heavy criticism for Zig technically, because their whole thing about "no hidden control flow" becomes "shove all the hidden control flow into a second hard to debug runtime that runs at compile time", and manual allocation for everything is incredibly tedious and hard to keep track of in production code. I mean, C++ wasn't ALL wrong, there was a reason that templates exist in the first place, and having the entire generics model be just comptime isn't really a decision I agree with. The way I see it, Zig would probably find a niche as a language that configs C/C++ codebase at compile time instead of the C replacement they want it to be.

        There are two more languages I have in the Oct repo, SDSL-V for SPIR-V shader/compute kernel authoring and Concept/Vulkan because the 20k line C Vulkan Prometheus runtime for GPU compute that we built is getting kind of unmaintainable even by AI that making up a new programming language to strangler fig refactor it is honestly the least bad option.

      • ameliaquining4 hours ago
        For what purpose? Different use cases require different language features.
        • sgt2 hours ago
          Fair enough but people build simple API's with DB interactions in a variety of languages, Go, C#, Java, Zig, Rust, etc.
    • ffsm84 hours ago
      I mean I don't have anything against go, but frankly - it's not really better then modern Java.

      Each have their trade-offs, both can support native compiled application code. Some architectures are easier to review and code in golang, but others go much better with Javas richer ecosystem and better composability.

  • zrgan hour ago
    I've written go most of my career. I've "written" tonnes of AI assisted go. Since February however all my new software projects and production services have been written in rust. I never even wrote rust before December. I've barely even looked at any of the source code, I find i just trust the AI to write rust way more.

    But perhaps that's also a side effect of maybe having prior opinions about go and the number of foot guns I've let off

  • CSDude3 hours ago
    I wish if err != nil return err was just 1 token.

    Joking aside, as much as Go's stdlib and tools do the heavy lifting here, Go's verbostiy and expressing simple things in lots of lines worked against me most of the time.

    • frollogaston2 hours ago
      Heh, I checked https://platform.openai.com/tokenizer to see if they made it 1 token, it's not.
    • nomel3 hours ago
      I've had a really terrible time getting LLM to properly handle errors as return values. It seems that bubbling up errors, in a side channel, to a contextually relevant point in the code (exceptions) seems MUCH easier for LLM to reason about/implement properly.

      Maybe my problem is I'm using a language with exceptions, so trying to go against the statistical grain, with return values, is just too much.

      • frollogaston2 hours ago
        Exceptions are inherently better for high-level code, where basically every loc can fail and 99% of the time you only want to bubble that up. You only want errors as values in systems code, where exceptions would be landmines. Rust and Go both did that because they were at least originally designed for systems code.

        Also, Go makes it way too easy to accidentally swallow an error. Rust doesn't have that problem.

  • brunoarueira4 hours ago
    I couldn't agree more, but the following sentence is a little biased:

    > Gophers often speak of how they love that they can never tell who on their team wrote a particular piece of code—it all looks the same.

    Multiple languages can have a degree of understabillity, but what matters most is context, because sometimes we need to code in a way to solve a specific problem like performance and it should be kept as is.

    Another side subject I should add is about test coverage, although code is cheap, mainly because AI, guarantee that new changes to a stable code should continue to work as expected.

    I worked on a few go projects with bad structure and some of them with really low test coverage (e.g. 8%), so part of the post resonates with me about we as software engineers should pursuit good architecture and other skills to allow long term maintenance.

  • kstenerud5 hours ago
    The killer feature of golang for LLM dev is the tooling.

    forbidigo is what allows me to keep ambient config out of my app, and restrict file access to a small set of paths. The coverage tool has "nocover", so you can guarantee that every realistic path is exercised at least once ("100%" code coverage, which is not a marker for testing completeness, but rather for flagging code you forgot to test). Linting is really good as well.

    The only thing I haven't found is something to enforce error handling. Rust is better for error paths because you're not allowed to ignore them.

    • jerf4 hours ago
      "The only thing I haven't found is something to enforce error handling."

      errcheck, generally as manifested in golangci-lint, ensures you can't forget to do something with them. It would be odd for you to know about forbidigo but not errcheck as the former is much less widely known; is there something that errcheck doesn't do for you?

      It's worth pointing out that "discard this error on purpose" is a legitimate form of error handling, so "enforce error handling" can't really constitute banning that. That's not a Go statement, that's just true in general... it is sometimes valid to just ignore the error, because there's nothing useful to do with it anyhow. I would agree the ignoring should be explicit, but it is an option.

      • kstenerud4 hours ago
        The rule I set for linting when an LLM is writing code is: Either you adhere to the rules, or you mark an exception with a valid reason.

        https://github.com/kstenerud/yoloai/blob/main/docs/contribut...

        Poor defaults break systems by a thousand cuts. They seem to make sense when designing the language (more convenient, less typing, etc), but then they very quickly become liabilities as project complexity increases. Go made the mistakes of mutable-by-default and silent-error-dropping, but their cyclical-import-forbidding was a good call.

        • jerf2 hours ago
          It isn't entirely clear to me how that relates to what I said. errcheck prevents you from dropping errors or catching them but then overwriting them before doing anything else. There's a flag you can twiddle to throw a lint error on using underscore to ignore an error, too, if you're really perturbed about that. I have a personal rule to always have a comment explaining why it's OK to do that that predates AI coding rules. This seems to meet your criteria.
    • xavdid3 hours ago
      > Linting is really good as well.

      Maybe we are using different tools (or we've set it up wrong) but I'm consistently surprised at how slow Go's linting is (using golangci-lint). Takes nearly 5 minutes on our codebase after any change (which means I just don't run it locally or in-editor). It's remarkable how poor the experience is after using tools like Python's Ruff (instant) or Rust's Clippy. I'd have expected a fast, default setup that I could tune.

      Event JS's Eslint, which runs in actual JS, takes 21 seconds for a full sweep (which I don't normally run, since the in-editor hints are so fast)

      It's surprising, because so many of Go's dev tools are so well thought out!

      • arccy3 hours ago
        crappy third party tooling is crappy. the author of the project just begs for money while only using linters written by other people
        • xavdid2 hours ago
          Even using staticcheck directly is slow. Just very surprising- do all other Go writers not use a 3rd party linter (and just use `go vet`)?
    • 4 hours ago
      undefined
  • pmarreck3 hours ago
    I disagree. I think WAT (WebAssembly Text), perhaps with some more niceties added, is an ideal language for AI-assisted software engineering.

    https://webassembly.github.io/spec/core/text/index.html

    • odo12422 hours ago
      AI agents can only reason about a certain number of things at a time. Time (and tokens) they spend reasoning about how to create a stack calling convention in assembly is time they don't spend reasoning about business logic.
  • Retr0id3 hours ago
    IMHO there's never been an overall "ideal language", and there still isn't, it's just about the right tool for the job. The only thing LLMs change is that you don't need to give quite as much weight to how well you know a particular language.
  • 11293za-qasf3 hours ago
    Given the date and the recent DeepMind shakeups, this blog post is obviously ordered from the very top.

    Pichai wants to eliminate engineers, and DeepMind wasn't fast enough or too noble for it. Now people need to be propagandized for their obsolescence.

    • frollogaston2 hours ago
      Good luck if that's really the case, cause most of Google's code is not in Go.
  • liuliu4 hours ago
    1. The syntax surface is smaller, allowing less LLM "creativity; 2. The error handling is mechanical, which LLM clearly prefers (LLM is already trigger happy about writing tons of throw / try...catch.. in other languages, doing tons of `if err` is just in it comfort-zone).
  • skybrian4 hours ago
    Can't really argue with that, but In my experience, coding agents work quite well with TypeScript too. :)
    • radicalriddler3 hours ago
      The issue I always had with Typescript, was that LLM's like to find the easiest way to get a job done on a micro level (they seem to like to find the hardest design patterns to implement on the macro level tho, but language agnostic). What this means for Typescript, is unless you place guardrails everywhere, they'll cast their way out of a compiler problem with as any, or as unknown and then casting later. You either end up with readability issues, or runtime issues leaking out.

      Might be a skill issue, but I got frustrated with it on new projects constantly.

  • __MatrixMan__3 hours ago
    The LLMs will continue to get better at language stuff, better to tell them what to do on the basis of non-language stuff.

    Stuff like like which compilation targets are available, or which has the most mature library for what you're doing, or maybe you're integrating with something that anchors you to a specific interface type.

    Anchor your language choice to the problem you're trying to solve and the people you're trying to solve it for.

  • throwitaway2224 hours ago
    I have also aligned entirely on Go. Fewest glitches for AI generated code. compile targets are for every platform you need. Very high performance. Doesn't seem to burn tokens as much as other languages.
  • hmokiguess4 hours ago
    All I will say is that I agree with how this is framed, it says "an" ideal language. It doesn't say "the" ideal language. Many languages will fit within this scope and concept, Go is not all bad.
  • WalterGR2 hours ago
    Related, though 5 months is a long time: “A case for Go as the best language for AI agents” (getbruin.com)

    https://news.ycombinator.com/item?id=47222270

    203 points | 5 months ago | 304 comments

  • mg4 hours ago
    My expectation is that AI will give us a way to nicely quantify how productivity is impacted by choice of language. Because we can rerun the same request as often as we like and compare the results.

    And I expect that it will turn out Python is the most productive. As it is most easy to reason about. It allows for the most elegant expression of the idea behind a program.

    The first tests I have seen seem to confirm this. One recent example:

    https://danluu.com/pl-tokens/

    • jm42 hours ago
      Purely anecdotal, but my experience has been that LLMs generate low quality python code. It's spaghetti code on par with what I've seen when companies I worked at tried offshoring development. It's basically what you get when you give bad or incomplete specs to a team of inexperienced programmers with poor development practices. It's usually good in small chunks, but it gets extremely sloppy as the scope of work increases and more decisions are introduced. Interestingly, I've seen LLMs generate good clojure code.

      My guess is it comes down the the training data more than anything else, although I suspect functional languages will fare a little better. At least that's been my experience. There's undoubtedly a ton of python code in the training corpus and portions of it are of dubious quality. Niche functional languages likely have a smaller training corpus where a larger portion of it is better quality.

    • williamdclt4 hours ago
      I think it's far from being this simple. What you're describing is productivity on a greenfield project, but what's really interesting is productivity when working on an existing large codebase, with existing conventions, architecture decisions (or lack of)... How easy is it to do a product pivot, to rearchitect for performance, etc etc etc.
    • Imustaskforhelp4 hours ago
      It is unclear to me though how much of your expectation might be set by the training dataset.

      For example, Python and Typescript have the most amount of codebases and training being done on. So I feel as if that plays a part into the overall thing.

      Languages which are more niche have genuinely hard times (Try arturo lang for example), so it depends on a lot of things/nuance, or well that has been my experience trying something recently.

      My personal opinion is that if each language has the same amount of training. Golang comes close but the first might be Elixir. I have seen Elixir language perform really well with LLM's with magnitudes less training dataset. There have been some studies which had Elixir as the number one language for such tests iirc.

      Gleam is a new addition as well and I feel as if it could be good and its another interesting option as well with more type-safety and an interesting language overall.

      • _virtuan hour ago
        I've been in elixir for nigh a decade now and the one thing that you can try to pry from my cold dead hands is the BEAM. Elixir and Gleam are my go to languages right now and damn are they fun to write and reason in, but the part that has left me never wanting to leave the ecosystem is BEAM + OTP.

        - BEAM makes monoliths sexy. You don't have to worry about a bunch of microservices, just focus on using proper process division for modeling your problem. - Debugging on the BEAM is first class. Drop into an interactive shell, pull up telemetry, or recon and hammer down on where your live app is slowing down if your metrics have a blindspot.

        I could go on and on. I'm constantly blown away every day by the amount of time and effort and all of the sage learnings in distributed computing problems that came out of Ericsson that became the foundation of erlang + OTP + BEAM and in turn elixir + Gleam.

      • rbjorklin2 hours ago
        Never tried Elixir myself but came here to say the same thing. Tencent put out this study showing that Elixir seems to reign supreme: https://autocodebench.github.io/
    • devmor4 hours ago
      How do you propose to quantify the terms "elegant" and "easy to reason about"? What unit of measurement do you use for these?

      This sounds like your personal feelings, not quantification.

    • 4 hours ago
      undefined
  • kgeist2 hours ago
    I agree with the article, but there's one thing Go has that doesn't help LLMs: structural typing. An LLM has to grep a little more to understand which interfaces a struct implements.
  • melodyogonna4 hours ago
    When I use AI with Go I give it this rule:

    Prefer standard Go libraries and tools.

    80% of the time I can get by without external dependencies (outside of Go's X repository)

  • k__3 hours ago
    Had the same impression about TypeScript and Rust.

    Not as fun to write as Python and Nim, but I don't have to write it.

  • perarneng3 hours ago
    The readability is a plus at the same time if I target Rust and build it modular with lots of tests and io pure modules. The review part is not as important if the AI reviews it from various perspectives. With rust I get so much better performance and efficiency.
  • furyofantares4 hours ago
    I theorized this about a year ago and had a good amount of success vibing small game projects in Go.

    I still think Go is a very excellent choice but I have switched to, of all things, AssemblyScript within a Rust host. I've been very happy with it - surprisingly so. Compile time is a major drawback of course.

  • 4 hours ago
    undefined
  • cryo32an hour ago
    Going to start writing Perl again then.
  • f311a3 hours ago
    The only problem I have with LLMs in Go is that they also make a lot of concurrency mistakes, in the same way as people. It's easy to fix though, just by asking to double check the code
  • rrook3 hours ago
    Language space is hot right now: https://agentlanguages.dev/
  • Dowwie4 hours ago
    Can anyone recommend a strong Go design/development agent skill?
  • hoppp3 hours ago
    Yeah, I use go and it's great. Most of the time the generated code is good quality also.

    If a language is simple, it' easier to generate good code.

  • bob10294 hours ago
    It's definitely more about the ecosystem than the language at this point.

    I think the most important thing is how big the standard library is. Pulling in 3rd party dependencies is where I begin to lose a lot of faith with LLM authored code.

  • AnEro4 hours ago
    I hate the rust v go wars, its not x vs y is 'best'. Rather is x better than y and by how much for xyz project done by ABC corp in this era?

    As a lead I'd love to use rust, I will put in the time on my own, my team won't or can't. They treat this like any other job they signed up to deliver value with what they know. For hiring not everyone has the talent pool and fund access to get the goat-ed engineers that congregate to tech hubs for maximizing their income. Then if you get through that cherry on top is LLM's are only as smart as you guide it to be. There is probably a staggering amount of ways to write 1 approach to business logic, you may not know the ideal pattern so you'll commit to a worse one on the company dollar.

    I'm moving my team's projects slowly to go because, its easy to go from novice to advanced in terms of code writing,legibility and patterns. We also don't have deep ecosystem requirements to ts/python in most of our work. It is verbose but I don't mind that on token spend if it gets done with with validation/error handling which it obnoxiously enforces. It runs cheap, ecosystem is good for platform eng, standard library does a ton out of box.

  • 0x4573 hours ago
    Yeah, no. Its good because LLM likes to copy paste things instead of doing code reuse which is the true go way of doing things. Imo, its hard to review Go code, probably why Go is yet to have a single correct Raft implementation.

    I never seen k8s cluster that doesn't have some go process that segfaults once in a while because someone forgot to check `err`.

    Only good thing got going for it is its vulnerability scanner. Which will be working overtime with all that "AI-assisted software engineering"

  • Kuyawa3 hours ago
    99% of my projects are in NodeJS as web apps, so Javascript is king, my coding agents are in Node too, plain, boring, beautiful javascript, not typescript. Yesterday I needed a Rust project and my agents delivered so no need to change from JS
  • frollogaston2 hours ago
    Go was designed as a systems language. They turned it into an applications language too, I'm guessing because turns out the greenthreading was uniquely good for that. But now it's awkward. The pointers and errors are not how you want an app lang to work. And LLMs struggle with error handling even more than humans.

    Even as a systems lang, the error syntax is the worst part of Go. Can they at least put the ?/! syntax like in Rust instead of this "if err != nil" spam every other loc?

  • baalimago3 hours ago
    Boring is better. Perfection is the enemy of good.
  • kev0094 hours ago
    This seems like a cope, if you aren't writing the syntax who cares and everything here is even better with a stronger type system like Rust, F#, Scala, TypeScript.
  • synergy203 hours ago
    all my LLM coding is in go these days
  • mbrumlow5 hours ago
    Rust is better. It just is. Go is not bad. But as a long time go advocate, the hurdle for my teams using rust is gone, and thus everything is now rust.
    • simonw5 hours ago
      Personally I find Rust a lot harder to read than Go.

      If you're going to have an agent write most of your code readability is very important.

      • _verandaguy4 hours ago
        I'll qualify this from my POV (which may be different than GP's).

        Go's historic maintainability strong suit has been its simplicity and consistency. The syntax is, relatively speaking, lightweight, the language invites complexity through composition, and information density for any unit of code is typically quite low (which isn't necessarily a bad thing).

        In my opinion, though, these are all drawbacks, and Rust addresses all of them. It's syntactically and semantically much heavier, leading to its oft-maligned steep learning curve. It has, uniquely among the major languages, I think, a syntax for expressing variable lifetimes (with its own unintuitive semantics). It stuffs lots of abstraction into a hodgepodge of terse semantics and punctuation.

        It sucks to read, until you get really used to it. Then it tends to read really quickly, and, at least for me, it's easier to reason about a conceptually-broad piece of logic if I don't have to jump between different locations in a file, a module, or a package to do it.

        With Go, I find it more difficult to get into a flow state, and easier for my eyes to glaze over when looking over large diffs.

        It's not lost on me that these are purely subjective arguments, though. My preference remains with Rust, and that goes back to before I used LLMs.

        I'm also aware that Go is very prescriptive about how you write it; it's explicitly opinionated, and Rust doesn't have that. It means that most Go code bases will look more alike. I consider this an anti-feature; I believe code should be able to conform to the problem space or product and a good team will find the best way to do that.

        • orangecat4 hours ago
          Yeah, Go is easy to read in the same sense that English limited to its ten hundred most common words is easy to read (https://xkcd.com/1133/). Whether that nature is helpful or harmful to LLMs is an interesting question.
          • ndriscoll4 hours ago
            It seems very obviously detrimental to me (in the exact same way it's detrimental to people); e.g. use proper jargon with an LLM and you find it is suddenly an expert. The LLM has no trouble at all perfectly fluently using macros or monads or whatever thing people are afraid of to write simpler, more concise code that directly expresses the business logic in a fully type safe, high performance way that the compiler can introspect for even more information. Go of course lets you do none of those things and can only ever be used for "beginner code" by intentional design.
      • dralley4 hours ago
        For whatever reason, maybe not even logical ones, Go repulses me. I don't know why exactly, I like the idea of Go, but the aesthetics rub me wrong.

        I think it's the use of pointers and "if err != nil {}" error handling spam. It reads as a highly compromised imitation of Python and C rather than a solid execution of some other idea.

        Rust is not the most beautiful language out there but it doesn't trigger any such reaction for me. The ? operator and "match", which I use constantly, more than compensate for some of the sigil noise which I barely need to look at much less write most of the time. So Rust wins on that comparison for me.

        The "func name() -> retval" syntax also grew on me. I like the fact that Python type annotations copied that approach, and C-style declarations look ugly to me now. Same with C-style /* */ comments.

        • kev0094 hours ago
          Because Go is kind of a Steampunk design. The creators collectively ignored decades of PL developments. What that nets is kind of a C without sharp edges, but can't be used where C can.

          Rust is definitely jarring to look at, in the same way that decoding some strange C declaration can be, in ye olde days when you had to float all this context in your mind while doing work. But with modern tooling who cares: "explain this lifetime to me"

        • odo12424 hours ago
          For me it's mainly the if err != nil {} stuff and the fact that everything is package scoped (C-style enums and constants).

          You can pretty clearly see the limitations if you read, for example, the type of code the Protobuf compiler generates when trying to compile Protobuf/gRPC enums or structs into the way-more-limited Golang type system (this is despite the two being designed to work together). And it could really do with algerbraic data types and other modern programming language features.

          Also the type system does have a couple weird behaviors that seem straight out of JavaScript. Like the difference between struct and interface nil for example:

          ```

          var buf *bytes.Buffer = nil

          var out io.Writer = buf // now out is nil

          if out != nil {

              // This block will execute because out is not nil
          
              out.Write([]byte("crash")) // This line will crash because out is nil
          
          }

          ```

          Many things about the language almost seem to be designed to simplify the implementation of the compiler rather than to benefit the developer experience.

      • tasn4 hours ago
        It's a matter of expressiveness, Rust expresses more.

        E.g. make a table that's 3x3 is easier to read (Go), but the equivalent line in Rust would also include material, angles, height, etc. because the type system encodes much more information.

        Though I always found Go to be significantly harder to read than Rust. Sure Rust has some crazy syntax at the edges, but Go makes it very hard to know where imports come from (and thus what they do), and the imperative style + lack of clarity about mutability makes code much harder to reason about.

      • mbrumlow4 hours ago
        Might be unpopular, but agents write too much code for humans to read in any meaningful time frame. Using agents to generate code to then require humans to slowly consume it defeats a lot of the speed you gain from AI.

        I my self and teams members are slowly reading less code and requiring agents to prove things work the way we want in other ways.

      • Buttons8405 hours ago
        Counterpoint: I find Rust easier to read.
      • threethirtytwo5 hours ago
        I have an agent read most of the code as well. The agent explains things to me in plain english.

        The default sentiment is humans should read code it's more progressive and a leap of faith to start giving that up.

        Obviously, I get why you feel humans still reading code is important, but if you look at the progress of AI for the past couple of years, that gap is closing. The trendlines speak of a future where it becomes less and less important.

        This was exactly what happened with writing code. Now most people don't write code.

        • eliasson4 hours ago
          > Now most people don't write code.

          I use LLM daily to write code for and "with" me, I also write code without LLM. Most people I come across mix it up. A few do it all by hand, and equally few all by LLM I would say. Is that just in my corner of the world?

          • threethirtytwo4 hours ago
            The trendlines are moving away from this. It's all happening so fast that not every company is on the same page, but from what I see we are quickly converging on not writing anymore code.

            My entire company for example does not write a line of code. We manage agents and that's it. Many, many, many companies and people are already doing this.

        • throwitaway2224 hours ago
          I have a few utility go codebases that I simply do not read at all - but it's internal tooling so there's literally no point in reading it when the LLM can modify it in seconds to do new things.
        • simonw5 hours ago
          I don't read all of the code produced by my agents any more, but I like to reserve the ability to do so if I run into a particularly confusing bug, or for any code that's security adjacent.
          • threethirtytwo4 hours ago
            Same. But usually if I need to read code, I end up telling my agent to summarize it for me.
    • odo12424 hours ago
      Personally, Rust or Typescript both happen to be better than Go for me. TypeScript has better type-safety and tooling for user-facing apps, and Rust has better type-safety and tooling for algorithmic stuff or stuff that needs to run fast.
    • rsyring5 hours ago
      I guess the difference in compile times doesn't matter enough?
    • ramoz5 hours ago
      idk. In my experience the build/compile experience has been far worse esp for fast iterating. Even concurrency models did not seem as intuitive as Go's. Im no systems expert - have deployed practical and performant distributed systems though.
    • jhawk285 hours ago
      Zig seems to have more closely aligned with what Go devs prefer.
      • jdw645 hours ago
        Go doesn't have memory safety issues because of its GC, while Zig has UB problems. Zig might have slightly better performance, but I don't think choosing a language without memory safety is a good idea
    • amazingamazing5 hours ago
      Ignoring performance for the moment (because most situations are bottlenecked on something else), why is rust better?
    • threethirtytwo5 hours ago
      I agree, but this doesn't justify anything. Saying rust is better because it "just is" won't convince anyone. I'd like to know why you think it's better.
    • nchmy5 hours ago
      can you elaborate?
      • greenavocado5 hours ago
        Rust compiler is a tyrant. Type system is strict. Borrow checker is relentless. LLMs can't slop too much without being beaten up by the compiler.
        • vorticalbox4 hours ago
          True but if the reviewer doesn’t have an intimate understanding of rust then the fact it can’t “slop” is no different than unreadable slop.

          Go is simple, no “magic” marcos or meta programming even with just a little programming in any language it’s not hard to understand what the go code is doing.

          • greenavocadoan hour ago
            That's simply not true. I wrote a piece of software in Rust that is non-trivial, robust, 50k lines of code, and 100% LLM generated, used by four people productively with only one or two minor bugs in the past two man-months
            • vorticalbox22 minutes ago
              question did you review the code or did you test it was working? these are different things. and if you did review it, could an engineer without deep Rust experience have reviewed it just as effectively?

              I have no doubt that you can get a LLM to write working bug free code in any language but that is not the topic of the article or my comment.

        • threethirtytwo5 hours ago
          This is true. I'd like metrics on this though. It could be that LLMs find go easier so they end up writing better code and rarely hitting static errors like a human would in rust. IT could be through scientific measurements that the benefits of static checking could be negligible for LLMs.

          No way to know until someone does the science on this. Until then it's just people saying that more static checking is better. But I do think, anecdotally, python is horrible for LLMs.

          • greenavocado4 hours ago
            Until we can measure slop accurately it's all guesswork
    • iberator5 hours ago
      except Rust is HARD while GO is super easy.
      • tibbon4 hours ago
        Rust makes you solve many of your problems upfront, which is a nice feedback loop for using with an LLM. Go does much of this too, but I feel Rust is more experessive and takes the frontloading a bit further.
      • dralley4 hours ago
        It's not that hard.
      • 5 hours ago
        undefined
  • 0x20cowboy4 hours ago
    “…requires opinionated simplicity…”

    Of course it can’t just be simplicity, it has to be “opinionated” simplicity. Rolls eyes.

  • geertj3 hours ago
    Let me share a hot take. I am deliberately taking this somewhat to the extreme, so please attack the idea not the person. Looking for thoughtful replies and good counterpoints, rather than language zeal.

    Let's assume that you need to write a program with a given set of requirements, and that you have a magic wand that can instantiate a high quality implementation of the program in any programming language instantaneously and for free. My hot take is that you would not want to choose Go, and you would likely want to choose Rust.

    The Go implementation will have higher memory and CPU consumption due to garbage collection, while still being subject to memory bugs. The Rust implementation would be as efficient as possible on the given hardware with minimum memory/CPU, and it would be immune to memory bugs.

    In my view, the biggest challenge with Rust, and where Go wins, is the relative difficulty of writing in Rust as the language is significantly more complex. With LLMs this is becoming a non-issue, and we are getting ever closer to having this magic wand (I'd argue that for smaller programs the wand already exists today). The article advocates that Go has excellent readability. I agree that Go has trivial syntax, but given that it's so verbose, I actually find it easier to read Rust code. Its higher expressivity allows you to see the higher level intention of a piece of code more easily.

    Many of the other benefits the article mentions for Go are equally applicable to Rust: compiler error messages are super detailed and a great help to coding agents, auto-formatting, a great language server, and a package ecosystem.

    • jaynetics2 hours ago
      I agree all in all.

      I guess from a pure language POV, one might argue that rust leaves humans with more opportunity to add abstractions that are too clever and too hard to wrap your head around. That doesn't feel like a strong argument, though.

      Then there is of course the ecosystem, where go maybe has better libraries for some stuff (while rust may have better ones for other things).

    • jay_kyburzan hour ago
      If you are going to take the human out of the loop you could just write the program in assembly or machine code directly.
  • shevy-java3 hours ago
    In my opinion, the by far biggest problem Go has is called ...

    Google.

    Now one can say that a programming language and its design or usefulness is - or should be - decoupled from the company developing is. I am not opposed to this, in theory, but Google goes way too much on my nerves these days. And I am hardly the only one here.

    I am not saying this is a rationale used by many other people either, mind you, but Rust has been taking strides (not that I am a huge fan of it either but for different reasons) and it seems to me as if Rust has finally now more momentum than Go, which I find interesting. Again, this may be a correlation rather than any causation, but I can not help but notice it.

  • summarybot3 hours ago
    lol "Why Go is really good - an article by Google"
  • elzbardico4 hours ago
    Because Go is an absurdly verbose language that hates to the core the idea of expressivity because it prides itself on being dumb.
  • 3 hours ago
    undefined
  • efnx3 hours ago
    [flagged]
  • ekabod4 hours ago
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  • luciana1u3 hours ago
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  • transdev122 hours ago
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  • alexzh34 hours ago
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  • FpUser4 hours ago
    Nice try
    • dude2507114 hours ago
      Google: please don't forget our little language exists :(.