I did, and I now play bass in a hardrock/metall band. One of my guitarist started with guitar hero, moved on to Rocksmith, and here we are. Band practice tonight for a gig at one of the best little music venues in Stockholm, Sweden next month. (Which I am arranging.) Good things come from doing fun things.
I assume you use a real instrument to play the game, but how? Do I connect my guitar to my PC? How? If not, how can it give me feedback? If I don't use a real instrument, then what?
I use Yousician on my Mac to learn the guitar and the bass, and you just connect your instrument via an audio interface to the computer, and it gets your playing from that. I use a fourth-generation Scarlett Solo as my interface. I presume the Rocksmith dongle is ultimately just an audio interface too. Probably a pretty cheap one too.
It's been around since 2011 so for the majority of its life its not been that.
The project got renamed after a DMCA takedown.
Having said that, I have been playing guitar a long time. Trying to think back to when I was 19, there is a point where you push past the frustration and discomfort and start enjoying yourself.
It just seems to me that there will be a time when the copy of GH and the controller are obsolete and useless, yet with a real one all that time spent was invested in a skill that will last you a lifetime. Ability and enjoyment grow like compound interest.
I’m sure that GH at home with a computer provides quicker gratification and that is very addictive. But I’ve found that jamming with others and playing live in front of strangers is also a huge buzz.
Back before my interview with Google, I was super nervous, so I played guitar hero for a few hours in the morning before going down to Mountain View for the interview.
It worked, I needed something to take my mind off of the CLR algo book I had been cramming to re-remember things forgotten. Fun times!
I surmise that most people don't show you their slop/practice work, else the world would already be drowning as is. The few that actually do put their bad early work out there dominate the landscape though.
It turns out that some people get past the practice stage. Maybe most, eventually, hopefully?
You may also consider trying out other rhythm games such as the home versions of Beatmania IIDX [2], Sound Voltex [3] or Taiko no Tatsujin, for which high-quality arcade accurate controllers are readily available brand new (if somewhat expensive). There are plenty of modern titles that are playable with nothing more than a keyboard and mouse as well, so you are spoiled for choice if you are not looking for a Guitar-Hero-like experience specifically.
[1] https://wiki.clonehero.net/books/guitars-drums-controllers/p...
Sometimes I get code handed to review that has to same variables set multiple times, additional classes/methods/functions added that aren't used, and when questioned I get a shrug as a response.
Slop.
Sometimes they review it and tidy before handing it over. Much like although we have printing presses, hopefully someone reviews it to make sure that they actually printed square on the page.
Not slop.
The problem is that we have lazy people and mandatory LLM usage has forced us to confront these people that don't even proof what they write. Before they would just hide in the background and not do anything.
Literal slop.
Because to me it means the opposite of figurative.
Ex., if I say "It literally costs an arm and a leg", that means I'm really paying in body parts.
Or if I say "Your book bag literally weighs a ton", it means I'm saying it's actually 2000 lbs. and would take heavy machinery to lift it.
Or in this case, you are saying the "slop" program or code somehow actually transformed into some mystery food melted into a gelatinous dish when you add "literal" to it.