> it’s a lightweight game engine, interactive development environment, a language
The statement is very strong and catches my attention, but I didn't find any useful details about the game engine itself on its website [1]. It feels like it's a wrapper around raylib, which is very welcome, but it's definitely not some innovative way of game development
The engine isn't the new part anyway—the way games are written is, which I'll say more about once things settle down. It's just me working on this, so I'm taking my time with the work and the rate of releasing information. But of the information on the website: I don't know of any other game dev tool that shows you theoretical maximum score based on the game rules, as one example of the type of things this new way provides.
And I'm not aware of any other engine that can hit these platforms, and there are more coming.
The thing about using AI to write articles for you is, because it's tuned to be enthusiastic about everything, it doesn't know what's boring and uninteresting. Shameful.
These personal blogs always tend to be the “look how incredible and humble I am, now clap, audience!” type, and none is so more than this guy’s.
I'm sorry that you find the topics uninteresting, the rate of my output challenging, or my enthusiasm for my own work grating, but I'll keep writing anyway.
My goal is to simply write about the stuff I am doing, creating, solving…because it's fun! I don't expect anybody to clap, but you are correct that I am incredible—so thanks for the compliment!
And congrats on your shiny new HN account!