2 pointsby navalsaini4 hours ago4 comments
  • navalsainian hour ago
    Correction - plays in the app (no signup)
  • evanjrowley3 hours ago
    I wonder if adding a "dark souls" mode, where each move is delayed by a wind-up (or perhaps slow movement?), might result in more strategic gameplay approaches.
    • navalsainian hour ago
      Agreed-adding a wind-up delay would make gameplay significantly more strategic.

      From an engine and state-space perspective, a "Dark Souls mode" creates a massive challenge.

      Explosive Search Tree: Because moves overlap in time, evaluating positions via traditional brute-force depth/breadth search becomes nearly impossible. The state space expands exponentially (or infinitely, without cooldowns).

      Strategy over Calculation: Because an AI or player can't brute-force every micro-timeline, win conditions rely far more on high-level positional control and timing anticipation rather than raw calculation.

      Endgame Dynamics: Cooldown management would dominate the endgame. It could either make drawing much easier or completely alter fundamental checkmate patterns (like King + Rook vs. King).

      Great concept to think through!

  • an hour ago
    undefined
  • navalsaini3 hours ago
    [flagged]