Also, the way multi-row tabs Just Work in the UIs of yesteryear *chef's kiss*
And here we are.
Edit: After reflecting on this situation, your creation, your art: the css library paired with your story gave me a modern day Norman Rockwell dopamine hit. This has been an absolute experience, bravo to the collaboration!
PS: while doing research on my project, I found your portfolio site as well. Was shocked to see we had the exact same taste in music, and genuinely made me curious if everyone whose doing retro throwbacks libraries did as well.
Also shout out XFCE-winxp-tc, which makes your Linux look like Windows XP. Lots of people know about Chicago95, but this project is excellent for that 2004 vibe
Plus the icons thing - they're not as easy as people might think.
But this xfce-winxp-tc seems to be really, really close to the original. In those first two screenshots I thought it was just screenshots of the original WinXP.
Also the CSS framework subject of this thread looks really identical to the widgets and stuff of Win98.
But if you want true 100% pixel-perfect windows 98/xp/whatever... Just use them.
2024 (471 points, 93 comments) https://news.ycombinator.com/item?id=42056918
2022 (606 points, 182 comments) https://news.ycombinator.com/item?id=33310554
2020 (838 points, 211 comments) https://news.ycombinator.com/item?id=22940564
https://alexbsoft.github.io/win95.css/ windows 95
https://bootstra386.com/ 1980's websites
https://botoxparty.github.io/XP.css/ windows xp
https://code.divshot.com/geo-bootstrap/ geocities
https://cs16.samke.me/ counter strike 1.6
https://edwardtufte.github.io/tufte-css/ edward tufte
https://jdan.github.io/98.css/ windows 98
https://khang-nd.github.io/7.css/ windows 7
https://micah5.github.io/PSone.css/ playstation one
https://nostalgic-css.github.io/NES.css/ nes
https://sakofchit.github.io/system.css/ apple system
https://snes-css.sadlative.com/ snes
https://thesimscss.inbn.dev/ the sims
> Reconsider disabled controls. Disabled controls can be hard to use because users literally have to deduce why they are disabled. Disable a control when users expect it to apply and they can easily deduce why the control is disabled. Remove the control when there is no way for users to enable it or they don't expect it to apply, or leave it enabled, but provide an error message when it is used incorrectly.
> Tip: If you aren't sure whether you should disable a control or provide an error message, start by composing the error message that you might provide. If the error message contains helpful information that target users aren't likely to quickly deduce, leave the control enabled and provide the error. Otherwise, disable the control.
Unfortunately, that nuance has been lost in the modern version of the guidelines with no mention of disabled buttons at all [2]
[1]: https://learn.microsoft.com/en-us/windows/win32/uxguide/top-...
[2]: https://learn.microsoft.com/en-us/windows/apps/develop/ui/co...
Btw default buttons like OK should have a thick black outline.
Also windows UIs loved group boxes and radio buttons and checkboxes. I notice those are missing.
Also it seems that the dropdown is missing.
The lack of accuracy and attention to detail in a lot of these efforts is incredibly irksome and annoying, just about as obnoxious as pixel-art games with inconsistent pixel sizes (like how hard is it to render to a smaller buffer and do a simple linear upscale?!?)
That multirows tab UI thing was an utter abomination against usability, intelligence, good sense, decency, justice and obviously any and all aesthetics. Why bring it back? To fix it maybe?
https://github.com/anthmn/hackertosh.css
https://github.com/AlexBSoft/win95.css
https://github.com/1j01/os-gui
https://github.com/themesberg/windows-95-ui-kit
https://github.com/andersevenrud/retro-css-shell-demo
https://github.com/arturbien/React95
https://github.com/botoxparty/XP.css
https://github.com/Gioni06/terminal.css
https://github.com/jdan/98.css
https://github.com/jianzhongli/csswin10
https://github.com/khang-nd/7.css
https://github.com/kristopolous/BOOTSTRA.386
https://github.com/lachsfilet/Renkbench
https://github.com/lolstring/window98-html-css-js
https://github.com/micah5/PSone.css
https://github.com/nostalgic-css/NES.css
https://github.com/npjg/classic.css
https://github.com/robbiebyrd/platinum
https://github.com/bryanbraun/after-dark-css
https://github.com/npjg/new-dawn
https://github.com/ritenv/retro-desktop
https://github.com/RoelN/c64css3
https://github.com/sakofchit/system.css
https://github.com/vinibiavatti1/TuiCss
https://code.divshot.com/geo-bootstrap/
https://edwardtufte.github.io/tufte-css/
It's extremely grueling to do. We're talking hundreds of hours.
I question how much AI can really help here since it's a matter of careful pixel alignment, image capabilities probably beyond what models can do and taste
I'm down if I can figure out an attack plan for the newer versions. Right now ai just feels like wheel spinning here. I might have to do this manually still