However trying to Quick Play the map gives me:
=== Stage 1: BSP ===
Q3Map v1.0s (c) 1999 Id Software Inc.
---- q3map ----
verbose = true
qdir: /quake/
gamedir: /quake/baseq3/
entering /quake/baseq3/scripts/shaderlist.txt
entering /quake/baseq3/scripts/acc.shader
entering /quake/baseq3/scripts/ammo.shader
entering /quake/baseq3/scripts/beams.shader
entering /quake/baseq3/scripts/cf_models.shader
entering /quake/baseq3/scripts/clown.shader
entering /quake/baseq3/scripts/clown2.shader
entering /quake/baseq3/scripts/common.shader
Unknown surfaceparm: "antiportal"
Unknown surfaceparm: "lightgrid"
entering /quake/baseq3/scripts/cosmoflash.shader
...
entering /quake/baseq3/scripts/weapon_shotgun.shader
1411 shaderInfo
--- LoadMapFile ---
Loading map file /quake/baseq3/maps/compile.map
entering /quake/baseq3/maps/compile.map
****** ERROR ****** LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
If you haven’t already, Fabien’s write ups of the various ID engines are a joy to read: https://fabiensanglard.net/quake3/index.php
Shameless plug: I also like to play around with old game engines: https://github.com/bishopdynamics/Continuum
- now i know someone would say "just read the source code bro" but i am not a 3d game dev
- as a beginner, how do you wrap your head around a codebase as complicated as quake or something?
I remember asking someone who worked at my high school for a map of the school and remember thinking it would be fun to recreate the school... in quake... and probably model my least favorite teacher as a monster I could chase...
it's somewhat scary to think back about this - especially since Columbine happened the same year. there was no risk from me (absolutely no way or interest to access guns - we were teenage dweebs in a country with strict gun laws) but thinking back I'm glad I never finished my maps or shared them.
[0] https://www.macintoshrepository.org/6370-quiver-1-2-quake-ed...