Things where you know how they’re supposed to make you feel (like games from childhood), and getting that experience match is an exercise.
The arrow for wind strength also seems to be a different scale, making it hard to judge how much to compensate.
That is, if you can calculate it too easily then the first player always has a huge advantage.
https://news.ycombinator.com/item?id=48856350
Can also play the original as well online
https://classicreload.com/play/qbasic-gorillas.html
Feedback
- the wind/round text should NOT be placed over buildings because.... one of the buildings is gray thus making it almost impossible to read.
- I'd honestly get rid of the pseudo-CRT scanline filter - it looks grainy more than anything. For a better reference see https://github.com/gingerbeardman/webgl-crt-shader
- When implementing camera follow one thing you need is a sort of "grace window". Right now it's so tightly coupled to the movement of the banana it practically gives you whiplash.
I like the camera grace window idea. I’ve been pondering how to handle the post-hit zoom in.
Good call on the wind text. I like the filter (?). I’ll look at your link.
Thanks for the feedback!
I think it needs tweaking to let you hone in a value better. What are you thinking?