365 pointsby thepasch6 hours ago35 comments
  • mrkeen5 hours ago
    This game was so good, it's as if the developer was given a team of PhD-level experts to work on it.
    • Waterluvian4 hours ago
      Haters will suggest AI built this, but I can personally tell there’s at least a kilomolyneux (approx. 55 centikojimas) of PhD-level game dev expertise involved.
  • goldenarm5 hours ago
    Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics.

    AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

    • dvt5 hours ago
      One-shotting is a bit of a red herring, imo. Let's say I wanted to build a "Super Dario" meme platformer. I would do some research, find a platformer on Codepen or Github that "feels" good, tweak it to my liking, change the sprites, and voila.

      I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, being more lazy could make these models more useful.

      • bogwog4 hours ago
        So you're saying that it's not fair to rate a coding model on its ability to code, and instead the best way to use it is to tell it to find existing human-written code online rather than generate actual code on its own?
        • dvt3 hours ago
          If you're testing how good LLMs are at compressing information, then I think that's a fair test. Personally, I don't really think that's where their strength comes from (especially considering how much more useful local models that are orders of magnitude smaller than Claude/OpenAI-tier models have gotten). In other words, we already have a "super-intelligence"—it's called the internet, so just use the darn thing.
        • an hour ago
          undefined
        • darkwater3 hours ago
          Isn't part of the human coding that Super Dario tells us LLM are going to replace also made of what you are saying GP is saying?
      • sefrost3 hours ago
        Yes for any slightly non-standard web UI components I either tell the LLM to search the web and find examples or I provide them myself.

        Usually the ones I provide myself are better than the ones they find themselves.

        I'm not super clear how they search the web or what they do and don't have access to. It seems to be quite fast.

      • jimkleiber3 hours ago
        TBH, I wonder how much one-shotting posts are just lying about one-shotting it.
    • input_sh5 hours ago
      On the "bright side", it's impossible to die!
      • miyoji4 hours ago
        This was my favorite bit of meta-commentary: it doesn't matter how poorly you play, you never lose!
        • kridsdale13 hours ago
          Even survived the Hegseth Bullet Bill attack
      • disillusioned4 hours ago
        That's the power of venture capital!
      • zahlman3 hours ago
        It seems that you do lose a life when hit by an enemy or falling in a pit, but the latter freezes until you click the toggle sound button, and running out of lives resets the counter to 3 and halves your "valuation".
      • thisisit4 hours ago
        More like keeps "extending by 1 more week"
      • mkagenius3 hours ago
        you mean amodei
    • micromacrofoot4 hours ago
      I think that supports the premise more than it defies it
      • boutell4 hours ago
        Strong agree. Very much part of the joke.
    • 4 hours ago
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    • vunderba5 hours ago
      Yep. Additionally having experimented pretty heavily in this space, I'll state that even with state-of-the-art models (like NB Pro or GPT-Image-2), good luck getting them to generate sprite sheets with consistent frames for animation particularly if you're shooting for a pixel art aesthetic.

      I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my case Aseprite) post-processing.

      • nananana94 hours ago
        If you're not going for pixel art, use the video to video models (the character swap ones that take in a video reference of the animation and a still of the character (the tiktok deepfake models)).

        You can e.g. download a run cycle from Mixamo, use Blender to render a video from whatever angle you wish, and feed that into the model along with your sprite on a green background, it's pretty much perfect.

        • vunderba2 hours ago
          Thanks for the info! I'll give this a shot. Most of my knowledge is from over a year ago, when I would set up OpenPose-style positioning with a controlnet at a high strength to guide an image-to-image workflow in comfyui. But it was pretty tedious and prone to errors.
      • throwthrowuknow3 hours ago
        It’s a tough problem but Retro Diffusion is making some incredible progress

        https://retrodiffusion.ai/

        • vunderba2 hours ago
          Nice. I need to go check them out again. I really liked their original Retro Diffusion models but this a while back in the SDXL days. It felt like it was trained on more natural language, so prompting it was quite nice for that era.

          But if they’ve been working on it specifically for animation, that’s pretty neat.

          • throwthrowuknow18 minutes ago
            They have a few different specialized models now and have put a lot of work into generating sprite sheet animations. The latest thing is a pipeline for ensuring pixel perfect results that also look good stylistically.
    • slopinthebag5 hours ago
      Not to mention it feels like 30hz on my 120hz monitor. It's actually impressive how it managed to mess that up.

      But yeah guys, AI sure will be writing all the code just give it another 6 months...

      • tavavex5 hours ago
        It feels like each new SOTA model brings the average quality a bit closer to the asymptote of well-made non-vibecoded software but it can't quite cross it.
    • uncivilized3 hours ago
      I don’t know if it’s showcasing that AI is still that bad, or if it’s purposely built to be this bad in a funny type of way.
    • nsxwolf5 hours ago
      Just amazing how right a few people at Nintendo got this in 1985, and its still so easy to get it absolutely wrong.
      • reactordev5 hours ago
        Nintendo wasn’t even trying, it was all their old sprite characters from Japan market that didn’t do well smashed together in a rushed title for an NA launch. It surprised them.
        • nsxwolf4 hours ago
          Shigeru Miyamoto has spoken many times about the process of perfecting the controls for SMB, which is quite the opposite of "wasn't even trying".
          • reactordev4 hours ago
            Oh he absolutely cared about the programming and process of game development, don't get me wrong. It's that Nintendo (corporate) needed something for the NA market and he was eager to fill that gap with already used characters (such as Mario). Anything else is corporate propaganda they have been telling as a creation myth to make it sound more fairytale-like than it was. They were going broke. They needed money. North America was ripe for the picking. The risk paid off.
        • Wowfunhappy4 hours ago
          Huh? This is very much not my understanding of SMB1’s development. Are you maybe thinking of Donkey Kong (made to replace a failed arcade game) and/or the US version of SMB2 (a re-skinned non-Mario Japanese game)?
          • reactordev4 hours ago
            Nope, SMB1 was a smash up. SMB2 was made by folks that had no idea what they were doing so SMB3 went back to basics. I very much remember the sequence of events. Mario Bro's (and Donkey Kong) were games on the Famicom in Japan that were decent. The issue was with Arcade's in Japan making more money than home systems so they introduced the Nintendo VS cabinets. This helped but it wasn't enough and so in 1985 they greenlit the Super Mario Bros proposal while dealing with the NA launch and the NYC event. Shigeru Miyamoto carried the development and he deserves the credit but corporate was throwing shit at the fan and seeing what sticked. He just so happened to have a plan that required less work from creative.
    • reactordev5 hours ago
      You’re absolutely right! /s
  • jake_and_fatman5 hours ago
    Absolute fire. Love how Deepseek tortoise shell can only be slowed, not killed.
    • boutell4 hours ago
      Thank you, I missed that.
    • Pxtl3 hours ago
      You can bounce on them forever for infinite coins. But the coins don't matter. Nothing matters.
  • andrew_ocs5 hours ago
    I think you should try submitting it to anthropic community :)

    https://claude.com/community#:~:text=What,Claude%3F

    • thepasch5 hours ago
      I'll... uh, do it next week!
  • aliasxneo3 hours ago
    Wow, my entire feelings on this series of events summed up in a single game. Extra rich its vibe coded. We need more of this.
  • thepasch5 hours ago
    Okay, so, maker here!

    I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are.

    The game is, of course, unwinnable on purpose. There is no ending. The flag always escapes, the date always extends, and new GPT releases will continue to wipe your valuation no matter how many coins or funding round power-ups you collect. The win condition is closing the tab because you're tired of it, which I'd argue makes it the most realistic AI-industry simulation currently available on the internet.

    The code is, of course, vibe-slopped, most of the imagery is original human-slop (or sourced from icon libraries). Happy to answer any and all questions and take any and all flak. The bugs are a part of the joke, I swear!

    • solaire_oaan hour ago
      I'd be interested in seeing your prompts, out of curiosity.

      Either way I had a good laugh when I realized it wasn't going to end and getting the coins/tokens was pointless.

    • 32 minutes ago
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    • frankdenbow4 hours ago
      well done, got a good laugh out of this one.
    • kylehotchkiss4 hours ago
      Level 10 government subsidy invincible mode
      • thepasch4 hours ago
        gotta save some ideas for the sequel
    • humam_alhusaini5 hours ago
      This is great lol

      Can you release a version playable on mobile?

      • thepasch5 hours ago
        Yeah, on it right now! Should be up within the hour.

        edit: It's up!

  • neural_thing4 hours ago
    If you like tech-themed games, I made Good Til Canceled for GTC - check it out - https://goodtilcanceled.com/
  • ryandrake4 hours ago
    Desktop Safari 18.6 / Mac: Nice, but none of the text on the signs are readable. Just appears as unreadable dots. Also the music doesn't work on Safari.

    Firefox works great!

    • thepasch4 hours ago
      Agh, sorry about that. I had no Mac around to test this on, though I might be able to get one by proxy. I'll try to get it fixed.
  • nico3 hours ago
    Omg, so funny! I can’t believe I played this for like 5 min straight

    Are those little Sam Altmans?!

    Love the power ups: tokenmaxxing, usage reset

  • sajithdilshan4 hours ago
    The game is really cool, but I'm a bit dissapoint by the music. I want the original them song. Also the fact that the game is never ending bothers my OCD
  • m_w_5 hours ago
    +1 for the claude icon fire bars
  • danielrmay3 hours ago
    For all of the advertising of GPT 5.6 in this charming little game, the chatgpt.com UI has failed to load in the past several hours for me
  • kaeruct4 hours ago
    Why do the coins spin faster when I move?
    • kridsdale13 hours ago
      Momentum. And / or Special Relativity.
  • GaggiX5 hours ago
    Someone didn't know how to use the remaining credits.
    • thepasch5 hours ago
      The heavy lifting was done by Opus. I wouldn't burn precious soon-to-be-departing Fable usage on this!
      • andrew_ocs5 hours ago
        I wouldnt be so sure Fable wouldnt just refuse to do this
        • thepasch5 hours ago
          I mean, technically, "I selected Fable for this task" and "Opus did the heavy lifting" aren't mutually exclusive statements...?
  • meken4 hours ago
    The music reminds me of Mappy Land (one of my favorite childhood games).
  • forestingfisher5 hours ago
    Can’t believe this doesn’t already exist.
  • seydor5 hours ago
    The game must be banned for 6 months
  • clutter555613 hours ago
    This wins the internet this week!
  • salahadawi4 hours ago

      New Gemini model! Nobody cares.
    
    With the Gemini power-up falling off the screen got a chuckle out of me
    • mchusma4 hours ago
      This was my favorite as well.
  • helloplanets5 hours ago
    Shouldn't the valuation be in Bs instead of Ms?
    • jagged-chisel5 hours ago
      Numbers look bigger when multiplied by one thousand
    • thepasch5 hours ago
      Grab that coin and you'll get there!
  • CrzyLngPwd4 hours ago
    I wonder which model built it :-)
  • geoffbp3 hours ago
    Open source it? :-)
  • thatxliner5 hours ago
    a perfect representation of the situation
  • 4 hours ago
    undefined
  • slicendice4 hours ago
    Absolutely hilarious
  • Cider99865 hours ago
    No mobile support.
    • thepasch4 hours ago
      On-screen controls are live!
      • m1322 hours ago
        Now all that's missing is being able to move and jump at once
    • parl_match4 hours ago
      Thanks for your contribution.
  • jdw643 hours ago
    After playing this game, I think it's time to launch 'vibe game design.' Now that the code is solved, it's time to release 'vibe game design,' 'vibe music design,' and 'vibe control design' for serious game design
  • sherlock-holmes5 hours ago
    incredible
  • einpoklum5 hours ago
    This reminded me of how much I suck at side-scroller arcade games. I keep missing those coins and falling off ledges... :-(

    Good thing I have a day job. Where I don't use AI.

  • starik365 hours ago
    Nice and clever!
  • _s_a_m_4 hours ago
    hahaahhahahahahahahahahahah
  • dancemethis4 hours ago
    I mean, Sam should be more of a ghoul with those creepy sunken eyes. And Dario that guy with hair on the sides.
  • dude2507115 hours ago
    Like political satire, only in IT.
  • dhg725 hours ago
    There are plenty of critiques of the AI labs but it's a bit ironic leveling criticism in a game which was obviously one-shotted by their models and which would never have been made without AI
    • ipsum25 hours ago
      That's part of the joke.
    • gordon_freeman5 hours ago
      who needs this AI-genrated game for real though? Would not I rather play the real Mario instead? this is clearly part of the joke!
    • 5 hours ago
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    • androiddrew5 hours ago
      A model harness can launch a bagillion sub agents and we still call it one shotting.
      • zahlman3 hours ago
        ... And why shouldn't we? The system still responded to a single prompt, and we still took its first submitted candidate.
    • croes5 hours ago
      Fighting them with their own weapons isn’t ironic it’s poetic justice
    • seattle_spring3 hours ago
      [flagged]