171 pointsby saikatsg5 hours ago15 comments
  • Princesseuh4 hours ago
    I made the Rust compiler and the Rust Markdown pipeline (https://satteri.bruits.org) in this, let me know if you have any questions, glad to answer anything!
    • steveklabnikan hour ago
      My personal website uses Astro, so I'll be tickled that Rust is now in there too. Thanks for your work!
      • Princesseuh8 minutes ago
        Love everything you do Steve, consider that I've done it for you
      • mrsssnake10 minutes ago
        tickle tickle
    • genshii3 hours ago
      Just moved my astro project over to v7 and saterri the other day. Writing MDAST/HAST plugins is so much better/easier, so great job there :)
    • ZeWaka4 hours ago
      How does Satteri compare to a standard library like marked (https://github.com/markedjs/marked)?
      • Princesseuh4 hours ago
        It depends in what regards you mean, I have some benchmarks here if you'd like to take a look at those: https://github.com/Princesseuh/web-markdown-benchmark

        The TL;DR is that `marked` is very light, but a bit on the slower side compared to Sätteri and `markdown-it` (and its forks). I'm not sure how friendly the extensibility is, but Sätteri re-use the same AST format as the unified ecosystem, which might feel more friendly.

        Both good options, though!

        • ZeWaka3 hours ago
          We just use `marked` currently for some light markdown rendering in a game engine. This does look like it offers much better extensibility if we ever needed that - thanks for the clarity!
    • BSTRhino3 hours ago
      Very cool! What was the trickiest part of coding Sätteri?
      • Princesseuh3 hours ago
        It was tough to create a plugin API that was both performant and intuitive. Especially since the library people were migrating from (remark/rehype) was very laissez-faire in regard to the data you have access to, visiting patterns, etc.

        Crossing data between Rust and JS is inherently kinda slow (relatively), so there's a constant push and pull between flexibility and performance that's not always easy to reason about!

    • toddmorey4 hours ago
      Thanks for your work on this!
    • BorisMelnik4 hours ago
      great job, that is a huge accomplishment.
    • stronglikedan4 hours ago
      love the color scheme
    • keepupnow4 hours ago
      For the good of humanity, I must ask... How much Claude? How much human?
  • matsemann4 hours ago
    I probably only use 1 % of Astro's features, but I like how it's enabled me to build static sides as back in the days, but with a build pipeline.

    So I can use components, reuse stuff, include stuff etc, basically what I would do with PHP back in the days, but now it spits out a compiled page I can host for cheap (often even free). And easy to add in some interactivity when needed. Like I render a list as a component, and very easy to ship some dynamic filtering on the frontend using the same code, but the content is still statically in the html, so served fast and good SEO.

  • pier254 hours ago
    It's very cool to see the JS ecosystem reducing dependencies and I hope this trend continues.

    Astro has gone from 247 deps in v6 to 190 in v7.

    https://node-modules.dev/#install=astro@7.0.6

    https://node-modules.dev/#install=astro@6.0.0

    • Princesseuh3 hours ago
      This was actually part of the reason I made the Rust markdown processing, the unified ecosystem is a lot of deps!

      I still have some plans in this area that should reduce the overall count further, though.

  • MoonWalkan hour ago
    I don't understand what this is, based on this statement:

    "Astro supports every major UI framework. Bring your existing components and take advantage of Astro's optimized client build performance."

    But isn't Astro a framework itself? And then apparently you need Node as well. The frameworks upon frameworks in Web development are baffling.

    • genshii17 minutes ago
      Astro is a meta-framework that allows you to plug in other web frameworks where you need it (React, Solid, etc). Although it would also be fair to consider Astro a sort of build tool / bundler.

      Node is a runtime, not a framework.

      So there's really only one framework here (Astro). Using other web frameworks within it is completely optional.

    • fsuts41 minutes ago
      It means the island bit where you can mark areas of a page as non static and then run react or other framework as components
    • keepupnow19 minutes ago
      Web dev is a royal mess, but what isn't in current times? Too many opinions not enough direction.
  • microflash4 hours ago
    The switch to strict HTML compilation is just not cool, and actively prevents upgrading sites which need to deal with remote content that is not written in strict HTML.

    I also wish there could be a general purpose content processing API so I can plug a different format than markdown (such as typst)

  • AgentME3 hours ago
    The AI Enhancements section was interesting. I've been wondering about the best practices for agents interacting with long-running dev servers, and Astro 7's approach (run in background and have a logs command) seems like a good model.
  • keepupnow5 hours ago
    "The .astro compiler has been rewritten in Rust.".

    I'm personally awaiting the rewrite to assembly.

    • wofo3 hours ago
      Rust is so powerful it rewrites your code to assembly on-demand every time you compile ;)
  • yolkedgeekan hour ago
    I like the idea of astro, but never really used it. My main concern is. Does v7 mean that there have been 7 breaking changes thus far? So if I started my project on v1, I had to revise it 6 times to date?

    If yes, then this instability is a serious concern to me.

  • cassidoo4 hours ago
    I upgraded my website recently and it's exciting! That being said, I admit my builds didn't get faster (they actually on average slowed down a bit). Hopefully that improves, but worth noting.
  • fnoef4 hours ago
    I really really like Astro, but I'm either getting old or it's something else.

    I just recently updated my website to Astro 6 and now... there's Astro 7. Maybe by the time I update, Astro 8 will be a few weeks in the future.

    • MatthewPhillips3 hours ago
      We unfortunately released Astro 6 only a few weeks before Vite 8 / Rolldown came out, which is why we did Astro 7 so soon. But there are very few breaking changes compared to Astro 6. That being said, some of these performance improvements (the Sätteri processor) are available in Astro 6 too.
    • fsuts40 minutes ago
      Cloudflare bought Astro recently, and as it states in docs it previously had cache plugins for 2 companies but not Cloudflare so that may have been a motivation along with the Vite update mentioned
    • ulimn4 hours ago
      (As an outsider, ) I suspect it's because the Rust rewrite was big enough to bump the main version number.
      • Princesseuh4 hours ago
        It was partially that, but mostly the Vite version with the Rolldown bundling etc. We typically always need to do a major whenever Vite releases one because it tends to impact us a lot compared to other frameworks for various reasons.
  • mordras3 hours ago
    For me currently nothing beats Astro + Claude Code for building sites, maybe with some image generator sprinkled in. Build time improvements are always welcome, great job!
  • stevoo4 hours ago
    I have been trying to convince my marketing department to replace there archaic wordpress with an Astro build with AstroCMS and markdown for there needs.

    I have build several sites using Astro 6, and i am finding the ease of building the sites amazing and exceptional in SEO as well.

  • shay_ker3 hours ago
    I saw the integration with Hono - hadn't heard of it before, do many people use it?
  • big_toast3 hours ago
    Are these typical build speeds on static sites these days? It's slower than I expected for a rust re-write. (Or I guess maybe the portion re-written in rust is only a small part of the build pipeline time?)

    My understanding is that astro isn't considered particularly slow?

    • Princesseuh2 hours ago
      Yeah, the parts rewritten in Rust here as only parts of the bottleneck. A lot of it is still JavaScript (including the user's code!). If Astro was just .md -> HTML, it'd of course be much faster.
  • turkeyboi4 hours ago
    Exhausting