8 pointsby guptalog4 hours ago3 comments
  • OsrsNeedsf2P4 hours ago
    No they did not, this is a vibe coded blog with a clickbait headline. The policy[0] is you cannot have 100% AI generated PRs

    [0]https://contributing.godotengine.org/en/latest/pull_requests...

    • vor_2 hours ago
      The policy reads:

      "The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

      We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

      If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."

    • 4 hours ago
      undefined
  • fab_space3 hours ago
    The real deal is to have deterministic quality gates. Nice to know that experienced programmers are terrified by the upcoming generation of savvy wildcoders.
  • 6d77703 hours ago
    LLMs are just a tool. Bad developers will find a way to use any tool to generate bad code. The right solution is robust review of PRs. If the developers can't engage in that, drop their PR on the floor.