383 pointsby pjmlp6 hours ago45 comments
  • TomasBM5 hours ago
    It's a fair policy. Getting those verbose, AI-authored walls of text is very annoying, especially when you're expected to thoroughly review it. It's like a denial-of-service attack on the human mind. I can only imagine how frustrating this can get in open projects that get a lot of contributions.

    However, I don't think this will discourage AI-based coding at all. In fact, I see two potential outcomes of these policies:

    - Negative: Submitters just add stylistic markers to make their accounts and output seem human-generated. This is like syntactic sugar: the core content and the size of contributions stay the same, but the style gets quirkier.

    - Positive: Submitters actually provide to-the-point, no-bullshit commits and comments - "here's the code, here's why I made that change, here are the effects of that change". Even if AI-generated, these small contributions may become much easier to verify & validate. We may even see some standardization in terms of what qualifies as an appropriately sized contribution, what requires more thorough review (e.g., adding unverified dependencies), etc.

    I personally wouldn't care if it was AI-generated or not, as long as the content fit the latter category.

    • ivorius5 hours ago
      > - Negative: Submitters just add stylistic markers to make their accounts and output seem human-generated. This is like syntactic sugar: the core content and the size of contributions stay the same, but the style gets quirkier.

      From my experience reviewing, most contributors never read the policies, especially those making a "quick AI PR". I don't expect the new policy to change this much.

      > Positive: Submitters actually provide to-the-point, no-bullshit commits and comments

      That would be a dream.

      • QuantumNomad_4 hours ago
        > From my experience reviewing, most contributors never read the policies, especially those making a "quick AI PR". I don't expect the new policy to change this much.

        True. At least with a policy about it, the project maintainers can unilaterally close such PRs without further internal or external discussion on any case-by-case basis.

        • maybewhenthesun2 hours ago
          Dingdingding, we have a winner. The main use of such a policy is to be able to just close those giant wall-of-text PRs and have something to point to when people start to scream it's not fair.
          • mcphage2 hours ago
            > when people start to scream it's not fair

            Or LLMs, as we have seen.

            • chrisjj2 hours ago
              Or, who knows, the "AI" might gain sufficient intelligence to read the policy...
              • julianlam28 minutes ago
                Then we'll amend the policy to instruct LLMs to author PRs as Fred Flintstone, yabba dabba doo!
      • snarfyan hour ago
        They could allow AI PRs, but then have another AI PR reviewer reject them if they do not match the definitions for `to-the-point` `no-bullshit` commits.
        • mort96an hour ago
          And who pays for the (likely significant, and controllable by everyone) tokens such a system would use?
          • julianlam27 minutes ago
            A small 4-9B model would be able to run cheaply for this sort of work.
      • whateverboat4 hours ago
        But now with AI, this should be "easier" for some definition of easy. In the sense that in the past, this might have taken 15 minutes to write, now with AI, this can take 5 minutes to write by first getting AI to produce a summary and then using human judgement to make it better. So, it's a good idea now to actually demand the dream.
        • ivorius4 hours ago
          If people knew how to get AI to write terse, focused summaries, sure, that might help. I haven't seen many that do (well, ignoring the toupee fallacy).

          Though the most important aspect is that we need to know the motivation and thought process, and all AI can do is fabricate a 'plausible' one.

          • adalacelove2 hours ago
            Reading AI PRs reminds me of Monty Python's holy grenade:

            "And the Lord spake, saying, ''First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'

            • dsign2 hours ago
              I wouldn't mind reading that and having a good chuckle while processing an MR, as long as the comment had been crafted by a person. But now I think writing in grunts is gonna become the thing. "pete? you good boy? we won't hire you/ paper you gave HR girl with older gigs? remember it pete my boy? too many words/ words were too long/ dots you used dots/ you scratched long dash with knife, but baby saw scratch/we don't ai pete/ask if they have job in next cave/good luck."
          • ray_kay7772 hours ago
            I've found that the instructions "be extremely concise" gets me much closer to output that's actually sensible/helpful rather than another wall of text.
          • chrisjj2 hours ago
            > If people knew how to get AI to write terse, focused summaries...

            ... then flooded maintainers would be doing it.

      • watwut5 hours ago
        > From my experience reviewing, most contributors never read the policies, especially those making a "quick AI PR". I don't expect the new policy to change this much.

        The policy allows the reviewer to reject it on the "AI" grounds.

        • dspillett3 hours ago
          > allows the reviewer to reject it on the "AI" grounds

          … but still unfortunately leaves reviewers having to spend time checking submissions and rejecting them.

          • jon-wood3 hours ago
            At least half the people firing off LLM generated PRs will have left the "Coauthored-by: Claude" line on it allowing automated rejections.
            • ivorius3 hours ago
              Unfortunately, only a single PR like this comes to mind. Most AI authors we've seen were identifiable mainly by overly verbose PR descriptions, meaningless code changes and copy-pasting more AI output when questioned.
          • fendy30023 hours ago
            oh but it'll be very2 helpful and the time spent will be short. It's easy to verify:

            * new contributor?

            * more than 10 files affected (higher count are more valid)?

            * wall of text on description without screenshots, etc?

            just close the PR as AI, and then the contributor can challenge it if they feel it should not.

            • HelloNursean hour ago
              A contributor in good faith is going to accept criticism and resubmit an improved change: less files modified, more explanation, more focus, references to actual tickets and discussion with actual developers.
      • paulddraperan hour ago
        > That would be a dream.

        “Mission. Fucking. Accomplished.”

        https://xkcd.com/810/

    • dspillett4 hours ago
      > I personally wouldn't care if it was AI-generated or not, as long as the content fit the latter category.

      The problem is that a lot of AI contributions are lazily produced without review. Those that have been properly reviewed for correctness (tested to ensure actually working with no obvious undesirable side effects, tweaked where needed to be readable and understandable, fitting the other guidelines of the project, etc) will be indiscernible from human-only contributions, but there are a lot of people who make no such effort so the majority are not nearly this good.

      • mexicocitinluezan hour ago
        > The problem is that a lot of AI contributions are lazily produced without review.

        That sounds like a contributor problem. Not an AI problem.

        I still don't understand a "no AI" policy whose only purpose is to weed out bad PRs. You should be weeding out bad PR's regardless of their source. I don't see why treating a purely human-authored, but bad, piece of code should be treated any differently than an AI-authored one.

        All they've accomplished is creaking an environment where good code can't be submitted unless the submitter lies.

        • SpicyLemonZest11 minutes ago
          You should not be weeding out bad PRs regardless of their source! A pull request is a social artifact whose value and meaning is dependent on its author; bad PRs from a human author often mean things such as "I'd like to learn how this works and join your community". So it can be both satisfying and worthwhile to spend your effort on cleaning it up, even if it starts to take as much or even more effort than doing it yourself would have.

          You're not the first person I've seen argue that authorship doesn't matter, so I don't want to blame you for it, but I really don't understand where that idea is coming from. To me it seems obviously wrong.

        • krainboltgreene16 minutes ago
          Probably because a human authored contribution, no matter how bad, can be trained to make it good and also improves the community.
    • captainbland5 hours ago
      > It's like a denial-of-service attack on the human mind.

      I think this may be an example of deliberate hostile design, attempting to force users to adopt LLM based solutions to then summarise the vast output. Pushing back against AI contributions as such in this context makes sense, especially in software with an existing proven track record of great value delivery like Godot.

      • someonebaggy4 hours ago
        There's no chance that anyone saw that far ahead in the future and planned it. It's emergent behaviour.
        • x3ro2 hours ago
          Who says anything about „this far in the future“? It’s enough for Anthropic et al to realize this one or two model versions ago, see it as a strategic advantage and push for that behavior.
      • ahartmetzan hour ago
        AI also works better with concise, focused, high information density text. So AI-spam text hurts both humans and AIs, but humans more so than AIs. It is always a negative, except for the "competition" between (human with) AI and human without AI.
    • whateverboat4 hours ago
      This was the original rule in linux kernel as well. No more than 200 loc per patch. We should also introduce this to git commits and pull request descriptions:

      1. 400 chars/10 lines per commit

      1b. Not more than 3 commits in the initial pull request

      2. 20 lines of explanation for pull request

      3. not more than 3 pull request open at any one time

      • TomasBMan hour ago
        Seems like this policy would apply pretty well regardless of who/what generated the code.
        • mexicocitinluez44 minutes ago
          YES! "No AI" policies that are purely based on technical grounds make no sense to me. Bad PR's are bad PR's regardless of their source.

          Are we really in a situation where good code that solves a problem won't be merged because the person the person checked the "I used AI" box on the PR?

          Ban PR's that are too big, don't have a clear purpose, touch too many areas, etc.

    • WhitneyLandan hour ago
      How strict is this no AI policy?

      Say AI is used to identify and rewrite a single function that improves performance or fixes a bug, then the developer carefully reviews and tests it and submits a nice tight PR with all human communication.

      So they don’t want that? They would just reject it?

      If I’m understanding correctly, under the policy the higher performance function / bug free submission would be rejected and they could ask for a rewrite.

      Should it then be rewritten from scratch, and clean room engineered so it doesn’t resemble the AI too much?

    • clktmr2 hours ago
      > I personally wouldn't care if it was AI-generated or not, as long as the content fit the latter category.

      It's pragmatic. Linus once said, the reason C++ is not allowed in the kernel is to keep the C++ people out.

      • ahartmetzan hour ago
        Joke's on him, many Rust people are current or former C++ people.
    • peepee19823 hours ago
      If a commit is written by AI but reads as authored by a human, the developer has done their job and nothing will be flagged.

      If commits written by AI wouldn't be substantially different, there would be no need to reject them.

      So I agree with you that it won't discourage AI-based coding. But that's not even the intent.

    • ahartmetzan hour ago
      Yes - if I can tell that you used AI (except maybe because of an unnaturally high work rate, or obviously an AI declaration, which is good!), you fail. Keep up the quality and I don't care too much.

      I have some misgivings about AI, but I'm not a fundamentalist - you can't be or the machine will squish you, frankly - but please, don't spam me with text or code that could be much shorter. Relevant quotes:

      "I didn't have time to write a short letter, so I wrote a long one instead"

      "Brevity is the soul of wit"

    • reactordev2 hours ago
      My agents operate on their own branch for a feature, they commit code changes after each step or phase with a description of what was changed, why, and what’s left.

      This helps with PR reviews as it prevents a giant wall of text but it’s still verbose. However doing it this way cuts down on the wall of text at the expense of increased PR frequency.

    • chrisjj2 hours ago
      > I personally wouldn't care if it was AI-generated or not, as long as the content fit the latter category.

      Perhaps reconsider "If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer..."

    • onesandofgrain5 hours ago
      The whole point of not-accepting AI authored code is because this line is not respected=>"Submitters actually provide to-the-point, no-bullshit commits and comments". You're putting way too much faith into the human minds ability to resist clout-chasing. AI isn't able to humanize code without human supervision.
    • shimonamit3 minutes ago
      [flagged]
    • sixtyj5 hours ago
      [flagged]
      • grey-area5 hours ago
        If you understood the change, writing a short description of the problem and the fix yourself would be trivial.
        • sixtyj5 hours ago
          Efficiency is the key. I haven’t written any issue before so LLM was much quicker than manual experiment. I have personally checked the result before submission.

          So why the hate? :)

          • unfocso4 hours ago
            You "personally checked" the result (generated by an LLM, a huge black box with extensive knowledge of all fields) to the best of your knowledge. There is a mismatch between what the machine knows (and has done as the result of it) and what you think you know.

            Implementing a fix implies knowledge of the inner workings that brought you to it. A fix made by a LLM does not give you that.

            • sixtyjan hour ago
              Why do I argue here anyway? :)

              Before sending it I have tried the patch locally. It worked.

              So I sent the proposal. And it was accepted by the author.

          • cyclopeanutopia4 hours ago
            Efficiency rarely is the key.
          • chrisjjan hour ago
            > Efficiency is the key.

            ... and includes the reviewer efficiency disrespected by your verbose bot.

    • flexagoon4 hours ago
      > Submitters just add stylistic markers to make their accounts and output seem human-generated

      https://xkcd.com/810/

      • CamouflagedKiwi4 hours ago
        Not quite accomplished, if it's creating text on the pull requests that looks sufficiently human-like, but you're still worried about the quality of the code and that the submitter doesn't understand it.
    • blackoil3 hours ago
      Better way is to provide a Claude.md with strong stylistic guidelines and loc requirements. Else it will be a chicken and mouse game of what is from AI.
  • ThePhysicist4 hours ago
    Interesting that on one hand the valuation of these AI providers is based on the assumption that all code (and everything else producing digital artefacts) will be written using AI in the near future, on the other hand almost all popular open source projects fight to keep AI contributions out. Hard to reconcile.

    Personally I'm also experiencing a bit of AI hangover after using it a lot in my own open-source projects. I find it's a bit like taking drugs (not that I have much experience with that) in the sense that in the moment I'm using these tools I feel great and powerful, writing features in a span of hours that would've taken me weeks to write by hand. But inevitably some time later I will look at the code and notice all the subtle cracks and inconsistencies the tool introduced, and despair a bit at the mess.

    I now plan to use these tools less for extensive feature development and more for planning, debugging and narrow refactoring where I can put very strict guardrails on them. I'd still say it accelerates my work but not by a factor of 10, more like 1.5-3 (which is still a lot) given the care you need to ensure what is being built is actually good. For what I really like these tools is that I need less mental focus to do coding, but on the other hand I have this new kind of fatigue of being in a constant chat loop with a machine and trying to get it to do stuff based on natural language, never knowing how it will interpret what I write and wrote before. In that sense, these tools don't feel satisfying, it's like operating a machine where you try to push some buttons to get it to do something but the internal wiring changes all the time so you never know exactly what a given button combination will do and you have to figure it out by watching the machine and constantly adapting.

    • overgard6 minutes ago
      I think drugs are actually a great analogy. An initial feeling of "oh my god I have superhuman capabilities" followed by a hangover of "ohno I have created a mess". Especially with AI sycophancy where it's like "Great idea!" all the time. (I am well aware most my ideas are not great, thanks). Honestly, even the way people talk about like vibe coding on their phones while they're with their kids or something, it almost sounds like a compulsion.
    • d1sxeyes3 hours ago
      The key problem is that traditionally, OSS contributions were self-selecting. Basically, to create a PR, you had to be invested in the project. To create a contribution of value, you had to understand the codebase, the conventions, engage a little with the project, and generally the folks doing it are doing so because they like the project, or because they are scratching a specific itch they have etc.

      What AI unlocks is contributions from folks who are not at all involved in the project, and creating a PR is no longer enough to clear the gate of “this person is at least somewhat interested in the success of the project”.

      AI is a force multiplier when wielded properly, but as an OSS maintainer, it’s easy to drown in prolific, low value “contributions” from folks who don’t care about the project.

    • michaelchisari4 hours ago
      Moving fast was a huge moat for a long time, but now moving fast is easy. Quality might be the new moat.

      Important to note that fast never meant much to open source and for good reason.

      • otabdeveloper43 hours ago
        > Moving fast was a huge moat for a long time

        It was never a moat.

        Moving fast and getting to the right destination is a huge moat. AI changes nothing here.

        • imtringued36 minutes ago
          The modern software development ethos is based around the idea that you don't know to what destination you're ultimately going.

          If you missed your destination, the solution isn't to think deeply about where you're supposed to go, it's to drive faster towards the next goal, so that if you make a mistake, it's not that big of a deal.

          The slow moving projects didn't have some magic knowledge about where to go, they made the same mistakes but at a slower pace.

          But all of this relied on the fact that code went through the brains of a human and said humans intelligence gets updated from the feedback, so that the developer builds a theory/model of what the software is really meant to look like in the end.

          With AI, there is no such model. A context window is more like a tape or a film. The human is still responsible for building that mental model.

    • Folcon3 hours ago
      I've very much come around to this perspective as well

      Our current generation of AI tools still seems to be very much not there when you really try and use it's output

      There's a problematic dopamine dynamic as well where it's far too easy to reach for an AI when doing some work or starting a new project

      I'm currently trying to dopamine hack my brain back to preferring to handwriting the majority of my code as opposed to reaching for claude

      Time will tell if this is just a phase and it will get better or we'll need some sort of LLMs-anonymous

    • orphea3 hours ago

        the assumption that all code (and everything else producing digital artefacts) will be written using AI in the near future,
      
      This is what AI providers wanted you to believe in because they have a couple of shovels to sell to you. Once you realize that the assumption is delusional, it's no longer hard to reconcile.
      • adamddev12 hours ago
        There's this crazy narrative that everyone starts parroting, saying the days of writing code yourself are over, now we have to use agents for everything.

        No, we don't have to. We can just write code ourselves.

        (My condolences to people who have jobs where AI is mandated.)

        • felix-the-cat2 hours ago
          I'm in that boat - my current employer recently announced that they are tracking AI usage across the company and if you're not using enough AI you will be "replaced by someone who does".
          • skydhash2 hours ago
            Your employee is very late on this one. Other companies have tried that and have already been burned by people tokenmaxxing.
        • duskdozeran hour ago
          It's only crazy if your goal isn't maximizing token purchases.
    • neonstatic4 hours ago
      > the moment I'm using these tools I feel great and powerful, writing features in a span of hours that would've taken me weeks to write by hand. But inevitably some time later I will look at the code and notice all the subtle cracks and inconsistencies the tool introduced, and despair a bit at the mess.

      Very relatable. I wasted 2 weeks of full time effort earlier this year building a helper library with Sonnet. It was the first (and the last) time I vibe coded something. Once I was satisfied with it, I began using the library and within 2 days I was certain it was all for nothing. I will never get those 2 weeks back, but a lesson has been learnt.

      • warpech4 hours ago
        Totally! The feeling of using AI to create something not fully productive is similar to the "just one more turn..." effect when playing a Civilization game. Even when you realize it's a waste, it's hard to stop, because the next dopamine hit is just around the corner.
        • coldpie3 hours ago
          They have much in common with slot machines, yes. It's no accident, many of the lessons from exploitative mobile games are being reused in LLM UIs. Rename "tokens" to "gems" and the situation looks very familiar.
      • 4 hours ago
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    • imtringued44 minutes ago
      I have recently updated zed to the latest version which has parallel agents and all the other brainrot.

      I gave it an innocuous 2 sentence prompt, telling it to help me implement it, by building X first.

      It produced code, and it was a big wall of code, which I expected. What I didn't expect is that the zed developers completely threw out the accept/reject workflow since Codex is no longer directly integrated into zed anymore.

      Instead of the agent patiently waiting for my acceptance, it just kept going, it automatically ran cargo test, kept iterating like a dozen times, running cargo test and editing the code. Since I was in the middle of a big refactor, I kept a dozen compile errors as a reminder. It tried to "fix" these compile errors.

      Then it proceeded to keep going even further and use the code to finish a file that was supposed to use the new code in the future.

      The end result is as expected: It produced completely unusable garbage code that no sane person would sign off on and not just that, it used this garbage code and kept going with it, building more garbage on top of a garbage foundation. It also silenced the errors by producing more garbage code.

      I'm the type of person that thinks the "accept always" button for specific commands is the dumbest idea ever [0], but they went one step further and basically made the agentic coding experience so bad it became unusable overnight. At this point I'd rather abandon agentic coding and go back to copy paste development with a chat interface.

      [0] it's either accept or reject, everything else is stupid

    • coldpie3 hours ago
      I don't think it's that hard to reconcile. The tools are being massively oversold and we are in a bubble. I think things will settle down to a reasonable middle ground in ~2 years as the checks being written right now start coming due and we are forced to figure out what they actually are and aren't good at. Infinite money distorts markets, it's currently not a good time to be judging these things for the long term perspective.
  • manvel_hn6 hours ago
    There are some curated lists of no-AI software. Would be nice to have an index / plot of how that changes in time.

    https://codeberg.org/brib/slopfree-software-index

    https://noai.starlightnet.work/list.html

    • postalcoder2 hours ago
      I made a filter that shows github repos posted to hacker news that do not have evidence of AI authorship:

      https://hcker.news/?ai=exclude&include_domains=github.com

    • TomasBM5 hours ago
      Interesting initiative. What are the guiding reasons behind these lists?

      I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it.

      Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters.

      Still, I can definitely think of good non-functional reasons: provenance, accountability, proof-of-work, encouraging people to write code themselves, empirically tracking how humans develop codebases, etc.

      • vazark4 hours ago
        Because the goal is two-part

        1. Accept quality contributions from someone who understands what they're doing

        2. Cultivate a relationship with the contributor who might potentially become a core-team member. Maybe even the next maintainer

      • voidUpdate5 hours ago
        I think the main functional reason is that because a human hasn't written the code, its potentially more likely to have subtle hidden bugs that a human cant explain because they didn't write it, as well as large pull requests that have to be validated by a human when smaller human written ones would be better. But I think it's generally the non-functional reasons that projects are rejecting LLM-generated code. Some developers just find LLM generated code icky, and would prefer not to be associated with it
        • mschuster915 hours ago
          And on top of that - no matter if you develop open-source or proprietary software, who is to guarantee the AI didn't get trained with GPL (or even worse, leaked proprietary) source code? Who is going to pay my lawyer when someone files a copyright lawsuit and all I have as an excuse is that I "AI-laundered" my code?

          And some projects like WINE or ReactOS probably have to worry about that even more given they need to guarantee clean-room reverse engineering...

          • voidUpdate5 hours ago
            Given the amount of web scraping LLM providers have been doing, I'd say it's likely that any code that is publicly accessible on the internet has been incorporated into it's training data, whatever its license
          • cyclotron3k3 hours ago
            I'm not disagreeing with you, but it's worth noting there were plenty of GPL violations before LLMs existed.
            • mschuster913 hours ago
              Sure, but at least when I write code by hand I can be fairly certain that I do not copy code without the appropriate license to do so.
        • drdaeman4 hours ago
          This makes sense, but I'm not sure it's directed at the actual issue.

          There are probably some subtle bugs I can't explain in the code I wrote all by myself. I sure had a few "what was I possibly thinking when I wrote this" moments working on some old code - and that's only the bits I know about. And I sure had countless times people pointing out "hey, you got this stinky here" in a code review (which is the whole point of it). Attention lapses and brain farts sure happen. Slop can be more frequent with LLMs but it's certainly not a LLM-specific issue. They're very productive, there's a literal outbreak, and by the sheer volume shadow any The Daily WTF stories.

          However, I can agree that LLM-generated code most likely has higher probability of slop. But then, a policy "a human contributor MUST fully know and understand all the contents of the submitted work, in fine detail, all the way down to every single line of contributed code and documentation" would probably address that in a more functional manner. And then the code can be from an LLM or monkeys with typewriters author had seen in his sleep. That stops to matter because author takes ownership and responsibility: "here's a recognized rational agent who swears by their work". Makes non-self-authored code require a lot more effort (unless it's a trivial change for obvious reason), but arguably even more robust than self-authored code.

          That is, unless the PR authors tend lie about their knowledge - but that'll be a whole different story, where LLMs will be just a background detail.

          (I'm not saying Godot should be done something different - their project, their rules, let's use that as an opportunity to watch how it goes. Just musing on the matter in general, if there's any rationally explainable merit in such policy.)

      • 0xMalotru5 hours ago
        • kjeksfjes3 hours ago
          > There is a study showing that doctors who use AI to help detect cancer become less skilled at detecting cancer without AI.

          Not exactly an argument against using AI, is it? It's a bit like saying that GPS makes people worse at navigating by memory, which is true, but also not a strong argument for going back to paper maps. I feel the discourse is more about "stop using AI" and less about "how can we ensure our backup skills doesn't disappear".

          • ThrowawayR25 minutes ago
            [delayed]
          • deniska2 hours ago
            We should keep some people around who can read paper maps (and keep paper maps around too). We need to keep doctors around who can keep working without a computer. It's a civilization threatening issue not to. There might be plenty reasons, from natural disasters, to self-inflicted "geopolitics", when we suddenly have to take a technological step back, and it's in our interest to maintain "30-50 years ago" level of tech possible, so that we don't have to start all over from something resembling a bronze age.
      • nasso_dev5 hours ago
        or, maybe, as a form of protest? many people are actively against AI for ethical/moral/personal reasons, so they want to avoid using software made with it

        you can see it sort of like making a list of vegan restaurants. you might not see anything wrong with other restaurants (they might even have vegan dishes) but to some people it makes all the difference because they get to choose who they support

      • croon3 hours ago
        The reasons are functional in aggregate, but not necessarily per specific PR.

        You could get a perfectly adequate instance of a PR that is easily readable and verifiable while generated by an LLM, but generally they're not.

        A policy pushes the aggregate to at least what looks and communicates as a human made PR that is functionally easier to approve. Whether they are created by an LLM or not is then secondary, but it likely pushes all PRs to be better.

        • TomasBM3 hours ago
          Good point. Even if you submit small, verifiable and readable changes, you can still overload the review process by submitting too many of them (e.g., 100s of PRs).

          But I'd argue that some projects [1] could benefit from the speed (and sometimes, quality) of AI code generation without filtering by something that's difficult to identify (i.e., is it truly human-generated).

          One way could be to constrain the size of each commit and PR, and invest more heavily into the review process (e.g., tests, static/dynamic analysis, sandbox deployments), so even if you get 100s of contributions, you can knock each out quickly.

          Obviously, easier said than done. And at that point, you may as well use the AI to make the commits yourself, instead of relying on community contributions.

          [1] Of course, this is only the case if the project's only purpose is to be a tool, and not also an educational reason for humans to learn how to code - in which case, it makes sense to invest more into identifying the "cheaters".

          • croonan hour ago
            I agree, both in theory and that it's easier said than done, but I don't necessarily think that education is a primary reason, but merely a long term prerequisite of the project surviving.

            I'm sure some are convinced LLMs can (eventually) manage everything, and others (I'm leaning more here) are convinced that you will always need a minimum amount of people both educated in the fundamentals and the domain to steer the project, and these people wont exist down the path of non-human PRs.

      • vips7L4 hours ago
        > I can't think of a functional reason for a no-AI policy

        Imagine morals.

        • degamad4 hours ago
          That would be part of the non-functional reasons mentioned in the next paragraph.
          • seanclayton4 hours ago
            > I can't

            That makes much more sense now. The inability is completely on you, and you admit it at least.

            • alberto4674 hours ago
              You can’t understand the difference between functional and non-functional.
              • seanclaytonan hour ago
                > I can't think of a functional reason for a no-AI policy

                There are functional reasons for a no-AI policy. It helps the Godot Foundation function to establish a no-AI policy. Do you argue it doesn't help them function?

                Do you understand the difference between functional and non-functional?

        • CuriouslyC2 hours ago
          Maybe then it should be a no Oligarchs policy, and include code written by capitalist shills as well to be internally consistent.
      • pjmlp3 hours ago
        Same reasoning that folks apply against AI written blog posts.
      • Forgeties795 hours ago
        > Still, I can definitely think of good non-functional reasons

        For many people that’s enough of a reason.

        As for functional, you can see it all up and down this comment thread. People don’t check their work and leave these massive walls of text and codebases that someone else has to audit/cleanup. It’s exhausting. Too many people offload their work to AI and put zero effort into vetting the results, which punctually means they are just offloading the work downstream. So many maintainers are simply going “no I will not do your work for you,” which is a very functional decision.

        To butcher a comment I read on HN that put it very succinctly months ago: everybody wants to let AI do their work for them, but nobody wants to be downstream of AI work. It’s a seriously problematic dynamic on many levels. And that dynamic will not change until the vast majority of people start reliably vetting the results, which I don’t think is going to happen because babysitting a black box and trying to force it to output something a specific way (or constantly copy editing middling work) is not something that most of us enjoy.

        • TomasBM3 hours ago
          I think that's completely fair.

          There are also plenty of valid personal reasons for refusing to generate code with AI - learning-by-doing and ownership of the result being the main ones, IMO.

          > everybody wants to let AI do their work for them, but nobody wants to be downstream of AI work.

          This is also true in my experience. But in my work, I found that I don't care how the code or comment was generated, as long as it doesn't try to overload my brain with irrelevant and obfuscated things, and as long as the person is not pretending that it's true, verified or their own creation (when it isn't).

          • Forgeties792 hours ago
            >as long as it doesn't try to overload my brain with irrelevant and obfuscated things, and as long as the person is not pretending that it's true, verified or their own creation (when it isn't).

            Agreed, but my main point is most people continue to do exactly this and simply won’t stop. They think “AI took care of it and it’s good enough” then essentially shove their work on to the recipient 30% completed. So long as that’s the way most people use LLM’s we will continue to see restrictions put in place by the recipients.

      • dirkc4 hours ago
        Please define "if it runs, it runs"?
        • TomasBM4 hours ago
          If you have some requirements/specifications, and the piece of code fits them, then it runs.

          Alternatively, if you have some vague idea [1] about what you expect to see/have, and the running code satisfies that idea, then it also runs.

          Obviously, there are plenty of non-functional specs (e.g., security, cleanness, readability) that a code should probably fulfill before one finds it acceptable, but these are also not somehow impossible for state-of-the-art models to satisfy.

          [1] Vibe, if you prefer, tho I dislike the term. Another related term is eyeball estimation.

          • qsera3 hours ago
            But it is hard to verify it, right?

            If you use rsync clone by an LLM to copy a million files, will you bother to verify every single one was copied correctly?

            • TomasBM2 hours ago
              Well, unless you needed those million copies for whatever reason, that is an example of spam or denial-of-service, regardless of how it's generated.

              And I'm not disagreeing - it is hard to anticipate what needs verifying, regardless if it's functional or non-functional.

              But if it's not a spam submission, you could probably design tests or static/dynamic analysis tools that can verify those million copies much faster than manual reviews.

              • skydhashan hour ago
                There’s a reason most project don’t have a lot of unit tests. Because a specification, even when fully documented, doesn’t stay static enough to have time to write tests. And if it’s fluid enough, maintaining those tests will hamper velocity.

                So you have integration tests that verify the general specs of the software and rely on your skills to verify the finer details. But if you’re using an LLM (and not reviewing every line), you can no longer be confident about those details.

                And reviewing every line kills the speed advantage of using LLM.

      • surgical_fire2 hours ago
        > Interesting initiative. What are the guiding reasons behind these lists?

        > I can't think of a functional reason for a no-AI policy

        These lists don't have you as an audience.

      • timacles3 hours ago
        So you didn’t read the article?
  • gitowiec5 hours ago
    "If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review," the Foundation said.

    That is to the point!

    • signa113 hours ago
      zig's 'contributor poker' is sounding more and more prescient.
    • qsera3 hours ago
      And the worse thing is that their feed back probably goes into the training of the next LLM. So more free labor for the AI companies.
  • Mabusto5 hours ago
    The foundation points out something that has always been true, but AI has really brought to the forefront, that any contributor, including AI, could potentially not be relied on to maintain this patch in the future.

    This is the core of the issue, not that someone uses AI, but that it’s just one of many smells a patch can have that indicates someone doesn’t understand what they’re submitting. You could be breaking variable naming conventions, changing APIs you shouldn’t, making amateur language mistakes, all indicate that yes, maybe the patch does work, but that there are other good reasons to reject it.

    A way around this might be to mark a PR as rejected because of AI and then ask the author to point out some part of it they’re particularly proud of and explain in their own words, not a wall of AI text, what this does and why they like it. Just something where the author has to show that they have something an AI can’t, namely taste and an opinion.

    • ivorius5 hours ago
      AI is well-capable of fabricating text that looks like an opinion in 2026. This would not help differentiate AI from human authors.
      • Mabusto5 hours ago
        You’re absolutely right - AI is not just capable, it’s on the leading edge. It’s not about vibes, it’s about results.

        (It’s famously not well capable of sounding human)

        • ivorius4 hours ago
          Right. Reviewers still have the advantage of being able to spot AI text because it's often overtly different. I just meant to say that, if you prompt ai "what would a human be proud of having written this code" you'll get an answer. They're not categorically incapable of fabricating an "opinion", they're just trained not to express one by default.
        • pigeonwarz3 hours ago
          This could easily be circumvented by having the AI generate an explanation of the chosen portion of code and have the human rewrite it in their own words. It is much easier, imo, to swap clauses and put synonyms in place of other words within existing writing then it is to synthesise new text.
          • lenkitean hour ago
            AI slop PR's aren't really generated by people willing to do even this much effort.
  • SwtCyber5 hours ago
    AI accidentally found one of the most expensive resources in the industry: the free time of people who maintain open source in the evenings after their day job
  • maiybean hour ago
    A point of wild speculation. This is likely to be the slow decline of Godot.

    As someone with 2 years of Godot experience (which seems like a lot given their lifespan), the underlying infra isn't strong enough to ward off the many competitors that will embrace AI at the heart of the engine. Ironically, the best engine right now for AI-assisted coding is Godot! It has plain text scene files, and Opus does a half decent design - screenshot - iterative flow to get things off the ground before artists clean it up.

    Being an open source maintainer is HARD work I wouldn't wish on my worst enemy. However, the Godot team has very strong opinions that don't really drive especially better software. There is a small history of being confrontational in their github PRs, and a strong opinionated approach. They mostly inherited their current spot in the market from mistakes and commercial pressures of the top two engines (cough Unity per-install fees).

    The removal of AI-generated contributions is pitched as helping them maintain a better core product, but in reality, (my prediction) it will end up massively hampering velocity over the next 3-5 year horizon.

    At the same time, it used to be impractical to make your own game engine to make a game. Now, with AI-assisted coding, strong game devs have a viable option, despite the added complexity. Rust libraries like bevy provide the training wheels to a half decent dev + AI assistant that can build more bespoke smaller engines for indies. To gain Godot's level of indie marketshare, a single breakout engine project that embraces vibecoding could be enough. I expect that will gobble up eager /r/aigamedev Redditors and the new swarm of unemployed juniors fresh out of college.

    • rschiavonean hour ago
      This is exactly what will make Godot shine in 2 years while the rest of the world will be busy cleaning up inefficient code.
      • maiybe24 minutes ago
        By all accounts, with the current curve of model improvement, I don't see strong evidence that aligns with that belief. Perhaps with a plateau in model improvement or a saturation of the tech (a la iPhone 2020s), one could argue the lack of growth. But right now with evidence at hand? I wouldn't take that bet.
      • 20 minutes ago
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    • bloomcaan hour ago
      > the underlying infra isn't strong enough to ward off the many competitors that will embrace AI at the heart of the engine

      Who are the competitors? Something lower level like bevvy? The way I see it even with vibe coding you need to do a lot of infrastructure work to make editing easy, and anybody except Unity is far off from them.

      • maiybe17 minutes ago
        Godot has a few elements going for it.

        GUI Editor is not one I'd list.

        Internal tooling stood up a GUI Editor clone within a few weeks that was targeted towards our specific use case. Their editor isn't uniquely ergonomic. In fact, for about 3 releases, one of the highest requested objects was multiple tabs at the same time. A rather standard feature in an editor and especially a modern code editor.

        My argument isn't totally about individual devs making engines (though it is actually feasible on a Max plan), I'm imagining a very small team competitor that embraces AI-assisted PRs, internally and externally, along with vibecoding directly baked into the app itself (MCP or more direct claude code scripting language integration). That would be able to match or exceed the functionality in Godot, probably with more common and performant scripting languages (Rust + Luau for example).

    • nemomarx41 minutes ago
      If the AI tools are that effective, the maintainers can just use them themselves? That way they would have the full oversight on how it's done.

      PRs with just the results and final code doesn't seem better even if we assume ai coding will be much faster.

      • maiybe21 minutes ago
        Integrating AI-assisted PRs into an existing team is a skillset all in itself.

        The team is taking a pretty strong stance against external AI-assisted PRs, which makes you think they'd take a weak stance against internal AI-assisted PRs? It's hard to draw the exact line, but maybe?

        For our team, the outcome is the PR, and you have to set up _a lot of testing infrastructure_ to prevent regressions. It's a skillset like any other.

        It would be consistent with their actions that my belief is they are slow to adopt workflows that will accelerate them. Thus velocity will decrease.

        • nemomarx11 minutes ago
          but their stated reasoning is that they do open PRs to train up new contributors and eventually get them into the community where they'll be more trusted. That doesn't suggest a hardline stance against the tools to me necessarily at least.
    • ryan_nan hour ago
      > To gain Godot's level of indie marketshare, a single breakout engine project that embraces vibecoding could be enough.

      What are you basing this off of? There are already plenty of game engine projects like what you describe here. Doesn't seem to have affected Godot thus far, unless I'm missing something.

      • maiybe5 minutes ago
        That's basically the same argument Unity made a few years ago.

        There isn't, until there is. These things take time. The tech has to be adopted, the people have to integrate into game jams, indies percolate. Godot is young, my predictions are 3-5 years.

        Regarding competition though, the question is about the unique selling points of Godot that would be hard to replicate. Before AI coding, there is a _lot of momentum_ for leaders in the game engine world. Everyone specializes and it takes many years of game cycles to make the switch to a new engine. Not anymore!

        So we have yet to see a dog-eat-dog game engine world, and in that world, ejecting AI-coding could in fact be a net negative. That's what I am arguing at least.

        Regarding the unique selling points of the engine: 1. Open-source 2. Node/Scene encapsulation design: Big! - Easily my favorite part of GDScript. Easy to replicate. 3. Scripting languages: GDScript, buggy C# - AI-coding doesn't care what language as long as it's popular

        My suspicion: A competitor could use a known compiled language (Rust) and a scripting language (luau) and get the same mileage as Godot and replace every one of their selling points with more performant code. Because they waited so long to deploy a marketplace, they have very little sticky bits to their market share.

    • Silamoth24 minutes ago
      Funny enough, I see it the exact opposite. LLM slop code degrades software quality. While one person may appear to move quickly, the software quality suffers dramatically. It takes them (or other team members) more time to fix the issues than it would have to just do it right the first time.

      I mean, even with the advent of “AI” agents, is software today any better than it was 3 years ago?

      I think teams embracing too much LLM coding are going to see a continued decrease in quality and a massive drop in team productivity. Godot, on the other hand, is avoiding this. While it might not be as trendy, I think it’ll be a competitive advantage in the long term.

      • maiybe14 minutes ago
        I don't know about large teams or companies. I feel more confident with the conjecture: Conditioned on small teams, a team of seniors with AI coding beats a team of junior with AI coding by a wide margin, in my experience.

        When accounting for "coding taste," I think there is equal or higher quality output over small teams, and if there is a decrease in software quality, it's nowhere near the implied amount (5-10% at most) with a massive gain in speed (approx 3x? 4x? hard to measure). Those numbers net out positive in the end, especially as the team starts to understand and ship with AI in the loop.

    • IAmGraydon28 minutes ago
      >As someone with 2 years of Godot experience (which seems like a lot given their lifespan), the underlying infra isn't strong enough to ward off the many competitors that will embrace AI at the heart of the engine.

      Like who? Unity/Unreal? Those are completely different engines for a different audience. IMO, Godot has a unique market space and no real peers. I think this was a wise decision that only adds to their brand as something for creators rather than corporations.

  • Semkas4 hours ago
    I'm getting the feeling that many people here are mostly reacting to the title instead of reading the actual policy: they state that an important part of the reason is that they use PR review to train new contributors and find possible future maintainers.

    Irrespective of the quality of ai-contributions, that seems hard to argue with.

    (unless you believe ai will make the whole concept of OS contributions / maintenance redundant. If that's your belief I don't think it makes much sense to submit PR's to Godot though, instead of just forking the engine and having your agents work on it)

  • brettermeier4 hours ago
    Do those AI contributors really think they are helping out? Don't they get, that they are destroying such projects with their "work"? Why do they spend money for stuff nobody wants and gets rejected. I don't get it... Don't these people have any hobbies? Or are these free-roaming OpenClaw instances that have been forgotten by their creator and are now doing their own thing?
    • muvlon4 hours ago
      We are no longer in the era of FOSS where contributions are purely motivated by either scratching your own itch, altruism or curiosity. Haven't been for over a decade, since that's how long companies have been checking out applicants' GitHub pages during hiring.

      These people are farming contributions to major FOSS projects as a form of CV-padding. The same is happening with vulnerability reports. The sloppers may genuinely think they're helping out, or they may know their 'contributions' are a net negative for the projects, in the end it doesn't matter much. When you're motivated by direct economical incentives and your situation is precarious enough (in today's labor market, it is), externalities are not high on your list of concerns.

      • alberto4673 hours ago
        Exactly. That’s the only real core issue. Wild AI usage is just a consequence.

        Developers who have a nice job and career, and are making good money, might think of doing open source to “contribute to society” or something like that.

        But new developers who are seeing those golden opportunities shut in front of their faces, they feel like they have to desperately fight for the last places on the lifeboat, so I don’t blame them for wanting to farm cv points and game the system of incompetent recruiters who make much more then they will do, instead of spending time and effort doing something nice for society hoping someone will notice (lol they will not, especially if you’re a nobody)

      • surgical_fire2 hours ago
        They could just fork and have AI contribute to it as a form to pad their CV.

        They can even list on their CV that they are the maintainers of those projects.

      • Archer66213 hours ago
        It's a sad state of affairs really. But I also think this high degree of slop everywhere will eventually shift what people and organizations deem valuable and how they scan or select for it, it's unsustainable otherwise. You're seeing it here already, and in other places as well.
    • maxgashkov3 hours ago
      There are degrees to "AI contributors". E.g. recently I have stumbled upon rare edge case in an OSS tool written in Rust. It would have taken me a week+ to be able to contribute a minor change in a clean and Rust-idiomatic way as this is not the language I'm proficient in, and Claude did that in 1 hour, with 3 or 4 rounds of tweaks from me to reduce the walls of text and make the contribution matching the of the original project. Alternative was just swiping it under the rug or opening an issue instead (thus placing the burden on the maintainer).

      I do think I helped out.

      And I have discovered this edge case when fiddling with my homelab which is my hobby.

    • theragra2 hours ago
      Well, I tried to contribute using AI. Brew and far2 accepted my work, KDE spectacle maintainers did not answer.

      Both PR were tiny, not different from human PR. I still believe these were valuable additions, and obviously some maintainers think the same.

  • timcobb2 hours ago
    I wonder what people think about addressing this with process. For example, on GH:

    - Disable public pull requests.

    - Require people to open an issue or discussion. Issues and discussions should have stated length/quality parameters. If an issue is a wall of Claude-text, users should be prepared for this text to be automatically summarized into plain language. If you don't want your Claude-text to be machine-turned into something human-consumable, the onus is on you to post human text up front.

    - PRs are only drafted once approved in issue or discussion

    I'm wondering if this is a tractable approach that yields results. I've seen references to a few projects trying something like this. Would be nice to hear folks experience.

  • minraws4 hours ago
    As a former extensive Godot contributor(I haven't contributed much since post 4.1 era), I am sad to see people target a project like Godot with AI Slop PRs.

    I am with the maintainers on this one, I am not quite sure how they plan to filter out AI slop, but atleast all slop PRs should stop now, I am sad to not have the free time to contribute to the project or maybe just not enough energy.

    In generally, I am just sad that this is where the public contributions and open source has come down to, couldn't we all have been more fun working together, what makes someone think they can vibe code their way to a meaningful PR and not even mention that it's a vibe PR.

    Why does this PR appear to add any value, and if it does provide some insights into solving a problem, why do you expect it to be merged and reviewed?

    The best defense of these drive by vibe PRs can be I found a bug, tried to fix it, seems to work, here's my code, someone who has more time could take a look and see if it has any insights.

    Also only works on PRs that are specifically bug fixes or address some issue specifically. Not your omega 10K+ line feature commits...

    Why do some people feel compelled to make these PRs? I am genuinely curious, I don't hate these people but do these folks think that this is adding some value?

  • Benjamin_Dobellan hour ago
    It's a really tricky one, but I think it's the right call for Godot, but probably not for other projects. I'm the current maintainer of GodotJS (TypeScript bindings for Godot). LLMs can generate genuinely useful solutions for Godot e.g. a functional WebGPU implementation for Godot — https://github.com/godotengine/godot-proposals/issues/6646.

    However, as a senior engineer with fairly deep technical knowledge in these areas, I'm now using AI in my own projects. Frankly, before even touching Github, I'm already drowning in code reviews generated by my own use of an LLM!

    There are meaningful, generally good PRs waiting for my attention against GodotJS, and other projects I (somewhat) maintain e.g. MoonSharp, C# Lua runtime. It was already extremely difficult to stay on top of PR code reviews for reasonably technical projects. When you're already somewhat burnt out from reviewing LLM code all day, it's so much more exhausting than it used to be.

  • kriro3 hours ago
    Is there a list or overview of all open source projects that refuse to accept AI-code? It pops up every now and then but would be nice to have a good reference. Could also be interesting for quality analysis and so on in the future.

    I can fully understand the reasoning for it and I also think it's by and large a good idea because one of the cool things about open source projects is that they are traditionally good places for younger developers to get started or hop in and learn. There's a lot more to be learned from writing everything yourself and thinking through it.

  • HelloUsername4 hours ago
    Perhaps move comments to source posted yesterday? 30-jun-2026 "Changes to Our Contribution Policies" https://news.ycombinator.com/item?id=48733236 9 comments
  • avaer5 hours ago
    Totally valid.

    If someone thinks they're building better open source with their AI, let them fork; their AI can maintain downstream. If it's really better, people will join the fork. Good luck.

    In all likelihood anyone attempting this will realize the value that a maintainer provides. On the odd chance they discover a new working model and produce better software, all the better, everyone wins.

    • terminalbraid2 hours ago
      Weird that AI is supposed to be able to enable all this and yet all we get is news about how it's really just burning out projects that have limited resources making them more expensive and companies having to hire back devs they laid off.
  • quinndupont39 minutes ago
    A global labour crisis and broken reputation signaling in FOSS has produced a deluge of software production that has basically nothing to do with low quality submissions and everything to do with capitalism.

    FOSS has become the release valve for too much labour supply.

  • prymitive3 hours ago
    Silicon Valley is working round the clock to make bad behaviour as cheap and easy as possible, while taking all the profits. PR floods are probably the most innocent of this. Imagine if you want to send someone abusive text, previously you’d have to spend time and energy writing insults, now the machine can text or even phone someone on your behalf and harass them all day all night. Being a pest to the society was never as easy as right now.
  • thinkingemote5 hours ago
  • baq3 hours ago
    just when the models started to be actually good. these policies need quarterly revisions at the current dynamics.
    • duskdozer2 hours ago
      Assuming you're referring to the policies elsewhere that are overly permissive of model-generated code ;)
      • baq2 hours ago
        I'm referring to any policy actually; it cuts both ways. I'd actually suggest a per-model policy - e.g. personally I'd have much less doubts accepting Fable/Mythos patches than Sonnet ones. this is obviously unworkable, impossible to validate and excludes mixed-model workflows, but in spirit the 'smart' models/model mixes should be treated differently than the dumb ones. another case is one-liner (approximately) fixes - I wouldn't even bother to self-report these as AI generated.
  • gyosko12 minutes ago
    FUCK AI. I'm tired of all the AI related bullshit we are living through.
  • strangescriptan hour ago
    I understand the struggle, but I feel like so many of these projects are going to ban AI contributions right before it starts getting undeniably better than humans.
    • b40d-48b2-979e30 minutes ago
      Any day now! It's going to become sentient and send us into the future! Just long enough for the IPO!
    • Strom24 minutes ago
      They can always unban it later when we arrive at that reality.
  • frb4 hours ago

      ...the influx of contributions authored or submitted by AI is sapping the projects' maintainers of their willingness to confront the "already tedious" work of reviewing pull requests....
    
    To me this seems a core issue: PR reviews for most people feel tedious and this has been the case way before AI already.

    Don't get me wrong, slop is slop, no matter if AI or entirely human-fabricated. But just like AI-assisted coding can actually be helpful, why can't AI-assisted PR reviews make it less tedious?

    • pferde4 hours ago
      No, reviewing PRs in general is a delightful process. The tedious part is in the initial triage when the PR comes from a previously unknown submitter, and you cannot be sure what is the intention of the submitter, what is their technical level, whether they are talking out of their ass or not.

      It's basically the same issue as spam in emails. It was bad before, and automation made it a zillion times worse.

    • Sharlin4 hours ago
      It can, but using a technology just to work around problems caused (or at least exacerbated) by the very same technology is obviously not something we should be doing or encouraging.
  • TekMol5 hours ago
    Why base the decision on what tools are used by the author and not on the quality of their past contributions?
    • Cthulhu_5 hours ago
      Because it's not about the tool or the quality of the past contributions, but the quality of the current contribution. It's not new either, it's "show me the code" - it doesn't matter who you are, what you say, what you claim to have achieved in the past, the only thing that matters right now is this particular merge request and code.

      I don't think the problem is the (AI generated) code per se, but as the article mentions, it's the human interaction. A reviewer can spend hours on reviewing the code and leaving feedback to the author, but if the author just feeds it into an AI (or worse, it's automatically fed into it) and processes it within seconds, only to start with a blank slate for a next change, what's the point of putting in all that effort?

      Humans can learn and adapt, AIs can... ingest more stuff into their context, I suppose, but it's been proven that things break down if they have too much stuff in said context, and said context is limited.

    • superb_dev5 hours ago
      If your contributions are genuinely indistinguishable from AI code, then this shouldn’t affect you. There would be no way to enforce it
      • SwtCyber5 hours ago
        I think they arent even trying to build an AI detector. This is more of a social signal like "dont send us an automatically generated flood of changes"
      • preisschild5 hours ago
        There is legally. Make sure they sign the DCO (Developer Certificate of Origin). They will fail at the first paragraph

        (a) The contribution was created in whole or in part by me and I have the right to submit it under the open source license indicated in the file; [...]

        https://developercertificate.org/

        • someonebaggy4 hours ago
          Why will they fail? They will simply sign it and continue.
        • mobiuscog5 hours ago
          I guess that means no IDEs doing refactoring or automating common code. Not linters altering code, etc... right ? Because that's the same thing.

          How about if AI generates code in a file, then I copy/paste bits... like stack overflow ?

          • preisschild41 minutes ago
            > I guess that means no IDEs doing refactoring or automating common code. Not linters altering code, etc... right ? Because that's the same thing.

            I assume most IDEs allow you to use their snippets under many different licenses. LLMs have mostly been trained on public git repos under lots of different licenses (most importantly, Copyleft licenses)

    • ivorius5 hours ago
      The Godot maintainers do review based on the quality of contributor's past contributions. Those becoming especially proficient can even become maintainers.

      Allowing AI use by 'trusted contributors' has been suggested and discussed, but there were enough reasons against it and not enough established benefit.

    • throwawayffffas5 hours ago
      Because:

      1. In the case of AI generated code, the tool is the author.

      2. Its far easier to enforce.

      3. The alternative gate keeps against new contributors.

    • kkapelon5 hours ago
      Because of lot of AI PRs come from first time contributors who just discovered the tools. Maybe their PR is amazing, maybe it is trash. You never know until you review it.
    • 0x0735 hours ago
      You are not the author with ai.
    • stavros5 hours ago
      It's far more time-consuming to judge the quality of someone's past contributions than to have the LLM redo the contribution with quality you can control far more.
  • flowerthoughts3 hours ago
    Is anyone using LLM on the other side, to vet incoming PRs for quality and whether it's worth reviewing?
  • eru5 hours ago
    I'm not sure I agree with the policy, but I'm glad we are seeing different project experimenting with different policies. So after a while we can probably see how things shake out in the end.
  • deftio5 hours ago
    Definitely sympathetic to their policy, but AI tooling and quality are changing quite fast. In a year I'd expect a modification of this as AI agents get better in virtually every possible way.
    • timacles2 hours ago
      Is it though? Gains have been marginal and one of the major weak points is working on complex software
  • bickov4 hours ago
    Banning the PRs is the easy part. The funny bit is that "understands their own code" is now a filter worth writing down.
  • JodieBenitez5 hours ago
    And how will this be enforced ?
    • yulaow4 hours ago
      How they enforce it in every other project with the same policy, if the reviewer/maintainer suspects the pr is ai slope he closes it. That's it, it works fantastically well, I do the same even in my job
      • JodieBenitez4 hours ago
        "suspects".... that sounds error prone. And I read it like "we don't want AI generated stuff unless we can't tell the difference".
        • terminalbraid3 hours ago
          It's their project, they can run it how they like. If they lose out on valid contributions that's their loss.

          People are never entitled to their contributions getting accepted to someone else's code base.

          • JodieBenitezan hour ago
            Sure. My point is that they will probably accept "AI" contributions anyway, without knowing it.
            • yulaowan hour ago
              These things are done not to block pr done with the help of ai, but to block the ai slops pr, aka those never reviewed, fully vibecoded, and with the submitter that didn't understand anything about the problem or the code, just trusted claude.

              The rule is general on purpose to allow the maintainer to freely remove whatever is very evident is just ai slop

        • yulaow4 hours ago
          exactly, I for example don't care usually about false positives, in the very uncommon case it happens the pr creator can discuss and prove he actually understood the problem, the codebase, the project policy and how to explain his solution actually could work.
        • LauraMedia4 hours ago
          Any PR will get the same quality review. It's just that they now have a fast lane so they don't have to invest that much time to review a PR they won't fix properly and/or support.
        • eschaton4 hours ago
          How do they enforce that contributions aren’t copied and pasted from AGPLv3 or proprietary codebases? The honor system and intuition and occasionally flat out asking people.

          Do you think sociopaths willing to lie about how they came up with a contribution are really that common?

          • JodieBenitez3 hours ago
            Let me tell you a story: I use agents at work. Not to add more useless features, not in a let-loose way, not so that I can slack all day but to produce better output. Think performance optimizations, security fixes, better use of underlying frameworks, produce better documentation, get useful hints from the code base, that kind of thing. In a word, to produce objectively better software. that is my honor: giving the best I can.

            Because AI is frowned upon where I work, I kept that under the radar. And I got nothing but praises for the good work, everybody loving it. Later I had the opportunity to port a piece of software from one language to another. LLMs are great for porting stuff when steered well. Again, nothing but praises for the amazing work done in a very short time. And this is where I tried to open a debate about AI by disclosing my tools and methods. And boom, suddenly I was evil. Praises gone. But still, none had the guts to throw the port to trash, because it's still very good. Hypocrisy.

            So yes, call me sociopath if you like, but I will lie, produce better software and get the praises if I have to work in an environment that values tools and methods over results.

            • nurbl2 hours ago
              You don't think there are any other aspects worth considering than the mere quality of the code produced?
              • JodieBenitez2 hours ago
                Sure, but these aspects are rarely brought up by my opponents. And we can discuss them ad lib, but there is no coming back for me.
            • dirkcan hour ago
              Don't compromise your professional integrity by lying about how you work. Rather find a job where you don't need to lie about your use of AI if you can.
              • JodieBenitez36 minutes ago
                25 years ago I had to lie about using free software since it was also frowned upon. I even lied to my CTO at the time who wanted me to work completely in a Microsoft environment, with ASP and what not. Being kinda stubborn I did not comply and used only free software. When boss saw the result and the cost I got promoted. My integrity is fine.
  • throwfaraway1353 hours ago
    Wouldn't it make much more sense to just reject _low_ quality PR's?

    On an unrelated note, I lost all respect and eagerness to try it out after the drama.

    • nkrisc3 hours ago
      They want people who will be around to maintain the features as well. There have been several areas of the project that have languished at times because no current maintainer had the capacity or familiarity to move it forward.

      Also, what drama?

      • throwfaraway1352 hours ago
        I get that, but again this seems like a quality problem. As for commitment a simple sorting algorithm which prioritizes repeat contributors should solve that.

        Google Godot drama 2024, for some top-notch community mismanagement classes.

        • nkrisc2 hours ago
          All I found is something to do with Discord. Been using Godot for years I have no idea what drama you’re talking about.
          • throwfaraway1352 hours ago
            As far as I can remember. There was a pro LGBT tweet that some people didn't like. And the moderator decided to blanket ban everyone who disagreed with the tweet. Some of the banned people had reasonable objections like: regardless if they agree with something or not politics and OS should be separated, and were still banned, including on GitHub. Others had objections also shared with the Godot founder and were still banned. There were some other things also but can't remember the details.
            • nkriscan hour ago
              LGBT people aren’t “politics”.

              Though I guess if your stance is “these people should have less rights” then it is politics, but in that case I don’t see the drama for banning people.

              • throwfaraway13542 minutes ago
                Of course it's politics, you have billions of people thinking otherwise than what is accepted in the west.

                This doesn't mean I agree with them, but pretending this isn't a complex and very large issue with multiple facets is just wrong.

      • fzeroraceran hour ago
        The drama is in a nutshell someone made a really stupid post claiming only the woke use game engines. Godot community manager said guess that makes us woke (paraphrased), conservatives went batshit, got blocked on Twitter or elsewhere for going insane and a few innocent tweets got caught in the crossfire. Someone went off and made a fork of Godot as a 'non-political version' which went in the only obvious direction it could go.

        Basically some incredibly stupid highschool level drama fed by the worst YouTubers you can think of. People vaguepost about it because it's so dumb.

        • optionalsquid19 minutes ago
          The fork also had its own drama, resulting in one of the more active developers of the fork, plus the guy who helped kick off the original drama, splitting off to create yet another fork. Both forks are still active, I believe. It was all very silly
          • throwfaraway13510 minutes ago
            Most of it was silly, but being banned on github for a reasonable objection is still very tyrannical.
    • koteelok3 hours ago
      No, it wouldn't. The goal of reviewing PRs is to mentor and find new maintainers who will eventually replace the current ones.

      You just can't expect someone who isn't willing enough to write one good PR to be willing to become a good maintainer.

      • throwfaraway1353 hours ago
        > write one good PR

        is about quality not AI which is exactly my point.

    • plst3 hours ago
      Another problem, AI allows many people to submit PRs that may look viable with very low effort. So you get a lot more code to review, often submitted by people who are not actually familiar with the codebase. So they may not even be able to make requested changes to their patches. Combine that with AI's verbosity. The maintainers drown in noise.
    • fzeroracer2 hours ago
      In order to reject low quality PRs, you first have to determine that they are low quality. Guess what LLM-generated code is really good at hiding.
  • mellosouls4 hours ago
    Underlying announcement might be a better link:

    https://godotengine.org/article/contribution-policy-2026/

    I predict this won't last long in any extreme version in any significant open source repo.

    Banning AI-slop is one thing, but AI as a properly used co-programmer is becoming more and more capable and shutting out well-guided AI will enable competitors who don't to edge and then power ahead.

    There are obviously problems to solve here, but blanket bans (while understandable in under-resourced maintenance environments) aren't anything more than a short-term buffer.

    • timacles2 hours ago
      Competitors … in open source?

      I predict any project that allows AI will slowly degrade in quality

    • fzeroraceran hour ago
      Then those 'competitors' can fork Godot and make their own AI version of it. Will they? No, no they wont. But they sure will complain about the rules while doing nothing about it.
  • romaaeterna2 hours ago
    Are they gatekeeping to protect against AI "slop" or are they gatekeeping to protect an inefficient and non-scalable review process against velocity?

    I've seen policies like this in various places and they do not generally seem to be based quantitative measures of code functionality, security, and efficiency.

    There are other approaches to take to deal with large numbers of incoming PRs: improved CI, AI-readable standards for AI code, better static testing, AI first-pass review, etc.

    It's fine to enshrine hobbyism into your code review policy to keep things fun and human-scale. On the other hand, where projects actually matter, it is necessary to think about code review as part of an industrial process with inputs and outputs, one where this sort of thing has no place.

    • anangan hour ago
      In my experience success in a project isn't about the amount of code that can be produced, it's more about the thoughtfulness behind features and fixes. A lot of the work going into reviewing pull requests is understanding it in the context of the project's broader goals.

      This gets a lot harder when there is a giant wall of text that the pull requester doesn't understand and can't really discuss outside of asking AI (and probably getting "The reviewer is right to push back - I was too aggressive in my blah blah blah" as an answer).

      A lot of (but maybe not all) pull requests are fundamentally a human to human task, even if there is a lot of technical details involved.

  • alienbaby2 hours ago
    For now, while it's simple enough to tell.
  • shevy-java5 hours ago
    In many ways this makes sense. I noticed other projects struggle with this as well. AI slop spam kills time available.

    On the other hand ... it is a bit strange though, because what if code contributions objectively improve something? I dislike AI slop spam, but from a purely objective point of view, I am not sure it should be forbidden based on it intrinsically making a change, which COULD be an improve. Now I am also aware of the AI slop spam worsening things; ton of documentation is useless, look at what matz produces with claude, this seems to be written purely by an alien, aka AI. I don't understand anything that this AI generates. But I think from an objective point of view, I'd actually lean more towards not completely disallowing AI slop contribution. The issue seems largely with:

    a) the quality

    b) the amount of text generated

    Both these problems, in my opinion, could be solved. The time required by a real human to look at it, though, will always be a bottleneck, so perhaps the more honest answer would be that humans don't have enough time for contributions from skynet.

    • ivorius5 hours ago
      > what if code contributions objectively improve something?

      If the contribution is complex enough, it is no longer an 'objective improvement' but rather a judgement call, and in the process becomes copyrightable. This is where the trouble lies, and why this kind of AI involvement is banned.

      If it is not, for example by being a one-line fix that literally cannot be performed differently, it's a different story. Then it can be merged, viewed either as a menial change (exempt by the ban) or by transfer of ownership (the reviewer becomes the effective author) because it is not copyrightable.

  • villgax5 hours ago
    Just put it behind a paywall for PR prioritization or consideration, more payment to jump the queue.

    There, I solved FOSS sponsorship.

    • Fraterkes4 hours ago
      I honestly think that a 1$ “deposit” to submit a pr for new contributors (to be returned if the pr is merged) could help with a lot of OSS problems
  • dude2507114 hours ago
    If AI is so good, there should be hundreds of new engines far exceeding Godot.

    Yet all that is being produced is piggy-backing unchecked vibe-slop.

    • terminalbraid3 hours ago
      It's also telling with all the comments of "just wait a few months the models are getting so much better" which has been said for years and will continue to be said for years. It's the same with any other scam with tenuous value (see cryptocurrency).

      At some point you just call it failed.

      • Kiroan hour ago
        They have consistently been proven right. The only thing failing has been the plateau claimers. If anything, it has improved much faster than the optimistic predictions.
  • cws_ai_buddy2 hours ago
    [flagged]
  • SubRadar3 hours ago
    [dead]
  • claud_ia4 hours ago
    [flagged]
  • MagicMoonlight4 hours ago
    [dead]
  • marsven_4225 hours ago
    [dead]
  • endre6 hours ago
    oh shoot, anyway
  • taris25 hours ago
    Godot is one of the worst run open source projects with a crawling pace since 2014.
    • tmountain5 hours ago
      It’s been wildly successful. Poorly run projects tend to fail.
      • throwfaraway1353 hours ago
        If Unity didn't commit hara-kiri I'm positive it would be much less successful.
        • JsonDemWitOster3 hours ago
          And if yomomma had balls, she'd be yopoppa.

          Puh-lease. Unity's "hara-kiri" was in 2023 by which time Godot was NINE years old. Hara-kiri or no hara-kiri Godot has shown longevity and relevance. Anything gained from Unity's own-goals is just cherry on top.

          • throwfaraway1353 hours ago
            Doing an ad hominem for an argument about Unity/Godot is wild.
    • hairymouse3 hours ago
      I bet you work on AI.. or invested in it... or you are sam.
    • polytelyan hour ago
      strong disagree, as a user the recent updates have been awesome and immediately useful.
    • Stevvo4 hours ago
      This was true until a couple of years ago. Recently things really picked up. That said, there are still many years old open PRs unmerged that make great additions; maybe this policy will free up resources to move forward with those.
    • jokoon5 hours ago
      Care to give arguments?
  • felix-the-cat2 hours ago
    I'm curious how they would know - can't someone just tell Claude not to use excessive comments and write code that matches the style and conventions of the codebase it's being used against?
    • skydhashan hour ago
      Most LLM users wants to do less work, not more. Shaping LLM output to be human like is a lot of work, and that assumes you know what the human version looks like.
  • localhoster5 hours ago
    While I agree with the general message, and wish it will eventually radiate to cooperations as well, it is obviously a decision driven by feelings, not logic.

    The idea that you can't trust code that was generated by heavy users of AI, because _they_ don't understand it enough to fix it, is false, because they can use AI to fix it.

    In general, I have hard time understanding how one might even block other contributors from using ai.

    • strangecasts2 hours ago
      It's a guideline, the maintainers won't collectively explode if generated but unmarked code happens to pass review.

      The problem with "they can just have the AI fix what's wrong" is explained a bit more in the contribution policy itself - https://godotengine.org/article/contribution-policy-2026/ - nice-to-have features often require design decisions which aren't obvious to outside contributors, but which can create a lot of work for maintainers, especially in game engines where backwards compatibility is a must.

      A good example is their ongoing effort to restore C# support to web builds - https://github.com/godotengine/godot/pull/106125 - in Godot 3.x .NET integration was done through Mono, so web games could just bundle the Mono interpreter, but for 4.x which uses mainline .NET, the original plan of instead building WASM bundles (https://godotengine.org/article/platform-state-in-csharp-for...) was blocked by .NET WASM bundles not supporting dynamic linking, not by Godot itself.

      The modal person asking "When is C# going to be supported for web games?" or prompting a fix likely won't know to ask "Does my fix need SharedArrayBuffer support?" and "Does my fix rely on patching the .NET runtime?", or why those questions matter, and will get frustrated when the fix that works on their machine then can't be merged into the main project.

    • dgellow5 hours ago
      Community management (which is an important part of PR/issue management for open source projects) should definitely take in account the human aspect, i.e. feelings.
    • SwtCyber5 hours ago
      And it just keeps looping like that until the context window bursts. In practice the model is great at writing new code, but when you feed it its own six month old spaghetti code with a floating bug in the state machine it just starts hallucinating and silently breaking neighboring features
    • IshKebab2 hours ago
      > they can use AI to fix it

      AI isn't some all powerful programming oracle that can do anything. Sometimes it doesn't do things right and if you're just blindly copying and pasting its mistakes to some poor reviewer that's going to piss them off.

      Also what's the point? If you're just relaying messages to an AI what do you add?

      I'm guessing you've never been on the receiving end of this behaviour.

    • eschaton4 hours ago
      You block them from using AI by making sure they know your project doesn’t want contributions from people using AI. Either they’re a decent human being and they’ll comply with the project’s wishes, or they’re a sociopath who will violate the explicit request of the project and lie about the origin of their contribution and hopefully slip up and get caught doing so.