Or, if the machine-generated programming is that good, it shouldn’t be prohibitively difficult to surpass the handwritten version.
1. AI is so good that you can get your game working to your vision in a matter of weeks without needing to depend on godot
2. Godot is making a mistake refusing AI contributions
How exactly is godot making a mistake, if AI is so good that godot is defunct anyway?
Are you a graphics programmer/ game engine developer by chance? Because I am, and this is one of the most insane statements I've ever heard.
In my day job, I work on a closed source 3D engine. It's certainly no Godot, yet our codebase is still over ~400k lines of code, and I would bet my entire lifes savings that a neophyte using Claude/Codex wouldn't be able to replicate our engine in a years time, let alone a week. Hell, I'm not sure an expert would be able to replicate our engines functionality in a year.
Point being: game engine development is possibly one of hardest niches in software, and nobody is going to vibe code a replacement for the largest open source game engine in a fucking week.