57 pointsby Seb-C4 hours ago9 comments
  • doodlesdevan hour ago
    I'm impressed that, in the meanwhile, Google has already thrown into the grave not one, but two different implementations of Material Design in the web: Material Design Lite [0] and Material Components for the Web [1], bot of which never managed to actually be competitive UI libraries.

    edit: Actually, they've thrown a total of _three_ implementations into the grave, as MWC is in maintenance mode already [2].

    [0]: https://github.com/google/material-design-lite

    [1]: https://github.com/material-components/material-components-w...

    [2]: https://github.com/material-components/material-web/discussi...

  • pavlov38 minutes ago
    For a UI framework landing page, this looks impressively bad on mobile.

    Big Arial at random sizes. No margins, no grid, component examples scattered all over the screen.

    • albedoa31 minutes ago
      Welcome to the future! We better get used to it.
      • jgalt2127 minutes ago
        Are you being a troll, or is there a trend afoot to ignore mobile rendering?
  • remix200010 minutes ago
    I thought I'm the hardest to impress gremlin out there, but despite what the comments here look like, this is the best looking and practical MD3 CSS I've seen to the time. Not fond of promoting ethanol consumption though.
  • gr4vityWall2 hours ago
    Wasn't familiar with it, looks interesting.

    Some animations are painfully slow, though. After opening a menu[0], it takes a long time to close once you click outside.

    How well does it work without JS? I assume that's how the ripple effect is implemented.

    [0] - https://www.beercss.com/#:~:text=Menus,-code

    Edit: they have documented what works and what doesn't with JS disabled here : https://github.com/beercss/beercss/blob/main/docs/JAVASCRIPT...

    That file hasn't been updated in a while. Not sure if nothing has changed since then, or if it's outdated.

  • ghrl2 hours ago
    Beer CSS is great. I've used it for multiple simple projects and it provides a great DX with the clean html code and the many snippets on the official website. The only downside is that LLMs are quite bad at working with it from my experience, maybe it's just too simple for them..
  • zsoltkacsandian hour ago
    This is a great project, but material design was the worst thing that Google invented and implemented. Completely tasteless, visually unappealing. Would be nice to see such a project with anything else than material design.
    • promiseofbeansan hour ago
      And worth noting that this mostly implements the newer version of material design (M3). However, M3 was a lot more focused on shapes besides just circles and rectangles, but they don’t seem to have quite gotten that here
    • hmokiguess44 minutes ago
      Thank you, I could not agree more. Material design is awful.
  • robviren37 minutes ago
    Extended FAB not rendering correctly for Firefox on mobile from what I can see.
  • 1f60can hour ago
    Reminds me of https://getmdl.io (RIP :()
  • basilikuman hour ago
    Why is there so much empty space under the yellow header?
    • drabbiticus23 minutes ago
      Because they were more focused on the stills than the movie.

      IOW, a screenshot when you scroll it to the "right" spot looks clean and balanced. Personally, I think it's a bad UX decision, but also easy to scroll past once you know.