We know intuitively that a ball atop a 20ft ladder has twice the potential energy of a ball atop a 10ft ladder. And we also know when they fall, by the time they reach the ground and all the potential energy has been converted to kinetic energy, the previously higher ball will have twice the kinetic energy too.
But a twice higher ball won't have even close to twice the speed at impact. So let's look at why not.
The force of gravity is a constant force that causes constant acceleration in free fall regardless of speed. (Ignoring air resistance, inverse sq considerations, etc.)
Suppose it takes 1 second for the ball on the 10ft ladder to hit the ground with kinetic energy of 10 and a speed of 100. Again, gravity as a constant acceleration force is speed increase per time... not speed per distance. In the ladder example, it took 1 full second for gravity to accelerate the object to speed 100.
Now think about the 20ft ladder: the ball is dropped. How much kinetic energy and speed does the ball have after it has fallen 10 feet (but still has 10 left to go)? Well it has the same exact amount as the other ball did after falling 10 feet for a duration of 1 second: kinetic energy of 10 and speed of 100.
Now the crux: thinking about when the final 10 feet of the fall look like. We know for sure the ball still has 10 ft of potential energy to covert into kinetic, and that that will happen as it falls. But what of the impact speed? Since the current velocity of the ball as it enters the last 10 feet is already 100, we know it will spend less time transiting this distance than it did the first half where it started at off at speed 0. Since gravity imparts speed in free fall as a function of time - consequently less speed will be imparted over the second 10 foot interval. That concept is enough to prove the relationship isn't linear.
If you do the actual calculation or tests, you will see one ball needs to be dropped from 4x the hight of another to hit the ground at 2x the speed, but yet with still 4x the kinetic energy.
What makes this intuitive? The foundation of the asker’s question is that it seems intuitive that kinetic energy would increase linearly with speed, but that turns out to be wrong.
A blue care is travelling along at 70 units, and a red car (exact same make and model) is catching up to it going 100. When they're both right beside each other a bend in the road reveals an obstacle blocking both lanes, so both cars brake at the same intensity and deceleration.
The blue care stops right before the obstacle. Since the red car was going at a faster speed, and braked at the same rate, it doesn't managae to stop: but what speed is it going when it hits the obstacle?
The blue car, using ½mv², shed (~70²=) 4900 units of energy (we'll hand wave away the constants). So the red car, which had (100²=) 10000 units of kinetic energy to start, also shed 4900 units, which means it had 5100 units of energy when it collided, and so was going (√5100~) 71.
* Numberphile: https://www.youtube.com/watch?v=i3D7XYQExt0
But if the cars produce downforce this is no longer true because you brake harder (more friction available) at higher speeds!
This is how F1 cars pull 4G when breaking. Some custom cars (like one of Ken Block’s last monsters or the Valkyre) use active aero braking to even greater effect.
2. I know you know this, but for the sake of others, it's when _braking_ (applying the brakes), not _breaking_ (becoming broken).
I'm not a pedant. But these errors jump out at me and I'm always a bit surprised and dismayed at this dichotomy; in our field, somehow the requisite attention to detail, the precision inherent to communicating scientific concepts, code, algorithms and formulae, is so often just abandoned when it comes to prose.
https://www.youtube.com/watch?v=RWwGFDynOHo
For these basic virtual car experiments, BeamNG.drive is a pretty good physics simulator. You can open its built-in tools and run braking tests directly.
It cannot be both. It mathematically cannot be both. They can brake at the same rate (acceleration) or intensity (conversion of kinetic energy into heat) but because they are traveling different speeds those two values cannot be the same for both cars.
The math you did was for intensity, not force/acceleration, which because of the ^2 in the KE equation exaggerates the difference. Whereas if you did the math based on force you'd get a mild, linear, difference.
> and braked at the same rate,
You're being a bit sly with word choice here. You're doing the math for conversion of KE into heat whereas in common parlance "rate" means force/acceleration.
Braking "at the same rate" [of energy conversion] is way less actual braking force for the faster car.
This is basically the same kinetic energy into heat math wherein you can descend a grade at a low speed, apply a force and be fine and descend the same grade at a higher speed and apply the same force and cook the brakes. Or you can apply less force, and get the same amount of energy conversion into heat (i.e. your wording trick in the proposed scenario)
You've taken what's basically the math behind trucks descending a grade (rate of energy conversion is actually limited by ability of brakes to shed heat, not friction) and re-framed it as cars stopping to create a trick question.
You are right that the faster car is converting kinetic energy into heat faster per unit time. It also has less time to do so. The work formulation of the problem makes it obvious that these have to cancel out exactly.
Couldn’t help but notice you misspelled car twice but only when talking about the blue car..
If one starts with Newton's 2nd law (F=ma) assumed, then one can derive kinetic energy to be 0.5mv^2, and this is what most of the answers are explicitly or tacitly doing.
One could however start with Lagrangian formulation along with KE = 0.5mv^2 and drive F=ma. This is where one needs an explanation for why KE = 0.5mv^2, and the first answer (@Ron Maimon) is providing an explanation.
Most books I have come across on Lagrangian formulation secretly assume Newton's laws.
In my opinion, Lagrangian formulation can proceed without Newton's and without even defining momentum as mv, however, now needs KE = 0.5mv^2.
Suppose kinetic energy was E = m|v| instead, linearly dependent on speed |v|. What does that mean for the universe?
The traditional Lagrangian is L = 1/2 mv^2 - V(x). This kinetic energy gives a different formula:
L = m|v|ln|v|-V(x).
Deriving the corresponding equations of motion, you get:
p = m(1+ln|v|)sgn(v)
ma = |v|F
A few things we can note from these formulas:
1. They are not boost invariant: Galilean relativity is violated. That means there is necessarily a privileged reference frame (i.e. an aether) in which the universe is at rest, and all dynamics must be understood relative to this reference frame.
2. Newton's first law has a pathological interpretation in regards to the above reference frame: If ma = |v|F and |v| = 0 (i.e. you are at rest relative to the aether), then a = 0 no matter what F is. That is, for objects which are stationary with respect to the aether, no motion is possible regardless of what force is applied.
It is still true that objects in motion (relative to the aether) remain in motion unless acted upon by an outside force, and Newton's third law is still true, but such a universe basically makes no sense.
You could essentially argue from the anthropic principle that such a universe would have such pathological dynamics that it could not permit life, and therefore we cannot observe it.
This is the contrapositive of the argument presented on stackexchange. There they say "given Galilean relativity, you get the quadratic scaling law". This argument says "if you don't have the quadratic scaling law, you don't have relativity".
The point of the counterfactual is a bit like Richard Feynman's "why" argument [1]. There is no fundamental reason why this kind of dynamics couldn't exist. We can only ever reduce our explanation to a more fundamental intuition we have about the same universe we live in (i.e. from kinetic energy scaling laws to Galilean relativity). But without a mathematical proof of the incoherence even in principle of the alternative, its perfectly valid to imagine an alternative universe with different dynamics. It's just not our universe.
I've done plenty of this in pure math and stats, but this is the first time I've seen it applied to physics, and I love it! Thank you!
If I saw your derivation when I was 18 years old, who knows, maybe I would have caught the physics bug and went that way, this is super cool!
Why not take the absolute value? Nature hates those, probably because the derivative is undefined at 0. So squaring it is.
For the purpose of inverting a negative vector, you can think of squaring as rotating the vector around the unit circle, 180 degrees, to make it positive. Higher order powers just keep rotating that vector back and forth- from this perspective the other even powers are the same transformation. Obviously with the magnitude being different.
∑ⱼ mⱼ v⃗ⱼ = 0⃗
where the mⱼ are the masses of the parts of the object and the v⃗ⱼ are the velocities of those parts.
If the object initially has 0 velocity, its kinetic energy is:
T = ½∑ⱼ mⱼ v⃗ⱼ²
Now we give the object a kick (or just switch reference frames) to change its velocity by Δv⃗. The new kinetic energy is:
T' = ½∑ⱼ mⱼ (v⃗ⱼ + Δv⃗)²
T' = ½∑ⱼ mⱼ (v⃗ⱼ² + 2v⃗ⱼ⋅Δv⃗ + Δv⃗²)
T' = ½(∑ⱼ mⱼ v⃗ⱼ²) + Δv⃗⋅(∑ⱼ mⱼ v⃗ⱼ) + ½Δv⃗²(∑ⱼ mⱼ)
If M is the total mass of the object, then we can substitute this into the sum in the last term. And we already saw that the sum in the middle term was 0. So:
T' = ½(∑ⱼ mⱼ v⃗ⱼ²) + Δv⃗⋅0⃗ + ½Δv⃗² M
T' = ½∑ⱼ mⱼ v⃗ⱼ² + ½MΔv⃗²
So in terms of the original kinetic energy T, which was purely thermal energy, we get:
T' = T + ½MΔv⃗²
In other words, because of the quadratic kinetic energy formula, we can see that the total kinetic energy T' of a hot object is just its thermal kinetic energy T plus the usual mechanical kinetic energy ½MΔv⃗².
Energy is actually not a conserved quantity in Galilean relativity.
The answer linked above actually takes advantage of the fact that energy is not the same in different reference frames in order to make the argument work.
I think you are overthinking the heat thing. If you have a train car full of hot water and you slow the train down (extracting kinetic energy from it) until it stops, the water in the train car does not change temperature at all, other than a bit of sloshing around and loss of heat to the surroundings.
a) energy is conserved in any frame of reference. b) energy can vary in 2 frame of references.
but then what it feels like is that when you reference the energy as mE(v), the v is actually not the only variable, and it will be more like mE(v, v_moving_reference)?
so we also must take intuitive that c) E(v, v_moving_reference) == E(v - v_moving_reference)
I find math and compsci reasonably understandable, can read research papers in both fields ( and have published papers) etc. There’s something specific about physics I don’t get but I’ve never been able to figure out what. The main symptom is that most cause -> consequence in such demonstrations , which are seemingly obvious to everyone, make no sense to me.
Am I the only one ? Are there good resources to learn it?
Not sure if it'll help you with gaining an intuitive understanding, but at least it'll be interesting!
I just felt like we never got to the heart of the matter of why the models work and how to approach developing them, it was all about learning a bag of tricks.
Meanwhile, math and CS being a lot more axiomatic by nature, they also made a lot more sense to me.
That being said, that specificity of physics, the unbridgeable gap between reality and the models we build to describe it, in retrospect, is what makes it more interesting to me today (it's not just a "closed" system in the sense that math is — of course the relationship between math and physics is itself fascinating but that's yet another topic), but I still feel like I haven't found the right pedagogical approach to make it fit my mindset.
Maths (and especially compsci!) are constructions by and for humans.
Is it any wonder it is as you describe? It would be odd if it was any other way.
General advice take a look at the references in works you've recently read and look for lower level topics that interest you, after repeating a few times you'll find your way to physics or chemistry and you can use the above as reference works. The best resource is the one you actually use. If https://www.youtube.com/learning works better for you then use it.
The standard text to build understanding in physics is University Physics by Sears & Zemansky.
It's worth remembering you're quite far from the ground in physics, and it's mostly taught with "neat" cases that give insight into physics. I.e. the thought experiment to show why kinetic energy must scale quadratically with velocity is carefully designed to show that conclusion. You shouldn't expect to have come up with it off the cuff.
Odd that nobody mentioned power, which scales linearly with speed. Of course if you add linear increasing amounts of power to the system the energy will increase quadratically.
Power scaling linearly is more intuitive because doubling your speed requires twice the power to maintain the same force, why does it require twice the power? because you have half the time to power it.
F=ma (Force equals mass times acceleration)
W=Fd (work equals force multiplied by distance)
V^2=2ad (velocity squared equals two times acceleration times distance)
So W = Fd = ma(v^2/2a)
Finally: W=1/2mv^2 (work equals 1/2 mass times velocity squared)
So this explains why car crashes can be so dramatic, as a doubling of speed results in 4x the kinetic energy.
So in some sense energy is momentum in the time direction (though it's not a Euclidean 4D space, so beware of assumptions). For an object at rest, this becomes its E=mc² equivalence. Kinetic energy is just a straightforward "rotation" of the frame.
However: Energy and momentum are not invariant under changes of reference frame, though the magnitude of the energy-momentum 4-vector is invariant between frames.
This is linear.
One small nuance... saying "kinetic energy is just a straightforward rotation of the frame" is close, but it's the total energy that is the time component of the four-momentum and mixes with the spatial momentum under Lorentz transformations. Kinetic energy is the difference between that transformed total energy and the invariant rest energy. So kinetic energy isn't itself a four-vector component, but it arises from how the time component changes when viewed from a different inertial frame.
Details about the specifics were hidden behind the scare quotes on "rotation". But sure, my phrasing was loose, how about 'What we ses as "kinetic energy" pops out of the Lorentz "rotations" of that energy in different reference frames.' ...?