This is nice.
we could say it's 5000 scalper accounts, and 50000000 gamer accounts. but it's not 5000/50000000, it's like 4500/20000. which isn't bad! but scalpers will still be way over-represented, because they'll be trying to buy it when most steam accounts won't.
now one fuzz factor is the queue system, as you're not putting down money to get in line i expect a lot of people who wouldn't otherwise sign up will, in case they decide to buy one when given the chance. so we might have 40000 gamer sign ups, but only 50% will pull the trigger. this also gives scalpers an out should the resale not be worth it.
(obviously all numbers made up)
Is there any actual data on this? I know people don't like scalpers but I wonder what the actual percentage is.
By and large, the masses have always experienced football on a TV screen. (though removing lower price tickets from such public sport events is still bad)
I know it's hard to imagine in the US, what with our quarterly-profit-maximizing corruption, but it is possible to be corrupt and still have to balance long-term concerns like "keep the graft flowing".
I'm so tired of people trying to pretend that limited tickets to an event billions of people want to attend ought to be available to poor people just because. If they sold for a penny, the resale market would eat them up and they'd still cost what they cost. If you'd bought them for $10, you'd instantly turn around and sell them for a few thousand to someone else.
I'm sorry no one prepared you for the fact that rare things have value, but perhaps some introductory economics classes, instead of TikTok-trite-internet-rage would be helpful.
Not everything must be race to the bottom. Not everything should be a fucking market.
If only rich snobs and people with poor financial control can afford your tickets, that will be the type of fan you’ll retain.
And you think it’s ok for rich people to swoop in, appropriate the attire and vibe of the sport and working class people just need to suck it up because they’re poor? The people who made the sport what it is now can’t enjoy it? The people who STILL make the sport what it is?
Disgusting.
Till the sales price matches the market value scalping will exist. The best way to address that is a vickery auction. Till then scalping will continue.
You must have a Steam account in good standing.
You must have made a purchase on Steam prior to April 27th 2026.
Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries."The corollary to this lottery will ensure that people who want Steam Machines day 1 actually get them at cost. So not only does this negatively impact the supply-side of scalping, but it also impacts the demand-side.
With the lottery, a good chunk of those systems are going those who would be willing to pay markup for them, but didn't. So the lottery does double-duty - it kills scalper supply and demand for scalped units.
This way it's just a random draw and (I think?) the number of accounts scalpers can enter with is limited because they need to be established. So it might not solve scalping, but it could be a significant improvement.
Biggest impediment would be changes to purchase process. Run one live user through and repeat for how many bots you want to buy more.
Agreed with your comment on random being better. I just found a scalper sitting at a PC for 20 minutes waiting to buy pretty funny.
But as I said, you don't like it. ;) Scalping is freedom, if you want to remove scalping, you have to remove some freedom.
Show me the incentive structure and…
Pre-creating "sleeper" accounts is a common way of circumventing this, though it does require a degree of long term thinking/planning.
>Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries."
It's not just an account with an age, they have to have made a purchase. And shipping address + payment info also help eliminate duplicates.
It's likely they are weighting accounts that have a lot of (recent) game activity and game purchases as well. Plus, they have access to hardware information via their hardware survey, etc.
Moreover, that's what happens anyway. If you get one of the slots and you value the difference between what you paid and the "real" (resale) price more than you value having the console, you can still sell it. But then more of the money goes to ordinary customers rather than rewarding people who snipe with bots etc.
I would also point out that you can build a PC to run SteamOS with approximately the same specs for approximately the same price, so it's not clear who is going to be paying a significant premium over the sticker price instead of doing that if they don't get a slot.
When they do this, customers have a conniption.
This works fine for luxury goods, because the whole point is that they are expensive, thus exclusive (see: Porsche, Rolex). But for regular goods, this ends up being penny wise, pound foolish. Yeah, there's a short-term bump in revenues and profits, but it gives competition a massive attack surface, as they can pull away the most loyal customers who are angry over price gouging, and those customers are probably lost forever.
In general customers don't actually care. They want the product and are equally annoyed by it selling out before they can get one and it selling for a price they can't afford, both caused by the company not having enough supply to meet current demand.
The actual reason companies don't like scalpers in contexts like this has to do with why Valve is making a console to begin with. Is it because they want to compete with Dell and HP in the market for gaming PCs? No, it's because they want to compete with Microsoft and Sony in the market for distributing games. Which in turn means they want their device to have an attractive price so that more people get one instead of getting a competitor's console. Their expected profit is primarily from selling games rather than hardware.
Selling the initial batch for a higher price is bad for that, because who is going to pay the higher initial price? Their most dedicated customers, who would have bought one from the next batch anyway if they don't get one of these. The ones who would only pay the intended sticker price are the ones who would buy the competitor's console instead of theirs if they had to pay more, and those are the customers they most want to get one immediately before the competition gets their money first.
I don't think we "need" scalpers though, but they are a fundamental part of markets, and arise when you are trying to break the natural flow of markets. Scalpers are the markets punishment for trying to have your cake and eat it too.
As an adult I have rarely wanted things as badly as I did when I was a kid. But I can sure outbid them.
I think you might actually be maximally wrong, as those with means have plenty of entertainment options compared to those without.
Scalping also actively damages the pricing, which is part of the product. Valve wants to sell this product at a specific price, which is targeted to an audience. By scalping and ultimately changing the price, you are hurting both the consumer, who now pays more, and the company, who doesn't see a cent of this increase and is now failing its target.
Scalping also damages the demand for the product, since it creates a submarket that is volatile and unpredictable.
Scalping is a bad thing because by basically any measure, a market with scalping is worse for everybody involved than one with scalping. Except for scalpers, who make money off it by making it worse for everybody else. Which is why scalpers are bad people.
Scalping is a natural "black" market which always pops up to satisfy market demand whenever artificial restrictions are placed on the market.
Even in this case, there will be scalpers providing for people with more money than luck, who want a day one steam machine.
But they only need to do that because of the scalpers! The scalpers aren't adding value, they're adding friction and expecting people to pay extra for it!
Scalpers can only profitably exist when demand at the list price exceeds supply. If you could magically ban scalping, then some number of willing customers wouldn't be able to buy at any price even after jumping through all the hoops.
Scalpers benefit customers who are willing to pay the market price but missed out on the lottery and otherwise wouldn't be able to buy at all.
Scalping also damages the demand for the product, since it creates a submarket that is volatile and unpredictable.
Basically the opposite. If there are scalpers, there is a predictable price that I can pay. If there aren't, I have to be lucky or have connections.
Which is why scalpers are bad people.
They are not.
If you entire business is helping the rich ensure the poor lose and raise the price in general, despite what the original provider may have wanted, you are undoubtedly a bad person.
They buy up ALL the stocks. Then puts them on auction sites after supply had hit as close to zero as possible. That's not how economics work by the books.
It's not a perfect system, but money is how we as a society determine how to allocate scarce resources. People labor under the promise that having additional money will give them an advantage in this type of situation.
But... perhaps these guys are playing a longer game? Reputation has value as well and from other comments this move seems to boost reputation significantly.
I'm always supprised that companies don't do a tiered price release, offer it at 200% price, you get it, 150%, you lower down the list and then 100% lottery time, that way they gain from those who can afford to pay more(maybe able to subsidise other sales later and price cuts down the line). Why feed scalpers when you can coin it directly and then offer a lower price to those who are prepared to wait a few more months or so.
In governance, sortition is the selection of public officials or jurors at random, i.e., by lottery, in order to obtain a representative sample.[1][2][3]
In ancient Athenian democracy, sortition was the traditional and primary method for appointing political officials, and its use was regarded as a principal characteristic of democracy.[4][5] Sortition is often classified as a method for both direct democracy and deliberative democracy.
But this is not nice:
> This item is not available for purchase in your region
For example: Start the bidding at BASE_PRICE (BP) + 2400. Then reduce the price by $1 every 3mins over the course of 5 days. Until the BP is met and then just carry on queuing.
You could buy it early if you want it that much or just wait an extra couple of days and end up in the queue at the BP.
I don't know if it would create pressure on that second it ticks over to the BP, so then its BP+1 - well I guess the nash equilibrium would be pushed up.
Given that people are going to spend money anyway it seems more honest and reasonable to direct this money to the party that makes the thing by letting it to run auction.
Society has found out money is a good way to encourage/discourage certain behavior in a predictable, deterministic, and quantifiable way. It really sucks that it has to be money, and maybe this can be solved with some other universal token that cannot be bought with wealth but equitably distributed some other way.
For example the dynamic fees in express lanes in California aren't really for the purposes of paying for the roads. They dynamically adjust it such that the traffic in the lane is operating at peak efficiency. Too few people using it obviously reduces throughput, so the price cheapens to have people using it, and too many people using it causes a collapse in efficiency so the price increases. Having some kind of adjustable cost on it lets the control system appropriately change the demand to keep it efficient.
I get your cynicism it would just go to billionaire shareholders, but profit itself isnt the enemy, greed is.
rent seeking however... rent seeking should be taxed to hell and back.
To me greed is being willing to take to the detriment of others.
edit: I don't particularly care for Google Sheets, just the idea of solving the underlying problem.
To be fair I don't think they'll be scalped a lot because the price isn't attractive already and alternatives are plenty.
> Are there any criteria for signing up?
> Customers must meet the following criteria to be able to sign up:
> You must have a Steam account in good standing.
> You must have made a purchase on Steam prior to April 27th 2026.
> Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries.
I guess you could find somebody online and buy their account, but surely this would be a slow and unreliable process.
It's basically super easy and trivial to buy verified accounts for many many platforms
But the Steam Machine is really just a PC with a couple of neat features. If you are willing to overpay a scalper for a Steam Machine, it seems much more reasonable to suggest that maybe you should just take that same amount of money and buy a machine where that money translates into power rather than scalper profit. After it became clear that the Steam Machine was going to be hit hard by the price increases, I just bought a machine that was pure AMD. Where it is living I don't care if it's a little cube or not, nor do I care about the LED bar, and the integrated puck wasn't a big deal when I just use the current one as a charger too. For just a bit more money than the Steam Machine it's about 50% more powerful on all relevant fronts, and I may upgrade to a 9070XT (current latest-gen AMD card) which isn't an option on the Steam Machine. And since I bought that machine the same machine is now nearly $100 more expensive itself.
Paying a scalper for the controller at least makes some sense. Perhaps the same for the Steam Frame. But of the three things Valve is releasing this year, I'm not sure it makes sense to pay a scalper an extra 50% for a Steam Machine. In that scenario, you're not really paying that extra for the machine as a whole; you're paying extra for those "couple of neat features" alone, the form factor, the integrated controller puck, the LED on the front, whatever else is specifically about the Steam Machine and not a true statement about any machine with SteamOS or Bazzite installed. You need to want one of those things really, really badly to overpay that much. The value proposition is quite different.
Of course, this is a very analytical take on what may be a primary-emotional decision for some people. We'll see.
Instead of
123 Main St.
You turn it into 123 #1 Main St.
or if you live in an apartment variants of this such as 123 #1 Main St. -> 123 #001 Main St.
This was years ago and I assume the matching work has gotten a lot better though.>Limit one signup per household. We will use payment method, shipping address, and other information to eliminate multiple entries.
Seems like they have chosen some reasonable options here. 2 months ago having purchase and trying to detect households. Likely also including phone number, Steam Guard client and family sharing.
Even Nintendo has been setting fairly strict requirements to pre-order some of their products, like requiring 50 hours of playtime on the original switch to pre-order the Switch 2
A huge number of people would rather pay a few hundred bucks more to have a plug and play appliance with a warranty from a reputable company show up on their doorstep. They don’t have to learn anything about hardware, or how to install Linux. It just works.
Some people are happy to save the money and take the risk on used hardware.
The Steam Machine is for the former, Steam the platform is for the former and the latter.
Convenience and being an early adopter are hardly at odds with each other. If anything, these people are early adopters because they want the convenience of not dealing with pc builds. People that already have gaming PCs and love that hobby aren’t going to line up to buy something that they enjoy making, or that they know enough about to feel comfortable buying used from Craigslist.
People are paying for a sure thing. Used PCs and no name Amazon machines are not a sure thing.
You and I might see it differently as people fluent with computers. Reseating a ram stick that got jostled in shipping isnt scary to most people on this site. It is terrifying to most of the world though. Steam is going after people that want to use PC games, but not play hardware tech.
Meanwhile, MS is trying to push copilot again.
p.s. a bit of a windows fanboy as well - used to do drivers for it, kind of like the internals / driver model / etc... but I really dislike the path they've taken, and there's nothing else like it.
Finally, I have an old projector setup with an x360/x1x on it right now (hc4000 + diy frame w/ dark energy abyss + 758 v3 + lsr305 + some subs - rag-tag), so I have a good excuse as well :P
i’ve changed. i really do not want to spend any extra time on yak shaving outside the job.
i am happy to pay $1500 for someone i trust with a fantastic track record to do it for me. plus its so cute!!! it will look great in my new apartment with the red faceplate. most gaming things are not cute.
The price of this steam machine is a rounding error away from the build it yourself DIY price. It's not marked up, this is just what PC components actually cost these days :/
Every time I've seen a comment like this, the eventual parts list is about the same price, has large deviations, or re-uses existing hardware (or used hardware). Looking at all the subreddits, the general consensus seems to be the price is fine for the components, and (if you care) it's impossible to build anything with that form factor.
actually, show me any PC like that...
> Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
It feels very commonsense that you should be able to run whatever you want on the computer that you have purchased, but it is surprisingly uncommon.
they created a nasty gambling system with their loot boxes that exists outside controlled casino environments and which impacts young adults a lot.
All I've seen is that everyone is doing at cost nowadays. The PS4 Pro was the last subsidized console.
A interesting scenario would be to sell the hardware at cost, but include a 30% off ticket to the steam store (up to a few hundred dollars, in savings).
$799 for a locked down version, $1049 for an unlocked version. Opportunity to pay $300 to unlock it later at any time. 5% discount on purchases on a locked device.
(then again i always buy the most expensive SKU they offer so im very outside the target buyer profile for such)
They are selling a x86 PC. All x86 PCs sold by everyone are open and you can install whatever you want.
It's commodity hardware packaged into a small box. There is nothing special here.
Trying to sell it as it if Valve are more consumer friendly here is nonsense.
What exactly do you think an Xbox is? PS4 & PS5?
1) Full compatibility with SteamOS. You won't have to fiddle with drivers/hardware/whatever to get it working[1].
2) The physical hardware is maximally condensed, more so than you'd be able to do yourself with a SFF build.
I'd have definitely considered this if I wasn't already doing my own SFF stuff. Gaming on the Deck is a delight and I'd love that console-esque experience for my primary gaming PC as well.
[1]: Incidentally, it looks like they're working on broader support. Sweet! https://www.theverge.com/games/953411/valve-steamos-desktop-...
So does the typical gamer who's not a nerd like GP. I'm not framing it as an insult, more like a reminder: we infamously ignore the power of brands and sensible defaults chosen for you.
The Steam Machine is the best of both worlds, yes, it is a plain PC and Valve is recognizing that. However, they are also selling a fully supported Linux gaming rig that plays many Windows games out of the box.
That might not excite everyone, but it does me.
I feel the 'don't waste time on HN' thing. I'm working on it, minimizing social media usage, minimizing non-productive screen time.
i picked up Darksiders 3 a few weeks ago to play on my deck. at some point i realized i was pretty underleveled but i didn’t wanna grind.
so, opened chatgpt in desktop mode and uploaded my save, asked it to write me a script to set my souls/xp/money to whatever number. it analyzed the save and spat out a bash/python script. after a chmod +x it worked flawlessly. done from bed took like 15 mins to figure it out end to end.
no other what other (handheld) console in history combines the depth of library, the slick console experience, and also lets you chmod +x.
Edit, reply to bjord as I am rate limited: HDMI CEC, the chipset, GPU drivers, controller receiver etc.
Edit, reply to robhlt: Thanks! Hope we can get that ported to Windows
for example: https://www.phoronix.com/news/Valve-Old-AMD-Linux-Love-Song
Nobody has even hinted that it would be nice to have a 3rd party store or the ability to run whatever OS on them freely.
I keep wondering why.
There is a certain appeal to this for many people that hacking it to run your own OS isn't really sought after.
I'm not sure if you're being dishonest or just ignorant of the console hacking scene.
But for consoles it's just crickets.
We shouldn't need to "defeat the DRM", it should be allowed full stop.
Check out the gameplay video partway down the page, where the two people are on the couch playing Cuphead. Right under "Your Steam library in more places."
It's just... a real clip of real people playing a real game and reacting in a real way. It's funny. I know it's stupid to call out, but how many exaggerated versions of this scene have you seen before? And Valve is smart enough to say "Let's just film two people playing a real game and snip a nice, realistic reaction shot from it."
Most of those are probably NOT plugged into a TV, so in that way I agree that these are not typical Steam users. That's why the Steam Machine was developed, to bring gaming back to the couch in a way that the Steam Link didn't succeed at.
Marketing is made so they you identify with the product or identify with an aspirational version of yourself. Gaming is seen as heavily male-dominated. Expanding that is smart.
(And yes, I know why you're asking and what answer you're looking for.)
Unfortunately I usually meet gopnik and niño rata in Dota and CSGO and not typical young nerds from Seattle
It's not my point, but I don't think you're giving a strong rebuttal either.
So what is it, are the people doing the marketing materials just straight up retarded or are you just living in a victim hood fantasy, unable to cope with the reality that you're the person people don't like, not your identity.
Reported.
(Your reply is another example of right-wing discourse being around prejudiced assumptions instead of reality.)
I'm very curious what you and others think the average Steam user really looks like.
Or pick some player profiles at random, count how many girls vs guys you find (very easy to tell with high accuracy just by looking at the games they play, yes there are exceptions but they're actually quite rare, I promise you can get >90% accuracy after you do a few).
Steam user base is at least 3/4 male by user count, probably even more by play time.
In any case, I don't think "not wanting to make assumptions about people based on little to no information" really counts as "very rigorous standards".
if you sampled 100 blackberry customers at random, they'd absolutely hate a software keyboard
and so on
This is how staged reaction looks like: https://www.residentialsystems.com/wp-content/uploads/2024/0...
The Steam's clip is actually nowhere near like that.
It's funny how it works. I took an iPhone selfie of myself as the character that I go out to do street photography as and my wife and my son say "you staged that!" but then I hand out my business cards with it and everybody else tells me it is a great photo.
It’s never, in EFL, “HOW…LIKE”
Next up is “make” vs “take” a decision.
When these machines were announced I switched to Fedora as a daily driver on my high end gaming rig.
It’s been awesome. I still have to go back to Windows for music production unfortunately. I may switch to Mac for that so I can completely abandon Windows.
I run an optical HDMI cable from my office to my TV and get to play games and use Linux in 77”.
Something feels awesome about that.
Right now Producers and HQ don't want to support it because "theres no money there" and they're bolstered by a crew of developers who have only ever touched Windows who will reinforce the notion that Windows is all you need (because they've sunk their entire career into the platform).
I remember bringing this topic up a decade ago and basically being laughed out of the room, slowly those laughs will become uncomfortable silences, then token support from the passionate, then proper initiatives.
It takes time, yeah, but we're so much further today already than we were 10+years ago.
Even without buying you can send Linux gaming signals by playing on Linux and participating in the hardware survey.
> This item is not available for purchase in your region
If you want to venture into the FOSS DAW realm on Linux you have to go to LMMS and Ardour. I've played around with them, they're a little bare-bones, but they do work. Issue is I haven't been able to use them properly, because I just can't stand to look at them, they are afflicted with the medium-size open-source project curse of looking particularly horrid. I hope this isn't taken as an affront to any of the developers behind these projects, a DAW is a hard task, but I keep asking myself, out of the set of developers who work on these projects, is there really no one who feels the same way as me? Am I just afflicted with some weird pixel-peeping autism-esque disorder that makes me stare at the constantly-reocurring-throughout-all-FOSS-applications clump of jarringly gradient-ed grey buttons with white icons on them, their round corners contrasting with each other because they're clearly placed way too close together than they were meant to be? (I swear I see this in every mid-scale project using QT and older GTK!)
And I also need to confirm, this isn't just a "slight annoyance" for me, I have genuine issues when I have to concentrate on a project within some application that is suffering from the FOSS UI affliction, my mind wanders to looking at those buttons again, or those #00FF00 greens, or at some label that has clearly seeped a few pixels downwards out-of-alignment with the button it was placed in...
Ugh, I know I have some issues for sure, but I know someone else has to care about this too? It's the main reason why I fail at using non-textual FOSS software, and have to resort to Logic Pro or Ableton!
Sorry for the rant, I had to get it out of me. I wish I had more time in a day, then perhaps I could go to these projects and help out with UI, but I have a feeling my proposals will be rejected, even if I had the time to make them, I have found most FOSS developers are quite happy with how their UI usually looks like, including many people here on this forum.
No doubt the price was lower before this hardware shortage, but the $800 is not a reliable number afaik.
That's set the steam machine at either $650 or $800, depending on which interpretation you're using.
https://bsky.app/profile/papapishu.bsky.social/post/3movfklq...
It is an AOOSTAR GT37 which actually outclasses the €1,039 Steam Machine in most areas except graphics. One cannot blame Valve here though, the hyperinflation of RAM prices is too blame here.
AOOSTAR GT37 (€676 a few months ago [now vastly more expensive if you can still get one at all]) vs Steam Machine (€1039 right now)
CPU: 12x Zen 5 vs. 6 Zen4 Graphics: 16x RDNA 3.5 vs. 28 RDNA 3 RAM: 32 GB LPDDR5X vs. 16 GB DDR5 + 8 GB GDDR6 HDD: 1 TB vs. 512 GB (both NVMe-SSD)
I expect the Steam Machine to run graphically demanding FPS games quite a bit better due to the extra RDNA cores and faster VRAM. However it might actually be the inferior gaming machine for CPU/main RAM intense strategy or simulation games (e.g. Stellaris).
On Stellaris: I remember having a pretty good experience (not stellar) playing on a 2012 AMD FX-8350 desktop cpu. The six year old midrange laptop cpu Ryzen 4650u smokes that desktop cpu.
https://www.cpubenchmark.net/compare/1780vs3766/AMD-FX-8350-...
Just to draw out the fact that with the Steam machine you will have a better Stellaris experience than what I had 7-8 years ago. (Because I assume even better performance than this laptop class cpu)
My thoughts go more on the question if 15GB ram 8GB VRAM is enough for the next 7 years. And if Steam verified will all be split up, and become more confusing, between the 3 different devices they have.
I’m not sure I’d want this at $550, but maybe. At $1050 without controller it’s a solid no.
I’m sure some people will want it. I have no interest in maintaining a PC so if I wanted to play PC games this is probably how I would do it. But the price just absolutely kills it for me.
Yeah I probably wasn’t going to then.
No way players will ever accept microtransactions...
Ok, Asia is doomed but no way western players will ever accept microtransactions...
No way...
Just to pick on someone, iBuyPower's cheapest "RDY" prebuilt gaming PC has 6 performance cores, 16GB RAM, 8GB VRAM RTX 5050, 1TB NVME, and costs $1200. Basically same specs as the Steam Machine, for a very similar price, but in a typical midtower instead of a sleek, compact cube
The RTX 5050 8 GB is 10-20% faster and the Intel 225F is significantly more powerful (a bit harder to get percentage ranges there since there aren't many 225 benchmarks).
The Steam Machine has been known to be roughly a Ryzen 5 3600 + RX 7600 M performance wise for a while and the release benchmarks have confirmed it; given Valve's statements that it would likely cost more than consoles before prices went haywire, I don't think the Steam Machine would ever have been priced competitively.
> The RTX 5050 8 GB is 10-20% faster
yeah... like I said, basically the same? but if you're determined to split hairs, then that 10-20% faster is also 10-20% more expensive ($1050 vs $1200), so it's still a wash either way. But when "just" a 5060 Ti 8gb (supposedly a $380 GPU) is then 50% faster than the 5050... Clearly the steam machine and 5050 are playing in the same ball pit here. They're doing the same gaming experience
At these prices, it's not going to convince console gamers/more casual gamers to move to Steam.
Steam Deck was also vastly more appealing at launch when the base model was £349 (64GB/LCD). It now starts at close to twice the price, £649 (512GB/OLED) despite the hardware being kind of old at this point.
I see examples like this: https://www.bestbuy.com/product/cyberpowerpc-gaming-desktop-... ($1200)
The Steam Machine is $150 cheaper, less storage, and due to lower TDP going to perform more poorly. But... I want something I can hide behind my TV that is very quiet. Can you help me find towers like that?
Steam machine is a PC (not like a console): - not priced as a loss leader - runs any desktop OS - it’s a PC
You can do all of this out of box, it’s turnkey, it’s primarily a console experience but a PC if you need it. My point was that comparing this to a prebuilt or BYO PC is like comparing a console to a PC. Different value prop.
I wish that Apple would throw a few nickels that way; Apple Silicon is almost wasted without a decent games library. It would realistically be my only computer if that were the case.
Valve could have priced this at 5k and probably found a couple thousand buyers, and if they only made a few thousand boxes they could claim it sold out then too. This thing is DOA in terms of having any major success or impact on the gaming market when I can walk down to my neighborhood PC store and either build a better PC myself for less money (at off the shelf markups no less!!!) or get a pre-built with better specs that costs less. I could buy a P5Pro and a Switch 2 combined for less money than the 2TB version, and the PS5Pro has 2tb as well!
Its actually mind boggling that Valve is coming in with a less economic product that a fucking hand-built premade at my local PC store.
In fact you could literally just buy a separate PS5 and Macbook Neo and spend less than most Steam Machine configurations, so even the "it's also a computer" selling point is not that big of a deal.
Rather odd to talk about an as yet unreleased product failing in the past tense.
But you cant compare the price point with what it used to cost and imagine that its overpriced now and that people will seek alternatives. There aren't any cheaper alternatives.
This has played out time and time again during every other supply-side shock. Once prices go up, they don't come back down.
For the current DRAM situation, I can almost promise we'll never see $60-$90 RAM again. Maybe, 32GB won't cost you $500 eventually, but it'll cost you $250-$350 instead of $500. If the market can bear it, why would anyone get into a price war that's just a race to the bottom where no one wins?
That doesn't disprove my point though. Prices are still higher as a baseline than before the supply side shock. Prices raise to a "new normal" and consumers adapt, removing pressure to lower back down to pre-shock levels.
wholesale egg prices have actually plummeted, yet retail prices have only drifted slowly downward incrementally, and have not reached the previous baseline. Its asymmetric price transmission, and its a documented economic phenomenon. "Prices go up like rockets, and fall like feathers"
Suppose you have a warehouse full of widgets. You bought them them for $450 each, and sell them for $500. You're really happy with this profit, and you can just keep selling them at $500...forever, right?
But then, I get my own warehouse and fill it with widgets that I bought at $400 each because I entered under better market conditions. And I really want to sell these widgets -- they aren't making me any money when they just sit there taking up space and burning rent.
So I price these widgets at $475, to attract customers. It works; the widgets are flying off the shelves. And they're being purchased by people who used to be your customers, and I'm making even more money per-unit than you are.
What's your next move? Do you want to keep losing customers to me, or do you want to adjust your price to be more competitive?
A new entrant isn't guaranteed to now price at $475. They'll see the incumbent being successful at $500. Now they price at $499 rather than trigger a destructive price war. Companies collude on this quite frequently. When everyone keeps their prices high, all get to enjoy the big margins.
Outside of that, ok so you have a warehouse full of widgets you need to move fast. So you undercut, and sell out. If demand is still bigger than your supply, you're now out of capacity, customers are going back to buying for $500 from your competitor. That means you've mispriced your limited inventory, so now you raise your prices up to closer to $500 because it helps you control your capacity, and also you know the market can clearly bear it.
Anyway, those are obviously overly simplified scenarios prices rarely fall down dramatically because of tacit collusion. Its asymmetric price transmission ("Prices go up like rockets, but fall like feathers")
Retailers are mostly free to offer things at whatever prices they want. But the market has more power than you may think to correct it.
Prices will continue to go up.
Though that’s kind of cheating considering it’s basically a monopoly at this point
If that bubble pops like it seems to be threatening to do memory prices could drop back to their old levels give or take some sticky inflation.
Can you explain this chart?
https://ourworldindata.org/grapher/historical-cost-of-comput...
For reference, the PS5 Pro has more than twice the number GPU CUs, an 8-core CPU, a 2TB SSD, a controller, and costs $899.
Also, you can build a decent PC for $1049, but getting it into a decent form/noise factor is going to ratchet that price up. Add in the proprietary CEC stuff that Valve has done for it and it's not as terrible as it seems.
Even if I didn't have a Steam Library, I wouldn't buy the PS5 anyway: no Steam Sales there. And Steam Sales are a godsend.
With this thing you could buy it and then install your favorite Linux distro on it and never give Valve another dime. If they ate the cost, businesses would buy them up as the best value for the compute and they're not buying Steam games.
PS5 hardware sales started generating profit in the first year. Only for the first few month the sales were "subsidised".
Yes, but we are in the unique situation that we saw actually increasing prices for RAM and storage over time due to AI craze. You (or me) have no idea what Sony's markup on consoles is right now.
I stopped PC gaming about a decade ago and my current daily driver is a Macbook. I periodically play games on my a PS5 or XBOX, but there are a ton of great games on my Steam wishlist.
I feel like I'm the exact target market for this (although I'm not going to buy at this price point at this time). I don't want to bother with Windows and would love a 'console' allowing me to play most Steam games without a lot of hassle.
The lower the price, the more boxes sell, hopefully making the platform large enough for publishers to target.
The higher the price, the better specs the box can afford, increasing the platform's longevity.
The hidden value you don't see in the specs is that publishers will target this platform specifically for a certain amount of time.
Will it run my Steam library of games or do I need to also pay 5000$ again with inflated prices?
Can you imagine if the PlayStation Store sold games on the PS5 that you couldn't play there because they were actually Windows games?
It isn't a short list of AAA games that don't run on SteamOS.
To be fair, all the latest generation consoles are near 100% backwards compatible with their respective last gen. This has historically been more tricky due to architecture changes but it seems like all consoles have converged into more or less bog-standard prebuilt computers so it's less of an ask.
But still, I trust my Steam library to last longer than anything I've bought digitally on consoles.
"...and it's a PC
Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?"
It's not just a gaming console.
Note: I ask as someone with a Steamdeck sitting on the desk in front of me and a custom-built computer under my TV running Linux.
With Windows becoming increasingly hostile, I do think there's room for a hardware/software integrated "just works" offering in the Linux PC space. Plus software pricing is probably a lot more competitive than console (dunno, never had anything to do with consoles, but my impression has always been that hardware is a loss-leader there).
https://www.newegg.com/Gaming-Desktop-PC/SubCategory/ID-3742
That said, I've never had a Steam Deck or tried to seriously game on Linux, so I may be out of touch with how much smoother the picture is in an all-Proton world.
(the laptop issue turned out to be something in the firmware asserting BC PROCHOT for some reason; for now we can periodically clear it with the ThrottleStop utility, but who knows what the actual underlying problem is)
valheim started with extremely poor steam deck performance, but at some point, the team did steam deck optimizations that got it humming nicely enough
And I've paid full retail price for maybe two of them, the vast majority is from 50-90% sales. You don't get those for the PS5 that much.
I also don't have any need for a "Gaming PC", what I've always wanted is a console but with my Steam games. This is it.
I think it's partly because, on console, the sellers / devs have an incentive to reduce the price of physical copies, because they need to compete with used copies. They killed used copies on PC, so they don't need to compete with that market.
but youre exactly the target market for this it sounds like
I think you could kind of get there with a gaming pc that boots up steam big picture immediately? but it would feel hacky vs this for sure
If the price was not upset by the RAM debacle it would have been a very attractive offer, no subscription and more upgradable. I still think in time when the market calms down and supply is less constrained it will reach that price point, even at its current price it's not a completely unreasonable offering for a family member especially with the ability to share your existing steam library.
I can't see anyone other than enthusiasts buying it over a normal console or Windows laptop.
(both "semicustom AMD" so probably effectively the same architecture)
I’m not the target but I can see the point.
indie devs have easy access to release on PS5, latest Xbox, Switch alongside Steam simultaneously
the subscription any of those users have (a prerequisite for online or multiplayer access) also comes with many many free games, games that are otherwise $4 - $25 without the subscription
people already in those ecosystems have been accumulating (unplayed) titles just like Steam users meme about, and as soon as they sign in on their new console all are available
I think this product is going to be hamstrung by its attempts to present as a midpoint between a PC and a console. The way this is being achieved seems to be by selling a device with the specifications of a console but the price tag of a PC.
Valve already did the "this is a lowend device and that's okay" thing with the Steam Deck, and got away scot-free because nobody expected a handheld and people didn't have a ton of preconceived notions. The Deck was also a better value since it was (prior to the price hike) priced reasonably for its specifications.
The desktop PC and/or living room console modalities are both significantly more stratified. People have solidly defined expectations about price-to-performance-to-usability ratios in both of these sectors, and I worry this doesn't go far enough in any particular direction to meet the demands of either market.
Leaves me wondering who exactly this is for.
The Mac mini costs $600.
[1] https://www.xda-developers.com/mac-mini-m4-gaming-hands-on/
However, at the price of $1130 for Steam Machine + controller, you might as well buy the Mac mini and a PS5 on top for $1250.
It just seems like a poor deal.
The best argument I have heard is that people already have large Steam libraries, but then again, those people typically already own a gaming PC.
A great example of the target audience are the people who've been playing games on the Steam Deck, but want something with a bit more oomf without the hassle of building a PC. I am not in that demographic! But I have a friend who is. He's quite happy to pay more for convenience. He already has a gaming laptop, but I can see him getting this to replace his ancient Steam Link.
A piece of hardware that runs a basket of popular higher-end games at close to 60fps is generally what people look for. If you know you wanna run DF you can use much cheaper hardware, but if you wanna run "games" you wanna check that your target pc performs good enough on a selection of games.
Good - at parity with a PS5 Pro or XBSX in the latest AAA titles.
Great - better than PS5 Pro or XBSX in the latest AAA titles.
I mean that for real: I’ve been impressed by the performance of the M4 Mini I own, but a gaming machine it is not
Maybe in the future. There should be a new generation of Mac Mini's soon, further extending the performance lead of Apple chips.
Maybe once Fable is back or the next OpenAI model releases, we could take a look at implementing a compatibility layer to translate DirectX games to Metal.
Even if that should yet be out of reach, such a project may become more feasible if AI progress keeps up.
At some point you need to face the reality of it not happening.
PCPartPicker Part List: https://pcpartpicker.com/list/3WkCdq
Price: $1021
So if you want something small, it's a bit more expensive
A relic from “Hard Disk Drive”, which was about two persistent storage technologies ago.
This is what you get for the price. Maybe a 100-50 max difference.
I've been looking at building a TV box for a while and this was the number it was hitting
Don't get me wrong, I'm not commenting on the value, but rather the markets ability to handle it.
This may be the best option of a couple of terrible ones.
Valve is still great.
Edit, reply to Rohansi as I am rate limited, I’m talking about gaming PCs not consoles.
I would also be expecting Wifi 7 support as well as unified memory considering they ordered custom AMD silicon. Understandable that it is a rather conservative design for their first generation though.
It's a bummer if have none of these cables around, but it's still more elegant than adapting USB3-A stuff to USB-C.
Wired Xbox 360 controllers (and most of their off brand alternatives) have a non-removable USB-A cable.
All my cables I would connect to my home PC/macbook are USB C. IE bluetooth adaptor, sd card adaptor, external ssd, mouse/keyboard, a soundbar etc.
I have several chinesium clones of dewalt batteries/tools, IE lights, compressors etc. They all have USB c output.
"most pc perihpials are USB-A" is not exactly correct for some time now. (not that I'm a fan.)
Lower transfer rate means less shielding is needed for the cable as well as the overmold, and enables longer and more flexible cables, as extra shielding stiffens the cables.
More to the point, anything I'd want to plug in to a gaming machine, is usb a.
The wired controller is USB-A. The bluetooth controllers "are" USB-C... but came with A-to-C cables, not C-to-C.
Approximately every time I want to plug something in to my laptop that's not a charging cable for another device, it's USB-A.
Most new gaming mice and keyboards sold in 2026 use USB A. Not to mention all the older ones that still work.
In 2026 the single most useful port to add to my Macs would be USB-A, with no close competition. On any device with 2+ USB-C ports, it'd easily be worth sacrificing a USB-C to get a USB-A.
Most devices have a cable that’s fully replaceable so you can choose to use C to C or C to A but basically everything has usb C on the device end.
Yes, but we're talking about the ports on the Steam Machine, so the host end is what matters. And gaming peripherals are likely even more skewed towards USB A, because Macs are not the main target for that.
The only PC peripheral I have with USB-A is a mouse dongle when I'm lazy and don't connect bluetooth - and that one I connect to the monitor.
All others are usb-c.
I've tried various iterations of a gaming HTPC over the years, and they've all been pretty miserable. That lack of any reasonable or stable CEC solution this whole time so far has honestly been an oversized anchor this whole time. And I think Valve is doing a bit of a disservice not advertising it more.
Wish it was cheaper but would look forward to a “just works” experience including sleep/instant game resume.
Add my thousands of already owned Steam games and it makes me excited for a great couch gaming experience. It’s the reason I don’t get a PS5/Switch cause I don’t wanna rebuy all the games and they are not on sale as much.
Sounds like it's in the same vicinity for graphics power. Not worth $1k for a tiny bit more RAM.
I do wonder if this will give me any useful presets, in the same way the Steam Deck does. I have no interest in tweaking graphics settings one at a time.
I have even connected 2 computers directly with an ethernet cable to rule out my networking gear and it was ok but very very far from perfect!
Not to mention the experience is clunky at best. Switching resolution, losing settings, dealing with encoding/decoding, etc.
> In an effort to improve the purchase experience and limit resellers, we're implementing a reservation system.
> Starting right now, you can sign up for the Steam Machine model/bundle you're interested in.
> If you're busy now, no problem: You can sign up anytime before Thursday June 25th at 10 a.m. Pacific.
> At that time, we will close signups and do a one-time randomization to determine the reservation and waitlist order.
Having to enter a lottery to buy one makes it feel like Valve doesn’t have new stock in the pipeline for the foreseeable future.
Given it requires a Steam login of a certain age to register, I suspect this is just to limit the scalpers.
The CPU hard-throttles to 4 GHz after exactly 8 minutes of sustained load.
4 year old chip design on an equivalently old process node, not that unlike nvidia selling 2-3 year old chips as the spark. Thanks to AI boom, consumer market really just getting the warmed-over leftovers here from AMD and NVDIA.
Is it dumb of them to do this? Not really, they got unlucky with the timing and they already designed the machines. Selling them below cost to subsidize steam-sales would probably create bad incentives for them.
What will this mean for Valve's future? Nothing, they're still a relatively lean company with a money machine.
Will this dissuade them from creating hardware in the future? Probably not, the Steamdeck was really succesfull and they've got more than enough resources to do a few failed experiments.
They could have sweetened the deal somehow, though. Maybe owners get a discount on games or something. It was bad timing, but it's not like they can't afford to take a bit of a hit for good will.
Also, I don't think their target market is people who don't own any Steam games yet. It's going to be people with already extensive back catalogues on Steam.
"native" macos games on the m series aren't even that much better because they usually just run through a rosetta layer that seems to lock FPS at only 40. Fans will spin full bore because the game is so unoptimized.
This is glorious
Which tracks, to my wit; my Switch 1 is a buyers remorse product. If I knew that a Linux x86 handheld was eventually getting made, I'd have never bought it.
You can achieve a lot by specifically optimizing your game for a particular machine and Valve has such extreme market power that every game studio releasing on PC will make sure that their game looks and runs great on the Steam Machine.
This machine is more limited than I expected e.g. only 8 GB VRAM, however because of Valve's market power all game studios will see 8 GB VRAM as the new limit. Every game will now aim to look and run great with only 8GB VRAM.
As a poor gamer, I truly appreciate Valve setting such a low standard for gaming PC hardware. Game studios were certainly already looking at 16 GB VRAM + 32 GB RAM as the new standard for AAA games. That is now history.
It could have been something, but the target market is precisely the market that will look at the price and say "Nah".
And as one point of clarification, game makers by and large still aren't targeting Linux. This machine works via the absolutely excellent, almost magical Proton (https://github.com/valvesoftware/proton) that lets you run most of your Windows library on Linux, largely seamlessly.
I disagree that the target market won't accept the price. I see the target market as less technical people, who don't care about hardware specs, but just want to play Steam games without issues.
The price is in the same region as an iPhone, and if you care enough about PC gaming to buy a gaming PC at all, you are certainly willing to spend at least as much money on it as you spent on your phone.
https://pcpartpicker.com/list/brbFsK This is $50 more but it has 1TB of storage and a newer generation of both CPU and GPU and will absolutely destroy it.
I'm sure you could get actually easily cheaper and better even, I haven't followed the market a lot lately.
Prebuilt are likely to be even better deals because they will use some cheap noname parts for the RAM and the PSU, which is mostly fine.
It's not huge, it's a mid-tower (admittedly, not a pretty one). But the real benefit is that it is upgradable. Basically you are trading off user serviceability for "it just works" and the form factor.
Another thing the Steam machine has is HDMI-CEC support, which is nice if you intend to use this with a TV, perhaps with KDE Plasma Bigscreen. But $1000 is rather steep for a console/HTPC.
They started with Proton after Microsoft suddenly made a move with the Windows store and also started bolting down Windows a bit. As with most things Microsoft that initiative quietly died over time. But at that time Valve probably couldn't afford to take any chances. It probably also made them realize they had build a castle on someone elses land.
If you are making money in the amounts Valve is, then even the simplest risk analyses is going to show that "Microsoft rug pulling you" is one of your few existential threats. Even though the probability is low or medium-ish at best, the impact is massive. Even anti-trust isn't going to save you. By the time Microsoft gets convicted, you are already dead. Just look at Netscape.
Valve understands that inextricably tying themselves to Windows is a long-term death sentence. SteamOS represents a lifeboat for when Microsoft goes full iOS and decides to lock down Windows in exchange for taking 30% of all software purchases. Valve has been taking this threat seriously since at least 2010, which is why they've been investing in Linux gaming. Both Steam Deck and the Steam Machine are further steps toward complete independence from Microsoft.
That’s great.
At this price and features it'll probably just be a footnote.
Steam Machine game testing - https://news.ycombinator.com/item?id=48632989 - June 2026 (19 comments)
What do you mean? Most PC's have mixed memory configurations.
Valve gets it
https://www.amazon.com/MINISFORUM-Desktop-Computer-Output-Gr...
this is for folks who want steam games in their living room and dont want to build their own system.
However at this point in my life, the best gaming experience i get is from XBox live/online subscription. I got to the browser, click on a game and start playing without caring for anything else. The most complicated thing i have to do is connect an Xbox gamepad for games that require it (I prefer keyboard +mouse whenever possible).
I wish Steam had something like that for the games I've bought. I've got several games in the library, I cant play some of them because currently I have a Mac m4.
I want a Steam Machine for my living room, but these specs are just terrible for 2026. According to Digital Foundry, this $1200 machine is worse than a $500 6-year-old base PS5.
Indeed, thankful for that.
Provides some of the worst value for money on the market ($1,049 with no controller, additional $70 for controller): worse than the PS5 ($599), Xbox Series X ($599), Switch 2 ($449), and DIY PCs.
This doesn't have the best value
Steam Machine - https://news.ycombinator.com/item?id=45903404 - Nov 2025 (1514 comments)
For balance:
I don’t need a Steam Machine - https://news.ycombinator.com/item?id=45943992 - Nov 2025 (272 comments)
I'm not convinced this hardware is "an extension of PC gaming, not a console" when the hardware is generations out of date. To credit Microsoft, Sony, and other players, the reality is that unless you are "in the game" for decades, you HAVE to provide a convincing differentiator from the other console markets.
Steam had this with the Steam Deck and personally, I see the world moving to thin clients that play games via some remote desktop infrastructure. It makes no sense to buy this hardware even if it was 500-700 dollars.
In my opinion, it would've been worth the money to just buy a gaming PC, put it in a garage, hidden room, etc with the networking gear, then stream it over the network to a Steam Link or using Apollo/Artemis/Moonlight/Parsec; anything.
Tangential to this discussion: Steam is in the unique position to create a kernel anti-cheat. I know that's not popular. But they are the only ones with the install base AND ability to pull it off in a such a fashion that wouldn't be so god-awful. It's clear that multiplayer gaming isn't going to go away from kernel anti-cheat. It's also clear that developers are still going to target Windows-only with Steam Deck support as a best-kept basis.
I don't see the Steam Machine/Deck as a competitor until they solve the kernel anti-cheat portion. Until then, it can play games that are older, not popular, or single-player which is a valid market but not one that I am a part of, anyway.
EDIT:
S) It's not meant for you.
A) Sure. But you're telling me people are going to pay $1,050 to couch-potato games? I don't see that market and I'm not really sure how you would swing that.
S) But it's on-par with the PS5. A) Which isn't a valid differentiator. The PS5 is 6 years old and not $1,050. Even if it was $600, that's not a good deal.
S) It can be a regular PC. A) Sure. But you could also save money and put a regular PC behind or near your monitor or TV.
S) I just want to game on hardware that's good enough. A) I get it, but there's so many cheaper options out there. Honestly, it'd be better value to get a Steam Deck, get a docking station, then hook that up to your TV than to buy this.
Dead-on-arrival doesn't mean that this doesn't serve a niche. The niches this serves just really cannot be this compelling. You cannot tell me you have $1,050 laying around just to spend on this machine that comes with 512GB of storage.I don't get it. I don't get the market segment that does want this when there's so many better options on the market.
Feels like they should have gone cheap. Undercut the switch and be the cheapest way to play games on your TV. We're pretty far past performance equalling more entertainment. A 150-200 box to play indie side scrollers is a niche that exists.
But even docked, it's a winner for her and all her friends. She's converting more parents over via her friends. The well off ones are just buying from Valve like me. The less so, are using whatever PC is around to mixed results. I'll see how it goes as the kids get older, but I think there's a bigger case than you think and I think it's mostly years long PC gamers who want a more communal experience be it with partners, kids, or friends.
Even buying an old tiny micro PC that's 10th gen Intel would've been a cheaper buy.
There's also potential for community fixes for older games with issues. And easier troubleshooting cause you can just look up "fix for X game Steam Machine", or "does X game work on Steam Machine"
There are advantages to this over something generic, or building your own machine.
lmao bring up the wife factor, please.
We are devs here. We can have and build gaming PCs I hope?
Yes I will gatekeep.
Yes it is the best as I can get and play anything I want.
They will buy a PS5, Switch or Xbox.
If you know PC gaming you will just get a gaming desktop. With newer hardware.
The online discourse around this is also incredibly toxic, filled with utopians who don’t understand how serious cheating is in these games, or that kernel anti-cheat, while not perfect, is the best solution available today.
FWIW, the easiest way to dispel the fallacies pumped out by these individuals is to ask how much time they've sunk into a reasonably contemporary competitive online game. I almost never meet people who have these delusions about anticheat being ineffective that also has actually invested significant (>500) hours into the games that they're appropriate for.
(people who work with spam and fraud/abuse prevention also usually don't have these delusions, because the underlying economics are similar. turns out that actually having experience with a thing is enough to disillusion most people of stupid ideas about that thing, who know?)
All of us refuse kernel level anti cheat.
Dota overwatch is the best we have available for anti cheat. It's better than kernel level anti cheat
If we look at a game like Rust it's impossible for it to exist without a kernel anti-cheat today
Ring 0 anticheat is a mitigation, and just one step down the road of enforcing fairness. The goal of erasing cheaters quickly becomes a Procrustian bed that alienates fair players and funds cheat developers, there's nothing that gamedevs can do client-side to solve this problem without redefining how PC gaming works. Out of all the games I've put 500+hrs into, votekick is the only working anticheat that I've encountered.
Competitive games will likely add AI-based flagging into the mix, but it still doesn’t make sense to make cheating as trivial as adding a few uprobes/kprobes on a Linux box.
I would, admittedly, be interested in an anticheat that reboots the machine for deck into a secure mode.
The GPU is on par with the 3060 12GB and RX 7000 series GPUs which are older.
The PS5 is six years old! This is a brand new machine!
The Steam Survey is a better indicator of what you should target vs. something like the Steam Machine or Deck IMO.
I can get something like 80% of the graphics with 20% of the GPU because the places where games are really pushing graphics out now are really resource intensive. Ray tracing is amazing but we got REALLY REALLY good at making games look good without it too.
Wait, really? I looked at the specs and saw like 2/3 the CUs of a PS5.
"No wireless? Less space than a Nomad? Lame"
During covid, instead of getting second budget gaming PC, I setup janky multi-seat program (Aster), to split single windows machine where I could play locally and someone else could play on steamlink. There's so many games out there that you can run multiple instances simultaneously. Or simply stream desktops to media room paired with a good remote.
It was very janky, setup, streaming DRM (or not). But justifies world of spending on one highend system than multiple mid / tier. The Aster program was designed for low income nations where you split a single workstation into like 8+ substations (i.e. education). TBH if Valve sold a 2-3k steammachine super host that can stream multiple games to different thin client, and value proposition is this is the only entertainment unit for your entire house, I think it would pique interests. Maybe tile different streams into one client for splitscreen playing. Sell those controllers.
I really don't see the vision Valve is looking for here.
Well if you scroll down the page, it's presented as a selling point of the machine
You can barely code in such an environment to a satisfactory degree. You want to stream 4k games with low latency?
I'm someone who has built dozens of gaming PCs, and wired my house. I also have zero interest in doing the above... if I have to pay few hundred extra to get a Steam machine hooked up to a TV without all that hassle... I'll do that.
It's not the absolute best value for gaming. It's not horrible in current market conditions but it's also not targeting "best value for gaming" anywhere in the marketing materials. It's hardware that can play your Steam library on your TV. There are harder, less expensive ways to do that, as there have been for ages.
If you're a console gamer, there are less expensive, just as easy options to play console games, so it's definitely not suited for that market.
It's really only catering to people with disposable income that want a cute way to hook up a Steam-capable machine to a TV. It's not a huge market, nor is it a non-existent market.
It was probably a bigger market at $750 than $1050, but we can't have nice things.
Some people say this same thing about the Nintendo Switch and its successor, but here we are, with the former closing in on highest selling console of all time, and the latter tracking above that.
There isn’t teal system seller at the moment
Look at the PS2. Incredible games on bespoke custom harware.
We didnt know how good we had it.
This is just a x86 PC.
Note that you can order more storage but not more RAM. Although that may also be to force vendors to target this exact architecture.
Also: oooh internal power supply! Someone thought about elegance too.
> a Nintendo Switch would provide much better bang for you buck.
A secondhand Steam Deck would also be better value, but this isn't a value-focused product. The Steam Machine is Valve's second stab at the premium couch-based PC gamer market, this time with Proton and a bigger focus on controller usability for ordinary PC games.
.....and if you think this is expensive just wait until the PS6 and new Xbox are released.
I couldnt produce 10y visa statements from another country i lived in.
Since then I just dont use steam, shame cause i like the hw
I would have hoped for ~600$ with the economic realities maybe 800$, but 1000$+ just feels like too much doesn't valve have like a multi-billion dollar muscle couldn't the folks make it a tad cheaper...
I guess we can only blame the current market conditions at the end of the day.
Linux more or less runs most Windows games. The ones that don't run are ones where the developer is going out of their way to make them not run - mostly with kernel-mode anti-cheats that just find themselves staring at the wrong kernel.
Steam makes that pretty seamless and Steam games "just work". For non-Steam games you need to do some tinkering, it's stuff that most people browsing this forum can do.
It follows a different philosophy. I've been using atomic systems for the past year or so as my main driver.
If you want to install something that needs superuser access, you do it inside a container. This protects your OS from breaking.
The number of times I've accidentally installed something which broke my window manager or compositor is now zero
I wonder if they mean that? Japan is 100V.
DisplayPort 1.4 should be enough to do 4K@120hz. Not enough bandwidth for HDR though.
That said, there are signs that it's coming to the AMD drivers. [1] [2]
[0] https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no...
[1] https://www.techpowerup.com/348723/amd-readies-full-open-sou...
[2] https://www.fosslinux.com/157755/hdmi-2-1-on-linux-complete-...
Either you want a gaming computer, and you'll get a much better one that can be upgraded in the future for the same price, or you want a console, and you'll never pay a grand for it.
4 years old hardware and poor connectivity.
I really can't think of a single use-case where the Steam Machine is the right choice actually, unless your one and only wish is to make a donation to Gabe.
You can have the same performances in the same form factor with the same OS (but more upgradability) for less, or you can improve on any of those points for the same price.
I think if the Xbox ended up being more like the Steam Machine (i.e. more like a PC) then this middle ground that the Steam Machine sells to would probably go away as I don't think the group of folks who care that it's Linux based is high enough to support production.
All that said, I don't think this is a good value. I'm presuming if I did a little work SteamOS 3 would be workable for me, and I have significantly more RAM, and possibly a better GPU? Not exactly sure where the GPU falls out, but I definitely believe I could buy a better GPU for less than the new box.
If it gets preferred shipment for the controller, you could buy it and sell the box and keep the controller. :) I think my controller ship date is estimated in 2027 right now.
Pricey, but so is any other sort of electronic entertainment hardware these days.
take a sip at GamingOnLinux community... they don't seem to care about stuff running perfectly on Proton and not natively or that Gabe is buying another 600 million USD yatch. they love the Steam ecosystem more than developers crafting games and abiding to 30% of fees that are a clear sign of monopoly power
It would be incredible to convert my dusty XSX to a linux box
I expect to get the rest of this decade out of my Steam Deck so IDK, very different to my normal expectations for a computer. The Steam Deck also defines a floor that will allow compatible games to be very performant on the Steam Machine so I think that will help the Steam Machine have a decent lifespan.
I also think on some level we need to start resigning ourselves to getting 10+ years out of our computers!
Here's hoping my $135 BC-250 arriving tomorrow works without any issue.
Either way, congrats to Valve!
As I noted when announced, it's something that doesn't get headlines, but a real barrier for enjoyment for a console-like PC. Hate being stuck with 'guest 1' and 'guest 2' or whatever. Many games want each player to progress and without true multi sign on, it just doesn't work. Hence games dropping local multiplayer on PC.
https://www.tomshardware.com/video-games/console-gaming/valv...
I hope this and the steam deck-likes continue to be successful and incentivize developers to optimize their games for last-gen and portable hardware. I think the "steam deck compatible" certification has already been fairly good for that.
I'm buying the Steam Machine as well to game on the couch. Give me 4k 60fps and that's all I need. The Steam Controller is also fantastic shape on my hands, very comfortable.
How'd the 14 sneak in here
dhh has been parroting tony robbins stuff and other vaguely white supremacist stuff on his blog.
His blog is a mix of zealous out-of-touch and unloved techbro shit and the most rancid far-right essays possible. Trust me, he's earned it.
It makes me feel insane that people just skip over this stuff. The guy is openly citing "people" like Tommy Robinson yet he's still a popular and respected distro guy? I'm going to commit a crime.
Was already kind of annoyed at the "manual" not being very comprehensive - think I'll switch to another distro or fully yank control away from Omarchy and just roll my own Arch, I guess. Depends on how much work it'll take.
I'm glad I asked!
You can install it on your normal, average Arch installation anyways. Don't need to rip everything out from the root just for a pre-configured meme distro. It's not as if Omarchy had hard forks of all the software it steals, anyways. It really is just dotfiles.
Even divested of emotional arguments, "LARBS but in 2026" is the sort of deliberate toe-stubbing that people should not recommend. If you're using Hyprland without knowing how to use Hyprland, you should either 1) be using KDE/GNOME or 2) pin every single system package that you install. Hyprland does ship breaking changes, you can update your system into an unrecognizable mess.
Personally, I'm rarely "surprised" by a need to play a specific game that I don't already have downloaded/installed so I can just tell Steam to download the game in advance. But if I were to be in such a surprise scenario, we're talking the difference between popping on one youtube video while I wait or popping on two youtube videos while I wait. In both scenarios, I am waiting for a small but not insignificant amount of time... now if we could get 10gbps that'd be a game changer. I wouldn't even context switch for a 2.6 minute wait.
[0] https://gameboost.com/blog/call-of-duty-bo7-download-size
Now, I don't want to overstate it: it's simple disappointment. I'm still interested in the machine, as is.
Now I envy you living in a country where an internet uplink speed of > 1GbE exists for typical private households.
Fairly common for those with full-powered gaming desktops and Steam Decks, and soon, Steam Machines.
Personally... my internet is only 300 Mbps. My WiFi connection is roughly on par with 1GbE. I have a very small pool of 2.5GbE capable devices, but overall I'm just not fussed about making the switch.
I find it far more plausible that AI-assisted game dev will help indies catch up in scale to 10 year old AAA than the modern AAA studios deciding to throw in the towel on the graphics arms race.
At Xbox Showcase, many of the popular beats were bringing back elements from Halo or Gears of War that fans missed.
The formula for making hits seems to be pretty clear, but the studios are bucking it.
I mean publishing titles with the polish & breadth of content of Arkham City , 2013 Tomb Raider , Titanfall 2 etc.
Luckily the market did find a sort of stable target to aim for with the Steam Deck; many modern titles do aim to work well with those modest specs, such as Cyberpunk 2077, Baldur's Gate 3 etc. And when Blizzard launched Diablo IV on Steam, they explicitly announced that they had partnered with Valve to ensure the game was heavily optimised for the Deck and very playable on Day 1 (and if was, from my experience).
Hopefully we see more such examples with the Steam Machine. And I do agree with you that they could've gone with specs worth $250, but sadly with the current pricing crisis, $250 won't get much and I bet many people would've laughed at the specs. Even the Switch 2 now costs $500. :(
The capitalism part actually made sense until it didn't
can i build a mini pc myself? probably but meh
Honestly tempted to buy a couple for relatives, who do some phone gaming and one who owns a 3DS they use, and see if they find anything interesting in PC gaming. Also make it a decent media center of course too.
And lack of DRM makes a PC in general a mediocre experience for official streaming services if you want more than 720p streaming. If you care about that.
Now that I see the final price of the Steam Machine, I'm gonna be recommending the BC-250 more strongly.
That's what, ~4-5 years of gaming on a superior GPU without the headaches of hardware failures or upfront cost of 1000$?
Yikes Valve. The only folks buying gaming PCs these days are people eeking out an advantage in competitive 3D shooters or folks unaware of how far cloud gaming has come.
I couldn't imagine playing a game by streaming inputs to a server 30ms away, which then streams those inputs another 30ms to the game server, and then having that round trip.
60ms screen delay and 120ms total delay.
One more data point - you're getting 1080p medium settings (for latest games) with a Steam Machine at ~1000$ upfront vs 4k max settings but 20-50ms added latency (for most people) for ~20$/mo without any longterm commitment.
That's where we're at. I'm in the 2000$ upfront to get max settings, minimal latency camp myself but I consider that to be a niche, luxury purchase category.
Yet it will still be out of stock for a long time.
A company that spins up a division, builds a product, sells 100k of them, and winds down is a success
Keep in mind this entire venture from Valve is also about ensuring they can't be made a vassal of Microsoft.
I think ultimately there goal is to push more people towards Linux so that more games get developed there. All of their hardware pretty much targets the Linux side of gaming, so they really are trying to get rid of the Microsoft monopoly on PC gaming which I think is great.
I dont have much hope in getting that, let alone this.
Now we're expected to pay almost 2x the cost of a current-gen console for what is probably near-identical console performance? Doesn't make sense. I appreciate Valve being in the hardware business and I understand that inflation/the AI bubble are hurting PC components but a grand for this is a terrible value. I mean let's see what the benchmarks look like, but "Semi-custom AMD Zen 4 6C / 12T" sounds like what's in the PS5 and Xbox One. Actually those have 8C/16T CPUs.