47 pointsby amichail5 hours ago42 comments
  • lesuorac40 minutes ago
    > Will programmers write more efficient code during the memory shortage?

    If we can insert "some" then Yes.

    > use of more advanced algorithms and data structures that use less memory?

    I don't think so.

    At least at work there is a push to decrease memory usage but the way I've seen it playing out is not using some O(N) data structure instead of O(N lg(N)) per-say but instead replacing `int[]` with `byte[]` or in-lining some fields to remove some indirection costs.

  • jpollock5 minutes ago
    Programmers will write more efficient algorithms if their employers tell them to trade time-to-market for hardware cost. Previously, it was trade hardware cost for time-to-market.

    "Programmers" don't make this decision, the product owner does.

  • cornstalks5 hours ago
    Some programmers will write more efficient code. At my $dayjob (one of the big tech companies) we're already planning a major goal next year of optimizing server code to reduce RAM requirements, and this is directly in response to the crunch.

    In practice I expect most optimizations will come from "stop doing stupid stuff" and not "use fancy advanced algorithms." But that's a cynical perspective so don't be cynical like me.

    • kapperchino4 hours ago
      Real, there are so many low hanging fruits for optimization but no one has time to do them. And they don’t incentivize spending your time on it either.
      • thewhitetulipan hour ago
        Especially when LLMs are used to generate most of the code anyways in bigcorps
        • inigyou40 minutes ago
          Is there a single example of a successful LLM project apart from Claude Code?
          • thewebguyd13 minutes ago
            If the CEOs are to be believed, then 75% of all new code in Google is AI generated. 46% of GitHub internal code, and roughly 30% across all of Microsoft is AI. Meta expects at least 65%, and snap reported 65% is AI generated.

            Its how software is built now in these palces.

    • devmor21 minutes ago
      “Stop doing stupid stuff” is usually the biggest performance gain in commercial development.

      We do stupid stuff as a stopgap to meet a deadline and then stupid stuff stays until it starts being a problem.

      • thewebguyd17 minutes ago
        There's nothing more permanent than a temporary fix. If deadlines are causing those stopgaps, the aggressive deadlines are the root problem.
  • andix5 hours ago
    If that happens, we will see it in triple-A games first. If some new titles have significant lower hardware specs than expected.

    If buyers can't afford the hardware anymore, the studios need to adjust. It's definitively possible to scale games down a lot. There are a few AAA games that were "dumbed down" for the Switch 1 (Hogwarts, cyberpunk, ...). And that's a really low-spec device.

    There are two factors: existing gamers not able to afford upgrading. But also new gamers, that might only be able to afford much lower spec PCs than people who bought 2 years earlier.

    Why games? Because there is a clear point where people stop buying games. Minimum hw specs are known before buying.

    • Dwedit4 minutes ago
      Switch was notorious for having a few Cloud streamed-games that don't run on the actual hardware.
      • socalgal22 minutes ago
        which ones were those? I want to check them out
    • thewebguyd9 minutes ago
      I hope we continue local gaming, but my gut tells me we are going to see the opposite. I'd be willing to place a big bet on the new XBox leaning heavily into streaming, like GeForce now. Studios still get to build big, and the consoles get to rent hardware to you now, basically a wet dream for them.

      hardware costs must come down or every consumer segment is going to be renting, not owning, everything.

    • KronisLV4 hours ago
      > If that happens, we will see it in triple-A games first. If some new titles have significant lower hardware specs than expected.

      Recently I booted up Insurgency: Sandstorm. With a 5800X and an Intel Arc B580 at 1080p and high graphics, the game runs at around 200 FPS. Meanwhile, pretty much any modern UE5 title (with the exception of Ready or Not and Split Fiction, from what I've seen) runs horribly - the interesting thing is that no matter how much you tweak the .ini files or change the graphics settings you can't get something like STALKER 2 or The Forever Winter or Borderlands 4 to run as well as UE4 with the graphics similar to those old games. Instead you get something that runs at like 10% of the render resolution and still doesn't get 60 FPS (I'm not exaggerating, literally the performance I got in The Forever Winter).

      There's no good technical reason for things to be that way (Unity still exists, and the games made in it struggle less) other than the devs or the higher ups choosing higher fidelity but more expensive rendering technologies and using upscaling and framegen not as something that helps laptops or when you need the spare GPU capacity (e.g. encoding a video recording of the game), but rather as something that's supposed to be used to even get to 60 FPS in the first place.

      I don't know what needs to change for things to get better.

      I also don't see anyone particularly caring about regular software, Electron et al are just too convenient to develop in (having to create per-platform UIs sucks in already-overworked teams).

    • operatingthetan5 hours ago
      If you listen to gaming Youtube then the gaming industry is already in trouble from hardware costs and availability. I'm not sure if they are making a mountain out of a mole hill or not though.
    • wmf2 hours ago
      Games are designed for consoles which aren't going to change in the near term.
    • tayo424 hours ago
      Are programmers and their use of data structures driving up storage requirements in games though? Or is it just high poly models and high res textures?
      • applfanboysbgonan hour ago
        Helldivers 2 was in the news a few months ago for "optimizing" and saving over 130gb of disk space required for installation or something to that effect. In actuality, what they did was remove an "optimization" they had implemented without ever once benchmarking and realising it was making things significantly worse. The software development industry is a freaking wreck filled with easy opportunities for improvement if only anyone gave enough of a shit about their consumers to profile their code, ever.
      • andix4 hours ago
        I guess it's not just models and textures. Those should be the easiest to dial down, even optionally with a "low" setting. Maybe making high-res assets an optional download, to reduce game size (ssds are also getting expensive)
    • thomastjeffery5 hours ago
      That's memory efficient assets, not memory efficient code. The latter is already optimized for the former.
    • rvz4 hours ago
      > There are two factors: existing gamers not able to afford upgrading. But also new gamers, that might only be able to afford much lower spec PCs than people who bought 2 years earlier.

      Spot on.

      Now with LLMs and desktop app libraries such as Tauri, there is little excuse in choosing Electron to build memory hungry apps other than laziness.

      • andix4 hours ago
        Tauri sucks on macOS and especially Linux, because the native browsers are a huge issue. Tauri/Windows uses a recent Chromium engine, which is fine.
  • naet4 hours ago
    I don't think we will in the HN snark sense of "this react site or electron app uses way too much memory". Those companies will continue to work in the same way, maybe even less efficiently as people chase modern UIs with extra animations or videos or effects, or with some AI code generation tacking on too many features or tech debt.

    In specific sectors I do think we will see more optimization. If you're working on cloud compute or AI training / large scale data processing, there will be a big focus on optimization as prices are very large at that scale and shortages have a bigger effect.

    Also in gaming I think the next cycle will be different. Big game studios used to push for the best possible graphics that might require the newest consoles or high end gaming computers, but the next releases might not be as much of an upgrade. The next gen of consoles or graphics cards themselves might be delayed, or be less powerful, or be too expensive and flop, as chip manufacturing companies continue focus on more lucrative markets and leave average consumers behind.

  • nrmitchi5 hours ago
    Until prices hit the large hyperscalers, I don't think most people are going to make significant changes. You might see a small set of open source projects related to self hosting put in an effort, but in general, I don't think so.

    Some big-tech orgs (that have their own hardware) will take costs into account, but they already do that. The "optimization" is more likely to be business-optimizations; "this can be slower if it uses less memory", rather than inventing new stuff.

    Note that I am excluding any of the big AI labs. They are definitely going to be working to figure out how to use less memory, but that's primarily not related to the direct cost.

  • Shitty-kitty42 minutes ago
    8Gb laptops are about the only tech still selling. Exec's better think long and hard about that.
  • kantord5 hours ago
    For this incentive to exist, the app needs to be such an obvious memory hog that users start identifying it as the source of the problem.

    Even then, a lot is required for most businesses to prioritize this (presumably) temporary issue at the cost of things like: participation in the AI race, other features, bug fixes, new markets etc.

    Heck, sometimes software is so inefficient that it costs developer and tester productivity but a fix is not prioritized for years.

    • devin5 hours ago
      Your response suggests that you're only considering native apps where users can view memory usage.

      For cloud apps where the costs are largely hidden from users, the user has no way of doing that analysis. I agree with the second part of what you said, though: I expect businesses to just raise their prices in those cases rather than systematically focus on actual difficult engineering problems.

    • 4 hours ago
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  • martinald5 hours ago
    I was thinking about this recently. If you discount web/electron bloat, actually the memory bloat of software isn't hugely terrible.

    I still often notice that servers on Linux use <1GB of RAM even with relatively high use. I don't think that's really changed massively in 20 years.

  • xp844 hours ago
    Programmers might write more efficient code if the performance was unacceptable on their own laptops, but even in the not-flush-with-cash companies I've worked all my career, it's been easy for me to always have a dev laptop with twice as much RAM as most consumers have. I'm presently working on a laptop with 64GB, and we don't even use any local AI models. If a PE company is willing to spec dev laptops like this, even in the memory shortage, then I assume the memory pressure will never hit developers.

    So, this carefree attitude directly shapes all code that runs client-side (JS + native apps) since the only impact on the company is whatever happens on the dev's laptop. The rest of the impact is "free" since it's paid (in either money or in misery) by customers.

    For server side, I also highly doubt it, as being more memory efficient on the server side has always had a benefit to the company who pays the bill. The only things that may change may be the relative cost, but if management comes and says "AWS bill going up, help?" devs will say "OK, we can find ways to save RAM, but the team won't be doing any new features or fixing any customer-facing bugs during that time" and management will say "Okie dokie, we'll just pay the bigger bill then."

  • bborud4 hours ago
    One can certainly wish, but I am inclined to believe that RAM use isn’t just about sloppy programmers. I think it is, to a significant degree, about the kinds of problems we solve now that we have more RAM.

    And not all exorbitant RAM use is about sloppiness. Sometimes you can trade more RAM use for lower complexity. Bugs and development time were expensive. RAM was not. So sometimes there is calculation rather than sloppiness behind certain types of heavy RAM use.

  • WheelsAtLarge3 hours ago
    No, even at these high memory prices it's cheaper to produce code as fast as possible than to spend the time to optimize it for efficiency. It has always been the case that hardware improves at a faster pace than software. So what will happen is that we will get tech improvements in hardware that will reduce its price faster than we can write software to fully take advantage of the hardware. The current bottle neck that's causing the spike in memory prices will subside relatively soon so we'll be in better shape before we know it.
    • antinomicus3 hours ago
      Will we? I don’t think new capacity will come online for several years and at the current rate there’s not a lot of evidence that the new capacity won’t simply be scooped up by the big data centers like they are now. At the very least we’re in for a rough 4 years at least
  • winstonwinston5 hours ago
    Unless users complain it’s not going to happen. Somehow SPA (Single-page application) consume memory as much as operating system.
  • mherkender4 hours ago
    Algorithms and data structures aren't the problem, bundling Chromium to make a chat app is the problem.

    I think Rust's rise in popularity will probably lead to some benefits.

    Games will probably get more efficient but they're easier to scale down to the memory that's available.

    • xp844 hours ago
      > bundling Chromium to make a chat app is the problem.

      Precisely. And all that extra resource wastage is completely free! (paid by your customers).

      Perhaps if there were any big software companies who were so iconoclastic as to write fast software and avoid wasteful patterns like using Electron, pressure to do better could be felt, but every company that ships software[1] behaves the same so if anyone tries out competition due to performance beefs, they'll have no relief. They'll be forced to blame their hardware and upgrade it.

      [1] Only exception of course is some indie developers. I don't know of any companies that have more than about 2 devs who haven't adopted the 'modern' approach, where we only fix performance issues that completely block using the app.

  • asp_hornet5 hours ago
    > will programmers write

    Who’s going to tell them?

    • t-writescode4 hours ago
      Well, they're asking on Hacker News, so they're probably asking the broader collective, not just (presumptuously) themselves.
      • furyofantares37 minutes ago
        I think the implication is programmers aren't going to be the ones writing code anymore.
    • 4 hours ago
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  • sneilan15 hours ago
    I've dumped python for anything that doesn't involve scipy / pytorch in favor of go. So yes, I'm having my llm's output go now which is generally more memory efficient than python.
    • winrid4 hours ago
      Python isn't even that bad, I have python desktop apps that use 50mb of memory. More than needed but not 1-2gb realm people complain about with electron stuff.
  • xnx2 hours ago
    AI (like alcohol) is the cause-of and solution-to all our problems.

    Computer: Rewrite this python code in Go. Make it memory efficient.

  • pnikosis5 hours ago
    There's hope for the extinction of Electron based apps.
    • smackeyacky3 hours ago
      They aren’t going away. They are an obvious answer to Microsoft GUI development being in the wilderness for 20 years.
      • jswelkeran hour ago
        Java has been right there all along like the awkward best friend in a romcom.
        • smackeyacky38 minutes ago
          It’s funny to me that a lot of the initial dismissal of Swing was “it isn’t native widgets”. Now that’s seen as a positive.
  • HaloZero5 hours ago
    The memory shortage is really for these insane memory requirements for LLMs.

    A web browser and the basic mobile app will be fine.

    The iPhone 17 Pro has the most RAM and it's only 12GB. Hell the iPhone 16 Pro only had 8 GB. The vast majority of consumer cases don't need it. I doubt Apple and other manufacturers will go beyond that to keep prices down.

  • int3trap5 hours ago
    No. Customers will pay more across all markets.
    • kantord5 hours ago
      what do you mean?
      • devin5 hours ago
        They're answering the question posed in the article: No, programmers won't write more efficient code.

        They're suggesting that instead, consumers will just be forced to pay more for inefficient SaaS products being run on more expensive infrastructure.

  • johanvts5 hours ago
    Only if people start buying computers with less memory, if they just buy fewer computers it doesn’t seem worhwhile.
  • segmondy4 hours ago
    Will they? I don't know. Should they? Yes. If AI is so great, we should use it to optimize. Rewrite all the bloat into lean efficient systems...
  • thewhitetulip40 minutes ago
    Are there promotion metrics tied to app performance? Or are they tied to deliverables?

    Unless that changes we won't see any spike in optimization

  • koliber4 hours ago
    No. The cost of one programmer’s hour of work compared to the increase in price of RAM is not very big. One is a variable cost one is fixed.
  • cheesecakegood5 hours ago
    Memory? Doubt it.

    But I’m hopefully optimistic that we’ll see a renewed emphasis on speed and responsiveness, since users do notice that despite most products ignoring it.

  • novafunc5 hours ago
    I don't see the trend reversing, but if we're lucky, perhaps a freeze. Won't get more efficient but may not get worse.
  • sudoshred4 hours ago
    Depends. I can certainly offer to rewrite my old code that contributed to the memory shortage, for a price.
  • jklein114 hours ago
    A few will write low level code that will make all code behave more memory efficiently.
  • comrade12345 hours ago
    Will you stop using docker to deploy a simple application? No? Didn't think so.
  • __s3 hours ago
    currently porting code from Go to Rust primarily motivated by memory efficiency gains
  • physix5 hours ago
    If the producers see a long term demand for memory they will meet the challenge and produce enough to bring prices down.

    Economics will invariably alleviate the memory crunch. It just takes long and requires a huge upfront CapEx.

    They have been burned in the past and are hesitant to over invest, worried that the bubble might burst.

    I expect high prices to stick around for a while, but I would be surprised if this was permanent.

    Which means to me, that price pressure probably won't be the driving force for writing more memory efficient software.

    For those who want, I expect AI to make it easier to do that, assuming it's done right, i.e. not vibe coding it.

    If you have a subscription to The Economist, I recommend listening to this Money Talks podcast. They talk about the shortage and the economics behind it.

    Can anything stop South Korea’s bull run?

    https://www.economist.com/podcasts/2026/05/21/can-anything-s...

    • ojbyrne4 hours ago
      From a paywalled article in the WSJ:

      “ The China card

      Two Chinese chip makers—CXMT, the country’s top DRAM producer, and Yangtze Memory Technologies, which focuses on NAND storage—are growing fast and want to expand their global clientele. China is the closest thing to a quick fix for the chip shortage, but the solution is at best partial.

      Yangtze Memory is building three new factories in China that would more than double its current capacity by the end of 2027, people familiar with the plans said. Meanwhile CXMT is seeking to raise $4 billion in an initial public offering in Shanghai, and it is building new factories. It said its revenue rose by more than 700% year-over-year in the first quarter of 2026, though it acknowledged that its products still trail those of the three industry leaders.”

      Gift link: https://www.wsj.com/tech/why-the-memory-crunch-is-almost-imp...

  • jswelkeran hour ago
    This is sadly a Betteridge's Law of Headlines situation.
  • Insanity4 hours ago
    I doubt many of the newer generation ever even tried. Maybe they had a course at uni where they did some C or Assembly, but that's probably the extend of it. So no, I don't think so lol.
  • jinpan4 hours ago
    claude code and friends will make it much easier to rewrite python/js/$memory-hungry code in rust.
    • hollowturtle4 hours ago
      and make memory hungry rust code with unsafe everywhere. Way to go!
      • winrid4 hours ago
        None of my LLM created rust code has unsafe, or unwrap and must pass clippy checks..
  • Joker_vD5 hours ago
    Of course not. Why would they? The software nowadays is mostly written for people who already own computers with RAM already installed. Yeah, they probably won't upgrade for the next couple of years, so what?

    Besides, have you heard about "virtual memory" and "swapping"? Nowadays, SSDs (and especially NVMe) are quite fast, so thrashing is much less of an issue.

  • tristanj5 hours ago
    Programmers won't, but LLMs will.
  • Uptrenda5 hours ago
    Lad, modern day "programmers" don't even know what memory is. You'll be lucky to find any "software engineer" who can even tell you what a pointer is.
    • devin5 hours ago
      I can refer you to some documentation on the topic. ;)
  • wseqyrku5 hours ago
    I don't think at this point in history limitations drive the the way we do things, abundance does.
    • gregw25 hours ago
      I don't see the underlying economic dynamics of the relevance of substitution costs driving the way we do things going away. And substitution costs are all about limitations.

      Abundance and limitations are a bit of ying/yang phenomena in terms of driving things, you don't have one without the other.

      Igor Stravinsky: "Constraint drives creativity"

      (I also don't see Amdahl's Law --which is fundamentally about limitations -- going away any time soon.)

      I do agree that there are compounding abundancies present.

    • ms_menardi5 hours ago
      Increasingly, the "what do we have the most of?" questions will return "RAM" less and less often.
      • wseqyrku3 hours ago
        Nuclear-powered hyperscale data centers in your neighborhood disagree. Not saying it's a good thing, but like it or not, if you ask "what generally drives how we do things", that's probably it.
  • Jtarii4 hours ago
    no
  • burnte5 hours ago
    No.
  • ameon5 hours ago
    [dead]
  • focusgroup04 hours ago
    [dead]