2 pointsby ezekg2 hours ago1 comment
  • ezekg2 hours ago
    > Our philosophy through this transition is to bring existing projects along, not to force a hard break. Studios shipping on UE5 today should expect a manageable, and clear path forward when UE6 is ready for them. To allow for this, Actors and Blueprints will be in early versions of UE6. Eventually, these will be deprecated when the new framework is sufficiently mature, and you’ll have conversion tools to move projects from one framework to the other.

    Very interesting to see them deprecating Blueprints. The proliferation of Blueprints is actually why I chose Unity DOTS over Unreal. I wanted to code (especially with LLMs), and from who I talked to, the industry seemed to use Blueprints more than code for gameplay scripting, which didn't appeal to me at all.