111 pointsby mindracer7 hours ago21 comments
  • geon28 minutes ago
    You should add inky and pinky so you can corner pacman. Their movement is dependent on blinky, so you would be in control of all 3.

    https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors

  • beezlewaxan hour ago
    If you go left or right as the first move on mobile you can't get out of the box. Pretty frustrating.
    • gus_massa37 minutes ago
      It's not imposible, but I agree that it's very hard.
  • oniony13 minutes ago
    I'm making a version where you're a pellet.
  • haunter3 hours ago
    The less dots there are the easier to "freeze" the game https://files.catbox.moe/g03iwa.gif
  • pmontra6 hours ago
    Sometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
    • arcastroe5 hours ago
      On mobile, you just swipe in the direction you want to move (e.g. swipe up to go up). You can also queue the move ahead of time. So even if you are nowhere near the intersection yet, you can swipe up and trust that the ghost will automatically turn once it reaches the intersection.
      • arcanemachiner3 hours ago
        Just like the original Pac-Man game :)
      • akoboldfrying2 hours ago
        Could be my shitty phone, but the swipe lag is huge. I can swipe ~1s ahead of time and still miss a turn.
        • tonmoy2 hours ago
          I don’t think you can take a turn until you hit a wall?
          • akoboldfrying2 hours ago
            I don't think so -- I managed to turn while on long straights, but nearly always after the turn I wanted to make.
  • kristopolous34 minutes ago
    the ghost is slightly faster which makes the game winnable. thanks for that. I noticed
  • ataru4 hours ago
    Pacman can escape more easily now that there's only one ghost.
  • foo12bar4 hours ago
    For 400+ lines of html, not bad, even if it is AI generated: https://github.com/garritfra/pac-hunt/blob/main/index.html
    • exolab4 hours ago
      AI generated? The humanity!
  • InvisibleUp4 hours ago
    Seems the solution is to immediately leave and follow Pac-Man to the bottom-right (by alternating right-down) and chase him across the long corridor on the bottom. Keep following him and you'll just catch him, since he never goes for the power pellets.
  • 3-cheese-sundae6 hours ago
    "Think about it. It's like Kafka wrote a Lovecraft story."

    https://www.smbc-comics.com/index.php?db=comics&id=2736#comi...

  • Teknomadix7 hours ago
    Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
    • fphhotchips6 hours ago
      > Horrible controls.

      Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there.

      I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.

      • vunderba5 hours ago
        I grew up playing Pac-Man and Ms. Pac-Man in dimly lit arcade parlors and bowling alleys.

        The controls in this version are, for lack of a better word, sluggish compared to the tight responsiveness of the originals on a four-way joystick or using a keyboard with MAME. Even when you press an arrow key to "move" the ghost, there’s a noticeable delay, almost like it’s polling for the key-up event instead of the key-down.

      • nfw24 hours ago
        For me there seems to be latency registering the key press which results in frequently missing turns
    • serious_angel6 hours ago

          The code was written by Claude, unfortunately, and hence no controls were probably even considered, or no tokens were left.
          I jumped in with the love in mind, too, but when I checked the source repository, and saw the actual source... and then the contributors... it was... I am sorry... it hit hard...
      • keyle4 hours ago
        Where did you quote this from?
    • omoikane6 hours ago
      I find that you have to decide which direction to turn before the turn.

      Once I got that figured out, it was mostly a race to catch pacman along the long straight path at the bottom edge with the ghost's superior speed.

    • staindk4 hours ago
      Swipe controls on mobile worked well for me.
    • VectorLock6 hours ago
      Yeah its AI slop without the corner easing. But maybe they can AI it better.
      • 6 hours ago
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  • akoboldfrying2 hours ago
    What about: Pac-Man, but you're a dot. Time passes, ghosts pass through you occasionally, then suddenly: inky blackness.
    • x______________an hour ago
      >but you're a dot. Time passes, ghosts pass through you occasionally, then suddenly: inky blackness.

      Replace ghosts with posts and you have dictated a normal HN user's life..

    • flux31252 hours ago
      This reminds me of Coconut Simulator
  • Chazprime3 hours ago
    I’m struggling to even leave the ghost pen on iOS.
  • asadm6 hours ago
    pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
    • vunderba6 hours ago
      I think at one point Namco had a multiplayer Pacman Party Game which had a similar premise - whoever manages to eat Pacman gets to be him in the next round.

      EDIT: Found it.

      https://en.wikipedia.org/wiki/Pac-Man_Vs%2E

      • 6 hours ago
        undefined
      • ofrzeta5 hours ago
        Your link is cut off or something. EDIT: the dot at the end is being cut off by the forum software it seems
        • vunderba5 hours ago
          Thanks - link updated, went ahead and just percent-encoded the damn thing.

          For reference - it's a Gamecube game where the other players play as ghosts released all the way back in 2003.

  • sixothree4 hours ago
    The ghosts are unable to reverse direction in Pac-Man. You should have your agent read this: https://pacman.holenet.info/
    • sparky_z3 hours ago
      What does it mean for the ghosts to be "unable" to reverse direction? Isn't that just another way of saying that the original ghost AI was programmed to never choose to do so? There are, in fact, a lot of things they never choose to do. The whole appeal of this idea is to see if you can make better decisions than the original ghost AI.
      • xnx17 minutes ago
        Should ghosts be able to go through walls?
  • tommypham6 hours ago
    haha just played so cool. I'm thinking of making online multiplayer game for this haha
  • lowlevel5 hours ago
    I had this idea a very long time ago.. well before AI... so it was fun to see. Thanks... too easy tho.
  • VectorLock6 hours ago
    Cool AI slop but the lack of corner easing like the original game makes it less fun.
    • epcoa5 hours ago
      Are you talking about for the AI Pac-Man or the ghosts? Because the ghosts in real Pac-Man don’t have cornering.
      • VectorLock5 hours ago
        Pac man in Pac-man has cornering.
    • ares6236 hours ago
      Taste and care? In my slop? How dare you sir.
  • dfordp5 hours ago
    kind of like the movie pixels :)
  • purple-leafy4 hours ago
    should call it Nam-Cap
  • deadbabe5 hours ago
    Why are people still upvoting obvious AI slop garbage?

    1. Claude couldn’t do a proper fence algorithm for the walls?

    2. Controls feel horrible.

    3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.

    4. The tile based movement is not smooth, very stuttery.

    Fine for a prototype, but we could do so much better. This is not a particular hard game to code up in an afternoon or even an hour if you’re experienced.

    • Reubend5 hours ago
      > It’s literally impossible to catch Pac-Man?

      I caught him! So it's definitely possible. You move a little bit faster than he does so you need to anticipate where he's going.

      • NicuCalceaan hour ago
        You don't even need to anticipate, you can just push him towards the bottom and follow, he just goes in a loop so eventually you'll catch up. I caught him first try without thinking of any strategy. The controls are horrid though.
    • orpheaan hour ago

        Why are people still upvoting obvious AI slop garbage?
      
      Because it looks good enough to "pass". People are consuming low quality content all the time.

        It’s literally impossible to catch Pac-Man?
      
      Not true.

        You do not move fast enough
      
      Not true.

        the Pac-Man AI is programmed for perfection
      
      So is it slop or programmed for perfection, which one is it? :)
      • latexr26 minutes ago
        > So is it slop or programmed for perfection, which one is it?

        I’m not going to comment on the code (I abandoned the page early due to the terrible controls) but there’s no contradiction in that part you’re commenting on. “Slop” doesn’t just mean “doesn’t work”; “programmed for perfection so it does not make deliberate mistakes” doesn’t mean “the code is perfect”.

        To output text in a terminal you could use `echo`, but you could also write a 500 line function which does a bunch of unrelated garbage then finally outputs the text perfectly (i.e. no mistakes). That doesn’t mean the code is good or even acceptable or desirable, even if the outcome is technically correct.

    • blharr2 hours ago
      Just down vote and move on. You're helping them generate better slop by providing input like this
      • latexr24 minutes ago
        You can’t downvote submissions, only comments.
    • csomar5 hours ago
      > 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.

      It's not impossible. I just did. You just have to corner the man into an impossible situation. But I agree on the AI-slop or lack of quality production.