2 pointsby Adam-Hincu4 hours ago1 comment
  • Adam-Hincu4 hours ago
    Hello Everyone! Over the years of making games, one thing I always struggled with was audio management. I can't count how many times I reopened the same Brackeys audio manager tutorial and rebuilt the same audio system EVERY SINGLE TIME from scratch for every new project.

    Eventually, I decided to make my own Unity Audio Manager and kept improving it with every game I worked on. It now includes things like a GUI, one-line sound playback, fade in/out, random pitch variation, audio groups, inspector assignment, and more.

    It's very versatile while still being light-weight, and I am really proud of how clean the API turned out.

    I thought I'd share it here in case it can save someone else a few headaches and a lot of time. Hope it helps! :)