21 pointsby freejoe769 hours ago1 comment
  • damnesian7 hours ago
    The acceleration point for both age groups studied is 2012. What happened that year? The article doesn't try to answer this. Might be mentioned in the study I suppose.
    • netsharc4 hours ago
      My guess is smartphones hitting a point of increased adoption. In the "good old days", phone games were honest and not addiction-inducing adware..
    • fatnoah6 hours ago
      Possibly (probably?) a coincidence, but it did look like broad changes to how reading was taught started to land in 2010-2012: https://www.edweek.org/teaching-learning/common-standards-dr...

      The real culprit is probably more in line with far more alternatives to reading for entertainment.

      • windows_hater_75 hours ago
        Not a rigorous response, but Minecraft.
        • galleywest2002 hours ago
          Kids were playing a ton of online games before Minecraft.